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| 392 || Infernape || Fire/Fighting || 76 || 104 || 71 || 104 || 71 || 108 || Blaze / {{abbr|Iron Fist|Hidden}}
| 392 || Infernape || Fire/Fighting || 76 || 104 || 71 || 104 || 71 || 108 || Blaze / {{abbr|Iron Fist|Hidden}}
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With balanced mixed attacking stats and excellent Speed, Infernape is a versatile and threatening offensive Pokemon. It has an uncommon Fire/Fighting typing that grants it a range of helpful resistances and excellent STAB coverage. It also has an amazing movepool, featuring plenty of useful attacks both physical and special not to mention boosting moves for sweeping, and it has the Iron Fist ability to give some attacks some extra oomph. Given the sheer variety of Infernape's movepool, it can pull off a dedicated physical set, a mostly special set and even a mixed set, making it quite unpredictable for the opponent at the start of any match. Infernape suffers from the same issue as many other fast but frail attackers, in that any Pokemon that moves before it can easily take it out due to its terrible defenses.
For Inferhape's Fire move, Flare Blitz is the physical move of choice while Fire Blast is the best special attack. They have comparable power, with Flare Blitz dealing recoil damage while Fire Blast having slight issues with accuracy. For its Fighting move, Close Combat is often preferred for being a high power move with a negligible drawback, as Infernape isn't affected much by the defense drop. Focus Blast is rarely used even on special sets as it has similar power but poor accuracy. Mach Punch or Vacuum Wave are other valuable Fighting moves that give Infernape a priority move to take on faster Pokemon. On the physical side, Infernape has Gunk Shot, Earthquake or Stone Edge as coverage moves, while Grass Knot is its best special coverage move.  U-turn lets it maintain momentum on predicted enemy switches. Swords Dance and Nasty Plot boosts its physical and special attacking stats respectively, facilitating its sweep. It also has several support moves like Stealth Rock, Taunt, Will-O-Wisp, Quick Guard and Fake Out, though Infernape's moveslots are typically at a premium, so it has trouble fitting these moves in.


==Piplup, Prinplup and Empoleon==
==Piplup, Prinplup and Empoleon==

Revision as of 13:22, 14 December 2016

This page contains information on every Pokémon family first introduced in Generation IV, including stats, recommended movesets and evolutionary lines. All evolutionary lines are put together, even if an evolution or pre-evolution was not introduced in the same Generation as other members of its evolutionary family.

Turtwig, Grotle and Torterra

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
387 Turtwig Grass 55 68 64 45 55 31 Overgrow / Shell Armor
388 Grotle Grass 75 89 85 55 65 36 Overgrow / Shell Armor
389 Torterra Grass/Ground 95 109 105 75 85 56 Overgrow / Shell Armor

Torterra is a solid bulky attacker that sports a unique Grass/Ground typing, giving it rather uncommon coverage with its STAB moves. It has moderately balanced defenses and a respectable Attack stat at the cost of Speed, so it is well suited for dishing out heavy hits while sponging up enemy attacks. It has a nice movepool that includes a well-rounded range of physical attacks, boosting moves as well as important status moves. Torterra's typing is slightly below average defensively, as it is weak to very common offensive and utility attacks with Bug, Flying and most severely Ice moves being its bane. Its STAB combination is also totally resisted by Bug, Flying and Grass-types, making coverage moves a necessity.

For it Grass-type STAB move, Wood Hammer is a strong choice, having very high base power without sacrificing accuracy, though it inflicts recoil damage on itself. Seed Bomb is an alternative that lacks any negative effects, but has a major drop in damage compared to Wood Hammer. Earthquake is the obvious choice for its Ground STAB move, smashing Fire, Poison and Steel types that Wood Hammer has trouble breaking down. Stone Edge is a vital coverage move for Torterra, letting it hit Bugs and Flying-types that resist both of its STAB moves. Synthesis helps Torterra tank attacks, healing away some of the damage it sustained. Rock Polish and Swords Dance are excellent boosting moves to patch up Torterra's Speed or overwhelm bulky foes respectively. Stealth Rock provides a strong entry hazard for Torterra's team, while Wide Guard protects against common spread moves in doubles and triples.

Chimchar, Monferno and Infernape

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
390 Chimchar Fire 44 58 44 58 44 61 Blaze / Iron Fist
391 Monferno Fire/Fighting 64 78 52 78 52 81 Blaze / Iron Fist
392 Infernape Fire/Fighting 76 104 71 104 71 108 Blaze / Iron Fist

With balanced mixed attacking stats and excellent Speed, Infernape is a versatile and threatening offensive Pokemon. It has an uncommon Fire/Fighting typing that grants it a range of helpful resistances and excellent STAB coverage. It also has an amazing movepool, featuring plenty of useful attacks both physical and special not to mention boosting moves for sweeping, and it has the Iron Fist ability to give some attacks some extra oomph. Given the sheer variety of Infernape's movepool, it can pull off a dedicated physical set, a mostly special set and even a mixed set, making it quite unpredictable for the opponent at the start of any match. Infernape suffers from the same issue as many other fast but frail attackers, in that any Pokemon that moves before it can easily take it out due to its terrible defenses.

For Inferhape's Fire move, Flare Blitz is the physical move of choice while Fire Blast is the best special attack. They have comparable power, with Flare Blitz dealing recoil damage while Fire Blast having slight issues with accuracy. For its Fighting move, Close Combat is often preferred for being a high power move with a negligible drawback, as Infernape isn't affected much by the defense drop. Focus Blast is rarely used even on special sets as it has similar power but poor accuracy. Mach Punch or Vacuum Wave are other valuable Fighting moves that give Infernape a priority move to take on faster Pokemon. On the physical side, Infernape has Gunk Shot, Earthquake or Stone Edge as coverage moves, while Grass Knot is its best special coverage move. U-turn lets it maintain momentum on predicted enemy switches. Swords Dance and Nasty Plot boosts its physical and special attacking stats respectively, facilitating its sweep. It also has several support moves like Stealth Rock, Taunt, Will-O-Wisp, Quick Guard and Fake Out, though Infernape's moveslots are typically at a premium, so it has trouble fitting these moves in.

Piplup, Prinplup and Empoleon

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
393 Piplup Water 53 51 53 61 56 40 Torrent / Defiant
394 Prinplup Water 64 66 68 81 76 50 Torrent / Defiant
395 Empoleon Water/Steel 84 86 88 111 101 60 Torrent / Defiant

Starly, Staravia and Staraptor

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
396 Starly Normal/Flying 40 55 30 30 30 60 Keen Eye / Reckless
397 Staravia Normal/Flying 55 75 50 40 40 80 Intimidate / Reckless
398 Staraptor Normal/Flying 85 120 70 50 60 100 Intimidate / Reckless

Despite being the early-game bird of the Sinnoh region, Staraptor separates itself from its counterparts with its sheer power. It has fairly high Attack and Speed stats, but what really makes Staraptor great is its excellent movepool. It has strong STAB options for both of its types, getting Brave Bird through leveling up and Double-Edge as an egg move. Combined with its hidden ability Reckless, and Staraptor's attacks will really hurt, at the cost of doing high recoil damage to itself as well. While two Reckless boosted recoil attacks are good enough, Staraptor also gets the wonderful Close Combat by leveling up, letting it punch holes in Rock and Steel types that resists its STAB move. Finally, it can learn Roost if it can find a turn to heal off its recoil damage, Quick Attack as an option against faster threats and U-turn for efficiently switching out when it encounters a foe it has difficulty with.

Staraptor's weakness, like any other fast attacker, is its poor survivability. Its defensive stats are average at best, its Normal/Flying is quite average defensively and it relies heavily on two attacks that deal recoil damage, as well as one that lowers it defenses. This means that Staraptor can lose a lot of its health quickly, most of which is dealt by itself, and will likely go down if it can't manage to defeat its foe quickly enough. Staraptor is also slower than a few common offensive threats like Garchomp, and its Speed doesn't matter at all against strong priority attackers, which can limit it can deal as it can't hit first. All in all, Staraptor is a strong but also almost suicidal Pokémon. Fainting is an inevitable fate for the bird with the mohawk, but it will most certainly take down a few of its opponents with it.

Bidoof and Bibarel

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
399 Bidoof Normal 59 45 40 35 40 31 Simple / Unaware / Moody
400 Bibarel Normal/Water 79 85 60 55 60 71 Simple / Unaware / Moody

Kricketot and Kricketune

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
401 Kricketot Bug 37 25 41 25 41 25 Shed Skin / Run Away
402 Kricketune Bug 77 85 51 55 51 65 Swarm / Technician

Shinx, Luxio and Luxray

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
403 Shinx Electric 45 65 34 40 34 45 Rivalry / Intimidate / Guts
404 Luxio Electric 60 85 49 60 49 60 Rivalry / Intimidate / Guts
405 Luxray Electric 80 120 79 95 79 70 Rivalry / Intimidate / Guts

Cranidos and Rampardos

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
408 Cranidos Rock 67 125 40 30 30 58 Mold Breaker / Sheer Force
409 Rampardos Rock 97 165 60 65 50 58 Mold Breaker / Sheer Force

Shieldon and Bastiodon

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
410 Shieldon Rock/Steel 30 42 118 42 88 30 Sturdy / Soundproof
411 Bastiodon Rock/Steel 60 52 168 47 138 30 Sturdy / Soundproof

Burmy, Wormadam and Mothim

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
412 Burmy Bug 40 29 45 29 45 36 Shed Skin / Overcoat
413 Wormadam (Plant) Bug/Grass 60 59 85 79 105 36 Anticipation / Overcoat
Wormadam (Sand) Bug/Ground 60 79 105 59 85 36
Wormadam (Trash) Bug/Steel 60 69 95 69 95 36
414 Mothim Bug/Flying 70 94 50 94 50 66 Swarm / Tinted Lens

Combee and Vespiquen

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
415 Combee Bug/Flying 30 30 42 30 42 70 Honey Gather / Hustle
416 Vespiquen Bug/Flying 70 80 102 80 102 40 Pressure / Unnerve

Pachirisu

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
417 Pachirisu Electric 60 45 70 45 90 95 Run Away / Pickup / Volt Absorb

Buizel and Floatzel

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
418 Buizel Water 55 65 35 60 30 85 Swift Swim / Water Veil
419 Floatzel Water 85 105 55 85 50 115 Swift Swim / Water Veil

Cherubi and Cherrim

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
420 Cherubi Grass 45 35 45 62 53 35 Chlorophyll
421 Cherrim Grass 70 60 70 87 78 85 Flower Gift

Shellos and Gastrodon

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
422 Shellos Water 76 48 48 57 62 34 Sticky Hold / Storm Drain / Sand Force
423 Gastrodon Water/Ground 111 83 68 92 82 39 Sticky Hold / Storm Drain / Sand Force

Drifloon and Drifblim

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
425 Drifloon Ghost/Flying 90 50 34 60 44 70 Aftermath / Unburden / Flare Boost
426 Drifblim Ghost/Flying 150 80 44 90 54 80 Aftermath / Unburden / Flare Boost

Buneary and Lopunny

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
427 Buneary Normal 55 66 44 44 56 85 Run Away / Klutz / Limber
428 Lopunny Normal 65 76 84 54 96 105 Cute Charm / Klutz / Limber
Mega Lopunny Normal/Fighting 65 136 94 54 96 135 Scrappy

Glameow and Purugly

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
431 Glameow Normal 49 55 42 42 37 85 Limber / Own Tempo / Keen Eye
432 Purugly Normal 71 82 64 64 59 112 Thick Fat / Own Tempo / Defiant

Stunky and Skuntank

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
434 Stunky Poison/Dark 63 63 47 41 41 74 Stench / Aftermath / Keen Eye
435 Skuntank Poison/Dark 103 93 67 71 61 84 Stench / Aftermath / Keen Eye

Bronzor and Bronzong

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
436 Bronzor Steel/Psychic 57 24 86 24 86 23 Levitate / Heatproof / Heavy Metal
437 Bronzong Steel/Psychic 67 89 116 79 116 33 Levitate / Heatproof / Heavy Metal

Chatot

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
441 Chatot Normal/Flying 76 65 45 92 42 91 Keen Eye / Tangled Feet / Big Pecks

Chatot's one of the more obscure Pokémon that doesn't really stand out, with an uninteresting stat spread and generic typing. However, it did gain some minor buffs in this generation to make it slightly more usable. Its signature move, Chatter, can no longer record and playback voices, but has gained the ability to always confuse. It also receives Boomburst as an egg move, giving it a very strong STAB move that uses its fairly high Special Attack. Unfortunately, Chatot is still riddled with weaknesses, being terribly frail and having poor Speed to compete with many offensive threats. Its typing also leaves it with some common weaknesses, including to Stealth Rock. While Chatot has certainly gotten a bit better, it still has a long way to go before it can match the power and reputation of some of its fellow Flying-types.

Chatot has two essential moves, Chatter and Boomburst. Boomburst is Chatot's main attack, with an excellent 140 Base Power and the ability to hit through Substitutes, it is without a doubt the strongest and most reliable move Chatot can use. Chatter is the strongest special Flying-type attack Chatot can learn, but its main use is to inflict confusion status. For coverage options, Chatot's movepool is pretty disappointing. It can learn Heat Wave from a move tutor in a previous generation, which is valuable against Steel-types, and U-Turn as more of a utility move to let it scout and switch efficiently. It can also use Roost for longevity, Defog and Tailwind for team support, and Nasty Plot or Agility for a potential sweep, but its bulk is too poor for it to do any of these things reasonably effectively.

Spiritomb

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
442 Spiritomb Ghost/Dark 50 92 108 92 108 35 Pressure / Infiltrator

Gible, Gabite and Garchomp

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
443 Gible Dragon/Ground 58 70 45 40 45 42 Sand Veil / Rough Skin
444 Gabite Dragon/Ground 68 90 65 50 55 82 Sand Veil / Rough Skin
445 Garchomp Dragon/Ground 108 130 95 80 85 102 Sand Veil / Rough Skin
Mega Garchomp 108 170 115 120 95 92 Sand Force

Ever since its conception, Garchomp has been consistently one of the best and most used Pokémon for battling. The reasons its a huge threat are quite obvious. With high Attack and Speed, as well as awesome STAB coverage, its a threatening offensive Pokémon that is fully capable of sweeping. It is not too bad in the defensive side either, with good stats for survivability and an awesome Dragon/Ground typing that leaves it with few weaknesses. Additionally, it has a wonderful array of moves to let it run a variety of sets, and Rough Skin is just icing on the cake. As powerful as it is, Garchomp's type weaknesses are a major flaw, with Ice, Dragon and Fairy types all being commonly-used attacking types.

As if Garchomp wasn't scary enough, it even gained a Mega Evolution, raising its stats to legendary levels, but giving it a significant 10-point drop in base Speed. This minor reduction is enough to stop Mega Garchomp from sweeping teams, but grants it frightening power instead. 170 Attack means Garchomp can hit as hard as Black Kyurem, and it also has a usable 120 Special Attack to turn it into a capable mixed attacker. Its defenses also got an overall buff, and it also gained the ability Sand Force, which powers up some of its moves to obscene levels during Sandstorms.

Owing to its good overall stats, Garchomp is quite versatile with the moves it can run. Earthquake is a staple STAB attack, giving it good Super Effective coverage. Outrage is another common STAB move, with its high base power and excellent coverage that can let Garchomp sweep unprepared teams. Dragon Claw can also be used if you're wary of Fairy or Steel-types, but does noticeably less damage. Stone Edge and Fire Blast are good coverage moves, even though the latter uses Garchomp's lower Special Attack. Swords Dance can often be found on sweeper Garchomps to double their Attack given the opportunity.

Riolu and Lucario

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
447 Riolu Fighting 40 70 40 35 40 60 Steadfast / Inner Focus / Prankster
448 Lucario Fighting/Steel 70 110 70 115 70 90 Steadfast / Inner Focus / Justified
Mega Lucario 70 145 88 140 70 112 Adaptability

Lucario is a pretty popular Pokémon, and its stats are nothing to scoff at. With great offensive stats, good Speed, an awesome movepool and, in this generation, a devastating Mega Evolution. It has access to the coveted Extreme Speed, letting it get the first attack against just about any Pokémon, Swords Dance for sweeping, Close Combat as a deadly STAB option and useful coverage moves like Bullet Punch, Crunch and Ice Punch. If you want to use its rich special movepool, it has Aura Sphere as a main STAB option, Vacuum Wave as a substitute to Extreme Speed, Nasty Plot as a boosting move, and Dark Pulse, Dragon Pulse and Psychic for coverage. In double or triple battles, it has Quick Guard and Heal Pulse for added utility.

Defensively, its type combination gives it useful neutralities to Psychic, Flying and Fairy, along with a quad resistance to Bug and Rock, and an immunity to Poison. A resistance to Dark-type attacks helps it secure an Attack boost from Justified by switching into a predicted Dark-type attack. Watch out for other Fighting-types as well as Ground and Fire types, as they can easily break through Lucario's mediocre defenses. If you have a free mega slot on your team, Mega Lucario is an excellent choice, giving it a boost in its offensive stats as well as the ability Adaptability, which means an Aura Sphere or Close Combat will hit even harder. All in all, Lucario is an amazing sweeper, with the right typing and strong priority attacks to make it an extremely dangerous foe.

Hippopotas and Hippowdon

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
449 Hippopotas Ground 68 72 78 38 42 32 Sand Stream / Sand Force
450 Hippowdon Ground 108 112 118 68 72 47 Sand Stream / Sand Force

Skorupi and Drapion

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
451 Skorupi Poison/Bug 40 50 90 30 55 65 Battle Armor / Sniper / Keen Eye
452 Drapion Poison/Dark 70 90 110 60 75 95 Battle Armor / Sniper / Keen Eye

Croagunk and Toxicroak

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
453 Croagunk Poison/Fighting 48 61 40 61 40 50 Anticipation / Dry Skin / Poison Touch
454 Toxicroak Poison/Fighting 83 106 65 86 65 85 Anticipation / Dry Skin / Poison Touch

Carnivine

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
455 Carnivine Grass 74 100 72 90 72 46 Levitate

Finneon and Lumineon

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
456 Finneon Water 49 49 56 49 61 66 Swift Swim / Storm Drain / Water Veil
457 Lumineon Water 69 69 76 69 86 91 Swift Swim / Storm Drain / Water Veil

Snover and Abomasnow

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
459 Snover Grass/Ice 60 62 50 62 60 40 Snow Warning / Soundproof
460 Abomasnow Grass/Ice 90 92 75 92 85 60 Snow Warning / Soundproof
Mega Abomasnow 90 132 105 132 105 30 Snow Warning

Rotom

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
479 Rotom Electric/Ghost 50 50 77 95 77 91 Levitate
Heat Rotom Electric/Fire 50 65 107 105 107 86
Wash Rotom Electric/Water
Frost Rotom Electric/Ice
Fan Rotom Electric/Flying
Mow Rotom Electric/Grass

Uxie

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
480 Uxie Psychic 75 75 130 75 130 95 Levitate

Mesprit

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
481 Mesprit Psychic 80 105 105 105 105 80 Levitate

Azelf

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
482 Azelf 75 125 70 125 70 115 Levitate

Dialga

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
483 Dialga Steel/Dragon 100 120 120 150 100 90 Pressure / Telepathy

Palkia

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
484 Palkia Water/Dragon 90 120 100 150 120 100 Pressure / Telepathy

Heatran

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
485 Heatran Fire/Steel 91 90 106 130 106 77 Flash Fire / Flame Body

Regigigas

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
486 Regigigas Normal 110 160 110 80 110 100 Slow Start

Giratina

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
487 Giratina (Altered) Ghost/Dragon 150 100 120 100 120 90 Pressure / Telepathy
Giratina (Origin) 150 120 100 120 100 90 Levitate

Cresselia

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
488 Cresselia Psychic 120 70 120 75 130 85 Levitate

Phione and Manaphy

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
489 Phione Water 80 80 80 80 80 80 Hydration
490 Manaphy Water 100 100 100 100 100 100 Hydration

Manaphy is a mythical Pokemon with great all-around stats, with its most notable feature being one of the only two Pokemon to learn Tail Glow. This powerful boosting move boosts Manaphy's Special Attack by 3 stages, or 2.5 times, in a single turn, instantly making it an exceedingly powerful Special Attacker that can tear through teams. Manaphy also has a solid movepool that grants it amazing coverage. It's not too shabby defensively either, being one of the best users of Hydration that can use rain to both boost its attacks and effortlessly shrug off status, while its pure Water typing gives it plenty of nice resistances. Manaphy's main weakness is its rather average Speed, which it can't boost with an item if it's using Tail Glow, so most faster attackers can take it down before Manaphy starts launching its powered-up attacks.

Tail Glow is a mainstay on Manaphy's moveset, being the only offensive boosting move that boosts a stat by three stages, and Manaphy can find ample opportunities to set up with its solid bulk and typing. Scald is Manaphy's main STAB move, since its usually middling Base Power becomes stronger than most Hydro Pumps after a boost, and it has a very helpful burn chance to weaken any Pokemon that manages to survive a hit. Ice Beam has excellent coverage with Scald, being highly effective against Grass and Dragon-types. Being one of the few Water-types to learn Energy Ball lets it hit other Water-types hard too. It can also mix up its attacks for specific targets, the common candidates being Psychic, Hidden Power Fire, and Shadow Ball. Rain Dance is a great move on more defensive Manaphy sets, activating Hydration to protect Manaphy from status ailments. Rest can also be used to great effect with Hydration, letting Manaphy completely restore its health for no cost. Keep in mind that the more moves Manaphy runs to improve its survivability, the less coverage moves it can use.

Darkrai

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
491 Darkrai Dark 70 90 90 135 90 125 Bad Dreams

Darkrai fits into the archetype of a Dark-type glass cannon, with incredible Special Attack and great Speed, making it a capable attacker. However, its true danger comes from its signature move, Dark Void, a move deemed so powerful it has seen bans in official competitions due to the possibility of Smeargle learning it. This debilitating status move has great accuracy for a sleep-inducing move, just behind Spore, and it's the only Sleep move that can affect multiple foes in a double or triple battle. This gives it the potential to incapacitate a huge chunk of the opponent's team, and Darkrai's excellent Speed makes it a great status spreader. Darkrai can take advantage of sleeping foes well, able to boost with Nasty Plot or rapidly wear them down with attacks and Bad Dreams. Darkrai is a glass cannon and its typing is not very good defensively, so a decently strong attack can quickly bring it down, assuming the foe isn't hit by sleep. It also relies heavily on its speed for its offense and sleep-spreading, so paralysis can render it virtually useless.

Dark Void is Darkrai's signature move and what seperates it from other fast but frail attackers. Having a fairly accurate Sleep move on such a fast Pokemon is a huge boon, and can dramatically cripple the enemy team with a bit of luck. Dark Pulse is its main STAB move, being a decently strong special Dark attack with a very helpful chance to flinch. Darkrai has a decent selection of coverage moves to choose from. Psychic stops Fighting-types, Focus Blast is effective against opposing Dark-types and Sludge Bomb deals with Fairies. Ice Beam and Thunderbolt provides good coverage overall. For utility moves, Darkrai can use Nasty Plot to heavily boost its Special Attack, while a fast Taunt is useful for shutting down opposing utility Pokemon. Thunder Wave and Will-O-Wisp are more permanent status effects for crippling powerful foes, but they are rather situational.

Shaymin

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
492 Shaymin (Land) Grass 100 100 100 100 100 100 Natural Cure
Shaymin (Sky) Grass/Flying 100 103 75 120 75 127 Serene Grace

Shaymin is a mythical pixie Pokemon with a twist. While it has the usual balanced stat spread in its Land Forme, it can change into its Sky Forme for increased offense at the cost of bulk. Land Shaymin is a nice special attacker with a good range of attacks to make use of, appreciable speed, good bulk and capable of being a status absorber due to its Grass type and Natural Cure. In its Sky Forme, Shaymin is a threatening offensive Pokemon with high attacking stats and excellent speed, not to mention gaining the powerful and annoying Serene Grace ability. Another great feature of Shaymin is its Seed Flare attack, which does a lot of damage and has a huge chance of lowering Special Defense, up to a whopping 80% with Serene Grace. Land Forme Shaymin lacks power to wear down special walls and also has trouble dealing with faster offensive Pokemon, especially due to its numerous weaknesses. Meanwhile, Sky Forme Shaymin suffers from horrendous bulk, and losing Natural Cure makes it much more susceptible to status, particularly paralysis.

No matter which Shaymin forme is used, Seed Flare is its go-to STAB move. This attack has great Base Power, but more importantly a high 40% chance to lower Special Defense, so Shaymin can potentially muscle through Pokemon that can otherwise comfortably sponge its attacks. Due to Seed Flare's poor accuracy and limited PP, Energy Ball is a nice alternative or addition. Air Slash is Sky Shaymin's secondary STAB with a high 60% flinch chance, though it can still be used by Land Shaymin to defeat other Grass-types. Earth Power deals with Fire and Steel types that resist Ground, Psychic takes down Poison-types, and Dazzling Gleam can be used for fighting Dragons. For more defensive builds, Leech Seed and Synthesis can be used to keep Shaymin healthy. Shaymin also has several support options. Aromatherapy and Healing Wish heals teammates, while Tailwind boosts the speed of Shaymin and its teammates.

Arceus

Dex No. Name Typing Statistics Abilities
HP Attack Defense Special Attack Special Defense Speed
493 Arceus Normal 120 120 120 120 120 120 Multitype

As the creator of the Pokemon universe, one would be correct to assume that Arceus would be a mighty force. With impressive stats in every category and the ability to change its typing according to its held item, even the newly-added Fairy, Arceus is an extremely versatile Pokemon that can fit into practically every team. A massive movepool gives Arceus impressive coverage no matter if it's playing as a physical or special attacker, while great bulk and speed enable it to be a potent support Pokemon as well. Perhaps Arceus's greatest strength is its Multitype ability, letting it change its type to cover its team's defensive or offensive shortcomings, while having no indication of its altered type to the opponent until it is actually sent into battle. Even without a type change Arceus is still a major threat, with the notorious Extreme Killer set being one of the most infamous among Arceus archetypes.

For special attacking sets, Arceus will be using Judgement as its STAB move in most cases. This useful move has 100 power, higher than most standard special moves, and changes its type along with Arceus. Other notable special moves it gets are Flamethrower, Ice Beam, Thunderbolt, Energy Ball, Surf, Earth Power, Shadow Ball, Dark Pulse, Psychic, Focus Blast, and so forth. Physical attacking Arceus is more uncommon, most of them using Extreme Speed as Normal Arceus while with a power boosting item and Swords Dance. Its physical movepool is not as large as its special one, with Earthquake, Stone Edge, Shadow Claw, Poison Jab, Iron Head and Outrage being some notable ones. Support Arceus have plenty of choices as well, getting Recover and Refresh for healing itself. Will-O-Wisp, Thunder Wave and Toxic are all good status spreading moves. It can set up Stealth Rock, though Defog to remove hazards entirely is also a common choice.