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==SimCity Concepts and Objectives== | ==SimCity Concepts and Objectives== | ||
Many of the concepts used in modern urban planning, as well as municipal government, have been carried into SimCity. The objective of SimCity, as the name of the game suggests, is to build and design a city, without specific goals to achieve (except in the scenarios, which typically require the player to achieve a certain population | Many of the concepts used in modern urban planning, as well as municipal government, have been carried into SimCity. The objective of SimCity, as the name of the game suggests, is to build and design a city, without specific goals to achieve (except in the scenarios, which typically require the player to achieve a certain population or bank balance in a given period of time). The player can mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and many other actions, in order to enhance the city. Also, the player can face disasters: flooding, tornadoes, fires, riots, earthquakes, etc. Later disasters included lightning strikes, volcanoes, meteors and attack by extra-terrestrial craft. In the Nintendo and later versions one can also build rewards when they are given to them, like the mayor's mansion and the casino for gambling Sims. | ||
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==Basic SimCity concepts== | ==Basic SimCity concepts== |