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{{Header Nav|game=Spore}}
{{Header Nav|game=Spore}}
==Gameplay==
==Gameplay==
''Spore'' will be a simulation that "ranges from the cellular phase to the galactic phase." It will consist of several long phases, each with its own style of play, with a range of gameplay styles, including elements of life simulation and real-time strategy. Wright also mentioned that he wanted players to be able to spend as much time as they prefer in each stage, without being forced to move to the following stageIn a February 12, 2008 ''Newsweek'' interview with N'Gai Croal, Wright mentioned that they added a difficulty selector to each stage, allowing players to choose the difficulty for each part of the game.
''Spore'' is a simulation that begins in the Cell Stage and progresses through to a Space Stage. It consists of several long phases, each with its own style of play, with a range of gameplay styles, including elements of life simulation and real-time strategy. Players are able to remain in any phase for as long as they wish, before moving on to the next phasePlayers may also choose between easy, normal, or hard difficulties.  For the purposes of this guide, we will assume you are playing on normal difficulty.


The games and films with which Wright associated the various phases are:
== Stages ==


# ''[[Pac-Man]]'' for the tide pool phase
There are five stages in Spore:  [[Spore/Cell Phase|cell]], [[Spore/Creature Phase|creature]], [[Spore/Tribal Phase|tribal]], [[Spore/Civilisation Phase|civilisation]], and [[Spore/Space Phase|space]].  Each of these stages have their own unique style of play and creativity.  Your choices in earlier stages will determine which abilities you receive later in the game.
# ''[[Diablo]]'' for the creature phase
# ''[[Populous]]'' for the tribal phase
# ''[[SimCity]]'', ''[[Risk (game)|Risk]]'', and ''[[Civilization]]'' for the civilization phase
# ''[[SimEarth]]'', ''[[Destroy All Humans!]]'', ''Close Encounters of the Third Kind'', ''Star Trek'' and ''2001: A Space Odyssey'' for the space phase, with elements of sandbox gameplay. DICE 2007 referred to it as similar to ''Master of Orion''.


Each phase of the game determines the starting point of the next phase. In the Game Developers Conference presentation, the creature that Will Wright was "guiding" through the ''creature phase'' was based on his earlier cell creature. It had three legs, a tail, eyes and a mouth in roughly the same position. He had evolved this creature through gameplay of the prior phases.
===Cell Stage===
''For more information, see [[Spore/Cell Phase|Cell Phase]].''


He mentioned that the creatures' personality, whether it be logical or emotional, peaceful or violent, etc, is also affected by this gameplay.
The Cell Stage is the most basic of stages in Spore.  You control a small organism that must eat to grow.  As a carnivore, you must kill creatures smaller than you to eat them.  As an herbivore, you will find small plants to eat.  The more you eat, the larger you become.  As an omnivore, you may eat both meat and plants.  You also gain "DNA points" which you may use to upgrade your creatures abilities in the [[Spore/Cellular Editor|Cellular Editor]].


During the 2007 TED conference seminar, Wright revealed that all phases could be accelerated, even having eons pass by in moments during the experimentation of a planet's biosphereFurthermore, during the aforementioned ''Newsweek'' interview, it was revealed that players will be able to jump to any stage of the game, using pre-generated creatures if needed.
When you gain enough DNA points you will automatically evolve a brainYou may now choose to move on to the Creature Stage.


===Start of life===
===Creature Stage===
The game opens - and the dawn of life - with a comet plummeting onto a chosen planet, which hints at the concept of panspermia. The comet ostensibly supplies the complex molecules (i.e. proteins) from which life will develop. For the next phases of gameplay, choose the desired page.  
''For more information, see [[Spore/Creature Phase|Creature Phase]].''
==Elements of gameplay==
===Editors===


''Spore's'' major concept is that nearly everything is created by the players. Will Wright has stated that in addition to being simple, all the editors will be as similar as possible to each other so that content creation skills are easily transferable from one editor to the next. There are several different editors, each one dealing with a different type of content.
The Creature Stage follows your creature as he continues to evolve on land.  By finding new parts, you may increase your creatures ability to fight or socialize using the [[Spore/Creature Editor|Creature Editor]]. You must eat to stay alive, as well as avoid predators that are stronger than you.  Carnivores must kill other creatures to eat and herbivores can forage for fruit. Omnivores may do either.


In concept, the editors start simply in the cellular phase and move to higher levels of complexity acting as tutorials for progressive levels of gameplay. For example; the tide pool editor as demonstrated so far has a small set of choices (three sensory, three movement, and three attack options) and a two-dimensional structure compared to the E3 2006 creature editor demo which, for sensory alone, had nine options of four tiers each for a total of 36 options as well as three-dimensional structure. Editors move from a spine or body model in the early editors to presumably more free-form editors for the civilization phase. Planet-molding is perhaps the most ambitious, free-form and least detailed editing option; whether or not it will involve a true editor or an array of tools available to the "UFO" is unknown.
You have the option of befriending other creatures or killing them off to the point of extinction. Befriending creatures will entice them to join you as allies, helping you fend to off or kill larger creatures.


At E3 2006, Wright showcased the creature editor. It allows the player to take what looks like a lump of clay with a spine and mold it into a creature of their choosing. Once they are done molding the main form, they can then add legs, arms, feet, hands, eyes, mouths, decorative elements, and a wide array of sensory organs like antennae. Many of these parts affect the creature's final abilities (speed, strength, diet, etc.), while some parts are purely decorative. Once the creature is designed to the player's satisfaction, they can paint the creature using a large number of textures, overlays, colors, and patterns. After the player feels their creature is complete, it can be tested in a small enclosed area, showing how it would move around, fight, interact, etc. There is also the hut editor (tribal phase), the building and vehicle editor (civilization phase), the flora editor (from tribal to space phase), the UFO editor (civilization/space phase) and the terrain editor and all work from the same basic software.
Periodically, your brain will become larger until you can finally enter the Tribal Stage.
In the "2012: Stories from the Near Future," the Creature Editor was shown to have been altered so that the hands and feet were already attached to the limbs. There are also some curiously bat wing-shaped appendages added to the editor. At the 2007 TED conference, Wright created a bizarre one-eyed creature with two mouths on its forelimbs and a mace-like clubbed tail.


In the IGN Evolution video, one screenshot of the Creature Editor showed the limbs and hands without claws or fingernails. In the Youtube 2007 Gadgetoff video, it was confirmed that the player can add alternate hands/feet ''with'' talons, fingernails, etc. through a separate section with a hand icon.
===Tribal Phase===
''For more information, see [[Spore/Tribal Phase|Tribal Phase]].''


==="Massively single-player metaverse"===
The Tribal Stage is the first stage in which you gain control over multiple characters.  Your creature has evolved enough to learn how to use tools and has created a tribe.  Your goal now is to become the dominant tribe on your planet, by befriending or destroying five other tribes.  Meanwhile, you must still feed your tribe.  This is accomplished by hunting, farming, or fishing for food.  Also, you may give your creatures clothing, which boosts their abilities by spending food as currency.


Wright calls the game a "massively single-player online game". Simultaneous multiplayer gaming is not a feature of ''Spore''. The creatures, vehicles, and buildings the player can create will be uploaded automatically to a central database (or a [[peer-to-peer]] system), cataloged and rated for quality (based on how many users have downloaded the object or creature in question), and then re-distributed to populate other players' games. The data transmitted will be very small — only a couple of [[kilobyte]]s per item transmitted, according to Wright. This was due to procedural generation of material.
When you are the dominant tribe, you will advance to the Civilisation Stage.


During Wright's Long Now Foundation seminar with Brian Eno in June 26, 2006, he mentioned that players would receive statistics of how their creatures would be faring in other players' games, referring to this as the alternate realities of the ''Spore'' metaverse. The game would report to the player on how other players interacted with them (for example, how many times other players made alliances with their race or destroyed their planet). The personalities of user-created species are dependent on how the user played them.
===Civilisation Phase===
''For more information, see [[Spore/Civilisation Phase|Civilisation Phase]].''


{{Footer Nav|game=Spore|prevpage=|nextpage=}}
The Civilisation Phase adds two new editors to the game:  the [[Spore/Building Editor|Building Editor]] and the [[Spore/Vehicle Editor|Vehicle Editor]].  You now control a thriving society that is vying for power against other similar societies of the same creature.  You now have three means with which to conquer your opponents.  You may take their city by force by destroying their city until they surrender, convert them to your religion, or buy them off after trading with them for long enough.
 
You may buy new vehicles and cities using spice, which is the currency of the world.  Cities also produce spice consistently if you have factories.  Unfortunately, factories cause unhappiness in your citizens, so you must build entertainment centers to balance them.  Further, houses are required to increase the number of vehicles you may have at one time.
 
There are three types of vehicles:  land, sea, and air.  Land vehicles may attack cities and land-based spice deposits.  Sea vehicles may attack coastal cities and sea-based spice deposits.  Air units may attack cities and can cross the ocean, but they cannot take spice deposits.
 
Once you have taken over the entire world, you may design and build your spacecraft, which will launch you into the Space Phase.
 
===Space Phase===
''For more information, see [[Spore/Space Phase|Space Phase]].''
 
The Space Phase is the largest and arguably most complex stage of the game.  Your goal is to reach the center of the galaxy.  In order to do so, you must earn Spore Bucks with which to buy upgrades to your ship.  To earn money, you may perform missions, buy and sell spice, and take over rival solar systems.  There are now alien beings that you may attempt to ally or go to war.  You may set up trade routes as well.  In order to advance, you may have to take over rival planets.  This is accomplished by destroying their cities or buying the planet.
 
You now have the option to [[Spore/Terraforming|terraform]] other planets, making them inhabitable.  This allows you to colonize planets to capitalize on their spice deposits.
 
When attempting to reach the center of the galaxy, you will evidently run into the Grox.  The Grox are a powerful, malevolent race that will attempt to prevent you from reaching your goal.  There are numerous ways to deal with the Grox, but they are a force to be reckoned with.
 
Reaching the center of the galaxy ends the game, though you have the option to continue playing.
 
{{Footer Nav|game=Spore|prevpage=|nextpage=Cell Phase}}

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Gameplay

Spore is a simulation that begins in the Cell Stage and progresses through to a Space Stage. It consists of several long phases, each with its own style of play, with a range of gameplay styles, including elements of life simulation and real-time strategy. Players are able to remain in any phase for as long as they wish, before moving on to the next phase. Players may also choose between easy, normal, or hard difficulties. For the purposes of this guide, we will assume you are playing on normal difficulty.

Stages

There are five stages in Spore: cell, creature, tribal, civilisation, and space. Each of these stages have their own unique style of play and creativity. Your choices in earlier stages will determine which abilities you receive later in the game.

Cell Stage

For more information, see Cell Phase.

The Cell Stage is the most basic of stages in Spore. You control a small organism that must eat to grow. As a carnivore, you must kill creatures smaller than you to eat them. As an herbivore, you will find small plants to eat. The more you eat, the larger you become. As an omnivore, you may eat both meat and plants. You also gain "DNA points" which you may use to upgrade your creatures abilities in the Cellular Editor.

When you gain enough DNA points you will automatically evolve a brain. You may now choose to move on to the Creature Stage.

Creature Stage

For more information, see Creature Phase.

The Creature Stage follows your creature as he continues to evolve on land. By finding new parts, you may increase your creatures ability to fight or socialize using the Creature Editor. You must eat to stay alive, as well as avoid predators that are stronger than you. Carnivores must kill other creatures to eat and herbivores can forage for fruit. Omnivores may do either.

You have the option of befriending other creatures or killing them off to the point of extinction. Befriending creatures will entice them to join you as allies, helping you fend to off or kill larger creatures.

Periodically, your brain will become larger until you can finally enter the Tribal Stage.

Tribal Phase

For more information, see Tribal Phase.

The Tribal Stage is the first stage in which you gain control over multiple characters. Your creature has evolved enough to learn how to use tools and has created a tribe. Your goal now is to become the dominant tribe on your planet, by befriending or destroying five other tribes. Meanwhile, you must still feed your tribe. This is accomplished by hunting, farming, or fishing for food. Also, you may give your creatures clothing, which boosts their abilities by spending food as currency.

When you are the dominant tribe, you will advance to the Civilisation Stage.

Civilisation Phase

For more information, see Civilisation Phase.

The Civilisation Phase adds two new editors to the game: the Building Editor and the Vehicle Editor. You now control a thriving society that is vying for power against other similar societies of the same creature. You now have three means with which to conquer your opponents. You may take their city by force by destroying their city until they surrender, convert them to your religion, or buy them off after trading with them for long enough.

You may buy new vehicles and cities using spice, which is the currency of the world. Cities also produce spice consistently if you have factories. Unfortunately, factories cause unhappiness in your citizens, so you must build entertainment centers to balance them. Further, houses are required to increase the number of vehicles you may have at one time.

There are three types of vehicles: land, sea, and air. Land vehicles may attack cities and land-based spice deposits. Sea vehicles may attack coastal cities and sea-based spice deposits. Air units may attack cities and can cross the ocean, but they cannot take spice deposits.

Once you have taken over the entire world, you may design and build your spacecraft, which will launch you into the Space Phase.

Space Phase

For more information, see Space Phase.

The Space Phase is the largest and arguably most complex stage of the game. Your goal is to reach the center of the galaxy. In order to do so, you must earn Spore Bucks with which to buy upgrades to your ship. To earn money, you may perform missions, buy and sell spice, and take over rival solar systems. There are now alien beings that you may attempt to ally or go to war. You may set up trade routes as well. In order to advance, you may have to take over rival planets. This is accomplished by destroying their cities or buying the planet.

You now have the option to terraform other planets, making them inhabitable. This allows you to colonize planets to capitalize on their spice deposits.

When attempting to reach the center of the galaxy, you will evidently run into the Grox. The Grox are a powerful, malevolent race that will attempt to prevent you from reaching your goal. There are numerous ways to deal with the Grox, but they are a force to be reckoned with.

Reaching the center of the galaxy ends the game, though you have the option to continue playing.