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* Objective: Complete a hidden obstacle course level
* Objective: Complete a hidden obstacle course level


The amusement park is closed for this episode so everything happens on the beach. A [[../Enemies#Monty Mole|Monty Mole]] has taken up residence at the far end of the beach and is firing Bullet Bills at you. You can usually dodge these with no problem but you can also shoot water to make them explode in mid-air. Keep running to the source of this attack and when you get close he stops firing Bullet Bills at you and throws [[../Enemies#Bob-omb|Bob-ombs]] instead. Spray them to deactivate them for a few seconds (they turn blue) and throw them back using {{gc|B}}. After three hits, you'll defeat him and you can now jump into the cannon to reach a secret mini-level.
It's time for another obstacle course level, but thankfully this is one of the less difficult ones. But first you need to find your way into it. From the start point, head to the right along the beach and you'll be attacked by a gopher in a cannon that fires huge Bullet Bills at you. Keep running to the source of this attack dodging the explosions as you go (it's not too tricky as long as you keep moving). When you get close to the red cannon, he stops firing Bullet Bills at you and throws little clock work bombs instead. Spray them to deactivate them for a few seconds (they turn blue) and throw the back at the gopher using {{gc|B}}. After 3 hits, you'll defeat him and you can now jump into the cannon to reach the obstacle course.


This course is all about speed and timing; it's made up of huge blocks that appear and disappear. In the first section, make good use of the green and white "Yoshi Egg" style blocks as they don't fade away; you can stop and work out you timing for the next run. You can rest at the large grey platform; break the middle crate here to get a 1-Up. There is a long bridge with Stus past this but you can ignore it. Instead, follow the arrow and bounce up the four square platforms that act like trampolines.
This course is all about speed and timing - it's made up of huge blocks that appear and disappear. In the first section, make good use of the green and white "Yoshi Egg" style blocks as they don't fade away; you can stop and work out you timing for the next run. For the second and third sections you'll need to use the slide-somersault technique (basically while running, press {{gc|B}} to slide on your belly then press {{gc|A}} to get up with a little somersault) - doing this continually makes you go much faster than just running. After the third stretch of disappearing blocks, you'll reach the Shine.
 
There are more disappearing blocks at the top, but this time they're all in a row and disappear in order. You'll need a bit of extra speed to keep up, so use the slide-somersault technique; basically while running, press {{gc|B}} to slide on your belly then press {{gc|A}} to get up with a little somersault. Doing this continually makes you go faster than just running. This should get you to the next grey platform. The next section is similar except you have to round a corner. There is a 1-Up at the corner but it's better now to go for it since you're unlikely to catch up in time.
 
The Shine will be waiting at the end of this last row of blocks.


==Episode 3: Red Coins of the Pirate Ships==
==Episode 3: Red Coins of the Pirate Ships==
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