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==Winning a battle==
==Winning a battle==


To win a battle, simply wait until the monster is slain.  You will gain between 1 to 5 points in battle skill, and you gain experience equal to your level multiplied by the sum of the monster's battle skill and maximum hit points.   
To win a battle, simply wait until the monster is slain.  You will gain between 1 to 5 points in battle skill, and you gain experience equal to your level multiplied by the sum of the monster's battle skill and maximum hitpoints.   


==Losing a battle==
==Losing a battle==


You lose a battle if your hit points drop below -5.  Even if you slay the enemy, you can still die if your hit points is below 0 and you can't bring them back up with a healing potion.
You lose a battle if your hitpoints drop below -5.  Even if you slay the enemy, you can still die if your hitpoints is below 0 and you can't bring them back up with a healing potion.


==Recovery==
==Recovery==
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Battle obviously takes a toll on your health.
Battle obviously takes a toll on your health.


Your base regeneration rate is one hit point per 10 seconds, with faster regeneration occurring at low health (effectively instantaneous if you have exactly 1 hit point.)  Your recovery rate is doubled for each regeneration spell you cast, and is also doubled by resting on a temple.  
Your base regeneration rate is one hitpoint per 10 seconds, with faster regeneration occurring at low health (effectively instantaneous if you have exactly 1 hitpoint.)  Your recovery rate is doubled for each regeneration spell you cast, and is also doubled by resting on a temple.  


{{Footer Nav|game=Sword of Fargoal|prevpage=Treasure|nextpage=Walkthrough}}
{{Footer Nav|game=Sword of Fargoal|prevpage=Treasure|nextpage=Walkthrough}}
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