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{{Header Nav|game=The Adventures of Alundra|num=2}}
{{Header Nav|game=The Adventures of Alundra}}
{{Infobox
{{Game
|completion=2
|image=Alundra PSX EU Boxart.jpg
|title=The Adventures of Alundra
|title=The Adventures of Alundra
|image=Alundra PSX EU Boxart.jpg
|developer=[[Matrix Software]]
|developer=[[Matrix Software]]
|publisher=[[SCEI]], [[Working Designs]], [[Psygnosis]]
|publisher={{colist|Sony Computer Entertainment|Working Designs|Psygnosis}}
|designer=Yasunaga Oyama (designer), Yasuhiro Ohori (director), Cassandra Beyer (producer)
|year=1997
|released={{jp|1997|November 4}}{{us|1997|December 31 }}{{eu|1998|June 30}}
|systems={{syslist|ps}}
|designer=Yasunaga Oyama
|genre=[[Action-adventure]]
|genre=[[Action-adventure]]
|platforms=[[PlayStation]]
|modes=[[Single player]]
|players=1
|followed by=[[Alundra 2]]
|followed by=[[Alundra 2]]
|series=Alundra
|seriesDisambig=Alundra
}}
}}
'''The Adventures of Alundra''', also known as just '''Alundra''', is an [[action-adventure]] game developed by [[Matrix Software]] and translated and localized by [[Working Designs]]. The game was released in Japan on November 4, [[1997]], in America on December 31, 1997 and in Europe on June 30, [[1998]]. The game was produced by Cassandra Beyer, directed by Yasuhiro Ohori and designed by Yasunaga Oyama. The game was followed by a sequel, [[Alundra 2]].


'''The Adventures of Alundra''', also known as just Alundra, is an [[Action-adventure]] game developed by [[Matrix Software]] and translated and localized by [[Working Designs]]. The game was released in Japan on November 4th, 1997, in America on December 31st, 1997 and in Europe on June 30th, 1998. The game was produced by Cassandra Beyer, directed by Yasuhiro Ohori and designed by Yasunaga Oyama.
The game plays with a top-down perspective rather similar to that of [[The Legend of Zelda]]. The game is very story-driven and has large amounts of character development. Even though the game was well received by critics, with [[Sony Computer Entertainment]] calling it the best [[RPG]] of 1998 at E3 and selling 100,000 copies in just over a month in 1998, it was not a bestseller.
 
The game plays with a top-down perspective rather similar to that of [[The Legend of Zelda]]. However the game is much more story-driven and has larger amounts of character development. As well as being arguably more mature than Zelda, due to the absurd hardness of the puzzles, the astonishingly large number of deaths and the themes talked about in the game. Even though the game was well received by critics, with [[Sony Computer Entertainment]] calling it the best RPG of 1998 at E3 and selling 100,000 copies in just over a month in 1998, it was not a bestseller.
 
The game was followed by a sequel, [[Alundra 2]], which bore absolutely no similarities to the first and was generally a worse game in every regard.


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{{DEFAULTSORT:Adventures of Alundra, The}}
{{DEFAULTSORT:Adventures of Alundra, The}}
[[Category:PlayStation]]
[[Category:Matrix Software]]
[[Category:Action-adventure]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Action-adventure]]
[[Category:1997]]
[[Category:November 4]]
[[Category:Matrix Software]]
[[Category:SCEI]]
[[Category:Working Designs]]
[[Category:Psygnosis]]
[[Category:Alundra]]

Latest revision as of 20:22, 10 April 2023

This is the first game in the Alundra series. For other games in the series see the Alundra category.

Box artwork for The Adventures of Alundra.
Box artwork for The Adventures of Alundra.
The Adventures of Alundra
Developer(s)Matrix Software
Publisher(s)Sony Computer Entertainment, Working Designs, Psygnosis
Year released1997
System(s)PlayStation
Followed byAlundra 2
SeriesAlundra
Designer(s)Yasunaga Oyama
Genre(s)Action-adventure
ModesSingle player
LinksThe Adventures of Alundra ChannelSearchSearch

The Adventures of Alundra, also known as just Alundra, is an action-adventure game developed by Matrix Software and translated and localized by Working Designs. The game was released in Japan on November 4, 1997, in America on December 31, 1997 and in Europe on June 30, 1998. The game was produced by Cassandra Beyer, directed by Yasuhiro Ohori and designed by Yasunaga Oyama. The game was followed by a sequel, Alundra 2.

The game plays with a top-down perspective rather similar to that of The Legend of Zelda. The game is very story-driven and has large amounts of character development. Even though the game was well received by critics, with Sony Computer Entertainment calling it the best RPG of 1998 at E3 and selling 100,000 copies in just over a month in 1998, it was not a bestseller.

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