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{{Header Nav|game=The King of Fighters XI|custom=[[/Moves/]]}} | |||
{{Header Nav|game=The King of Fighters XI | {{Game | ||
{{ | |completion=2 | ||
|image=KofXI poster 06.jpg | |||
|title=The King of Fighters XI | |title=The King of Fighters XI | ||
|developer=[[SNK Playmore]] | |developer=[[SNK Playmore]] | ||
|publisher={{ | |publisher={{colist|Sega|SNK Playmore|Ignition Entertainment}} | ||
| | |year=2005 | ||
{{ | |systems={{syslist|cade|ps2|ps3}} | ||
|ratings={{CERO|B}}{{PEGI|12}}{{ESRB|T}}{{ACB|PG}}{{GRB|12}} | |||
|genre=[[Fighting]] | |genre=[[Fighting]] | ||
| | |modes=[[Single player]], [[Multiplayer]] | ||
|preceded by=[[The King of Fighters 2003]] | |preceded by=[[The King of Fighters 2003]] | ||
|followed by=[[The King of Fighters XII]] | |followed by=[[The King of Fighters XII]] | ||
|series=The King of Fighters | |series=The King of Fighters | ||
}} | }} | ||
'''The King of Fighters XI''' is a 2D [[fighting]] game produced by [[SNK Playmore]]. It is the eleventh installment in ''[[The King of Fighters]]'' series following ''[[The King of Fighters 2003]]''. It was originally released as a coin-operated [[arcade]] game for the Atomiswave platform in [[2005]]. A home version for the [[PlayStation 2]] was released in Japan in 2006, followed by releases in the PAL region and North America in 2007. | |||
==Story== | |||
[[File:KOFXI JP PS2 box.jpg|thumb|180px|Japanese PS2 box]] | |||
Set after the events of ''The King of Fighters 2003'', the story focuses on a group known as "Those from the Past", who aim to obtain the power of the ancient demon Orochi. The player can choose from a total of forty characters, including characters from other SNK games; in the PlayStation 2 port, this includes characters from the crossover game ''[[NeoGeo Battle Coliseum]]''. | |||
==Gameplay== | |||
The four most substantial innovations in ''The King of Fighters XI'' are Quick Shift, Saving Shift, the Skill Bar and Dream Cancels. The Power Stocks that existed before are still present, and are filled through encounters within fighters. There are now Skill Stocks which gradually build up over time. Each team begins a match holding the maximum of two Skill Stocks. Offensive maneuvers, such as Desperation Moves, Guard Cancels, and Tag Attacks, continue to use Power Stocks; however, more defensive or tactical maneuvers, such as Guard Evasion, Saving Shift, and Quick Shift, use Skill Stocks. | |||
''The King of Fighters XI'' utilizes the Tactical Shift System from ''The King of Fighters 2003''. The Quick Shift allows the player to change into another character in the middle of any combo, prolonging it, or in the middle of any attack, canceling the attack's animation frames if needed. The Saving Shift allows the player to take out a character when they are being hit, or as soon as they are hit, at the cost of both skill bars. The last new feature of ''The King of Fighters XI'' is the Dream Cancel. Like the Super Cancel that first appeared in ''[[The King of Fighters '99]]'', Dream Cancel allows players to use stocks to interrupt a move in the midst of its execution, with a more powerful move, allowing for devastating combos. | |||
Should the timer run down during a match, the winner is no longer decided based on remaining life; instead, the judgment bar, a new circular bar composed of two colors, each one representing a player, quantifies each player's skill. If none of the two teams manages to win by defeating all three characters from the opposite team, the placement of the judgement bar decides who the victor is. The judgment bar is affected by each attack in which the players are involved. Combos affect the bar more, and when a character of the opposing team is defeated, the bar changes significantly against that player. On the rare occasion when the bar is exactly in the center, the match will end in a draw and both sides will lose. | |||
The [[PlayStation 2]] port added multiple modes not present in the arcade version. The player can use the original ''The King of Fighters'' team mode where characters are not tagged and instead fight in an order decided by the player. In Challenge Mode, the player is given multiple missions where they can unlock the bosses and a total of seven characters from ''[[NeoGeo Battle Coliseum]]''. There is also an Edit Mode, where the player can alter the appearance of each character and give them different colors such as making Kyo Kusanagi shoot green flames instead of red. | |||
{{ToC}} | {{ToC}} | ||
==Character Select== | ==Character Select== | ||
{|align= | {| align=center | ||
| | | | ||
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| | | | ||
| | | | ||
|[[File:Portrait KOFXI Kyo.png|56px|link=The King of Fighters XI/Moves#Kyo Kusanagi]] | |||
|[[File:Portrait KOFXI Iori.png|56px|link=The King of Fighters XI/Moves#Iori Yagami]] | |||
|[[File:Portrait KOFXI Shingo.png|56px|link=The King of Fighters XI/Moves#Shingo Yabuki]] | |||
|- | |- | ||
|[[ | |[[File:Portrait KOFXI Ash.png|56px|link=The King of Fighters XI/Moves#Ash Crimson]] | ||
|[[ | |[[File:Portrait KOFXI Oswald.png|56px|link=The King of Fighters XI/Moves#Oswald]] | ||
|[[ | |[[File:Portrait KOFXI Shen.png|56px|link=The King of Fighters XI/Moves#Shen Woo]] | ||
|[[ | |[[File:Portrait KOFXI Terry.png|56px|link=The King of Fighters XI/Moves#Terry Bogard]] | ||
|[[ | |[[File:Portrait KOFXI Kim.png|56px|link=The King of Fighters XI/Moves#Kim Kaphwan]] | ||
|[[ | |[[File:Portrait KOFXI Duck.png|56px|link=The King of Fighters XI/Moves#Duck King]] | ||
|[[ | |[[File:Portrait KOFXI Vanessa.png|56px|link=The King of Fighters XI/Moves#Vanessa]] | ||
|[[ | |[[File:Portrait KOFXI Blue Mary.png|56px|link=The King of Fighters XI/Moves#Blue Mary]] | ||
|[[ | |[[File:Portrait KOFXI Ramon.png|56px|link=The King of Fighters XI/Moves#Ramon]] | ||
|[[ | |[[File:Portrait KOFXI Ryo.png|56px|link=The King of Fighters XI/Moves#Ryo Sakazaki]] | ||
|[[ | |[[File:Portrait KOFXI King.png|56px|link=The King of Fighters XI/Moves#King]] | ||
|[[ | |[[File:Portrait KOFXI Yuri.png|56px|link=The King of Fighters XI/Moves#Yuri Sakazaki]] | ||
|[[ | |[[File:Portrait KOFXI Elisabeth.png|56px|link=The King of Fighters XI/Moves#Elisabeth Blanctorche]] | ||
|[[ | |[[File:Portrait KOFXI Duo Lon.png|56px|link=The King of Fighters XI/Moves#Duo Lon]] | ||
|[[ | |[[File:Portrait KOFXI Benimaru.png|56px|link=The King of Fighters XI/Moves#Benimaru]] | ||
|- | |- | ||
|[[ | |[[File:Portrait KOFXI K'.png|56px|link=The King of Fighters XI/Moves#K']] | ||
|[[ | |[[File:Portrait KOFXI Kula.png|56px|link=The King of Fighters XI/Moves#Kula Diamond]] | ||
|[[ | |[[File:Portrait KOFXI Maxima.png|56px|link=The King of Fighters XI/Moves#Maxima]] | ||
|[[ | |[[File:Portrait KOFXI B. Jenet.png|56px|link=The King of Fighters XI/Moves#B. Jenet]] | ||
|[[ | |[[File:Portrait KOFXI Gato.png|56px|link=The King of Fighters XI/Moves#Gato]] | ||
|[[ | |[[File:Portrait KOFXI Tizoc.png|56px|link=The King of Fighters XI/Moves#Tizoc]] | ||
|[[ | |[[File:Portrait KOFXI Ralf.png|56px|link=The King of Fighters XI/Moves#Ralf Jones]] | ||
|[[ | |[[File:Portrait KOFXI Clark.png|56px|link=The King of Fighters XI/Moves#Clark Still]] | ||
|[[ | |[[File:Portrait KOFXI Whip.png|56px|link=The King of Fighters XI/Moves#Whip]] | ||
|[[ | |[[File:Portrait KOFXI Malin.png|56px|link=The King of Fighters XI/Moves#Malin]] | ||
|[[ | |[[File:Portrait KOFXI Kasumi.png|56px|link=The King of Fighters XI/Moves#Kasumi Todoh]] | ||
|[[ | |[[File:Portrait KOFXI Eiji.png|56px|link=The King of Fighters XI/Moves#Eiji Kisaragi]] | ||
|[[ | |[[File:Portrait KOFXI Athena.png|56px|link=The King of Fighters XI/Moves#Athena Asamiya]] | ||
|[[ | |[[File:Portrait KOFXI Kensou.png|56px|link=The King of Fighters XI/Moves#Sie Kensou]] | ||
|[[ | |[[File:Portrait KOFXI Momoko.png|56px|link=The King of Fighters XI/Moves#Momoko]] | ||
|- | |- | ||
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|[[ | |[[File:Portrait KOFXI Adelheid.png|56px|link=The King of Fighters XI/Moves#Adelheid Bernstein]] | ||
|[[ | |[[File:Portrait KOFXI Gai.png|56px|link=The King of Fighters XI/Moves#Gai Tendo]] | ||
|[[ | |[[File:Portrait KOFXI Hayate.png|56px|link=The King of Fighters XI/Moves#Sho Hayate]] | ||
|[[ | |[[File:Portrait KOFXI Silver.png|56px|link=The King of Fighters XI/Moves#Silver]] | ||
|[[ | |[[File:Portrait KOFXI Jazu.png|56px|link=The King of Fighters XI/Moves#Jazu]] | ||
|[[ | |[[File:Portrait KOFXI Shion.png|56px|link=The King of Fighters XI/Moves#Shion]] | ||
|[[ | |[[File:Portrait KOFXI Magaki.png|56px|link=The King of Fighters XI/Moves#Magaki]] | ||
|- | |- | ||
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| | | | ||
|[[ | |[[File:Portrait KOFXI Hotaru.png|56px|link=The King of Fighters XI/Moves#Hotaru Futaba]] | ||
|[[ | |[[File:Portrait KOFXI Mai.png|56px|link=The King of Fighters XI/Moves#Mai Shiranui]] | ||
|[[ | |[[File:Portrait KOFXI Robert.png|56px|link=The King of Fighters XI/Moves#Robert Garcia]] | ||
|[[ | |[[File:Portrait KOFXI Tung.png|56px|link=The King of Fighters XI/Moves#Tung Fu Rue]] | ||
|[[ | |[[File:Portrait KOFXI EX Kyo.png|56px|link=The King of Fighters XI/Moves#EX Kyo]] | ||
|[[ | |[[File:Portrait KOFXI Mr. Big.png|56px|link=The King of Fighters XI/Moves#Mr. Big]] | ||
|[[ | |[[File:Portrait KOFXI Geese.png|56px|link=The King of Fighters XI/Moves#Geese Howard]] | ||
|} | |} | ||
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{{DEFAULTSORT:King of Fighters XI, The}} | {{DEFAULTSORT:King of Fighters XI, The}} | ||
[[Category:SNK Playmore]] | [[Category:SNK Playmore]] | ||
[[Category:Fighting]] | [[Category:Fighting]] | ||
[[Category:Single player]] | |||
[[Category:Multiplayer]] |
Latest revision as of 16:35, 1 September 2022
The King of Fighters XI | |
---|---|
Developer(s) | SNK Playmore |
Publisher(s) | Sega, SNK Playmore, Ignition Entertainment |
Year released | 2005 |
System(s) | Arcade, PlayStation 2, PlayStation 3 |
Preceded by | The King of Fighters 2003 |
Followed by | The King of Fighters XII |
Series | The King of Fighters |
Genre(s) | Fighting |
---|---|
Modes | Single player, Multiplayer |
Rating(s) |
The King of Fighters XI is a 2D fighting game produced by SNK Playmore. It is the eleventh installment in The King of Fighters series following The King of Fighters 2003. It was originally released as a coin-operated arcade game for the Atomiswave platform in 2005. A home version for the PlayStation 2 was released in Japan in 2006, followed by releases in the PAL region and North America in 2007.
Story[edit]
Set after the events of The King of Fighters 2003, the story focuses on a group known as "Those from the Past", who aim to obtain the power of the ancient demon Orochi. The player can choose from a total of forty characters, including characters from other SNK games; in the PlayStation 2 port, this includes characters from the crossover game NeoGeo Battle Coliseum.
Gameplay[edit]
The four most substantial innovations in The King of Fighters XI are Quick Shift, Saving Shift, the Skill Bar and Dream Cancels. The Power Stocks that existed before are still present, and are filled through encounters within fighters. There are now Skill Stocks which gradually build up over time. Each team begins a match holding the maximum of two Skill Stocks. Offensive maneuvers, such as Desperation Moves, Guard Cancels, and Tag Attacks, continue to use Power Stocks; however, more defensive or tactical maneuvers, such as Guard Evasion, Saving Shift, and Quick Shift, use Skill Stocks.
The King of Fighters XI utilizes the Tactical Shift System from The King of Fighters 2003. The Quick Shift allows the player to change into another character in the middle of any combo, prolonging it, or in the middle of any attack, canceling the attack's animation frames if needed. The Saving Shift allows the player to take out a character when they are being hit, or as soon as they are hit, at the cost of both skill bars. The last new feature of The King of Fighters XI is the Dream Cancel. Like the Super Cancel that first appeared in The King of Fighters '99, Dream Cancel allows players to use stocks to interrupt a move in the midst of its execution, with a more powerful move, allowing for devastating combos.
Should the timer run down during a match, the winner is no longer decided based on remaining life; instead, the judgment bar, a new circular bar composed of two colors, each one representing a player, quantifies each player's skill. If none of the two teams manages to win by defeating all three characters from the opposite team, the placement of the judgement bar decides who the victor is. The judgment bar is affected by each attack in which the players are involved. Combos affect the bar more, and when a character of the opposing team is defeated, the bar changes significantly against that player. On the rare occasion when the bar is exactly in the center, the match will end in a draw and both sides will lose.
The PlayStation 2 port added multiple modes not present in the arcade version. The player can use the original The King of Fighters team mode where characters are not tagged and instead fight in an order decided by the player. In Challenge Mode, the player is given multiple missions where they can unlock the bosses and a total of seven characters from NeoGeo Battle Coliseum. There is also an Edit Mode, where the player can alter the appearance of each character and give them different colors such as making Kyo Kusanagi shoot green flames instead of red.
Table of Contents
- The King of Fighters 2003 (Moves)
- The King of Fighters XI (Moves)
- The King of Fighters XII (Moves)
- The King of Fighters XIII (Moves)
- Adelheid Bernstein
- Andy Bogard
- Ash Crimson
- Athena Asamiya
- Benimaru Nikaido
- Billy Kane
- Blue Mary
- B. Jenet
- Chang Koehan
- Chin Gentsai
- Chizuru Kagura
- Clark Still
- Duck King
- Duo Lon
- Eiji Kisaragi
- Elisabeth Blanctorche
- Gai Tendo
- Gato
- Geese Howard
- Goro Daimon
- Hinako Shijou
- Hotaru Futaba
- Hwa Jai
- Iori Yagami
- Jazu
- Jhun Hoon
- Joe Higashi
- K'
- Kasumi Todoh
- Kim Kaphwan
- King
- Kula Diamond
- Kusanagi
- Kyo Kusanagi
- Leona Heidern
- Magaki
- Mai Shiranui
- Maki Kagura
- Malin
- Mature
- Maxima
- Momoko
- Mr. Big
- Mukai
- Oswald
- Raiden
- Ralf Jones
- Ramon
- Robert Garcia
- Ryo Sakazaki
- Ryuji Yamazaki
- Saiki
- Shen Woo
- Shingo Yabuki
- Shion
- Sho Hayate
- Sie Kensou
- Silver
- Takuma Sakazaki
- Terry Bogard
- Tizoc
- Tung Fu Rue
- Vanessa
- Vice
- Whip
- Yuri Sakazaki