From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (+ All Game Nav)
Line 1: Line 1:
<div id="LinksAwakening">
{{All Game Nav|game=Zelda: Link's Awakening}}
Most of these cheats should work with both versions of the game, but this is not guaranteed. This guide is written with the DX version in mind.
Most of these cheats should work with both versions of the game, but this is not guaranteed. This guide is written with the DX version in mind.



Revision as of 08:42, 2 May 2006

Template:All Game Nav Most of these cheats should work with both versions of the game, but this is not guaranteed. This guide is written with the DX version in mind.

Many of these cheats have not been tested, and none have been tested outside of emulation, so they may not work as expected or may even have undesirable side-effects.

NOTE: for some cheat devices you may need to change the first digit from 0 to 9 or vice versa.

Game Genie Codes

Original Only

"Use these codes to cheat with the Game Genie peripheral. These codes will only work on the original version, and not the DX version." Template:Ref

054-EE9-E6E 1 Rupee is worth 5 Rupees Template:Ref
324-EE9-E6E 1 Rupee is worth 50 Rupees Template:Ref
FF4-EE9-E6E 1 Rupee is worth 255 Rupees Template:Ref
FAO-999-4C1 Infinite Energy Template:Ref
09C-56B-E6E All Items At Max Level (1 of 2) Template:Ref
09C-74A-E6E All Items At Max Level (2 of 2) Template:Ref Template:Ref
All items start out maxed as long as the A or B slot is empty.
FAF-BDA-4C1 Shop Items Are Free If You Can Afford Them (1 of 2) Template:Ref
FAF-B2A-4C1 Shop Items Are Free If You Can Afford Them (1 of 2) Template:Ref
As long as you can afford it, buy an item for free.

Unknown Compatibility

These may or may not work with the DX version.

12E-79E-EFA You will always shoot arrows (if you have them or not) without deleting your supply Template:Ref
DEF-9BB-7OC Messed-Up Graphics (1 of 3) Template:Ref
DEF-8BC-7OC Messed-Up Graphics (2 of 3) Template:Ref
DEF-7BD-7OC Messed-Up Graphics (3 of 3) Template:Ref
"This code messes up the graphics on a screen inside a cave,house,ect when you walk between screens it jams up turn code off to move and walah a new spot some are on top of walls in caves but be careful there are pits one can never get out of." Template:Ref
346-708-FEC No people or monsters Template:Ref
"(except in rooms you start in i.e. like when you load a game, or walk into a house. This DOES work in the Labyrinths.) NOTE I have found a side effect to this code, and it's pretty weird. When you walk into a solid object like a fence or a house, the game makes this zapping noise and you walk strange. Say you walk going right into a fence. Instead of pushing the fence, you walk up, through walls and anything else in the way(except people). The code makes it look like maybe and animal village are abandoned. You can also use the side effect to skip fighting the nightmare and just get the instrument." Template:Ref
BA8-75C Screen Warp Replicator Template:Ref
"I'd like some more testing done on this. This code enables you to take something from one room (like people or monsters) and put them in a nearby one. You CAN take items for a long distance but you end up getting everybody/thing in every other room you cross. This makes the game run really slow, and the items get distorted across a long distance. You can take secret seashells and move them around to get enough for your sword upgrade. You cannot enter a house or a cave and keep your stuff. A neat thing I noticed about this code is that you can shut the owl up, move him into adjacent room, then kill him with your sword. Unfortunately, he returns to blab at you and tell you the stuff you already know." Template:Ref
EA1-928 Walk-Through Walls Template:Ref
"This is a PERFECT walk through walls code. You can walk through anything(except people). The only thing is, you need the Roc's Feather to end the effects. (The fishing mouse in Mabe village works too if you play the fishing game) The screen turns white immediately after you turn the code on. Use the save function, and return to game to remedy this. IF you use the roc's feather while codes are on, the screen will change funky colors." Template:Ref
9B3-34B-218 Automatic Fire Rod Effects Template:Ref
"With this code you get a flame wand that auto fires about every 8 seconds. It does not interfere with other weapons, and will not fire if you are doing the power sword slash." Template:Ref
00D-EAD Messed-Up People And Animals Template:Ref
"This code just messes up the graphics of the people, and animals, and I'm pretty sure the monsters too."
DEA-D08 Monsters Act Like Pac-Man Template:Ref
"Monsters and animals can drift offscreen, especially the righthand side. For example: the chickens in mabe villiage. Swat one with a sword and get him to run to the right. He will go through almost anything, and offscreen on the right. Walk to the right(without leaving the screen) and he will wrap around the other side." Template:Ref A28-93B Fly Up The Screen Template:Ref
"If you are not walking when this code is on you will automatically fly up to the top of the screen (will work on every single frame)." Template:Ref
525-21B Sled-Jump Template:Ref
Use your Feather to jump or jump off a cliff, you will land on your stomach and keep on skidding as if you were riding on a sled. Template:Ref
345-DCB-356 Change Soundtrack Template:Ref
626 738 E65 Enemies And Friends Disappear (Switchable) Template:Ref
"Caution you can be trapped in Bottle Groto dungeon. Don't use this code to get into a dungeon early."
02C-56B-E6E Get The Lv. 2 Sword And Mirror Shield At Start Of The Game (1 of 2) Template:Ref
02C-74A-E6E Get The Lv. 2 Sword And Mirror Shield At Start Of The Game (1 of 2) Template:Ref
"You must use this on a new game or there will be no effect. With this code, Tarin will give you the Mirror Shield, and the Master Sword will be waiting on the beach. (No more annoying shells.) However, if you use the code to gain the Mirror Shield, the ghost will never haunt you. If you want to be haunted later, turn off the code and get the Fighter's Shield. The Master Sword, however, doesn't interfere with the Ghost, so turn the code on before you touch the sword."
222-229 You Should Have The Sword And The Feather Template:Ref
"If you swipe your sword, You will have the power to... walk through walls!!! To stop walking through walls, jump up once. You can walk through walls on to the next screen. On the over world map, you'll go to the next screen, but in dungeons, buildings, caves and any thing like that, You'll go to a "almost Random place." Almost random as in that you can make a map and it will always be the same.

WARNINGS:

  • Sometimes, the game will lock up. just reset, it won't hurt anything.
  • Also, watch out for screens with holes on the sides (i.e., the telephone booth).
  • Like above, if you don't have flippers, don't go to a spot with water on the edge.
  • Never take a trading item except the Magnifying Glass if you find it in a cave!!!! Later, when you go to get your Magnifying Glass, it won't be there!!!!"
542-11B Fast Music Template:Ref
54E-119 Store Owner Ignores You (Steal Items Easily) Template:Ref
100-02A In-Door Area Has No Room Wall Template:Ref
B82-3AE Swing The Sword Quicker Template:Ref
B82-3CE Swing The Sword Mega Fast (It's Like Stabbing) Template:Ref
555-5BD Darkened Rooms Always Lit (1 of 2) Template:Ref
122-24C Darkened Rooms Always Lit (2 of 2) Template:Ref
000-92E Infinite Arrow Template:Ref
00F-84F Infinite Bomb Template:Ref
FA4-658 Infinite Dungeon Key Template:Ref
403-9E9 A Single Seashell Gives You Enough For The Master Sword Template:Ref
001-85E Infinite Magic Powder Template:Ref
7E1-DEA Unlimited Item Pickup/Teasure Chest Template:Ref

Action Replay/GameShark Codes

As a rule, these should work with both Action Replay and GameShark.

Ability Modifiers

010046C1 Fly When You Jump Template:Ref/Template:Ref
01xx49C1 Jump Height Modifier (00 = low > FF = high) Template:Ref
01204AC1 Always Run Template:Ref
01FF21C1 Walk Slower Template:Ref
0134C7DB Become Dark Link Template:Ref
"With this code, you cant get hurt by enemy attacks, the only way youc an get hurt is by falling into lava, and into pits."

Invisibility, Walk Through Walls, etc.

01100AC1 Walk Through Walls Template:Ref
01007EC1 Walk Through Walls Template:Ref
010045C1 Invisible Template:Ref
010035C1 Transparent Template:Ref
018359C1 Bracket Bar Glitch Code (1 of 6) Template:Ref
01E559C1 Bracket Bar Glitch Code (2 of 6) Template:Ref
01006FC4 Bracket Bar Glitch Code (3 of 6) Template:Ref
01FF6FC4 Bracket Bar Glitch Code (4 of 6) Template:Ref
018E10D3 Bracket Bar Glitch Code (5 of 6) Template:Ref
019210D3 Bracket Bar Glitch Code (6 of 6) Template:Ref
010211C1 Weird Code (Matrix Code) Template:Ref
01050EC1 Slow-Motion Template:Ref
01100AC1 Walk Through Walls (1 of 2) Template:Ref
01007EC1 Walk Through Walls (2 of 2) Template:Ref
070084D7 Have Two Doors In A House Template:Ref
010014D7 Have Secret Doors All Around Koholint Island Template:Ref
"With this code, if you go to Madam Meow Meow's house, you can find the actual Yoshi in life. Also, some little blocks that are the same color of the ground could block your way or get you stuck."
010181C2 Fun Code Template:Ref
"With this code, you'll see lightning on the Loading Screen & everything in is in slow motion. Also, most of the enemies are dead, and you'll see a ton of rupies & powerups."

Map-Exploration Omega Code

This gets its own section due to its immense size. All must be used together. All are by Xkeeper from Zelda Coalition. Template:Ref

910411D7 Map Exploration Omega Code (1 of 32)
910412D7 Map Exploration Omega Code (2 of 32)
910413D7 Map Exploration Omega Code (3 of 32)
910414D7 Map Exploration Omega Code (4 of 32)
910415D7 Map Exploration Omega Code (5 of 32)
910416D7 Map Exploration Omega Code (6 of 32)
910417D7 Map Exploration Omega Code (7 of 32)
910418D7 Map Exploration Omega Code (8 of 32)
910419D7 Map Exploration Omega Code (9 of 32)
91041AD7 Map Exploration Omega Code (10 of 32)
910421D7 Map Exploration Omega Code (11 of 32)
91042AD7 Map Exploration Omega Code (12 of 32)
910431D7 Map Exploration Omega Code (13 of 32)
91043AD7 Map Exploration Omega Code (14 of 32)
910441D7 Map Exploration Omega Code (15 of 32)
91044AD7 Map Exploration Omega Code (16 of 32)
910451D7 Map Exploration Omega Code (17 of 32)
91045AD7 Map Exploration Omega Code (18 of 32)
910461D7 Map Exploration Omega Code (19 of 32)
91046AD7 Map Exploration Omega Code (20 of 32)
910471D7 Map Exploration Omega Code (21 of 32)
91047AD7 Map Exploration Omega Code (22 of 32)
910481D7 Map Exploration Omega Code (23 of 32)
910482D7 Map Exploration Omega Code (24 of 32)
910483D7 Map Exploration Omega Code (25 of 32)
910484D7 Map Exploration Omega Code (26 of 32)
910485D7 Map Exploration Omega Code (27 of 32)
910486D7 Map Exploration Omega Code (28 of 32)
910487D7 Map Exploration Omega Code (29 of 32)
910488D7 Map Exploration Omega Code (30 of 32)
910489D7 Map Exploration Omega Code (31 of 32)
91048AD7 Map Exploration Omega Code (32 of 32)

"This will change all objects on the outer edge of the current screen to walkable tiles, usually dirt or grass. This allows you to go ANYWHERE. DANGER - be sure to turn off when entering the room you want to exit, since the door tiles will likely be gone!" Template:Ref

Special

010195DB View The Ending Sequence Template:Ref/Template:Ref
Turn this on and then restart the game to see the ending in its entirety from the point where Link climbs the ladder. If activated during gameplay only the last part of the ending will play (the credits cutscene) and the music of the current area will be over top of the intended music. This is also the easiest way to see the special Marin ending.
0126F2F6 Better SFX Template:Ref
0100F3FF Start on Turtle Rock (1 of 7) Template:Ref
0100F5FF Start on Turtle Rock (2 of 7) Template:Ref
0100F6FF Start on Turtle Rock (3 of 7) Template:Ref
0100F7FF Start on Turtle Rock (4 of 7) Template:Ref
0100F9FF Start on Turtle Rock (5 of 7) Template:Ref
0100FAFF Start on Turtle Rock (6 of 7) Template:Ref
0100FBFF Start on Turtle Rock (7 of 7) Template:Ref
010195DB "Voir la fin du jeu" [1]
This has not been tested. I cannot read French so have NO idea what it is or does.

Item Acquisition

010112DB Have Angler Key Template:Ref
010114DB Have Bird Key Template:Ref
0101CDDB Have current dungeon's Compass Template:Ref
010113DB Have Face Key Template:Ref
010E0EDB Have Magnifying Glass Template:Ref
0101CCDB Have current dungeon's Map Template:Ref
0101CFDB Have Nightmare Key Template:Ref
01010DDB Have Secret Medicine Template:Ref
010115DB Have Slime Key Template:Ref
0101CEDB Have current dungeon's Stone Beak Template:Ref
010111DB Have Tail Key Template:Ref
01xx4CDB Have Given Amount of Magic Powder Template:Ref/Template:Ref/Template:Ref
01204CDB Infinite Magic Powder
01093DDB Infinite Small Keys (GameShark only?) Template:Ref
0101D0DB Infinite Small Keys (CodeBreaker only?) Template:Ref
01200FDB Have All 20 Secret Seashells Template:Ref/Template:Ref
010749DB All Three Ocarina Songs Learned Template:Ref
010515DB Have All 5 Golden Leaves Template:Ref
"With this code, after giving Richard his key, save and turn the code off."
91010CDB Have Flippers Template:Ref
91xx0EDB Have Trading Item... (not mapped yet) Template:Ref

Photo Album Alteration

Many thanks to Xkeeper from Zelda Coalition for this. Template:Ref

Pictures -------------------------------------------------------------
Each bit is equal to one picture. If the bit is ON, the picture is on.
                   bit 0  1  2  3  4  5  6  7
DC0C - Pictures 1-8   08 07 06 05 04 03 02 01
DC0D - Pictures 9-12  13 -- -- -- 12 11 10 09
       if #13 is set, picture 1 will be alternate photo
91FF0CDC Have Pictures 1-8 Template:Ref
910F0DDC Have Pictures 9-12 plus Normal #1 Template:Ref
918F0DDC Have Pictures 9-12 plus Alternate #1 Template:Ref

Rupee/Ammo/Heart Quantities

013045DB Infinite Arrows Template:Ref/Template:Ref/Template:Ref
01304DDB Infinite Bombs Template:Ref/Template:Ref/Template:Ref
01185ADB Infinite Health Template:Ref/Template:Ref/Template:Ref
01705ADB Infinite Hearts (use with above code) Template:Ref
01095DDB Infinite Rupees (1 of 2) Template:Ref/Template:Ref/Template:Ref
01995EDB Infinite Rupees (2 of 2) Template:Ref/Template:Ref/Template:Ref
Enter only this code to lock your Rupee counter where it is (nothing be added or taken away)
01705BDB Max Hearts Template:Ref

Special Weapon Modifiers

01xx43DB Bracelet Level Modifier (replace xx with almost any number you like) Template:Ref
01xx44DB Shield Level Modifier (replace xx with 01 to 03, 00 may also work) Template:Ref
01025AC1 Have Super Shield (1 of 2) Template:Ref
01025BC1 Have Super Shield (2 of 2) Template:Ref
01xx4EDB Sword Level Modifier (replace xx with 01 to 03, 00 may work) Template:Ref
01026AC1 Always Have Sword In Hand Template:Ref
The advantage of this code is that you could, for example, use the boomerang while sword-ramming with the Pegasus Boots.


Equip Any Item

01xxyyDB A-Button Slot Modifier
Change the weapon in a particular slot to something else. It is advisable to unequip/empty that button/slot first as the item is as-such permanently replaced by this cheat.
replace yy

01: A Button equipped item Template:Ref/Template:Ref
00: B Button equipped item Template:Ref/Template:Ref
02-0B: slots in inventory Template:Ref

replace xx

00: Blank
01: Sword
02: Bombs
03: Power Bracelet
04: Shield
05: Bow
06: Hookshot
07: Fire Rod
08: Pegasus Boots
09: Ocarina
0A: Roc's Feather
0B: Shovel
0C: Magic Powder
0D: Boomerang
0E: Glitch Items Template:Ref

Buy Any Item

01xx07C5 Buy Item Modifier, replace xx with... Template:Ref

01: Shovel
02: Hearts
03: Shield
04: Bombs
05: Bow & Arrow set
06: Arrows
07: Wisle (Free)
08: Acorn
09: Crazy Tracy's Medicine (Free)

Enemies and People Look Like...

01xx95C1 A Lot Of Enemies & People Look Like... Modifier Template:Ref

00: Glitched Enemeies
01: Female Bowwow
39: Invisible Enemies
40: Plant Monster
41: Strange Head Monster
42: Crow
43: Old Lady
44: Skull Monster
45: Mother & Child
46: Old Guy
47: The Lady Who Owns Bowwow
48: Baby Bowwow
49: Crazy Tracys Head
4A: Sea Fish & Sea Plant Monster
4B: Guy Who Rights Letters
4C: Strange Fish
4D: Fishing Guy
4F: Strange Circles
50: Musical Insturements
51: Same But Better Then The Code Above
52: Strange Creature
53: Giant Monster
54: Cyclops
55: Kirby Like Creature
56: Strange Monster
57: Strange Eye Creature
58: Mask Monster
59: Card Monster
5A: Knight Monster
5B: Frog Guy
5C: Frog
5D: Big Fish From The Fish Mini Game
5E: Horses Head
5F: Snake/Plant
60: Bug/ Strange Creature
61: Fish Creature
62: Skull
63: Sword/Shield
64: Plant Eater
65: Angry Store
66: Strange Sign
67: Monkey
68: Strange Monkey
69: Dog Like Creature
6A: Cup/Bananas
6B: Bee's Nest/ Signing Guy
6C: Marlins Dad
6D: Father Of The Kid
6E: Strange Slime Monster
6F: Walrus
70: Same As Above
71: Mermaid's Head
72: Same As Above
73: Mermaid Statue
74: Ghost Head
75: Fisherman Fishing
76: Flying Monster
77: Mummy Monster
78: All Monsters & People Are The Same
79: Green Eye Monster
7A: Flying Gremlin Monster
7B: Snake
7C: Beast Monsters
7D: Hoping Frog
7E: Crocodile
7F: Same As Above But The Crocodile Is Smiling
80: Beast Master Monster
81: Spike Monster
9E: Strange Bird Monster
9F: Very Very Strange Creature
A1: Big Fish/Fish Hook
A2: Flying Monster
A3: Witch's Head
A4: Bowwow
A5: Strange Monster
A6: Some Monster/Person
A7: Peugrin
A8: Big Bug
A9: Skull Man
AA: Plant Monster 2
AB: Strange White Monster
AC: Strage Urn Orb
AD: Glitch
B0: Worm Monster
B1: Middle Of Worm Monster
B2: Tail Of Worm Monster
B3: Strange Stick Thing
B4: Eye
BB: Strange Slime Creature
BC: Dragon Head
BD: A Wing
BE: Claws
C0: A Word That Appers The Word You See Is OH
C2: Eyes
C3: SeaShell Creature
C4: Bunny
C5: Singing Marlin
C6: Strange Thing
C7: Flying Gremin
C8: Raccon
CD: Girl Crocodile
CE: Strange Creature
CF: Sqauel
D0: Head Of Crocodile Man
D2: Monkey
D3: Some Guy
D4: Bananas
D5: Brick Wall
D8: Scary Ghost
DC: Little Boy
DD: Chicken/Hen
DE: Chicken
DF: Rat
E0: Bowwows Pup
E1: Girl Bowwow
E2: Marlins Dad
E3: Ball Shooter Monster
E4: Bowwow
E5: Chicken
E6: Dancing Marlin
E7: Boy
E8: Hole
F0: Blob
F2: Strange Blob
F3: Eye
F4: Link Himself
F5: Link Himself 2
F7: Strange Urn Ball
F9: Evil Strange Urn Ball
FA: Skull
FB: Crystal Ball
FD: Strange Thing
FE: Target Squares
FF: Circle Things

References

Many thanks to the various people who have discovered cheats for this game.

Template:Note official CodeBreaker codes

Template:Note Codes from Prima Games

Template:Note GameWinners

Template:Note Official GameShark codes

Template:Note Codes by Xkeeper from the Zelda Coalition Forums


Template:Note Codes from The Realm of Hyrule

Template:Note Codes from GSCentral.com