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:{{note|GSC}} [http://www.gscentral.com/codes.pl?dev=gg&sys=gameboy&game=zeldalinksawake#4 Codes from GSCentral.com] | :{{note|GSC}} [http://www.gscentral.com/codes.pl?dev=gg&sys=gameboy&game=zeldalinksawake#4 Codes from GSCentral.com] | ||
<div align=center>[[../Secrets|<< Secrets]] | [[../Bosses|Bosses >>]]</div> | <div align=center>[[../Secrets|<< Secrets]] | [[../Bosses|Bosses >>]]</div> | ||
Revision as of 21:53, 3 August 2006
Template:All Game Nav Most of these cheats should work with both versions of the game, but this is not guaranteed. This guide is written with the DX version in mind.
Many of these cheats have not been tested, and none have been tested outside of emulation, so they may not work as expected or may even have undesirable side-effects.
NOTE: for some cheat devices you may need to change the first digit from 0 to 9 or vice versa.
Game Genie Codes
Original Only
"Use these codes to cheat with the Game Genie peripheral. These codes will only work on the original version, and not the DX version." Template:Ref
054-EE9-E6E | 1 Rupee is worth 5 Rupees Template:Ref |
324-EE9-E6E | 1 Rupee is worth 50 Rupees Template:Ref |
FF4-EE9-E6E | 1 Rupee is worth 255 Rupees Template:Ref |
FAO-999-4C1 | Infinite Energy Template:Ref |
09C-56B-E6E | All Items At Max Level (1 of 2) Template:Ref |
09C-74A-E6E | All Items At Max Level (2 of 2) Template:Ref Template:Ref |
All items start out maxed as long as the A or B slot is empty. | |
FAF-BDA-4C1 | Shop Items Are Free If You Can Afford Them (1 of 2) Template:Ref |
FAF-B2A-4C1 | Shop Items Are Free If You Can Afford Them (1 of 2) Template:Ref |
As long as you can afford it, buy an item for free. |
Unknown Compatibility
These may or may not work with the DX version.
12E-79E-EFA | You will always shoot arrows (if you have them or not) without deleting your supply Template:Ref | ||
DEF-9BB-7OC | Messed-Up Graphics (1 of 3) Template:Ref | ||
DEF-8BC-7OC | Messed-Up Graphics (2 of 3) Template:Ref | ||
DEF-7BD-7OC | Messed-Up Graphics (3 of 3) Template:Ref | ||
"This code messes up the graphics on a screen inside a cave,house,ect when you walk between screens it jams up turn code off to move and walah a new spot some are on top of walls in caves but be careful there are pits one can never get out of." Template:Ref | |||
346-708-FEC | No people or monsters Template:Ref | ||
"(except in rooms you start in i.e. like when you load a game, or walk into a house. This DOES work in the Labyrinths.) NOTE I have found a side effect to this code, and it's pretty weird. When you walk into a solid object like a fence or a house, the game makes this zapping noise and you walk strange. Say you walk going right into a fence. Instead of pushing the fence, you walk up, through walls and anything else in the way(except people). The code makes it look like maybe and animal village are abandoned. You can also use the side effect to skip fighting the nightmare and just get the instrument." Template:Ref | |||
BA8-75C | Screen Warp Replicator Template:Ref | ||
"I'd like some more testing done on this. This code enables you to take something from one room (like people or monsters) and put them in a nearby one. You CAN take items for a long distance but you end up getting everybody/thing in every other room you cross. This makes the game run really slow, and the items get distorted across a long distance. You can take secret seashells and move them around to get enough for your sword upgrade. You cannot enter a house or a cave and keep your stuff. A neat thing I noticed about this code is that you can shut the owl up, move him into adjacent room, then kill him with your sword. Unfortunately, he returns to blab at you and tell you the stuff you already know." Template:Ref | |||
EA1-928 | Walk-Through Walls Template:Ref | ||
"This is a PERFECT walk through walls code. You can walk through anything(except people). The only thing is, you need the Roc's Feather to end the effects. (The fishing mouse in Mabe village works too if you play the fishing game) The screen turns white immediately after you turn the code on. Use the save function, and return to game to remedy this. IF you use the roc's feather while codes are on, the screen will change funky colors." Template:Ref | |||
9B3-34B-218 | Automatic Fire Rod Effects Template:Ref | ||
"With this code you get a flame wand that auto fires about every 8 seconds. It does not interfere with other weapons, and will not fire if you are doing the power sword slash." Template:Ref | |||
00D-EAD | Messed-Up People And Animals Template:Ref | ||
"This code just messes up the graphics of the people, and animals, and I'm pretty sure the monsters too." | |||
DEA-D08 | Monsters Act Like Pac-Man Template:Ref | ||
"Monsters and animals can drift offscreen, especially the righthand side. For example: the chickens in mabe villiage. Swat one with a sword and get him to run to the right. He will go through almost anything, and offscreen on the right. Walk to the right(without leaving the screen) and he will wrap around the other side." Template:Ref | A28-93B | Fly Up The Screen Template:Ref | |
"If you are not walking when this code is on you will automatically fly up to the top of the screen (will work on every single frame)." Template:Ref | |||
525-21B | Sled-Jump Template:Ref | ||
Use your Feather to jump or jump off a cliff, you will land on your stomach and keep on skidding as if you were riding on a sled. Template:Ref | |||
345-DCB-356 | Change Soundtrack Template:Ref | ||
626 738 E65 | Enemies And Friends Disappear (Switchable) Template:Ref | ||
"Caution you can be trapped in Bottle Groto dungeon. Don't use this code to get into a dungeon early." | |||
02C-56B-E6E | Get The Lv. 2 Sword And Mirror Shield At Start Of The Game (1 of 2) Template:Ref | ||
02C-74A-E6E | Get The Lv. 2 Sword And Mirror Shield At Start Of The Game (1 of 2) Template:Ref | ||
"You must use this on a new game or there will be no effect. With this code, Tarin will give you the Mirror Shield, and the Master Sword will be waiting on the beach. (No more annoying shells.) However, if you use the code to gain the Mirror Shield, the ghost will never haunt you. If you want to be haunted later, turn off the code and get the Fighter's Shield. The Master Sword, however, doesn't interfere with the Ghost, so turn the code on before you touch the sword." | |||
222-229 | You Should Have The Sword And The Feather Template:Ref | ||
"If you swipe your sword, You will have the power to... walk through walls!!! To stop walking through walls, jump up once. You can walk through walls on to the next screen. On the over world map, you'll go to the next screen, but in dungeons, buildings, caves and any thing like that, You'll go to a "almost Random place." Almost random as in that you can make a map and it will always be the same.
WARNINGS:
| |||
542-11B | Fast Music Template:Ref | ||
54E-119 | Store Owner Ignores You (Steal Items Easily) Template:Ref | ||
100-02A | In-Door Area Has No Room Wall Template:Ref | ||
B82-3AE | Swing The Sword Quicker Template:Ref | ||
B82-3CE | Swing The Sword Mega Fast (It's Like Stabbing) Template:Ref | ||
555-5BD | Darkened Rooms Always Lit (1 of 2) Template:Ref | ||
122-24C | Darkened Rooms Always Lit (2 of 2) Template:Ref | ||
000-92E | Infinite Arrow Template:Ref | ||
00F-84F | Infinite Bomb Template:Ref | ||
FA4-658 | Infinite Dungeon Key Template:Ref | ||
403-9E9 | A Single Seashell Gives You Enough For The Master Sword Template:Ref | ||
001-85E | Infinite Magic Powder Template:Ref | ||
7E1-DEA | Unlimited Item Pickup/Teasure Chest Template:Ref |
Action Replay/GameShark Codes
As a rule, these should work with both Action Replay and GameShark.
Ability Modifiers
010046C1 | Fly When You Jump Template:Ref/Template:Ref |
01xx49C1 | Jump Height Modifier (00 = low > FF = high) Template:Ref |
01204AC1 | Always Run Template:Ref |
01FF21C1 | Walk Slower Template:Ref |
0134C7DB | Become Dark Link Template:Ref |
"With this code, you cant get hurt by enemy attacks, the only way youc an get hurt is by falling into lava, and into pits." |
Invisibility, Walk Through Walls, etc.
01100AC1 | Walk Through Walls Template:Ref |
01007EC1 | Walk Through Walls Template:Ref |
010045C1 | Invisible Template:Ref |
010035C1 | Transparent Template:Ref |
018359C1 | Bracket Bar Glitch Code (1 of 6) Template:Ref |
01E559C1 | Bracket Bar Glitch Code (2 of 6) Template:Ref |
01006FC4 | Bracket Bar Glitch Code (3 of 6) Template:Ref |
01FF6FC4 | Bracket Bar Glitch Code (4 of 6) Template:Ref |
018E10D3 | Bracket Bar Glitch Code (5 of 6) Template:Ref |
019210D3 | Bracket Bar Glitch Code (6 of 6) Template:Ref |
010211C1 | Weird Code (Matrix Code) Template:Ref |
01050EC1 | Slow-Motion Template:Ref |
01100AC1 | Walk Through Walls (1 of 2) Template:Ref |
01007EC1 | Walk Through Walls (2 of 2) Template:Ref |
070084D7 | Have Two Doors In A House Template:Ref |
010014D7 | Have Secret Doors All Around Koholint Island Template:Ref |
"With this code, if you go to Madam Meow Meow's house, you can find the actual Yoshi in life. Also, some little blocks that are the same color of the ground could block your way or get you stuck." | |
010181C2 | Fun Code Template:Ref |
"With this code, you'll see lightning on the Loading Screen & everything in is in slow motion. Also, most of the enemies are dead, and you'll see a ton of rupies & powerups." |
Map-Exploration Omega Code
This gets its own section due to its immense size. All must be used together. All are by Xkeeper from Zelda Coalition. Template:Ref
910411D7 | Map Exploration Omega Code (1 of 32) |
910412D7 | Map Exploration Omega Code (2 of 32) |
910413D7 | Map Exploration Omega Code (3 of 32) |
910414D7 | Map Exploration Omega Code (4 of 32) |
910415D7 | Map Exploration Omega Code (5 of 32) |
910416D7 | Map Exploration Omega Code (6 of 32) |
910417D7 | Map Exploration Omega Code (7 of 32) |
910418D7 | Map Exploration Omega Code (8 of 32) |
910419D7 | Map Exploration Omega Code (9 of 32) |
91041AD7 | Map Exploration Omega Code (10 of 32) |
910421D7 | Map Exploration Omega Code (11 of 32) |
91042AD7 | Map Exploration Omega Code (12 of 32) |
910431D7 | Map Exploration Omega Code (13 of 32) |
91043AD7 | Map Exploration Omega Code (14 of 32) |
910441D7 | Map Exploration Omega Code (15 of 32) |
91044AD7 | Map Exploration Omega Code (16 of 32) |
910451D7 | Map Exploration Omega Code (17 of 32) |
91045AD7 | Map Exploration Omega Code (18 of 32) |
910461D7 | Map Exploration Omega Code (19 of 32) |
91046AD7 | Map Exploration Omega Code (20 of 32) |
910471D7 | Map Exploration Omega Code (21 of 32) |
91047AD7 | Map Exploration Omega Code (22 of 32) |
910481D7 | Map Exploration Omega Code (23 of 32) |
910482D7 | Map Exploration Omega Code (24 of 32) |
910483D7 | Map Exploration Omega Code (25 of 32) |
910484D7 | Map Exploration Omega Code (26 of 32) |
910485D7 | Map Exploration Omega Code (27 of 32) |
910486D7 | Map Exploration Omega Code (28 of 32) |
910487D7 | Map Exploration Omega Code (29 of 32) |
910488D7 | Map Exploration Omega Code (30 of 32) |
910489D7 | Map Exploration Omega Code (31 of 32) |
91048AD7 | Map Exploration Omega Code (32 of 32) |
"This will change all objects on the outer edge of the current screen to walkable tiles, usually dirt or grass. This allows you to go ANYWHERE. DANGER - be sure to turn off when entering the room you want to exit, since the door tiles will likely be gone!" Template:Ref
Special
010195DB | View The Ending Sequence Template:Ref/Template:Ref |
Turn this on and then restart the game to see the ending in its entirety from the point where Link climbs the ladder. If activated during gameplay only the last part of the ending will play (the credits cutscene) and the music of the current area will be over top of the intended music. This is also the easiest way to see the special Marin ending. | |
0126F2F6 | Better SFX Template:Ref |
0100F3FF | Start on Turtle Rock (1 of 7) Template:Ref |
0100F5FF | Start on Turtle Rock (2 of 7) Template:Ref |
0100F6FF | Start on Turtle Rock (3 of 7) Template:Ref |
0100F7FF | Start on Turtle Rock (4 of 7) Template:Ref |
0100F9FF | Start on Turtle Rock (5 of 7) Template:Ref |
0100FAFF | Start on Turtle Rock (6 of 7) Template:Ref |
0100FBFF | Start on Turtle Rock (7 of 7) Template:Ref |
010195DB | "Voir la fin du jeu" [1] |
This has not been tested. I cannot read French so have NO idea what it is or does. |
Item Acquisition
010112DB | Have Angler Key Template:Ref |
010114DB | Have Bird Key Template:Ref |
0101CDDB | Have current dungeon's Compass Template:Ref |
010113DB | Have Face Key Template:Ref |
010E0EDB | Have Magnifying Glass Template:Ref |
0101CCDB | Have current dungeon's Map Template:Ref |
0101CFDB | Have Nightmare Key Template:Ref |
01010DDB | Have Secret Medicine Template:Ref |
010115DB | Have Slime Key Template:Ref |
0101CEDB | Have current dungeon's Stone Beak Template:Ref |
010111DB | Have Tail Key Template:Ref |
01xx4CDB | Have Given Amount of Magic Powder Template:Ref/Template:Ref/Template:Ref |
01204CDB | Infinite Magic Powder |
01093DDB | Infinite Small Keys (GameShark only?) Template:Ref |
0101D0DB | Infinite Small Keys (CodeBreaker only?) Template:Ref |
01200FDB | Have All 20 Secret Seashells Template:Ref/Template:Ref |
010749DB | All Three Ocarina Songs Learned Template:Ref |
010515DB | Have All 5 Golden Leaves Template:Ref |
"With this code, after giving Richard his key, save and turn the code off." | |
91010CDB | Have Flippers Template:Ref |
91xx0EDB | Have Trading Item... (not mapped yet) Template:Ref |
Photo Album Alteration
Many thanks to Xkeeper from Zelda Coalition for this. Template:Ref
Pictures ------------------------------------------------------------- Each bit is equal to one picture. If the bit is ON, the picture is on. bit 0 1 2 3 4 5 6 7 DC0C - Pictures 1-8 08 07 06 05 04 03 02 01 DC0D - Pictures 9-12 13 -- -- -- 12 11 10 09 if #13 is set, picture 1 will be alternate photo
91FF0CDC | Have Pictures 1-8 Template:Ref |
910F0DDC | Have Pictures 9-12 plus Normal #1 Template:Ref |
918F0DDC | Have Pictures 9-12 plus Alternate #1 Template:Ref |
Rupee/Ammo/Heart Quantities
013045DB | Infinite Arrows Template:Ref/Template:Ref/Template:Ref |
01304DDB | Infinite Bombs Template:Ref/Template:Ref/Template:Ref |
01185ADB | Infinite Health Template:Ref/Template:Ref/Template:Ref |
01705ADB | Infinite Hearts (use with above code) Template:Ref |
01095DDB | Infinite Rupees (1 of 2) Template:Ref/Template:Ref/Template:Ref |
01995EDB | Infinite Rupees (2 of 2) Template:Ref/Template:Ref/Template:Ref |
Enter only this code to lock your Rupee counter where it is (nothing be added or taken away) | |
01705BDB | Max Hearts Template:Ref |
Special Weapon Modifiers
01xx43DB | Bracelet Level Modifier (replace xx with almost any number you like) Template:Ref |
01xx44DB | Shield Level Modifier (replace xx with 01 to 03, 00 may also work) Template:Ref |
01025AC1 | Have Super Shield (1 of 2) Template:Ref |
01025BC1 | Have Super Shield (2 of 2) Template:Ref |
01xx4EDB | Sword Level Modifier (replace xx with 01 to 03, 00 may work) Template:Ref |
01026AC1 | Always Have Sword In Hand Template:Ref |
The advantage of this code is that you could, for example, use the boomerang while sword-ramming with the Pegasus Boots. |
Equip Any Item
01xxyyDB | A-Button Slot Modifier |
Change the weapon in a particular slot to something else. It is advisable to unequip/empty that button/slot first as the item is as-such permanently replaced by this cheat. | |
replace yy |
01: A Button equipped item Template:Ref/Template:Ref |
replace xx |
00: Blank |
Buy Any Item
01xx07C5 | Buy Item Modifier, replace xx with... Template:Ref |
01: Shovel |
Enemies and People Look Like...
01xx95C1 | A Lot Of Enemies & People Look Like... Modifier Template:Ref |
00: Glitched Enemeies |
References
Many thanks to the various people who have discovered cheats for this game.