Most of these cheats should work with both versions of the game, but this is not guaranteed. This guide is written with the DX version in mind.
Many of these cheats have not been tested, and none have been tested outside of emulation, so they may not work as expected or may even have undesirable side-effects.
NOTE: for some cheat devices you may need to change the first digit from 0 to 9 or vice versa.
Game Genie Codes
"Use these codes to cheat with the Game Genie peripheral. These codes will only work on the original version, and not the DX version." Template:Ref
054-EE9-E6E | 1 Rupee is worth 5 Rupees Template:Ref |
324-EE9-E6E | 1 Rupee is worth 50 Rupees Template:Ref |
FF4-EE9-E6E | 1 Rupee is worth 255 Rupees Template:Ref |
FAO-999-4C1 | Infinite Energy Template:Ref |
09C-56B-E6E | All Items At Max Level (1 of 2) Template:Ref |
09C-74A-E6E | All Items At Max Level (2 of 2) Template:Ref Template:Ref |
All items start out maxed as long as the A or B slot is empty. | |
FAF-BDA-4C1 | Shop Items Are Free If You Can Afford Them (1 of 2) Template:Ref |
FAF-B2A-4C1 | Shop Items Are Free If You Can Afford Them (1 of 2) Template:Ref |
As long as you can afford it, buy an item for free. |
Action Replay/GameShark Codes
As a rule, these should work with both Action Replay and GameShark.
Ability Modifiers
010046C1 | Fly When You Jump Template:Ref/Template:Ref |
01xx49C1 | Jump Height Modifier (00 = low > FF = high) Template:Ref |
01204AC1 | Always Run Template:Ref |
01FF21C1 | Walk Slower Template:Ref |
0134C7DB | Become Dark Link Template:Ref |
"With this code, you cant get hurt by enemy attacks, the only way youc an get hurt is by falling into lava, and into pits." |
Invisibility, Walk Through Walls, etc.
01100AC1 | Walk Through Walls Template:Ref |
01007EC1 | Walk Through Walls Template:Ref |
010045C1 | Invisible Template:Ref |
010035C1 | Transparent Template:Ref |
018359C1 | Bracket Bar Glitch Code (1 of 6) Template:Ref |
01E559C1 | Bracket Bar Glitch Code (2 of 6) Template:Ref |
01006FC4 | Bracket Bar Glitch Code (3 of 6) Template:Ref |
01FF6FC4 | Bracket Bar Glitch Code (4 of 6) Template:Ref |
018E10D3 | Bracket Bar Glitch Code (5 of 6) Template:Ref |
019210D3 | Bracket Bar Glitch Code (6 of 6) Template:Ref |
010211C1 | Weird Code (Matrix Code) Template:Ref |
01050EC1 | Slow-Motion Template:Ref |
01100AC1 | Walk Through Walls (1 of 2) Template:Ref |
01007EC1 | Walk Through Walls (2 of 2) Template:Ref |
070084D7 | Have Two Doors In A House Template:Ref |
010014D7 | Have Secret Doors All Around Koholint Island Template:Ref |
"With this code, if you go to Madam Meow Meow's house, you can find the actual Yoshi in life. Also, some little blocks that are the same color of the ground could block your way or get you stuck." | |
010181C2 | Fun Code Template:Ref |
"With this code, you'll see lightning on the Loading Screen & everything in is in slow motion. Also, most of the enemies are dead, and you'll see a ton of rupies & powerups." |
Map-Exploration Omega Code
This gets its own section due to its immense size. All must be used together. All are by Xkeeper from Zelda Coalition. Template:Ref
910411D7 | Map Exploration Omega Code (1 of 32) |
910412D7 | Map Exploration Omega Code (2 of 32) |
910413D7 | Map Exploration Omega Code (3 of 32) |
910414D7 | Map Exploration Omega Code (4 of 32) |
910415D7 | Map Exploration Omega Code (5 of 32) |
910416D7 | Map Exploration Omega Code (6 of 32) |
910417D7 | Map Exploration Omega Code (7 of 32) |
910418D7 | Map Exploration Omega Code (8 of 32) |
910419D7 | Map Exploration Omega Code (9 of 32) |
91041AD7 | Map Exploration Omega Code (10 of 32) |
910421D7 | Map Exploration Omega Code (11 of 32) |
91042AD7 | Map Exploration Omega Code (12 of 32) |
910431D7 | Map Exploration Omega Code (13 of 32) |
91043AD7 | Map Exploration Omega Code (14 of 32) |
910441D7 | Map Exploration Omega Code (15 of 32) |
91044AD7 | Map Exploration Omega Code (16 of 32) |
910451D7 | Map Exploration Omega Code (17 of 32) |
91045AD7 | Map Exploration Omega Code (18 of 32) |
910461D7 | Map Exploration Omega Code (19 of 32) |
91046AD7 | Map Exploration Omega Code (20 of 32) |
910471D7 | Map Exploration Omega Code (21 of 32) |
91047AD7 | Map Exploration Omega Code (22 of 32) |
910481D7 | Map Exploration Omega Code (23 of 32) |
910482D7 | Map Exploration Omega Code (24 of 32) |
910483D7 | Map Exploration Omega Code (25 of 32) |
910484D7 | Map Exploration Omega Code (26 of 32) |
910485D7 | Map Exploration Omega Code (27 of 32) |
910486D7 | Map Exploration Omega Code (28 of 32) |
910487D7 | Map Exploration Omega Code (29 of 32) |
910488D7 | Map Exploration Omega Code (30 of 32) |
910489D7 | Map Exploration Omega Code (31 of 32) |
91048AD7 | Map Exploration Omega Code (32 of 32) |
"This will change all objects on the outer edge of the current screen to walkable tiles, usually dirt or grass. This allows you to go ANYWHERE. DANGER - be sure to turn off when entering the room you want to exit, since the door tiles will likely be gone!" Template:Ref
Special
010195DB | View The Ending Sequence Template:Ref/Template:Ref |
Turn this on and then restart the game to see the ending in its entirety from the point where Link climbs the ladder. If activated during gameplay only the last part of the ending will play (the credits cutscene) and the music of the current area will be over top of the intended music. This is also the easiest way to see the special Marin ending. | |
0126F2F6 | Better SFX Template:Ref |
0100F3FF | Start on Turtle Rock (1 of 7) Template:Ref |
0100F5FF | Start on Turtle Rock (2 of 7) Template:Ref |
0100F6FF | Start on Turtle Rock (3 of 7) Template:Ref |
0100F7FF | Start on Turtle Rock (4 of 7) Template:Ref |
0100F9FF | Start on Turtle Rock (5 of 7) Template:Ref |
0100FAFF | Start on Turtle Rock (6 of 7) Template:Ref |
0100FBFF | Start on Turtle Rock (7 of 7) Template:Ref |
010195DB | "Voir la fin du jeu" [1] |
This has not been tested. I cannot read French so have NO idea what it is or does. |
Item Acquisition
010112DB | Have Angler Key Template:Ref |
010114DB | Have Bird Key Template:Ref |
0101CDDB | Have current dungeon's Compass Template:Ref |
010113DB | Have Face Key Template:Ref |
010E0EDB | Have Magnifying Glass Template:Ref |
0101CCDB | Have current dungeon's Map Template:Ref |
0101CFDB | Have Nightmare Key Template:Ref |
01010DDB | Have Secret Medicine Template:Ref |
010115DB | Have Slime Key Template:Ref |
0101CEDB | Have current dungeon's Stone Beak Template:Ref |
010111DB | Have Tail Key Template:Ref |
01xx4CDB | Have Given Amount of Magic Powder Template:Ref/Template:Ref/Template:Ref |
01204CDB | Infinite Magic Powder |
01093DDB | Infinite Small Keys (GameShark only?) Template:Ref |
0101D0DB | Infinite Small Keys (CodeBreaker only?) Template:Ref |
01200FDB | Have All 20 Secret Seashells Template:Ref/Template:Ref |
010749DB | All Three Ocarina Songs Learned Template:Ref |
010515DB | Have All 5 Golden Leaves Template:Ref |
"With this code, after giving Richard his key, save and turn the code off." | |
91010CDB | Have Flippers Template:Ref |
91xx0EDB | Have Trading Item... (not mapped yet) Template:Ref |
Photo Album Alteration
Many thanks to Xkeeper from Zelda Coalition for this. Template:Ref
Pictures ------------------------------------------------------------- each bit is equal to one pictue. if the bit is ON, picture is on. bit 0 1 2 3 4 5 6 7 DC0C - Pictures 1-8 08 07 06 05 04 03 02 01 DC0D - Pictures 9-12 13 -- -- -- 12 11 10 09 if #13 is set, picture 1 will be alternate photo
91FF0CDC | Have Pictures 1-8 Template:Ref |
910F0DDC | Have Pictures 9-12 plus Normal #1 Template:Ref |
918F0DDC | Have Pictures 9-12 plus Alternate #1 Template:Ref |
Rupee/Ammo/Heart Quantities
013045DB | Infinite Arrows Template:Ref/Template:Ref/Template:Ref |
01304DDB | Infinite Bombs Template:Ref/Template:Ref/Template:Ref |
01185ADB | Infinite Health Template:Ref/Template:Ref/Template:Ref |
01705ADB | Infinite Hearts (use with above code) Template:Ref |
01095DDB | Infinite Rupees (1 of 2) Template:Ref/Template:Ref/Template:Ref |
01995EDB | Infinite Rupees (2 of 2) Template:Ref/Template:Ref/Template:Ref |
Enter only this code to lock your Rupee counter where it is (nothing be added or taken away) | |
01705BDB | Max Hearts Template:Ref |
Special Weapon Modifiers
01xx43DB | Bracelet Level Modifier (replace xx with almost any number you like) Template:Ref |
01xx44DB | Shield Level Modifier (replace xx with 01 to 03, 00 may also work) Template:Ref |
01025AC1 | Have Super Shield (1 of 2) Template:Ref |
01025BC1 | Have Super Shield (2 of 2) Template:Ref |
01xx4EDB | Sword Level Modifier (replace xx with 01 to 03, 00 may work) Template:Ref |
01026AC1 | Always Have Sword In Hand Template:Ref |
The advantage of this code is that you could, for example, use the boomerang while sword-ramming with the Pegasus Boots. |
Equip Any Item
01xxyyDB | A-Button Slot Modifier |
Change the weapon in a particular slot to something else. It is advisable to unequip/empty that button/slot first as the item is as-such permanently replaced by this cheat. | |
replace yy |
01: A Button equipped item Template:Ref/Template:Ref |
replace xx |
00: Blank |
Buy Any Item
01xx07C5 | Buy Item Modifier, replace xx with... Template:Ref |
01: Shovel |
Enemies and People Look Like...
01xx95C1 | A Lot Of Enemies & People Look Like... Modifier Template:Ref |
00: Glitched Enemeies |
References
Many thanks to the various people who have discovered cheats for this game.
Template:Note official CodeBreaker codes
Template:Note Codes from Prima Games
Template:Note Official GameShark codes
Template:Note Codes by Xkeeper from the Zelda Coalition Forums