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The Color Dungeon is a small yet intricate set of puzzles that you could spend hours working out if you don't notice the patterns. | The Color Dungeon is a small yet intricate set of puzzles that you could spend hours working out if you don't notice the patterns. | ||
First of all go to the Mabe Village library. You'll notice a book on the top of the centre shelf. Equip the Pegasus Boots and ram into the shelves, knocking the book down in the process. | First of all go to the Mabe Village library. You'll notice a book on the top of the centre shelf. Equip the Pegasus Boots and ram into the shelves, knocking the book down in the process. | ||
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{| | {| | ||
|[[Image:Zelda LA Dungeon C graveyard step 0.png]] | |[[Image:Zelda LA Dungeon C graveyard step 0.png]] | ||
|| Ram the book down, choose to read it, and follow its instructions | || Ram the book down, choose to read it, and follow its instructions. You can push the gravestones in any order you wish (this guide covers only one solution of many), but the fifth must always be last. | ||
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|[[Image:Zelda LA Dungeon C graveyard step 1.png]] | |[[Image:Zelda LA Dungeon C graveyard step 1.png]] |
Revision as of 04:56, 4 October 2005
The Color Dungeon is a small yet intricate set of puzzles that you could spend hours working out if you don't notice the patterns.
First of all go to the Mabe Village library. You'll notice a book on the top of the centre shelf. Equip the Pegasus Boots and ram into the shelves, knocking the book down in the process.
Ram the book down, choose to read it, and follow its instructions. You can push the gravestones in any order you wish (this guide covers only one solution of many), but the fifth must always be last. | |
File:Zelda LA Dungeon C graveyard step 1.png | Push the bottom-right gravestone down. |
File:Zelda LA Dungeon C graveyard step 2.png | Push the bottom-left gravestone right. |
File:Zelda LA Dungeon C graveyard step 3.png | Push the top-left gravestone up. |
File:Zelda LA Dungeon C graveyard step 4.png | Push the top-centre gravestone right. |
File:Zelda LA Dungeon C graveyard step 5.png | Push the top-right gravestone up. Congratulations, you've found the Color Dungeon! Now enter the dungeon and prepare for an interesting experience. |
Talk to each of the skeletons. Each will ask what color his tunic is. This is a check to try and prevent B&W players from accessing the dungeon. Be sure to answer each question correctly. After this they will move aside and allow you entry. | |
In this room the goal is simple; awaken each of the floor-hugging creatures and kill them. Head right. | |
In this puzzle you need to make all the red blue. | |
Hit the top-left head. | |
Hit the bottom-right head. | |
Open the chest for the Compass. | |
Bomb the bottom wall for some goodies. | |
Head to the right. | |
In this room your goal is to hit the coloured shell beetle things to make them curl up into balls, and then throw them in the appropriate holes. If you put them in the wrong hole they'll pop out of it. | |
Avoid or kill the creatures and head up. | |
Aha! More colour-coded fun. | |
Hit the top-left head. | |
Hit the bottom-right head. | |
Hit the top-left head. Take the key and go to the right. | |
More pitiful monsters. Unlock the door and go up. | |
And now fight... the uber-sized Gel! He says the sword can't harm him. Remember how the blue skeleton told you to have Magic Powder with you? Use it. After about five doses he dies. Head left. | |
Now that you've got the Nightmare's Key, return to the room with the shell beetles and head down. | |
You know the dril, kill kill kill. Head left. | |
Open the chest for a key and go through the body-cast door. | |
In this room simply head up. | |
And now fight the Stone Golem! This boss is quite tough, but if you have the Fire Rod he'll go down in two hits. Strategy coming soon. | |
In this room lift the top-left pot for a button and then go up. | |
You found the map! Better late than never. Head right. | |
ooooh, more beetle things. Put them in the right holes once more. | |
Take the key and head back to the button room. | |
This time, go to the left. | |
Aha! Another colour puzzle. | |
Hit the top-centre head first. | |
Then the right-centre one... | |
Then the left-centre one... | |
And finally the bottom-centre one. Now go through the door that just opened. | |
In this room go near the tiles to awaken the Gels and then kill them to get a Small Key. Use it on the door and head left. | |
In the next room wall-ride on the blocks after hitting the switch, then unlock the door to fight the giant gem beetle thing. | |
"Blue is safe. Yellow is caution. Red is danger." This line he says refers to his own health. Simply keep him from turning back to blue. The darker he gets, the closer to victory. When he's red, hit him one final time to kill him. The Fire Rod should make quick work of him, if you have it. | |
And you've made it! Talk to the fairy to claim your reward. To double your attack like the Piece of Power does, choose red. To double your defense like the Guardian Acorn does, choose blue. NOTE: after this change you can come back any time to change between the red and blue tunics, but you can never ever return to the green tunic without cheats. |