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Onderduiker (talk | contribs) (Revised table after further investigation, added Upgrades and Magic) |
Onderduiker (talk | contribs) m (Replaced Random with Normal, added explanation (The random damage row in WAR_EDIT.EXE is either mislabeled, or a random function that should be called, isn't)) |
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Line 15: | Line 15: | ||
!width=8%|Gold | !width=8%|Gold | ||
!width=9%|Min | !width=9%|Min | ||
!width=9%| | !width=9%|Normal | ||
|- | |- | ||
!Peasant<br>[[File:Warcraft Icon Peasant.png]] | !Peasant<br>[[File:Warcraft Icon Peasant.png]] | ||
Line 56: | Line 56: | ||
|Barracks<br>+Blacksmith | |Barracks<br>+Blacksmith | ||
| 200 || 900 || 1000 | | 200 || 900 || 1000 | ||
| {{no|8}} || {{ | | {{no|8}} || {{no|255}} || {{N/a|}} | ||
| {{yes|0 [[File:Warcraft Icon Shield (Human).png|23px|Shield]]<br>2 [[File:Warcraft Icon Shield Strength 750 (Human).png|23px|Upgrade Shield Strength (750 Gold)]]<br>4 [[File:Warcraft Icon Shield Strength 1500 (Human).png|23px|Upgrade Shield Strength (1500 Gold)]]}} || {{yes|120}} | | {{yes|0 [[File:Warcraft Icon Shield (Human).png|23px|Shield]]<br>2 [[File:Warcraft Icon Shield Strength 750 (Human).png|23px|Upgrade Shield Strength (750 Gold)]]<br>4 [[File:Warcraft Icon Shield Strength 1500 (Human).png|23px|Upgrade Shield Strength (1500 Gold)]]}} || {{yes|120}} | ||
|- | |- | ||
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| {{yes|0 [[File:Warcraft Icon Shield (Human).png|23px|Shield]]<br>2 [[File:Warcraft Icon Shield Strength 750 (Human).png|23px|Upgrade Shield Strength (750 Gold)]]<br>4 [[File:Warcraft Icon Shield Strength 1500 (Human).png|23px|Upgrade Shield Strength (1500 Gold)]]}} || {{yes|250}} | | {{yes|0 [[File:Warcraft Icon Shield (Human).png|23px|Shield]]<br>2 [[File:Warcraft Icon Shield Strength 750 (Human).png|23px|Upgrade Shield Strength (750 Gold)]]<br>4 [[File:Warcraft Icon Shield Strength 1500 (Human).png|23px|Upgrade Shield Strength (1500 Gold)]]}} || {{yes|250}} | ||
|} | |} | ||
Min(imum) Damage is always inflicted, regardless of Armor, whereas Normal Damage can be reduced by it. Thus a fully upgraded Archer (8 Minimum Damage and 5 Armor) always inflicts 8 damage even on a fully upgraded Grunt (6 Armor), whereas the Grunt's damage is reduced from 14 (1 Minimum and 13 Normal Damage) to 9 (14-5) against the Archer. | |||
Catapults always inflict 255 damage with a direct hit, and 63 (1/4) damage to any units in the eight adjacent squares (structures are only hit once, but adjacent units may still be damaged depending on where the structure is hit). | |||
==Upgrades== | ==Upgrades== | ||
Line 107: | Line 111: | ||
| 750 | | 750 | ||
|rowspan=2|120 | |rowspan=2|120 | ||
| {{no|+2 | | {{no|+2 Normal Damage}} | ||
|rowspan=2 {{no|All but Peasant, Archer and Catapult}} | |rowspan=2 {{no|All but Peasant, Archer and Catapult}} | ||
|- | |- | ||
| 1500 | | 1500 | ||
| {{no|+2 | | {{no|+2 Normal Damage}} | ||
|- | |- | ||
!rowspan=2|Shield Strength<br>[[File:Warcraft Icon Shield Strength 750 (Human).png]] [[File:Warcraft Icon Shield Strength 1500 (Human).png]] | !rowspan=2|Shield Strength<br>[[File:Warcraft Icon Shield Strength 750 (Human).png]] [[File:Warcraft Icon Shield Strength 1500 (Human).png]] |
Latest revision as of 22:38, 15 December 2016
Min(imum) Damage is always inflicted, regardless of Armor, whereas Normal Damage can be reduced by it. Thus a fully upgraded Archer (8 Minimum Damage and 5 Armor) always inflicts 8 damage even on a fully upgraded Grunt (6 Armor), whereas the Grunt's damage is reduced from 14 (1 Minimum and 13 Normal Damage) to 9 (14-5) against the Archer.
Catapults always inflict 255 damage with a direct hit, and 63 (1/4) damage to any units in the eight adjacent squares (structures are only hit once, but adjacent units may still be damaged depending on where the structure is hit).
Upgrades[edit]
Magic[edit]
- Cleric
Research | First level | Source | Gold | Time | Spell | Range |
---|---|---|---|---|---|---|
Healing |
3 | Church | 750 | 120 | Healing | 8 |
Far Seeing |
5 | Church | 1500 | 120 | Far Seeing | |
Invisibility |
9 | Church | 3000 | 120 | Invisibility | 8 |
- Conjurer