Wizardry: Proving Grounds of the Mad Overlord/Spells: Difference between revisions

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| 1 || BADIOS || Harm || Attack || One Monster || Causes 1d8 (1-8) points of damage to a monster
| 1 || BADIOS || Harm || Attack || One Monster || Causes 1d8 (1-8) points of damage to a monster
|-
|-
| 1 || DIOS || Heal || Healing || One Character || Restores 1d8 (1-8) points of health to a party member
| 1 || DIOS || Heal || Healing || One Character || Restores 1d8 (1-8) hit points to a party member
|-
|-
| 1 || KALKI || Blessings || Support || Party || Reduces the armor class of all party members by 1 during combat
| 1 || KALKI || Blessings || Support || Party || Reduces the armor class of all party members by 1 for the duration of the combat
|-
|-
| 1 || MILWA || Light || Field/support || Party || Summons a softly glowing light that increases vision and reveals secret doors
| 1 || MILWA || Light || Field/support || Party || Summons a softly glowing light that increases vision and reveals secret doors
|-
|-
| 1 || PORFIC || Shield || Support || Caster || Lowers the armor class of the caster by 4 during combat
| 1 || PORFIC || Shield || Support || Caster || Reduces the armor class of the caster by 4 for the duration of the combat
|-
|-
!colspan=6| ¤ Level 2 ¤
!colspan=6| ¤ Level 2 ¤
|-
|-
| 2 || CALFO || X-ray Vision || Field || Caster || Caster can determine the trap on a chest is 95% of the time
| 2 || CALFO || X-ray Vision || Field || Caster || Determines the type of trap on a chest with 95% accuracy
|-
|-
| 2 || MANIFO || Statue || Disable || Monster Group || Causes some of the monsters to become temporarily paralyzed
| 2 || MANIFO || Statue || Disable || Monster Group || Attempts to paralyze a monster group
|-
|-
| 2 || MATU || Blessing || Support || Party || Lowers armor class of all party members by 2 during combat
| 2 || MATU || Blessing || Support || Party || Reduces the armor class of all party members by 2 for the duration of the combat
|-
|-
| 2 || MONTINO || Still Air || Disable || Monster Group || Silences the air around a group of monsters, making it impossible for them to cast spells
| 2 || MONTINO || Still Air || Disable || Monster Group || Attempts to silence a monster group, making it impossible for them to cast spells
|-
|-
!colspan=6| ¤ Level 3 ¤
!colspan=6| ¤ Level 3 ¤
|-
|-
| 3 || BAMATU || Prayer || Support || Party || Lowers the party's armor class by 4 in combat
| 3 || BAMATU || Prayer || Support || Party || Reduces the armor class of all party members by 4 for the duration of the combat
|-
|-
| 3 || DIALKO || Softness || Healing || One Character || Cures paralysis and sleep
| 3 || DIALKO || Softness || Healing || One Character || Cures paralysis and sleep for a party member
|-
|-
| 3 || LATUMAPIC || Identification || Disable || Monster Group || Tells you exactly what the monsters really are
| 3 || LATUMAPIC || Identification || Disable || Monster Group || Identifies a monster group
|-
|-
| 3 || LOMILWA || More Light || Field/support || Party || A more powerful MILWA spell that lasts the entire expedition, but gets terminated in darkness areas
| 3 || LOMILWA || More Light || Field/support || Party || More powerful MILWA spell that lasts for the entire expedition, but is terminated in darkness areas
|-
|-
!colspan=6| ¤ Level 4 ¤
!colspan=6| ¤ Level 4 ¤
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| 4 || BADIAL || More Hurt || Attack || One Monster || Causes 2d8 (2-16) points of damage to a monster
| 4 || BADIAL || More Hurt || Attack || One Monster || Causes 2d8 (2-16) points of damage to a monster
|-
|-
| 4 || DIAL || More Heal || Healing || One Character || Restores 2d8 (2-16) points of health
| 4 || DIAL || More Heal || Healing || One Character || Restores 2d8 (2-16) hit points to a party member
|-
|-
| 4 || LATUMOFIS || Cure Poison || Healing || One Character || Cures poison
| 4 || LATUMOFIS || Cure Poison || Healing || One Character || Cures poison for a party member
|-
|-
| 4 || MAPORFIC || Big Shield || Support || Party || Lowers the party's armor class by 2, and lasts for the entire expedition
| 4 || MAPORFIC || Big Shield || Support || Party || Reduces the armor class of all party members by 2 for the entire expedition
|-
|-
!colspan=6| ¤ Level 5 ¤
!colspan=6| ¤ Level 5 ¤
|-
|-
| 5 || BADI || Death || Attack || One Monster || Attempt to kill one monster
| 5 || BADI || Death || Attack || One Monster || Attempts to kill a monster
|-
|-
| 5 || BADIALMA || Great Hurt || Attack || One Monster || Causes 3d8 (3-24) points of damage to a monster
| 5 || BADIALMA || Great Hurt || Attack || One Monster || Causes 3d8 (3-24) points of damage to a monster
|-
|-
| 5 || DI || Life || Healing/field || One Character || Causes a dead person to be resurrected; if it works, the character is revived with only 1 hit point and decreased Vitality; if it fails, the dead character is turned to ashes
| 5 || DI || Life || Healing/field || One Character || Attempts to resurrect a dead party member; if it works, the dead character is revived with only 1 hit point and decreased Vitality; if it fails, the dead character is turned to ashes
|-
|-
| 5 || DIALMA || Great Heal || Healing || One Character || Restores 3d8 (3-24) points of health
| 5 || DIALMA || Great Heal || Healing || One Character || Restores 3d8 (3-24) hit points to a party member
|-
|-
| 5 || KANDI || Locate Soul || Field || Caster || Gives the direction of the person the party is attempting to locate, relative to the position of the caster
| 5 || KANDI || Locate Soul || Field || Caster || Identifies the location of missing/dead party members in the dungeon
|-
|-
| 5 || LITOKAN || Flame Tower || Attack || Monster Group || Causes 3d8 (3-24) points of fire damage to a monster group
| 5 || LITOKAN || Flame Tower || Attack || Monster Group || Causes 3d8 (3-24) points of fire damage to a monster group
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!colspan=6| ¤ Level 6 ¤
!colspan=6| ¤ Level 6 ¤
|-
|-
| 6 || LOKTOFEIT || Recall || Field || Party || Causes all party members to be transported back to the castle, minus all of their equipment and most of their gold
| 6 || LOKTOFEIT || Recall || Field || Party || Causes all party members to be transported back to town, minus all of their equipment and most of their gold
|-
|-
| 6 || LORTO || Blades || Attack || Monster Group || Causes 6d6 (6-36) points of damage to a monster group
| 6 || LORTO || Blades || Attack || Monster Group || Causes 6d6 (6-36) points of damage to a monster group
|-
|-
| 6 || MABADI || Harming || Attack || One Monster || Causes all but 1d8 (1-8) hit points to be removed from a target
| 6 || MABADI || Harming || Attack || One Monster || Causes all but 1d8 (1-8) hit points to be removed from a monster
|-
|-
| 6 || MADI || Healing || Healing || One Character || Causes all hit points to be restored and cures any condition except death
| 6 || MADI || Healing || Healing || One Character || Restores all hit points and cures all conditions except death for a party member
|-
|-
!colspan=6| ¤ Level 7 ¤
!colspan=6| ¤ Level 7 ¤
|-
|-
| 7 || KADORTO || Resurrection || Healing/field || One Character || Restores the dead to life, and restores all hit points, even if the character is ashes; however, if the spell fails, the character is permanently lost
| 7 || KADORTO || Resurrection || Healing/field || One Character || Attempts to resurrect a dead party member, even if the dead character has been turned to ashes; if it works, the dead character is revived with all hit points; if it fails, the dead character is permanently lost
|-
|-
| 7 || MALIKTO || Word of Death || Attack || All Monsters || Causes 12d6 (12-72) points of damage to all monsters
| 7 || MALIKTO || Word of Death || Attack || All Monsters || Causes 12d6 (12-72) points of damage to all monsters
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! L !! Name || Translation || Type || Target || Description
! L !! Name || Translation || Type || Target || Description
|-
|-
| 1 || DUMAPIC || Clarity || Field || Caster || Informs you of the party's exact position from the stairs to the castle
| 1 || DUMAPIC || Clarity || Field || Caster || Identifies the location of the party in the dungeon
|-
|-
| 1 || HALITO || Little Fire || Attack || One Monster || Causes 1d8 (1-8) points of fire damage to a monster
| 1 || HALITO || Little Fire || Attack || One Monster || Causes 1d8 (1-8) points of fire damage to a monster
|-
|-
| 1 || KATINO || Bad Air || Disable || Monster Group || Causes most of the monsters in a group to fall asleep
| 1 || KATINO || Bad Air || Disable || Monster Group || Attempts to put to sleep a monster group
|-
|-
| 1 || MOGREF || Body Iron || Support || Caster || Reduces the casters armor class by 2 for the encounter
| 1 || MOGREF || Body Iron || Support || Caster || Reduces the armor class of the caster by 2 for the duration of the combat
|-
|-
!colspan=6| ¤ Level 2 ¤
!colspan=6| ¤ Level 2 ¤
|-
|-
| 2 || DILTO || Darkness || Disable || Monster Group || Causes one group of monsters to be enveloped in darkness, lowering their defense
| 2 || DILTO || Darkness || Disable || Monster Group || Increases the armor class of a monster group by 2 for the duration of the combat
|-
|-
| 2 || SOPIC || Glass || Support || Caster || Causes the caster to become transparent, thus reducing their armor class by 4
| 2 || SOPIC || Glass || Support || Caster || Reduces the armor class of the caster by 4 for the duration of the combat
|-
|-
!colspan=6| ¤ Level 3 ¤
!colspan=6| ¤ Level 3 ¤
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| 4 || LAHALITO || Torch || Attack|| Monster Group || Causes 6d6 (6-36) points of fire damage to a monster group
| 4 || LAHALITO || Torch || Attack|| Monster Group || Causes 6d6 (6-36) points of fire damage to a monster group
|-
|-
| 4 || MORLIS || Fear || Disable || Monster Group || Causes a group of monsters to fear the party
| 4 || MORLIS || Fear || Disable || Monster Group || Attempts to frighten and disperse a monster group
|-
|-
!colspan=6| ¤ Level 5 ¤
!colspan=6| ¤ Level 5 ¤
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| 5 || MADALTO || Frost || Attack || Monster Group || Causes 8d8 (8-64) points of cold damage to a monster group
| 5 || MADALTO || Frost || Attack || Monster Group || Causes 8d8 (8-64) points of cold damage to a monster group
|-
|-
| 5 || MAKANITO || Deadly Air || Attack || All Monsters || Kills any monsters of less than 8th level (about 35-40 hit points)
| 5 || MAKANITO || Deadly Air || Attack || All Monsters || Kills all monsters with 7 or fewer hit point dice
|-
|-
| 5 || MAMORLIS || Terror || Disable || All Monsters || Causes all monsters to fear the party
| 5 || MAMORLIS || Terror || Disable || All Monsters || Attempts to frighten and disperse all monsters
|-
|-
!colspan=6| ¤ Level 6 ¤
!colspan=6| ¤ Level 6 ¤
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| 6 || HAMAN || Change || Support/disable || Variable || Has random effects; drains the caster one experience level (see "HAMAN and MAHAMAN" section below)
| 6 || HAMAN || Change || Support/disable || Variable || Has random effects; drains the caster one experience level (see "HAMAN and MAHAMAN" section below)
|-
|-
| 6 || LAKANITO || Suffocation || Attack || Monster Group || Kills all monsters affected by this spell; some monsters are immune
| 6 || LAKANITO || Suffocation || Attack || Monster Group || Kills a monster group; may be resisted at rate of 6% per monster hit point die
|-
|-
| 6 || MASOPIC || Big Glass || Support || Party || Reduces the armor class of the entire party by 4
| 6 || MASOPIC || Big Glass || Support || Party || Reduces the armor class of all party members by 4 for the duration of the combat
|-
|-
| 6 || ZILWAN || Dispel || Attack || One Monster || Will destroy any one undead monster
| 6 || ZILWAN || Dispel || Attack || One Monster || Kills an undead monster
|-
|-
!colspan=6| ¤ Level 7 ¤
!colspan=6| ¤ Level 7 ¤
|-
|-
| 7 || MAHAMAN || Great Change || Support/disable || Variable || Has random effects, with more options than Haman; drains the caster one experience level, and is forgotten when cast (see "HAMAN and MAHAMAN" section below)
| 7 || MAHAMAN || Great Change || Support/disable || Variable || Has random effects with more options than HAMAN; drains the caster one experience level and is forgotten when cast (see "HAMAN and MAHAMAN" section below)
|-
|-
| 7 || MALOR || Apport || Field/support || Party || Teleports the party randomly within the current level when used in melee, but when cast in camp, you can input the exact teleport destination; if a party teleports into stone it is lost forever, so the spell is best used in conjunction with DUMAPIC
| 7 || MALOR || Apport || Field/support || Party || Teleports the party to a random location in the current dungeon level when used in combat; teleports the party to a selected dungeon level and location when used in camp; if a party teleports into stone it is lost forever, so the spell is best used in conjunction with DUMAPIC
|-
|-
| 7 || TILTOWAIT || Explosion || Attack || All Monsters || Causes 10d15 (10-150) points of damage to all monsters
| 7 || TILTOWAIT || Explosion || Attack || All Monsters || Causes 10d15 (10-150) points of damage to all monsters
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===HAMAN and MAHAMAN===
===HAMAN and MAHAMAN===
These spells can only be cast by a character whose level is 13 or higher. The caster appeals to the gods for help, consuming 1 experience level. If the gods help, one of many things can happen:
These spells can only be cast by a character whose level is 13 or higher. The caster appeals to the gods for help, consuming 1 experience level. If the gods respond, one of many things can happen:
* Target the party:
* Target the party:
** Augmented magic: spells cast by the party will cause (or heal) more damage.
** Augmented magic: spells cast by the party will cause (or heal) more damage.
** Cure party: this will cure the entire party of all status ailments.
** Cure party: cures all party members of all conditions.
** Heal party: MADI is cast on the entire party.
** Heal party: MADI is cast on all party members.
** Protect party (MAHAMAN only): reduces the armor class of all party members by 20 for the remainder of the encounter.
** Protect party (MAHAMAN only): reduces the armor class of all party members by 20 for the duration of the combat.
** Raise the dead (MAHAMAN only): dead characters are brought back to life with the DI spell.
** Raise the dead (MAHAMAN only): all dead characters are resurrected with the DI spell.
* Target the enemies:
* Target the enemies:
** Silence enemies: all of the monsters will be silenced, unable to cast spells.
** Silence enemies: all monsters will be silenced.
** Teleport enemies: all of the monsters that you face will be suddenly teleported away from battle.
** Teleport enemies: all monsters will be teleported away from battle.


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{{Footer Nav|game=Wizardry: Proving Grounds of the Mad Overlord|prevpage=Items|nextpage=Enemies}}

Latest revision as of 02:35, 13 March 2024

  • Legend:
    • Healing: spell that can be cast at any time.
    • Field: spell that can be cast only outside combat.
    • Support: combat spell that targets allies.
    • Disable: combat spell that targets enemies and has effects different than just damage.
    • Attack: combat spell that targets enemies and simply deals damage.

Priest Spells[edit]

Priest spells can be used by the Priest (NES: "Cleric"), as well as the Bishop (NES: "Wizard") and the Lord.

L Name Translation Type Target Description
1 BADIOS Harm Attack One Monster Causes 1d8 (1-8) points of damage to a monster
1 DIOS Heal Healing One Character Restores 1d8 (1-8) hit points to a party member
1 KALKI Blessings Support Party Reduces the armor class of all party members by 1 for the duration of the combat
1 MILWA Light Field/support Party Summons a softly glowing light that increases vision and reveals secret doors
1 PORFIC Shield Support Caster Reduces the armor class of the caster by 4 for the duration of the combat
¤ Level 2 ¤
2 CALFO X-ray Vision Field Caster Determines the type of trap on a chest with 95% accuracy
2 MANIFO Statue Disable Monster Group Attempts to paralyze a monster group
2 MATU Blessing Support Party Reduces the armor class of all party members by 2 for the duration of the combat
2 MONTINO Still Air Disable Monster Group Attempts to silence a monster group, making it impossible for them to cast spells
¤ Level 3 ¤
3 BAMATU Prayer Support Party Reduces the armor class of all party members by 4 for the duration of the combat
3 DIALKO Softness Healing One Character Cures paralysis and sleep for a party member
3 LATUMAPIC Identification Disable Monster Group Identifies a monster group
3 LOMILWA More Light Field/support Party More powerful MILWA spell that lasts for the entire expedition, but is terminated in darkness areas
¤ Level 4 ¤
4 BADIAL More Hurt Attack One Monster Causes 2d8 (2-16) points of damage to a monster
4 DIAL More Heal Healing One Character Restores 2d8 (2-16) hit points to a party member
4 LATUMOFIS Cure Poison Healing One Character Cures poison for a party member
4 MAPORFIC Big Shield Support Party Reduces the armor class of all party members by 2 for the entire expedition
¤ Level 5 ¤
5 BADI Death Attack One Monster Attempts to kill a monster
5 BADIALMA Great Hurt Attack One Monster Causes 3d8 (3-24) points of damage to a monster
5 DI Life Healing/field One Character Attempts to resurrect a dead party member; if it works, the dead character is revived with only 1 hit point and decreased Vitality; if it fails, the dead character is turned to ashes
5 DIALMA Great Heal Healing One Character Restores 3d8 (3-24) hit points to a party member
5 KANDI Locate Soul Field Caster Identifies the location of missing/dead party members in the dungeon
5 LITOKAN Flame Tower Attack Monster Group Causes 3d8 (3-24) points of fire damage to a monster group
¤ Level 6 ¤
6 LOKTOFEIT Recall Field Party Causes all party members to be transported back to town, minus all of their equipment and most of their gold
6 LORTO Blades Attack Monster Group Causes 6d6 (6-36) points of damage to a monster group
6 MABADI Harming Attack One Monster Causes all but 1d8 (1-8) hit points to be removed from a monster
6 MADI Healing Healing One Character Restores all hit points and cures all conditions except death for a party member
¤ Level 7 ¤
7 KADORTO Resurrection Healing/field One Character Attempts to resurrect a dead party member, even if the dead character has been turned to ashes; if it works, the dead character is revived with all hit points; if it fails, the dead character is permanently lost
7 MALIKTO Word of Death Attack All Monsters Causes 12d6 (12-72) points of damage to all monsters

Mage Spells[edit]

Mage spells can be used by the Mage, as well as the Bishop (NES: "Wizard") and the Samurai.

L Name Translation Type Target Description
1 DUMAPIC Clarity Field Caster Identifies the location of the party in the dungeon
1 HALITO Little Fire Attack One Monster Causes 1d8 (1-8) points of fire damage to a monster
1 KATINO Bad Air Disable Monster Group Attempts to put to sleep a monster group
1 MOGREF Body Iron Support Caster Reduces the armor class of the caster by 2 for the duration of the combat
¤ Level 2 ¤
2 DILTO Darkness Disable Monster Group Increases the armor class of a monster group by 2 for the duration of the combat
2 SOPIC Glass Support Caster Reduces the armor class of the caster by 4 for the duration of the combat
¤ Level 3 ¤
3 MAHALITO Big Fire Attack Monster Group Causes 4d6 (4-24) points of fire damage to a monster group
3 MOLITO Spark Storm Attack Monster Group Causes 3d6 (3-18) points of damage to half of a monster group
¤ Level 4 ¤
4 DALTO Blizzard Attack Monster Group Causes 6d6 (6-36) points of cold damage to a monster group
4 LAHALITO Torch Attack Monster Group Causes 6d6 (6-36) points of fire damage to a monster group
4 MORLIS Fear Disable Monster Group Attempts to frighten and disperse a monster group
¤ Level 5 ¤
5 MADALTO Frost Attack Monster Group Causes 8d8 (8-64) points of cold damage to a monster group
5 MAKANITO Deadly Air Attack All Monsters Kills all monsters with 7 or fewer hit point dice
5 MAMORLIS Terror Disable All Monsters Attempts to frighten and disperse all monsters
¤ Level 6 ¤
6 HAMAN Change Support/disable Variable Has random effects; drains the caster one experience level (see "HAMAN and MAHAMAN" section below)
6 LAKANITO Suffocation Attack Monster Group Kills a monster group; may be resisted at rate of 6% per monster hit point die
6 MASOPIC Big Glass Support Party Reduces the armor class of all party members by 4 for the duration of the combat
6 ZILWAN Dispel Attack One Monster Kills an undead monster
¤ Level 7 ¤
7 MAHAMAN Great Change Support/disable Variable Has random effects with more options than HAMAN; drains the caster one experience level and is forgotten when cast (see "HAMAN and MAHAMAN" section below)
7 MALOR Apport Field/support Party Teleports the party to a random location in the current dungeon level when used in combat; teleports the party to a selected dungeon level and location when used in camp; if a party teleports into stone it is lost forever, so the spell is best used in conjunction with DUMAPIC
7 TILTOWAIT Explosion Attack All Monsters Causes 10d15 (10-150) points of damage to all monsters

HAMAN and MAHAMAN[edit]

These spells can only be cast by a character whose level is 13 or higher. The caster appeals to the gods for help, consuming 1 experience level. If the gods respond, one of many things can happen:

  • Target the party:
    • Augmented magic: spells cast by the party will cause (or heal) more damage.
    • Cure party: cures all party members of all conditions.
    • Heal party: MADI is cast on all party members.
    • Protect party (MAHAMAN only): reduces the armor class of all party members by 20 for the duration of the combat.
    • Raise the dead (MAHAMAN only): all dead characters are resurrected with the DI spell.
  • Target the enemies:
    • Silence enemies: all monsters will be silenced.
    • Teleport enemies: all monsters will be teleported away from battle.