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== Strategies & Tactics ==
== Strategies & Tactics ==
* The Viper is great to have access to when an enemy power core becomes vulnerable, because you can be there in an instant
* The Viper is great to have access to when an enemy power core becomes vulnerable, because you can be there in an instant
* It is also good against power cores because even if you miss, the bouncy plasma balls will hit off walls and bounce back for another try
* It is also good against power cores because even if you miss, the bouncy plasma balls will hit off walls and bounce back for another try, and if you start taking hits, you can go out with a devistating kamakazee attack
* Its speed and mobility makes it good at running over infantry
* Its speed and mobility makes it good at running over infantry
* It doesn't have a whole lot of health, so plan to kamikazi it at an enemy vehicle when it gets hurt bad, or when you are jumping off to grab the enemy flag
* It doesn't have a whole lot of health, so plan to kamikazi it at an enemy vehicle when it gets hurt bad, or when you are jumping off to grab the enemy flag

Revision as of 01:41, 14 March 2009

Max No. of Player Operators 1
Total Armor/Health Points 200
Movement Speed Fast
Air / Ground Both
Classification Scout

The Viper is at least as fast as the Manta, if not faster. It has the appearance of a sleek cycle. It moves by hovering over the battlefield, and has the ability to rise quite a distance into the air.

It is lightly armored, and must rely on its small footprint and speed to keep from being hit.

Movement

Normal movement keys are usable from the pilot position to move forward, backward, left or right. Pressing and holding the jump key opens panels on the side that allow the Viper to rise high up into the air.

Primary Fire

Primary fire is a plasma cannon that fires... well, bouncy plasma balls. They will bounce off of surfaces that do not take damage, until they hit something that is attackable. So you can shoot them into confined spaces and cause some havoc.

Secondary Fire

Secondary fire triggers the self-destruct sequence where the Viper ejects you and hurtles straight ahead and explodes into whatever you aimed it at (you DID aim it, didn't you?).

Special Abilities

Self-distruct kamikazi mode, described above. you can also use the kamakazee attack by holding the jump button and pressing the eject button when the self destruct sequence is charged.

Strategies & Tactics

  • The Viper is great to have access to when an enemy power core becomes vulnerable, because you can be there in an instant
  • It is also good against power cores because even if you miss, the bouncy plasma balls will hit off walls and bounce back for another try, and if you start taking hits, you can go out with a devistating kamakazee attack
  • Its speed and mobility makes it good at running over infantry
  • It doesn't have a whole lot of health, so plan to kamikazi it at an enemy vehicle when it gets hurt bad, or when you are jumping off to grab the enemy flag
  • Take out heavy armor by circling-strafing them while rising and falling, to present a difficult target