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| Type of Map
| DM
|
| Size
| Medium
|
| All Normal Weapons
| Yes
|
| Redeemer
| No
|
| Superhealth
| Yes
|
| U-Damage
| Yes
|
| Shield Belt
| Yes
|
| Armor
| Chest, Thigh, Helmet
|
| Jump Boots
| Yes
|
| Special Features
| No
|
This level takes place in an abandoned munitions factory. It is full of metallic tunnels, ramps, and corridors on multiple levels with a few open areas. There are no environmental hazards or special features to speak of.
[edit] Strategies and tactics
There are three different types of environment you may find yourself in, and a preferred weapon for each:
- Open areas: Rocket Launcher
- Tight corridors: Flak Cannon
- Long hallways: Stinger
Try to develop a pattern of movement that takes you past health and armor powerups and the U-Damage and Superhealth. Remember, there is always a tunnel nearby to duck into if you are at a weapon disadvantage.
[edit] Important item locations
Superhealth: On top of a beam in a small open area. Only accessible via jump boots.
|
U-Damage: In a tiny, secret alcove above the only lift in the map. Accessible by jump boots, or by a timed jump while the lift is going up.
|
Shield Belt: In an alcove walled in on three sides at the top of a ramp and a scaffolding. The alcove walls have wide slits near the bottom so the belt can be seen from all sides when it appears.
|
- Chest Armor: In the middle of a short bridge over a pathway where the rocket launcher can be picked up.
- Jump Boots: At the junction of several corridors of different levels.