Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Header Nav|game=Carrier Command 2}}
{{Header Nav|game=Carrier Command 2}}
The carrier also has a number of weapons to be used offensively. Offensive weapons can generally be used in one of two ways - using the viewing scope on the bridge, or by using gimballed cameras (aircraft) or observation cameras (surface vehicles) to mark targets for the carrier's weapons systems.
The carrier also has a number of weapons to be used offensively. Offensive weapons can generally be used in one of two ways - using the viewing scope on the bridge, or by using gimballed cameras (aircraft) or observation cameras (surface vehicles) to mark targets for the carrier's weapons systems.
{{img
[[File:CC2 OffensiveWeapons.jpg|class=imgmaxwidth]]
|file=CC2 OffensiveWeapons.jpg
|class=maxwidth
}}


==Flares==
==Flares==
Line 11: Line 8:
|colspan="2"|[[File:CC2_Flare.jpg|300px]]
|colspan="2"|[[File:CC2_Flare.jpg|300px]]
|-
|-
| Icon || [[File:CC2_FlareIcon.png|64px]]
| Icon || [[CC2_FlareIcon.jpg|64px]]
|-
|-
| Type || Small Munitions
| Type || Small Munitions
Line 19: Line 16:
|Cost ||1
|Cost ||1
|-
|-
| Build Time || 10 sec
| Build Time || 4 sec
|}
|}
Flares are illumination devices used to turn night into day. They serve no actual offensive purpose, but can make spotting targets much easier.
Flares are illumination devices used to turn night into day. They serve no actual offensive purpose, but can make spotting targets much easier.
Line 26: Line 23:


The ship flare gun has a magazine that loads the same flares used by vehicles to evade missiles.
The ship flare gun has a magazine that loads the same flares used by vehicles to evade missiles.
{{-}}
 
==Deck Gun==
==Deck Gun==
{| class="infobox bordered"
{| class="infobox bordered"
Line 38: Line 35:
| Weight || 1
| Weight || 1
|-
|-
|Cost || 50
|Cost || 2
|-
|-
| Build Time || 30 sec
| Build Time || 2 sec
|}
|}
The deck gun is the only consumer of 160mm shells. Its use requires the gimballed camera, observation camera, or using the viewing scope on the bridge. The bridge viewing scope method is used as part of the game's tutorial at the start of every campaign.
The deck gun is the only consumer of 160mm shells. Its use requires the gimballed camera, observation camera, or using the viewing scope on the bridge. The bridge viewing scope method is used as part of the game's tutorial at the start of every campaign.
Line 51: Line 48:


Unlike the cruise missile, the deck gun does not require terminal guidance. However, the deck gun has far more trouble firing at extreme angles.
Unlike the cruise missile, the deck gun does not require terminal guidance. However, the deck gun has far more trouble firing at extreme angles.
{{-}}
 
==Cruise Missiles==
==Cruise Missiles==
{| class="infobox bordered"
{| class="infobox bordered"
Line 60: Line 57:
|-
|-
| Type || Large Munitions
| Type || Large Munitions
|-
| Range || 24km
|-
|-
| Weight || 2000
| Weight || 2000
|-
|-
|Cost ||100
|Cost ||50
|-
|-
| Build Time || 60 sec
| Build Time || 20 sec
|}
|}
Cruise missiles are launched from the launcher next to the deck gun, and operate on a similar principle: cruise missiles provide indirect fire support to destroy key targets. Cruise missiles are only fired singly, travel to the target much slower than the deck gun's shells, and also require terminal guidance.
Cruise missiles are launched from the launcher next to the deck gun, and operate on a similar principle: cruise missiles provide indirect fire support to destroy key targets. Cruise missiles are only fired singly, travel to the target much slower than the deck gun's shells, and also require terminal guidance.
Line 80: Line 75:


Cruise missiles can be intercepted by anti-aircraft vehicles and turrets. If the missile is intercepted, a notification will appear indicating the missile failed to reach its mark.
Cruise missiles can be intercepted by anti-aircraft vehicles and turrets. If the missile is intercepted, a notification will appear indicating the missile failed to reach its mark.
{{-}}


==Torpedoes==
==Torpedoes==
Line 90: Line 84:
|-
|-
| Type || Large Munitions
| Type || Large Munitions
|-
| Range || 15km+
|-
| Speed || About 50 meters per second
|-
| Reload Time || 5 seconds
|-
|-
| Weight || 1000
| Weight || 1000
|-
|-
|Cost || 50
|Cost || 25
|-
|-
| Build Time || 80 sec
| Build Time || 5 sec
|}
|}
Torpedoes are self-propelled underwater missiles used to sink enemy ships. Torpedoes cannot engage amphibious vehicles like the Seal, the Walrus, and the Bear. Torpedoes may track barges, but can not hit them. The only valid targets for torpedoes are Needlefish, Swordfish, and Carriers.
Torpedoes are self-propelled underwater missiles used to sink enemy ships. Torpedoes cannot engage surface vehicles like the Seal, the Walrus, and the Bear. The only valid targets for torpedoes are Needlefish, Swordfish, and the enemy Carrier.
[[File:CC2_TorpedoBearingSet.jpg|left|thumb|Change the torpedo bearing number to move the red line and have it cross the target.]]
[[File:CC2_TorpedoBearingSet.jpg|left|thumb|Change the torpedo bearing number to move the red line and have it cross the target.]]
Given the threat of Needlefish and Swordfish to surface and air vehicles, torpedoes are an extremely important part of your arsenal, and can provide some assistance in a carrier-vs-carrier fight.
Given the threat of Needlefish and Swordfish to surface and air vehicles, however, torpedoes will remain an extremely important part of your arsenal, and can provide some assistance in a carrier-vs-carrier fight.


The carrier has two dual-mount torpedo launchers - one port, and one starboard. Torpedoes will travel on a set bearing, and then activate after some time has passed (activation delay). Both the bearing and the activation delay can be set to the right of the air/sea radar and the viewing scope.
The carrier has two dual-mount torpedo launchers - one port, and one starboard. Torpedoes will travel on a set bearing, and then activate after some time has passed (activation delay). Both the bearing and the activation delay can be set to the right of the air/sea radar and the viewing scope.
[[File:CC2_TorpedoTrackingActive.jpg|right|thumb|The vehicle control screen can view the number of seconds before a torpedo is active.]]
[[File:CC2_TorpedoTrackingActive.jpg|right|thumb|The vehicle control screen can view the number of seconds before a torpedo is active.]]
Torpedo targets are best acquired using the air/sea radar. Provided the radar is powered and the bridge is not damaged, the carrier's radar will spot all enemy ships and aircraft within 10 km.  A red line on the radar display indicates the direction launched torpedoes will travel. The radar display's zoom can be altered from 2 km at maximum zoom to 10 km at minimum zoom. Increasing the bearing turns the red line clockwise, and decreasing the bearing turns it counter-clockwise. Line the red line up to the target on the air/sea radar to acquire a proper bearing.
Torpedo targets are best acquired using the air/sea radar closeby. A red line on the radar display indicates the direction launched torpedoes will travel. Increasing the bearing turns the red line clockwise, and decreasing the bearing turns it counter-clockwise. Line the red line up to the target on the air/sea radar to acquire a proper bearing.


Load a torpedo by pressing the '''Load Torpedo''' buttons to the right of the bearing and activation timer indicators. You cannot unload a torpedo, so choose carefully what to load each of the four torpedoes with.
Load a torpedo by pressing the '''Load Torpedo''' buttons to the right of the bearing and activation timer indicators. You cannot unload a torpedo, so choose carefully what to load each of the four torpedoes with.


Alter the activation delay as necessary just beneath the bearing. The activation delay determines the number of seconds required for a torpedo to travel before it becomes active and searches for a target. Increasing the activation delay can be helpful to have a torpedo travel past an obstacle before its seeker activates and curves around it. The activation delay can also be helpful to engage a torpedo's tracking once it has passed another target.
Alter the activation delay as necessary just beneath the bearing. The activation delay determines the number of seconds required for a torpedo to travel before it becomes active and searches for a target. Increasing the activation delay can be helpful to have a torpedo travel past an obstacle before its seeker activates and curves around it. The activation delay can also be helpful to engage a torpedo's tracking once it has passed another target.
[[File:CC2_Interference.jpg||left|thumb|Radar disruption due to interference.]]
{{Footer Nav|game=Carrier Command 2|prevpage=|nextpage=}}
The air/sea radar may, in cases of extremely heavy precipitation and storms, experience weather interference that shuts it down. This significantly reduces your torpedo's accuracy, and necessitates more careful communication in order to aim and fire torpedoes.
[[File:CC2_InterferenceConditions.jpg|right|thumb|The conditions on which interference may occur. Precipitation at 80%.]]
Only exceptionally heavy precipitation and storms can cause interference. It is rare to encounter interference, and several games can come and go without interference occurring.
 
====Torpedo Strategy====
 
Enemy ships armed with torpedo launchers will launch noisemakers whenever they detect a torpedo near them.  Swordfish and Carriers will always be able to launch noisemakers, and Needlefish have a chance of being able to launch noisemakers.  For best results, time the activation delay of your torpedo to arm shortly before arriving at the target, about 1000m ahead.  This should bypass at least the first noisemaker.  Torpedoes move at about 50m/s, so use the following formula to estimate arming distance from your carrier:
 
(activation delay in seconds) = (desired arming distance from your carrier in meters) / 50
 
For example, if an enemy Swordfish is 9000m away from your ship, use a delay of 160s to arm your torpedo 1000m in front of the target (8000m away from your ship).
 
Torpedoes are affected by ocean current.  Aiming torpedoes directly broadside to your hull is recommended to reduce error from your torpedo's initial turn.  Otherwise, if you fire directly along the bow or stern line of your carrier hull, it will take the torpedo about 20s to finish its initial turn and add about 750m of lateral error.
 
{{Footer Nav|game=Carrier Command 2|prevpage=Carrier: Defences|nextpage=Carrier: Power Management}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: