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{{Header Nav|game=Carrier Command 2}} | {{Header Nav|game=Carrier Command 2}} | ||
Carrier Command 2 is a vehicle combat game with a strong emphasis on diegetic interfaces. This means that every button and menu must be accessed from the in-game screen and exist in the game world itself. | Carrier Command 2 is a vehicle combat game with a strong emphasis on diegetic interfaces. This means that every button and menu must be accessed from the in-game screen and exist in the game world itself. | ||
Players must command an amphibious assault ship to capture a variety of islands while deploying amphibious and air assets and managing a logistics chain. Carrier Command 2 is a game with a steep learning curve. | Players must command an amphibious assault ship to capture a variety of islands while deploying amphibious and air assets and managing a logistics chain. Carrier Command 2 is a game with a steep learning curve. | ||
[[File:CC2_CarrierPic.png|right]] | |||
==The Carrier== | ==The Carrier== | ||
Your home away from home, the aircraft carrier consists of eight decks, which can all be navigated and explored. Should you get lost, the Pause menu has an option to respawn you at the bridge - where you will be spending most (if not all) of your time. | Your home away from home, the aircraft carrier consists of eight decks, which can all be navigated and explored. Should you get lost, the Pause menu has an option to respawn you at the bridge - where you will be spending most (if not all) of your time. |