Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{needcontrols|Windows}} | {{needcontrols|Windows}} | ||
{{Header Nav|game=Mega Man X}} | {{Header Nav|game=Mega Man X}} | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!GameCube||PC||PS2||SNES||Control | |||
!GameCube||PC||PS2||SNES|| | |||
|- | |- | ||
|{{gc|Neutral|Control}}, {{gc|Neutral|Dpad}}|| ||{{psx|Neutral|Dpad}}||{{snes|Neutral|Dpad}}||Move left and right, navigate menus. | |{{gc|Neutral|Control}}, {{gc|Neutral|Dpad}}|| ||{{psx|Neutral|Dpad}}||{{snes|Neutral|Dpad}}||Move left and right, navigate menus. | ||
Line 21: | Line 19: | ||
==Advanced Techniques== | ==Advanced Techniques== | ||
==Hop Shot== | |||
*'''Required''': Arm cannon, no powers. | *'''Required''': Arm cannon, no powers. | ||
Line 28: | Line 26: | ||
To perform the hop shot, you have to jump and fire, however you don't do a full jump and you have to keep firing. There are two ways to accomplish this; the first is to jump, then fire like normal. The better way, however, is to press fire and jump over and over again. This way you don't spend extra time fumbling over your controls, and you get the same effect. Basically, just tap {{snes|Y}} and {{snes|B}}. | To perform the hop shot, you have to jump and fire, however you don't do a full jump and you have to keep firing. There are two ways to accomplish this; the first is to jump, then fire like normal. The better way, however, is to press fire and jump over and over again. This way you don't spend extra time fumbling over your controls, and you get the same effect. Basically, just tap {{snes|Y}} and {{snes|B}}. | ||
==Dash Jumping== | |||
*'''Required''': Leg enhancement. | *'''Required''': Leg enhancement. | ||
Press {{snes|A}} and then {{snes|B}} soon after. The result is a quick horizontal movement added to a normal jump, thus creating a "long jump" effect. You can also press them at the same time to get the same effect, however you won't have that initial horizontal distance covered on the ground (it usually won't matter, but sometimes you'll do it one way versus the other). | Press {{snes|A}} and then {{snes|B}} soon after. The result is a quick horizontal movement added to a normal jump, thus creating a "long jump" effect. You can also press them at the same time to get the same effect, however you won't have that initial horizontal distance covered on the ground (it usually won't matter, but sometimes you'll do it one way versus the other). | ||
==Wall Climbing== | |||
*'''Required''': Nothing. | *'''Required''': Nothing. | ||
Simply move towards a wall and jump. If you hold the direction while holding onto the wall, you'll slide down it. While sliding on a wall, just jump (keep holding the direction on the D-Pad) and you'll automatically return to the wall at a higher position. | Simply move towards a wall and jump. If you hold the direction while holding onto the wall, you'll slide down it. While sliding on a wall, just jump (keep holding the direction on the D-Pad) and you'll automatically return to the wall at a higher position. | ||
==Wall Dash Jumping== | |||
*'''Required''': Leg enhancement. | *'''Required''': Leg enhancement. | ||