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{{Header Nav|game=Guild Wars}} | {{Header Nav|game=Guild Wars Factions}} | ||
The Ritualist, introduced in Factions, communes with spirits to command them in battle. | The Ritualist, introduced in Factions, communes with spirits to command them in battle. | ||
==Attributes== | ==Attributes== | ||
'''Spawning (primary)''' | :*'''Spawning (primary)''': Spawning increases the health of summoned creatures and makes spells related to them more effective. | ||
:Spawning increases the health of summoned creatures and makes spells related to them more effective. | :*'''Communal''': Communal increases the ability of the Ritualist to summon "otherworldly" allies. | ||
:*'''Restoration Magic''': Restoration Magic improves the amount and length of skills that heal allies. | |||
'''Communal''' | :*'''Channeling Magic''': Channeling Magic improves the amount and length of skills that harm enemies. | ||
:Communal increases the ability of the Ritualist to summon "otherworldly" allies. | {{Footer Nav|game=Guild Wars Factions|prevpage=Assassin|nextpage=Walkthrough}} | ||
'''Restoration Magic''' | |||
:Restoration Magic improves the amount and length of skills that heal allies. | |||
'''Channeling Magic''' | |||
:Channeling Magic improves the amount and length of skills that harm enemies. |
Latest revision as of 01:30, 18 April 2009
The Ritualist, introduced in Factions, communes with spirits to command them in battle.
Attributes[edit]
- Spawning (primary): Spawning increases the health of summoned creatures and makes spells related to them more effective.
- Communal: Communal increases the ability of the Ritualist to summon "otherworldly" allies.
- Restoration Magic: Restoration Magic improves the amount and length of skills that heal allies.
- Channeling Magic: Channeling Magic improves the amount and length of skills that harm enemies.