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{{Header Nav|game=Age of Mythology}}
{{AfDM|page=List of units in the Age of Mythology series|date=2008 July 26|substed=yes}}
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[[Image:Age of Mythology ingame screenshot.jpg|right|thumb|270px|Depicted above is an army of Norse units, attacking a [[Ancient Egypt|Egyptian]] city. The defending player used the "[[meteor shower]]" ''god power''.]]
The ''Age of Mythology'' series introduces "myth units": units based on various creatures and beasts from mythological legends and stories. These myth units comprise some forty individual playable entities. Cost is now a combination of favor, a new resource (in-game supplies used for building structures) which came with the mythological creature concept, and any of the three other resources.
This is a comprehensive listing of the '''units in the ''[[Age of Mythology]]'' series''', a series of popular [[real-time strategy]] [[Personal computer game|computer games]]. Released in 2002 as a production of [[Ensemble Studios]],<ref name="release">{{cite web|url=http://www.gamefaqs.com/computer/doswin/data/476277.html|title=GameFAQs Age of Mythology Info|publisher=GameFAQs|accessdate=2007-08-02}}</ref> ''[[Age of Mythology]]'' was a huge success, selling over 1,000,000 copies,<ref name="plat">{{cite web|url=http://www.microsoft.com/presspass/press/2003/mar03/03-11platinummythologypr.mspx|title="Age of Mythology" Goes Platinum With More Than 1 Million Units Sold|publisher=Microsoft PressPass}}</ref> and earning a platinum title.<ref name="ign-platinum">{{cite web|url=http://au.games.ign.com/articles/388/388916p1.html|title=Age of Mythology Goes Platinum|author=Coleman, Stephan|date=[[March 11]], [[2003]]|accessdate=2007-09-01|publisher=IGN Entertainment}}</ref> It was released addendum to the long-lived ''[[Age of Empires]]'' [[Age of Empires series|series]] and franchise. As a result of its success, ''The Titans'' was created and released in November 2003,<ref name="tt-release">{{cite web|url=http://www.gamespot.com/pc/strategy/ageofmythologytitans/index.html?q=Age%20of%20Mythology:%20The%20Titans&tag=result;title;0 |title=Age of Mythology: The Titans|publisher=Gamespot.com|accessdate=2007-08-02}}</ref> and ''Age of Mythology'' and ''The Titans'' formed part of a series in their own right.


The ''Age of Mythology'' series differs from the similarly structured ''Age of Empires'' series, most significantly in that it focuses more on the [[mythology|mythological canon]] of the civilizations that are playable in the game rather than the historical accuracy, a key trend of ''Age of Empires''.<ref>{{cite web|url=http://www.macgamer.net/games/aom/civs/|title=Age of Mythology civilizations on MacGamer.net|publisher=MacGamer.net|accessdate=2007-05-11}}</ref><ref>{{cite web|url=http://www.gamespot.com/pc/strategy/ageofmythology/review.html|title=Age of Mythology for PC Review|publisher=Gamespot.com|accessdate=2007-08-02}}</ref>
The first game in the series includes three playable civilizations: the Greek, Egyptian and Norse, each of which vary in the units they can create and the buildings they can construct, among other differences. With ''The Titans'' expansion came a fourth civilization, the Atlantean civilization, based on the legend of Atlantis, with many new units, buildings, as well as titans: colossal, powerful units that varied depending on the civilization and cost a great deal of resources to train.


Another important difference between the ''Age of Empires'' series and the ''Age of Mythology'' series is the existence of "myth units", units based on various creatures and beasts from mythological legends and stories. These myth units comprised some forty individual playable entities,<ref>{{cite web|url=http://www.macsoftgames.com/products/age_of_myth/macsoft-aom-page.html|title=Age of Mythology - unleash the wrath of the gods|accessdate=2007-09-03|publisher=[[MacSoft]]}}</ref> and "cost" a combination of favor, a new resource (in-game supplies used for building structures) which came with the mythological creature concept, and any of the three other resources.
All units specific to one civilization can be found on their respective units pages, while units shared between all civilizations are outlined here.


The first game in the series included three playable civilizations; the [[Ancient Greece|Greek]], [[Ancient Egypt|Egyptian]] and Norse,<ref>{{cite web|url=http://www.microsoft.com/games/pc/ageofmythologygold.aspx|title=Age of Mythology: Gold Edition|publisher=Microsoft|accessdate=2007-08-02}}</ref> each of whom varied in the units they could create and the buildings they could construct, among other differences. With ''The Titans'' expansion came a fourth civilization, the Atlantean civilization,<ref name="gamespy-tt">{{cite web|url=http://au.pc.gamespy.com/pc/age-of-mythology-the-titans/498508p1.html|title=Age of Mythology: The Titans Review|date=2003-09-03|accessdate=2007-09-03|author=Rausch, Allen|publisher=GameSpy}}</ref> based on the legend of [[Atlantis]], with many new units, buildings, as well as [[titan (mythology)|titans]]: colossal, very powerful units that varied depending on the civilization and cost a great deal of resources to train.
==Shared units==
<!-- Leave this line and the two lines directly below it alone, please -->
===Fishing boat===
<br>
*'''Type''': Economic unit
<br>
Fishing Boats gather food from fish schools. Like farms, fish patches are infinite, but schools may only be fished from by a singular boat.
{| class="toccolours" style="margin:0 auto; width:55em;"
!Table of contents __NOTOC__
|-
| style="padding:0 2% 0 2%; text-align:center;"|
'''[[#Greek units|Greek units]]:'''
[[#Regular units|Regular units]] •
[[#Boats|Boats]] •
[[#Special units|Special units]] •
[[#Myth units|Myth units]] •<br />
'''[[#Egyptian units|Egyptian units]]:'''
[[#Regular units 2|Regular units]] •
[[#Boats 2|Boats]] •
[[#Special units 2|Special units]] •
[[#Myth units 2|Myth units]]<br />
'''[[#Norse units|Norse units]]:'''
[[#Regular units 3|Regular units]] •
[[#Boats 3|Boats]] •
[[#Special units 3|Special units]] •
[[#Myth units 3|Myth units]] •<br />
'''[[#Atlantean units|Atlantean units]]:'''
[[#Regular units 4|Regular units]] •
[[#Boats 4|Boats]] •
[[#Special units 4|Special units]] •
[[#Myth units 4|Myth units]]
<br />
'''[[#References|References]]''' {{space|3}} '''[[#External links|External links]]'''
|}


== Greek units ==
===Transport Ship===
<!-- ----(NOTE: The following text is disputed, please do not re-add it to the article without talk page discussion) The most commonly used units by the [[Ancient Greece|Greek]] player are listed below. They are classed as regular units because they have no heroic or mythological attributes, and can be purchased without the "favor" resource. ------------------------------------------------- -->
*'''Type''': Transport
{| class="wikitable"
Transport ships carry land units over water. If destroyed, the units within will also be killed.
|-
!colspan="3"| Human Land Units
''<small>Note: This includes land units which '''contains''' humans.</small>''
|-
!style="background-color: #CCFFCC;"|Unit
!style="background-color: #CCFFCC;"|Unit Type
!style="background-color: #CCFFCC;"|Description
|-
| [[Hoplite]]
| [[Infantry]]
| Hoplites are the standard Greek infantry unit. Historically, they comprised the dominant class of soldiers in many of Ancient Greece's armies, and were considered [[heavy infantry]].<ref>{{cite book |last=Moran |first=Daniel |title= The Art of War|url= http://www.bbc.co.uk/history/worldwars/art_war_gallery.shtml|format= |accessdate=2007-09-16 |publisher= BBC|chapter= The ancient world - heavy infantry|chapterurl= http://www.bbc.co.uk/history/worldwars/art_war_gallery_01.shtml}}</ref>
|-
| [[Hypaspist]]
| Infantry counter
| Hypaspists are powerful against other infantry units. Part of [[Alexander the Great]]'s [[Macedon]]ian army, Hypaspists were shield-bearing foot guardsmen, who were particularly known and exploited for their great mobility as a regiment.
|-
| [[Toxotes]]
| [[Archer]]
| Toxotes, the standard ranged unit, are strong against infantry. In Ancient Greek armies, they were equipped with both a bow and a short sword, as well as a small shield.
|-
| [[Peltast]]
| Archer counter
| Peltasts are long-ranged, and very powerful against other archers. Historically, however, they served as [[light infantry]], often as [[skirmishers]].
|-
| [[Hippeis|Hippikon]]
| [[Cavalry]]
| Hippikons are particularly mobile cavalry units, and are also powerful in combat. In Ancient Greece, Hippikons (or Hippeis) were comparable to [[knight]]s.
|-
| [[Prodromos]]
| Cavalry counter
| Prodromos' are used most effectively against other cavalry. <!-- I cannot find historical info on this one :( -->
|-
| [[Myrmidons|Myrmidon]]
| Infantry
| The Myrmidon, [[Zeus]]' exclusive unit, by default, is powerful against all other non-Greek human units. They were, in ancient times, said to be the warriors commanded by the warrior [[Achilles]].
|-
| [[Gastraphetes]]
| Archer
| The Gastraphetes, [[Hades]]' exclusive unit, is an archer unit. It has great range, and is particularly powerful against structures. The Gastraphetes was the name of an actual crossbow, rather than the name of a class of Greek infantry.
|-
| [[Hetairoi]]
| Cavalry
| The Hetairoi, [[Poseidon]]'s exclusive unit, is a cavalry unit that is effective against buildings, archers and siege weapons. They comprised the elite cavalry guards of Alexander the Great, and were the main attacking force in his armed forces.
|-
| [[Catapult|Petrobolos]]
| [[Siege]] weapon
| The Petrobolos is a catapult that forms part of the Greek's siege arsenal. Catapults were used extensively in many regions of the world over the span of history as siege machines.
|-
| [[Helepolis]]
| Siege weapon
| The Helepolis is a powerful siege weapon that has the additional benefit of being able to garrison units within it. Its name means "Taker of Cities", and the design for this [[siege engine]] was invented by [[Demetrius I of Macedon]].
|-
| [[Camel train|Caravan]]
| [[Economy|Economic]] unit
| Caravans gather gold by making a trip between a market and an allied town center.
|-
| [[Citizen|Villager]]
| Greek Villager
| Villagers are essential to gathering resources, and building structures to expand the player's empire.
|-
!colspan="3"|


<h3>Boats</h3>
===Caravan===
|-
*'''Type''': Economic unit
!style="background-color: #D1E8EF;"|Unit
Caravans gather gold by making a trip between a market and a friendly town center. The design of the caravan changes with each civilization. The Egyptian caravan is a camel; the Greek a donkey; the Norse an ox and the Atlantean a llama.
!style="background-color: #D1E8EF;"|Unit Type
!style="background-color: #D1E8EF;"|Description
|-
|[[Fishing]] [[Boat]]
|Economic unit
|Fishing Boats gather food from fish patches in the ocean.
|-
|[[Transport]] [[Ship]]
|Boat
|Transport ships carry land units over water. If destroyed, the units within will also be killed
|-
|[[Trireme]]
|Warship
|The Trireme is a warship used effectively for the countering of ramming ships. They were used all over the [[Mediterranean]] by many civilizations as a distinct class of warship.
|-
|[[Penteconter|Pentekonter]]
|Warship
|The Pentekonter inflicts damage using a ram, and counters siege ships. They were a type of Greek [[galley]], and were equipped with approximately fifty oars.
|-
|[[Juggernaut]]
|Warship
|The Juggernaut is a siege ship, used effectively against shoreline defenses, such as towers, wall fortifications, and other structures. The word ''Juggernaut'' refers to any force, metaphorical or physical, that is regarded as unstoppable or unconquerable.
|-
!colspan="3"|


<h3>Special units</h3>
===Villager===
|-
*'''Type''': Economic Unit
!style="background-color: LemonChiffon;"|Unit
Villagers are units which gather resources, and create building structures. There is however, some variation according to civilization.
!style="background-color: LemonChiffon;"|Unit Type
*Norse: The Norse "villager" is separated into two units - the dwarf and gatherer. The gatherer gathers resources in the usual way. Dwarfs are faster at mining gold, yet are significantly slower in collecting wood and food. Both cannot build structures, instead only Norse infantry can.
!style="background-color: LemonChiffon;"|Description
*The Atlantean Citizen is accompanied by a donkey. This donkey acts as a personal resource dropping point for the citizen, similar to the Palmyran villagers of Age of Empires: Rise of Rome. They are stronger than villagers of other civilizations.
|-
|[[Kataskopos]]
| [[Scout]]
|The Kataskopos is a scout, and is ineffective in combat.
|-
|[[Militia]]
| Infantry
|Spawned following the destruction of Poseidon's buildings. Weak infantry.
|-
|[[Shade (mythology)|Shade]]
|Melee
|When Hades' human soldiers are killed, there is a 20% chance that a shade will appear at the player's temple. Shades are elements of certain mythologies often associated with shadow in the literal sense, or the [[undead]].
|-
|[[Hero]]
|[[Hero]]
|Each Greek civilization has a unique hero in each age, making a total of four. Heroes can carry relics (objects that contain improvements to a civilization's technologies) and they are especially powerful against myth units.
|-
|Greek Titan
|[[Titan (mythology)|Titan]]
|The Greek titan is a large, black, three headed, [[dog]]-like entity. Its design is based on the legendary Greek monster [[Cerberus]].
|-
!colspan="3"|


<h3>Myth units</h3>
===Titan===
|-
*'''Type''': Titan
!style="background-color: Violet;"|Unit
Introduced in [[Age of Mythology: The Titans]], the Titan is represented as a very large and powerful myth unit. The designs differ according to civilization. The Greek design is a large anthropomorphic three headed dog - based on the monster Cerberus. The Egyptian design is a bird-headed giant - based on the Egyptian god Horus. The Norse design is a large troll like creature, wielding a sledgehammer made of ice - based upon the giant Ymir, said to be the founder of the frost giants. The titan depicted in Age of Mythology for the Atlanteans is Chthonian. It has large gems on its back, and is made out of lava.
!style="background-color: Violet;"|Unit Type
!style="background-color: Violet;"|Description
|-
|[[Pegasus]]
|[[Scout]]
|The Pegasus is a flying scout available to the Greek civilization. In Greek mythology, the Pegasus was a flying horse with wings, the son of the Greek god of the sea, Poseidon.
|-
|[[Hippocamp]]us
|[[Water]] [[scout]]
|The Hippocampus is a naval scout, available only to followers of Poseidon.
|-
|[[Centaur]]
|[[Archer]]
|Centaurs are fast and tough archers, making them good against infantry units. Their special attack is a shot that does additional damage and never misses its target - even if it is moving.
|-
|[[Minotaur]]
|[[Melee]]
|The Minotaur is a tough melee unit that is good against other melee units - including myth units - and buildings. Its special attack is head butting an enemy away from combat, stopping them from fighting for several seconds, and making them take extra damage.
|-
|[[Cyclops]]
|Melee
|The Cyclops is similar to the Minotaur in that it is good against melee units and buildings - but it is slower and tougher. The Cyclops' special attack does not work on myth units, but rather the units it throws are killed instantly instead - and any units that get in the way take damage as well.
|-
|[[Lernaean Hydra|Hydra]]
|Melee
|The Hydra is a very tough melee unit that, every time it gains three kills, grows a new head - up to five. Each new head it grows multiplies its attack. (For example: A hydra with five heads has five times the attack of a Hydra with just one.) It is the best Greek myth unit to destroy buildings.
|-
|[[Manticore]]
|Archer
|The Manticore is a tough ranged unit whose attack does spread damage. It is particularly effective against other ranged units.
|-
|[[Nemean Lion]]
|Melee
|With its high pierce armour and extra damage to buildings, the Nemean Lion is a good building killer - though the pierce armour helps make it effective against archers too. The Nemean Lion's special attack is a roar that does a small amount of damage to all units directly in front of it.
|-
|[[Colossus]]
|Melee
|The Colossus is quite possibly the toughest unit in the game (with the exception of the titans), with a gargantuan amount of HP and armour, as well as the ability to down buildings at a very fast rate. The Colossus' special ability is consuming part of a gold mine or a tree to replenish HP.
|-
|[[Chimera (mythology)|Chimera]]
|Melee
|The Chimera is a melee myth unit. Its special attack is good against groups of units - it sends a fan of flames to damage all units in the area in front of it.
|-
|[[Medusa]]
|Ranged
|Medusa are ranged units that are not too powerful against weak human units. However, their special attack makes them devastating to tough and powerful units - particularly myth units - for it instantly turns them to stone, which to all intents kills them instantly.
|-
|[[Scylla]]
|Naval
|A naval version of the Hydra, the Scylla grows additional heads as it gains enough kills. Each head multiplies the attack of the Scylla - a Scylla with three heads has triple the attack of a Scylla with just one it is quite powerful.
|-
|[[Carcinos]]
|Naval
|The Carcinos is crab-like and is a tough naval myth unit. Similar to the Egyptian Scarab, when killed, it damages nearby units.
|}


== Egyptian units ==
==Cheat units==
{| class="wikitable"
===Forkboy===
|-
*'''Type''': Infantry
!colspan="3"| <h3>Regular units</h3>
Forkboy is a giant boy with a fork. This character has no historical basis and is available by sending the chat "TINES OF POWER".
|-
!style="background-color: #CCFFCC;"|Unit
!style="background-color: #CCFFCC;"|Unit Type
!style="background-color: #CCFFCC;"|Description
|-
|[[Spearman]]
|[[Infantry]]
|The Spearman is a fast infantry unit that is good against cavalry, but also useful against some ranged units such as Slingers due to its speed.
|-
|[[Axeman]]
|Infantry Counter
|The Axeman is the Egyptian infantry counter. It is very powerful against Infantry, but nothing else.
|-
|[[Slinger]]
|[[Archer|Ranged infantry]]
|The Slinger is the Egyptian counter to Archers and counterinfantry such as the Throwing Axeman or Axeman. It is not very powerful against anything else, though.
|-
|[[Camel cavalry|Camelry]]
|[[Cavalry]]
|Camelry are tough and fast units that are good against other cavalry - however their speed and power also make them effective against archers and siege weapons.
|-
|[[Chariot]] Archer
|Cavalry Archer
|The Chariot Archer is a long ranged and highly mobile archer, good against infantry.
|-
|[[War Elephant]]
|[[Cavalry]]
|War Elephants are very tough cavalry units that are good against buildings. They are also good against archers, however their slow speed sometimes hampers their ability to counter faster moving ranged units.
|-
|[[Siege Tower]]
|[[Siege]] weapon
|The Siege Tower is the most powerful siege weapon, but must get adjacent to an enemy building to attack. 5 units can garrison inside. The Siege Tower has a weak ranged attack which it uses against units.
|-
|[[Catapult]]
|Siege weapon
|Catapults are the most powerful long ranged siege weapon in the game. They can strike from long distance, and do heavy damage. They're the perfect building killers.
|-
|Caravan
|[[Economic]] unit
|Caravans gather gold by making a trip between a market and a friendly town center. They are a good way of gaining gold once you have exhausted your gold mines.
|-
|Laborer
|Egyptian Villager
|Villagers are essential to gathering resources that will fund your army, and building structures to expand your empire. A strong empire has many laborers.
|-
!colspan="3"|


<h3>Boats</h3>
===Lazer Bear===
|-
*'''Type''': Uber
!style="background-color: #D1E8EF;"|Unit
Lazer Bear is a bear with a Canadian flag for a cape who likes liquid refreshment. Lazer Bear can shoot lasers from his eyes, or attack with monkeys. Lazer Bear has a huge amount of HP, is nearly invulnerable, is extremely fast, and regenerates. Lazer Bear has a large amount of data concerning him in the history, and is available by sending the chat "O CANADA".
!style="background-color: #D1E8EF;"|Unit Type
!style="background-color: #D1E8EF;"|Description
|-
|Fishing Boat
|Economic Unit
|Fishing Boats gather food from fish patches in the ocean. Like farms, fish patches are infinite, but only one fish boat can use one fish patch. Fishing is a cheaper source of food than farming, but harder to defend from enemies.
|-
|Transport Ship
|Transport unit
|Transport ships carry land units over water. They are easily destroyed if not escorted by friendly units, and will lose their precious cargo if sunk.
|-
|Kebenit
|Warship
|The Kebenit is the Egyptian arrow type ship. It counters ramming ships.
|-
|Ramming [[Galley]]
|Warship
|The Ramming Galley is the Egyptian ramming type ship, and counters siege ships. Ramming ships are also good against naval myth units.
|-
|War [[Barge]]
|Warship
|The War Barge is the Egyptian siege type ship. It not only counters arrow ships but is also effective at taking out shoreline fortifications due to its long range and high attack.
|-
!colspan="3"| <h3>Special units</h3>
|-
!style="background-color: LemonChiffon;"|Unit
!style="background-color: LemonChiffon;"|Unit Type
!style="background-color: LemonChiffon;"|Description
|-
|[[Mercenary]]
|[[Infantry]]
|Mercenaries are extremely powerful units, units that have 'no true counter'. They are trained almost instantly and take no pop slots, and are useful for when you are fighting near a Town Center. However, be careful when using Mercenaries as they cost a lot of gold and die after 40 seconds.
|-
|Mercenary Cavalry
|[[Cavalry]]
|Like the Mercenary, the Mercenary Cavalry is an extremely powerful unit trained at lightning speed, but has an expensive gold cost and dies after 40 seconds. The Mercenary Cavalry is faster and tougher, but more expensive than the Archaic age Mercenary.
|-
|[[Pharaoh]]
|[[Hero]]
|Egyptian hero unit. You start with a pharaoh, and he regenerates if killed. As well as countering myth units, he can heal units, gather relics, and empower buildings. Set's Pharaoh's can summon animals to fight for you.
|-
|[[Priest]]
|Ranged hero
|Priests are lesser versions of the Pharaoh - but you can have as many as you want. They cannot ordinarily empower buildings and cannot carry relics (Ra's priests can empower buildings, and the Titans Expansion has a tech (Hands of the Pharaoh) that lets priests carry relics), but instead they have the ability to summon Obelisks, which are cheap structures that provide LOS, and heal units.
|-
|Son of [[Osiris]]
|[[Hero]]
|Osiris' god power converts the Pharaoh into mighty Son of Osiris. The Son of Osiris has a massive attack, and his lightning attack will hit up to four units at once. Because he retains his bonus to myth units, the Son of Osiris is even more devastating than the Pharaoh against them, but he cannot be healed in any way.
|-
|Minions
|Myth Unit
|Minions are good melee units that are created whenever a mummy uses its special attack, or when the player uses the Ancestor god power. Minion are fast with a powerful melee attack but with low hit points. A minion will die one minute after it is summoned.
|-
|Lost Ships
|[[Special Warship]]
|Lost Ships are the result of using the Ancestor god power in water. They are fairly strong ranged attackers with good accuracy. They are effective against mortal ships but not so strong against buildings. Like minions, lost ships will die one minute after it is summoned.
|-
|Egyptian Titan
|Titan
|The Egyptian titan is a colossal, bird-like creature. It is meant to be Horus, the son of Osiris.
|-
!colspan="3"|


<h3>Myth units</h3>
===Flying purple hippo===
|-
*'''Type''': Flying unit (Melee attack)
!style="background-color: Violet;"|Unit
The flying purple hippo is a purple hippopotamus with a top hat and wings that shoots hearts from its mouth at enemies below. It can also be noted that its shadow is in the shape of a heart, and its "footprints" are rainbows. It moves extremely fast, and can only be attacked by ranged units. It also has 99% armor. It has a description similar to that of the normal Hippopotamus but with comments added in all capitals and horrible spelling. It is available by sending the chat "WUV WOO".
!style="background-color: Violet;"|Unit Type
!style="background-color: Violet;"|Description
|-
| [[Sphinx]]
| Melee
| The Sphinx is a myth unit that is good against buildings. Its special attack is a whirlwind of sand that damages every adjacent unit.
|-
| [[Wadjet]]
| Archer
| The Wadjet is a tough but slow ranged unit, which like mortal units is good against infantry. Its special ability is constantly regenerating hit points. It has an appearance similar to a cobra.
|-
| Anubite
| Melee
| The Anubite is a fast but weak myth unit that with a jump attack that does bonus damage to enemies. Because of its jump attack, it is also especially effective at getting at units normally kept in the back of the action, siege weapons, archers and the like.
|-
| [[Petsuchos]]
| Archer
| The Petsuchos is a long ranged unit that does a large amount of pierce damage, but has a slow rate of fire. It is quite effective against melee units, but not so much so up close to enemies. Unlike regular ranged units, the Petsuchos fires with 100% accuracy.
|-
| [[Roc (mythology)|Roc]]
| Transport unit
| The Roc is a flying bird that cannot attack, but can carry 15 land units via air to any point on the map. As a flying unit, only ranged enemies can attack it.
|-
| [[Khepri|Scarab]]
| Melee (siege) unit
| The Scarab is a mythical siege weapon. Like regular siege weapons, it is not much use against normal units, but extremely powerful against buildings. When killed, the Scarab sprays acid blood that damages nearby units.
|-
| Scorpion Man
| Melee
| The Scorpion man is a tough myth unit that is good in close combat, with quite a bit of hack armour. Its special attack is poisoning an enemy, causing them to take a small amount of hack damage every second for 15 seconds after the attack.
|-
| [[Mummy]]
| Melee
| While not normally very powerful, the Mummy's special attack instantly kills any human unit and turns it into a minion the player can control. Minions are fairly tough melee units, but die after one minute.
|-
| [[Avenger]]
| Melee
| The Avenger is a very tough melee unit that is good against other melee units. Its special attack is a whirlwind of spinning blades that damages every adjacent unit. It has the bird-headed appearance of the god Horus.
|-
| [[Phoenix (mythology)|Phoenix]]
| Air unit (archer/ranged)
| The Phoenix, being a flying unit, can only be attacked by enemy ranged units. When killed, a Phoenix egg is created on the battlefield. Unless the enemy destroys this egg, the player can retrain the Phoenix almost instantly from that location.
|-
| [[Leviathan]]
| Transport unit
| The Leviathan is a mythical naval transport that can also attack enemies. It can carry 15 land units.
|-
| War Turtle
| Naval unit (Melee)
| The War Turtle is a powerful, but slow mythical naval unit. Its special attack flings nearby ships out of the water, doing additional damage.
|-
|}


== Norse units ==
===Bella===
{| class="wikitable"
*'''Type''': Dog
|-
Bella is based on a dog owned by one of the developers. She has 75% armor, is devastating against buildings, and has a vast amount of HP. Bella is stronger than Titans, but they can do a lot of damage to her. Bella is available by sending the chat "BARKBARKBARKBARKBARK" in The Titans.
!colspan="3"| <h3>Regular units</h3>
|-
!style="background-color: #CCFFCC;"|Unit
!style="background-color: #CCFFCC;"|Unit Type
!style="background-color: #CCFFCC;"|Description
|-
|Ulfsark
|[[Infantry]]
|Ulfsarks are the basic Norse infantry unit. They have a higher attack than comparable Greek and Egyptian units and are good against cavalry units and can also build buildings.
|-
|Throwing [[Axeman]]
|Ranged Infantry
|Throwing Axemen are the Norse infantry counter. They are ranged and very powerful against enemy infantry, but not much else.
|-
|[[raid (military)|Raider]]
|[[Cavalry]]
|Raiders are the basic Norse cavalry unit. They are weak, but only take two population slots. Raiders are good against Archers and Throwing Axemen.
|-
|[[Housecarls|Huskarl]]
|Infantry
|Huskarls are elite infantry with high pierce armour and a large attack bonus against archers. They are the ideal Norse counter to enemy archers.
|-
|[[Earl|Jarl]]
|Cavalry
|Jarls are Elite cavalry units - they are very tough, but expensive and slow. Like other cavalry units, they are good against Archers, but the Jarl in particular also has bonus damage to myth units
|-
|Portable [[Battering ram|Ram]]
|Siege unit
|Portable Rams are the generic Norse siege weapon. While they have to get close to buildings to attack, they have a large amount of pierce armour to withstand enemy fire, and are more affordable than Greek and Egyptian siege weapons.
|-
|[[Ballista]]
|Siege unit
|Ballistas are not as good as Portable Rams at taking down buildings - but instead they are also fairly good against units, as well as having the advantage of long range.
|-
|Caravan
|Economic unit
|Caravans gather gold by making a trip between a market and a friendly town center. They are a good way of gaining gold once you have exhausted your gold mines.
|-
|Gatherer
|Villager
|Gatherers are essential to gathering resources that will fund your army. A strong empire has many villagers. Unlike Egyptian and Greek villagers, Norse Gatherers do not build structures; instead Norse Infantry (including the Hersir) have this ability.
|-
|[[Dwarf]]
|Villager
|Dwarves are similar to gatherers, however they gather gold 20% faster, and gather food and wood 20% slower - thus they are best used only for gold mining. In Norse Mythology, dwarfs are said to have evolved from maggots living inside the giant [[Ymir|Ymir's]] stomach
|-
|Ox Cart
|Economic unit
|The Norse, unlike the Greeks and Egyptians, do not construct resource dropoff points. Instead they train ox carts at the town center. Ox Carts allow villagers to drop food, wood and gold in order to add them to your stockpile.
|-
!colspan="3"|


<h3>Boats</h3>
===Methane Chicken===
|-
*'''Type''': Wild animal
!style="background-color: #D1E8EF;"|Unit
Methane Chickens are chickens that explode after some time or if they are killed. They are available by sending the chat "BAWK BAWK BOOM" and then invoking the Chicken Meteor god power.
!style="background-color: #D1E8EF;"|Unit Type
!style="background-color: #D1E8EF;"|Description
|-
|Fishing Boat
|Economic unit
|Gathers fish. Fish boats gather food at a lower cost than farms and at a higher speed, however are easily destroyed by enemy warships.
|-
|Transport Ship
|Transport unit
|Transport ships carry land units over water. They are easily destroyed if not escorted by friendly units, and will lose their precious cargo if sunk.
|-
|[[Longboat]]
|[[Warship]]
|The Longboat is the Norse arrow type ship, and the most basic Norse naval unit. It counters ramming ships.
|-
|[[Drakkar]]
|Warship
|The Drakkar is the Norse ramming type ship, and counters siege ships. Ramming ships are also good against naval myth units.
|-
|[[Dragon Boat]]
|Warship
|The Dragon Boat is the Norse siege type ship. It not only counters arrow ships but is also effective at taking out shoreline fortifications due to its long range and high attack.
|-
!colspan="3"| <h3>Special units</h3>
|-
!style="background-color: LemonChiffon;"|Unit
!style="background-color: LemonChiffon;"|Unit Type
!style="background-color: LemonChiffon;"|Description
|-
|[[Hersir]]
|Infantry and Hero
|Hersir are the Norse hero units. They are not very tough against anything but myth units, but unlike other heroes are easy to mass produce. Hersir slowly generate favor on their own, and generate twice as much favor from combat than regular units.
|-
|Norse Titan
|Titan
|The Norse Titan is a huge, troll-like creature that wields a huge sledgehammer made of ice used to crush buildings. It is based on [[Ymir]], said to have been the founder of the race of [[frost giant]]s.
|-
|Hero of Ragnarok
|Hero
|The [[Rangnorok]] god power causes all controlled villagers and dwarves to become heroes. In Norse Mythology, Ragnorok refers to the prophecised battle in which the world will be destroyed.
|-
!colspan="3"|


<h3>Myth units</h3>
===Walking Berry Bush===
|-
*'''Type''': Animated tree
!style="background-color: Violet;"|Unit
Walking Berry Bushes are berry bushes that have been animated. They are weak, but unlike animated trees, they will leave the area where they were spawned. They are available by sending the chat "FEAR THE FORAGE" and then invoking the Walking Berry Bushes god power near some berry bushes.
!style="background-color: Violet;"|Unit Type
!style="background-color: Violet;"|Description
|-
|[[Raven]]
|Air unit
|Ravens are scouted units granted to players who worship [[Odin]].<ref name=NorseMyth>{{cite web|url=http://aom.heavengames.com/gameinfo/units/norse/myth|title=Norse Myth Units|publisher=Age of Mythology Heaven|accessdate=2007-09-09}}</ref> Historically, [[Hugin and Munin]] were two ravens who would travel the world bearing news and information to Odin.<ref>{{cite web|url=http://altreligion.about.com/library/glossary/symbols/bldefshuginmunin.htm|title=Hugin and Munin|publisher=About.com|accessdate=2007-09-09}}</ref>
|-
|[[Valkyrie]]
|Melee
|Valkyries are weak soldiers also capable of healing allied troops.<ref name=NorseMyth /> According to Norse mythology, Valkyries were war-maidens who escorted the dead to [[Valhalla]].<ref>{{cite web|url=http://www.etymonline.com/index.php?term=Valkyrie|title=Valkyrie|publisher=Online Etymology Dictionary|accessdate=2007-09-09}}</ref>
|-
|[[Einherjar]]
| Melee
|The Einherjar is a melee myth unit that is capable of raising allied units morale by blowing on a large horn.<ref name=NorseMyth />  In Norse mythology, Einherjar were spirits of warriors who had died in battle.<ref>{{cite web|url=http://www.pantheon.org/articles/e/einherjar.html|title=Einherjar|publisher=Encyclopedia Mythica|work=M.F. Lindemans|accessdate=2007-09-11}}</ref>
|-
|[[Troll]]
|Ranged
|Trolls are long ranged units capable of throwing large stones at the enemy.<ref name=NorseMyth />  In Scandinavian folklore, trolls were a race of giants, sometimes represented as [[goblin]]s.<ref>{{cite web|url=http://www.fas.org/news/reference/probert/D4.HTM|title=The Probert Encyclopedia - Norse Mythology|accessdate=2007-09-11}}</ref>
|-
|[[Jötunn|Frost Giant]]
|Melee
|Frost Giants are [[giant]]s capable of freezing enemy units with their breath.<ref name=NorseMyth /> Historically, the Jotun were a mythological race with superhuman strength in Scandinavia.<ref>{{cite web|url=http://wordnet.princeton.edu/perl/webwn?s=jotun|title=Jotun|publisher=WordNet|accessdate=2007-09-11}}</ref>
|-
|[[Mountain Giant]]
|Melee (siege)
|Mountain Giants are [[giant]]s which attack enemy units with a large club.<ref name=NorseMyth />
|-
|[[Jötunn|Fire Giant]]
|Ranged
|Fire Giants are powerful ranged attackers, hurling fireballs at enemy units from long range. They are the best Norse myth unit to destroy buildings.<ref name=NorseMyth />
|-
|Battle Boar
|Melee (''also'' siege)
|The Battle Boar is a fast unit capable of attacking units all around it.<ref name=NorseMyth />
|-
|[[Fenrir|Fenris Wolf]]
|Melee
|Fenris Wolves are [[wolf|wolves]] that are more powerful against enemies when fighting in packs.<ref name=NorseMyth />
|-
|[[Kraken]]
|Naval
|The Kraken is a mythological beast capable of instantly killing an enemy unit.<ref name=NorseMyth /> Recently, the [[Giant Squid]] has been proposed as a potential cause of the Kraken myth.
|-
|[[Jormungandr|Jormund Elver]]
|Naval
|The Jormund Elver is a fast beast with a long ranged spitting attack.<ref name=NorseMyth />
|-
|[[Nidhogg]]
|Air unit (Ranged)
|Summoned by Hel's god power, the Nidhogg is a Norse myth unit.<ref name=NorseMyth /> Mythically named [[Níðhöggr]], the Nidhogg was a serpent monster in Norse mythology responsible for eating away the roots of the World Tree, [[Yggdrasil]]. <ref>{{cite web|url=http://www.dragon-warrior.com/Bestiary/dragon.shtml|title=Bestiary of Modern Fantasy: Dragons|accessdate=2007-09-11}}</ref><ref>{{cite web|url=http://www.polenth.com/myth/europe/nidhoggr.html|title=European Dragons: Nidhoggr and Yggdrasil's Serpents|accessdate=2007-09-11}}</ref>
|}


== Atlantean units ==
{{Footer Nav|game=Age of Mythology|prevpage=Egyptian Tech Tree|nextpage=Norse Units}}
{| class="wikitable"
|-
!colspan="3"| <h3>Regular units</h3>
|-
!style="background-color: #CCFFCC;"|Unit
!style="background-color: #CCFFCC;"|Unit Type
!style="background-color: #CCFFCC;"|Description
|-
|[[Murmillo]]
|[[Infantry]]
|The Murmillo is a general infantry unit. During the [[Roman Empire|Roman Imperial age]], the Murmillo was a strong class of gladiator.<ref>{{cite web|url=http://depthome.brooklyn.cuny.edu/classics/gladiatr/types.htm|title=Types of Gladiators|publisher=Brooklyn College Classics|accessdate=2007-09-07}}</ref>
|-
|Katapeltes
|Infantry (against cavalry)
|The Katapeltes is the main infantry counter against cavalry. Although the Murmillo is also strong against cavalry, the Katapeltes is far more specialized, and thus is far weaker against archers, as well as other infantry.
|-
|Turma
|[[Cavalry]] ranged
|The Turma is a cavalry archer only effective against other archers. It is very much like the Egyptian slinger, though far more mobile.
|-
|[[Arcus]]
|Archer
|The Arcus is a very powerful archer, and they are cheap to train, and have a huge base range of 20. Other archer units with comparable ranges - Chariot Archer & Gastraphetes - are considerably more expensive than the Arcus. Despite their great effectiveness against infantry, they are weak against cavalry units.
|-
|Contarius
|Heavy Cavalry
|These units comprise the heavy cavalry of the Atlanteans. Particularly effective against archers and ranged units, the Contarius has the added advantage of a decent speed.
|-
|[[Destroyer]]
|Siege infantry
|The destroyer is an anti-building unit that is weak against other infantry. Rather slow, the Destroyer has substantial pierce armour, so it can stand withstand even strong hails of arrows. As a result, they are somewhat strong against archers, but quite weak against infantry units.
|-
|[[Fanatic]]
|Melee
|The Fanatic fights very well against infantry, but is quite susceptible to archer fire. The Fanatic acts as a melee unit counter, but it is only trainable in the Mythic Age.
|-
|[[Cheiroballista]]
|siege unit, anti-infantry
|The Chieroballista is a siege unit which can work excellent against buildings and infantry, but poorly against cavalry. Similar to the Norse Ballista, it is more of a 'anti-personnel' weapon than a siege engine. Massed, Chieroballistas and their hail of bolts can easily kill many infantry, though the quick-moving cavalry can usually cut them down if unguarded.
|-
|Fire Siphon
|Siege unit
|The Fire Siphon is a siege unit with high pierce armour, high attack, but almost no hack armour. As its main attack, it shoots fire, and is quite effective against buildings.
|-
|[[Llama]] Caravan
|Caravan
|Llama Caravans gather gold by making a trip between a market and a friendly town center.
|-
|Citizen
|Villager
|The Atlantean Citizen is accompanied by a donkey. This donkey will act as a personal resource dropping point for the citizen, which allows them to be better economically, then the other civilizations; similar to the Palmyran villagers of AoE:RoR. However, though they are economically efficient, they cost 3x as much as a normal villager and train far slower as well.
|-
!colspan="3"|
 
<h3>Boats</h3>
|-
!style="background-color: #D1E8EF;"|Unit
!style="background-color: #D1E8EF;"|Unit Type
!style="background-color: #D1E8EF;"|Description
|-
|Fishing Boat
|Economic unit
|Gathers fish. Fish boats gather food at a lower cost than farms and at a higher speed, however are easily destroyed by enemy warships.
|-
|Transport Ship
|Transport unit
|Transport ships carry land units over water. They are easily destroyed if not escorted by friendly units, and will lose their precious cargo if sunk.
|-
|[[Bireme]]
|[[Warship]]
|The most basic ship of the Atlantean fleet; an arrow ship. It effectively counters ramming ships quite well.
|-
|Fire Ship
|Warship
|This ship takes the place of the ram ship in the Atlantean fleet. Like that of its RoR and AoK counterparts, this ship will have to close in on its victim to let loose its stream of fire to destroy it.
|-
|Siege Bireme
|Siege warship
|The Siege Bireme is the Atlantean's siege ship. It not only counters arrow ships, but is also effective at taking out shoreline fortifications due to its long range and high attack.
|-
!colspan="3"|
 
<h3>Special units</h3>
|-
!style="background-color: LemonChiffon;"|Unit
!style="background-color: LemonChiffon;"|Unit Type
!style="background-color: LemonChiffon;"|Description
|-
|[[Oracle]]
|Scout
|The Oracle is the Atlantean scout. However, it does not work like a normal scout does. While moving, the Oracle has almost no LOS. However, as it stands still, its LOS increases until it reaches a point; a very large radius.
|-
|[[Carnivora]]
|Myth unit
|Upon using the Carnivora God Power, the Carnivora plant appears, ready to attack units and kill when necessarily. Mostly used defensively, the Carnivora plant can be placed both on land and in water; However, it is not very strong, and can be killed easily if used offensively.
|-
|[[Dryad]]
|Myth unit
|The Dryad is a unit created at the Hesperides tree, which is used primarily for defense against enemy attackers. Fast, fairly cheap, cost no population, and respectable fighters, they can do quite a lot of harm on mortal units; However, you may only be able to create five Dryads at a time.
|-
|[[Tartarus|Tartarian Spawn]]
|Myth unit
|Tartarian Spawn are a strong, devastating gang of wolves that emerge from the Tartarian Gate, (after casting the Tartarian God Power), and re-emerge once killed. With a fairly high attack, high hitpoints, and a quick speed, the Tartarian Spawn can cause havoc if placed effectively. Usually used offensively, Tartarian Spawn are usually effective against a wide range of mortal units, buildings and myth units. Although, if the Tartarian Gate is destroyed the Tartarian Spawn stop re-emerging. Though you have cast the Tartarian God Power, the Tartarian Spawn are not controlled by any player, and are liable to kill your units if you get too close to them.
|-
|Atlantean Titan
|Titan
|The titan depicted in Age of Mythology for the Atlanteans is Chthonian<ref>http://aom.heavengames.com/gameinfo/atlanteans/tables/units</ref>. It has large gems on its back, and is made out of lava.
|-
!colspan="3"|
 
<h3>Myth units</h3>
|-
!style="background-color: Violet;"|Unit
!style="background-color: Violet;"|Unit Type
!style="background-color: Violet;"|Description
|-
|[[Promethean]]
|Melee
| The Promethean is particularly unique for its ability to split into two smaller forms when it is killed.
|-
|[[Automaton]]
|Melee
|The Automaton is a decently fast metal myth unit. Strong against both buildings and units, Automatons are able to repair themselves and each other. As a result, they are perfect for hit and run operations. Take out a building or two, retreat, repair, repeat ad infinitum.
|-
|Caladria
| Scout/healing unit
|The Caladria is a flying unit that has the ability to automatically heal non-fighting units within its LOS. However, if those units are fighting then you must actively target them to heal. Though Caladria are excellent scouting units, they have no attack. But for healing, they are extremely effective. One only needs a couple for keeping an army at optimum shape.
|-
|[[Behemoth]]
|Siege unit
|Basically like an organic tank, the Behemoth is extremely effective against buildings...but mainly only buildings. Against units, they are not nearly as powerful. But since the Atlanteans do not have an actual anti-building siege engine by the Heroic, Behemoths prove to be very useful for that purpose until player can get to Mythic to train Fire Siphons.
|-
|[[Satyr]]
|Ranged
|Fairly slow, Satyrs are ranged myth units that hurl spears at their enemies. All in all, they're solid ranged support.
|-
|[[Stymphalian Bird]]
|Air unit (Ranged)
|The Stymphaliam Bird is a flying unit which has an excellent ranged attack, making them effective support units for an army. Along with simple army support, Stymphalian Birds can also serve as raiders, picking off enemy villagers.
|-
|Heka Gigantes
|Melee
|Hekagigantes are multi-armed myth Units which do excellent against buildings and infantry units. Their special attack is to smash the ground, causing minor earthquakes and causing enemy units to go flying in a large radius.
|-
|[[Argus]]
|Melee
|Argus are curious little green blobs that are surprisingly strong against most units. On top of that, they have an instant kill special attack: green acid spewing from their body.
|-
|[[Lampades]]
|Ranged
|Lampades are not as straightforward as most myth units. Their biggest strength is their ability to instill chaos into enemy units, causing them to become neutral and attack any nearby unit.
|-
|[[Oceanus|Servant of Oceanus]]
|Naval
| Servants can heal both land and sea units, though they are far more effective in healing sea units. Like the Caladria, Servants automatically heal non-fighting units; fighting units need to be healed by being actively targeted.
|-
|[[Nereid]]
|Naval
|The Nereid is the most powerful sea myth unit when fighting OTHER myth units. The Nereid has a whopping 7x bonus vs myth units, meaning it does 700% more damage to myth units after armor is taken into effect. 25 * 7 = 175<ref>http://aom.heavengames.com/gameinfo/atlanteans/units/units/nereid.htm</ref> "The Nereid is a fairly run-of-the-mill sea myth unit. It's fairly strong against most mortal ships, but weak against ram ships."<ref>http://aom.heavengames.com/gameinfo/atlanteans/units/mythunits/</ref>
|-
|[[Man O'War]]
|Naval
|Similar to a jellyfish, Man O'War is a sea unit which uses electrical bolts to attack enemy ships and units. Like all sea myth units, it is extremely effective against mortal ships with its huge attack.
|}
 
== Miscellaneous units ==
{| class="wikitable"
|-
!colspan="3"| <h3>Cheat Units</h3>
|-
!style="background-color: #CCFFCC;"|Unit
!style="background-color: #CCFFCC;"|Unit Type
!style="background-color: #CCFFCC;"|Description
|-
| Forkboy
| [[Infantry]]
| Forkboy is a giant boy with a fork. This character has no historical basis and is available by sending the chat "TINES OF POWER".
|-
| Lazer Bear
| Uber
| Lazer Bear is a bear with a [[Canada|Canadian]] [[flag]] for a cape who likes liquid refreshment. Lazer Bear can shoot lasers from his eyes, or attack with monkeys. Lazer Bear has a huge amount of HP, is nearly invulnerable, is extremely fast, and regenerates. Lazer Bear has a large amount of data concerning him in the history, and is available by sending the chat "O CANADA".
|-
|Flying purple hippo
|Flying unit (Melee attack)
|The flying purple hippo is a purple hippopotamus with a top hat and wings that shoots hearts from its mouth at enemies below. It can also be noted that its shadow is in the shape of a heart, and its "footprints" are rainbows. It moves extremely fast, and can only be attacked by ranged units. It also has 99% armor. It has a description similar to that of the normal Hippopotamus but with comments added in all capitals and horrible spelling. It is available by sending the chat "WUV WOO".
|-
|Bella
|Dog
|Bella is a dog presumably based on a dog owned by one of the developers. Bella has 75% armor, is devastating against buildings, and has a vast amount of HP. Bella is stronger than Titans. Bella is available by sending the chat "BARKBARKBARKBARKBARK" in The Titans.
|-
|Methane Chicken
|Wild animal
|Methane Chickens are [[chicken]]s that explode after some time or if they are killed. They are available by sending the chat "BAWK BAWK BOOM" and then invoking the Chicken Meteor god power.
|-
|Walking Berry Bush
|Animated tree
|Walking Berry Bushes are [[berry bush]]es that have been animated. They are weak, but unlike animated trees, they will leave the area where they were spawned. They are available by sending the chat "FEAR THE FORAGE" and then invoking the Walking Berry Bushes god power near some berry bushes.
|}
 
== References ==
{{reflist|2}}
 
== External links ==
* [http://aom.heavengames.com/gameinfo/units ''Age of Mythology'' Heaven's guide] &ndash; guide to units in ''Age of Mythology''.
* [http://aom.heavengames.com/gameinfo/atlanteans/units/units ''Age of Mythology'' Heaven's guide] &ndash; guide to Atlantean units in the expansion pack, ''The Titans''.
 
[[Category:Age of Empires]]

Latest revision as of 17:41, 7 November 2012

The Age of Mythology series introduces "myth units": units based on various creatures and beasts from mythological legends and stories. These myth units comprise some forty individual playable entities. Cost is now a combination of favor, a new resource (in-game supplies used for building structures) which came with the mythological creature concept, and any of the three other resources.

The first game in the series includes three playable civilizations: the Greek, Egyptian and Norse, each of which vary in the units they can create and the buildings they can construct, among other differences. With The Titans expansion came a fourth civilization, the Atlantean civilization, based on the legend of Atlantis, with many new units, buildings, as well as titans: colossal, powerful units that varied depending on the civilization and cost a great deal of resources to train.

All units specific to one civilization can be found on their respective units pages, while units shared between all civilizations are outlined here.

Shared units[edit]

Fishing boat[edit]

  • Type: Economic unit

Fishing Boats gather food from fish schools. Like farms, fish patches are infinite, but schools may only be fished from by a singular boat.

Transport Ship[edit]

  • Type: Transport

Transport ships carry land units over water. If destroyed, the units within will also be killed.

Caravan[edit]

  • Type: Economic unit

Caravans gather gold by making a trip between a market and a friendly town center. The design of the caravan changes with each civilization. The Egyptian caravan is a camel; the Greek a donkey; the Norse an ox and the Atlantean a llama.

Villager[edit]

  • Type: Economic Unit

Villagers are units which gather resources, and create building structures. There is however, some variation according to civilization.

  • Norse: The Norse "villager" is separated into two units - the dwarf and gatherer. The gatherer gathers resources in the usual way. Dwarfs are faster at mining gold, yet are significantly slower in collecting wood and food. Both cannot build structures, instead only Norse infantry can.
  • The Atlantean Citizen is accompanied by a donkey. This donkey acts as a personal resource dropping point for the citizen, similar to the Palmyran villagers of Age of Empires: Rise of Rome. They are stronger than villagers of other civilizations.

Titan[edit]

  • Type: Titan

Introduced in Age of Mythology: The Titans, the Titan is represented as a very large and powerful myth unit. The designs differ according to civilization. The Greek design is a large anthropomorphic three headed dog - based on the monster Cerberus. The Egyptian design is a bird-headed giant - based on the Egyptian god Horus. The Norse design is a large troll like creature, wielding a sledgehammer made of ice - based upon the giant Ymir, said to be the founder of the frost giants. The titan depicted in Age of Mythology for the Atlanteans is Chthonian. It has large gems on its back, and is made out of lava.

Cheat units[edit]

Forkboy[edit]

  • Type: Infantry

Forkboy is a giant boy with a fork. This character has no historical basis and is available by sending the chat "TINES OF POWER".

Lazer Bear[edit]

  • Type: Uber

Lazer Bear is a bear with a Canadian flag for a cape who likes liquid refreshment. Lazer Bear can shoot lasers from his eyes, or attack with monkeys. Lazer Bear has a huge amount of HP, is nearly invulnerable, is extremely fast, and regenerates. Lazer Bear has a large amount of data concerning him in the history, and is available by sending the chat "O CANADA".

Flying purple hippo[edit]

  • Type: Flying unit (Melee attack)

The flying purple hippo is a purple hippopotamus with a top hat and wings that shoots hearts from its mouth at enemies below. It can also be noted that its shadow is in the shape of a heart, and its "footprints" are rainbows. It moves extremely fast, and can only be attacked by ranged units. It also has 99% armor. It has a description similar to that of the normal Hippopotamus but with comments added in all capitals and horrible spelling. It is available by sending the chat "WUV WOO".

Bella[edit]

  • Type: Dog

Bella is based on a dog owned by one of the developers. She has 75% armor, is devastating against buildings, and has a vast amount of HP. Bella is stronger than Titans, but they can do a lot of damage to her. Bella is available by sending the chat "BARKBARKBARKBARKBARK" in The Titans.

Methane Chicken[edit]

  • Type: Wild animal

Methane Chickens are chickens that explode after some time or if they are killed. They are available by sending the chat "BAWK BAWK BOOM" and then invoking the Chicken Meteor god power.

Walking Berry Bush[edit]

  • Type: Animated tree

Walking Berry Bushes are berry bushes that have been animated. They are weak, but unlike animated trees, they will leave the area where they were spawned. They are available by sending the chat "FEAR THE FORAGE" and then invoking the Walking Berry Bushes god power near some berry bushes.