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{{Header Nav|game=Age of Mythology}}
{{Header Nav|game=Age of Mythology}}


[[Image:Age of Mythology ingame screenshot.jpg|right|thumb|270px|Depicted above is an army of Norse units, attacking a Egyptian city.  The defending player used the "meteor shower" ''god power''.]]
The ''Age of Mythology'' series introduces "myth units": units based on various creatures and beasts from mythological legends and stories.  These myth units comprise some forty individual playable entities. Cost is now a combination of favor, a new resource (in-game supplies used for building structures) which came with the mythological creature concept, and any of the three other resources.
This is a comprehensive listing of the '''units in the ''[[Age of Mythology]]'' series''', a series of popular [[real-time strategy]] computer games that was released in 2002 as a production of [[Ensemble Studios]].<ref name="release">{{cite web|url=http://www.gamefaqs.com/computer/doswin/data/476277.html|title=GameFAQs Age of Mythology Info|publisher=GameFAQs|accessdate=2007-08-02}}</ref>  The ''Age of Mythology'' series differs from the similarly structured ''Age of Empires'' series, most significantly in that it focuses more on the mythological canon of the civilizations that are playable in the game rather than the historical accuracy, a key trend of ''Age of Empires''.<ref>{{cite web|url=http://www.macgamer.net/games/aom/civs/|title=Age of Mythology civilizations on MacGamer.net|publisher=MacGamer.net|accessdate=2007-05-11}}</ref><ref>{{cite web|url=http://www.gamespot.com/pc/strategy/ageofmythology/review.html|title=Age of Mythology for PC Review|publisher=Gamespot.com|accessdate=2007-08-02}}</ref> As such, the ''Age of Mythology'' series introduced "myth units": units based on various creatures and beasts from mythological legends and stories.  These myth units comprised some forty individual playable entities,<ref>{{cite web|url=http://www.macsoftgames.com/products/age_of_myth/macsoft-aom-page.html|title=Age of Mythology - unleash the wrath of the gods|accessdate=2007-09-03|publisher=[[MacSoft]]}}</ref> and "cost" a combination of favor, a new resource (in-game supplies used for building structures) which came with the mythological creature concept, and any of the three other resources.


The first game in the series included three playable civilizations; the Greek, Egyptian and Norse,<ref>{{cite web|url=http://www.microsoft.com/games/pc/ageofmythologygold.aspx|title=Age of Mythology: Gold Edition|publisher=Microsoft|accessdate=2007-08-02}}</ref> each of whom varied in the units they could create and the buildings they could construct, among other differences. With ''The Titans'' expansion came a fourth civilization, the Atlantean civilization,<ref name="gamespy-tt">{{cite web|url=http://au.pc.gamespy.com/pc/age-of-mythology-the-titans/498508p1.html|title=Age of Mythology: The Titans Review|date=2003-09-03|accessdate=2007-09-03|author=Rausch, Allen|publisher=GameSpy}}</ref> based on the legend of [[Atlantis]], with many new units, buildings, as well as [[titan (mythology)|titans]]: colossal, powerful units that varied depending on the civilization and cost a great deal of resources to train.
The first game in the series includes three playable civilizations: the Greek, Egyptian and Norse, each of which vary in the units they can create and the buildings they can construct, among other differences. With ''The Titans'' expansion came a fourth civilization, the Atlantean civilization, based on the legend of Atlantis, with many new units, buildings, as well as titans: colossal, powerful units that varied depending on the civilization and cost a great deal of resources to train.
<!-- Leave this line and the two lines directly below it alone, please -->
 
<br />
All units specific to one civilization can be found on their respective units pages, while units shared between all civilizations are outlined here.
<br />
{| class="toccolours" style="margin:0 auto; width:55em;"
!Table of contents __NOTOC__
|-
| style="padding:0 2% 0 2%; text-align:center;"|
'''[[#Shared units|Shared units]]'''<br />
'''[[#Greek units|Greek units]]:'''
[[#Regular units|Regular units]] •
[[#Boats|Boats]] •
[[#Special units|Special units]] •
[[#Myth units|Myth units]] •<br />
'''[[#Egyptian units|Egyptian units]]:'''
[[#Regular units 2|Regular units]] •
[[#Boats 2|Boats]] •
[[#Special units 2|Special units]] •
[[#Myth units 2|Myth units]]<br />
'''[[#Norse units|Norse units]]:'''
[[#Regular units 3|Regular units]] •
[[#Boats 3|Boats]] •
[[#Special units 3|Special units]] •
[[#Myth units 3|Myth units]] •<br />
'''[[#Atlantean units|Atlantean units]]:'''
[[#Regular units 4|Regular units]] •
[[#Boats 4|Boats]] •
[[#Special units 4|Special units]] •
[[#Myth units 4|Myth units]]
<br />
'''[[#References|References]]''' • '''[[#External links|External links]]'''
|}


==Shared units==
==Shared units==
{| class="wikitable"
===Fishing boat===
|-
*'''Type''': Economic unit
!colspan="3"| Shared Units
Fishing Boats gather food from fish schools. Like farms, fish patches are infinite, but schools may only be fished from by a singular boat.
|-
!style="background-color: #CCFFCC;"|Unit
!style="background-color: #CCFFCC;"|Unit Type
!style="background-color: #CCFFCC;"|Description
|-
|Fishing boat
|Economic unit
|Fishing Boats gather food from fish schools. Like farms, fish patches are infinite, but schools may only be fished from by a singular boat.
|-
|Transport Ship
|Transport
|Transport ships carry land units over water. If destroyed, the units within will also be killed.
|-
|Caravan
|Economic unit
|Caravans gather gold by making a trip between a market and a friendly town center. The design of the caravan changes with each civilization. The Egyptian caravan is a camel; the Greek a donkey; the Norse an ox and the Atlantean a llama.
|-
|Villager
|Economic Unit
|Villagers are units which gather resources, and create building structures. There is however, some variation according to civilization.
*Norse: The Norse "villager" is separated into two units - the dwarf and gatherer. The gatherer gathers resources in the usual way. Dwarfs are faster at mining gold, yet are significantly slower in collecting wood and food. Both cannot build structures, instead only Norse infantry can.
*The Atlantean Citizen is accompanied by a donkey. This donkey acts as a personal resource dropping point for the citizen, similar to the Palmyran villagers of Age of Empires: Rise of Rome. They are stronger than villagers of other civilizations.
|-
|Titan
|Titan
|Introduced in [[Age of Mythology: The Titans]], the Titan is represented as a very large and powerful myth unit. The designs differ according to civilization. The Greek design is a large anthropomorphic three headed dog - based on the monster Cerberus. The Egyptian design is a bird-headed giant - based on the Egyptian god Horus. The Norse design is a large troll like creature, wielding a sledgehammer made of ice - based upon the giant Ymir, said to be the founder of the frost giants. The titan depicted in Age of Mythology for the Atlanteans is Chthonian<ref>http://aom.heavengames.com/gameinfo/atlanteans/tables/units</ref>. It has large gems on its back, and is made out of lava.
|}


== Greek units ==
===Transport Ship===
*'''Type''': Transport
Transport ships carry land units over water. If destroyed, the units within will also be killed.


<!-- ----(NOTE: The following text is disputed, please do not re-add it to the article without talk page discussion) The most commonly used units by the Greek player are listed below. They are classed as regular units because they have no heroic or mythological attributes, and can be purchased without the "favor" resource. ------------------------------------------------- -->
===Caravan===
{| class="wikitable"
*'''Type''': Economic unit
|-
Caravans gather gold by making a trip between a market and a friendly town center. The design of the caravan changes with each civilization. The Egyptian caravan is a camel; the Greek a donkey; the Norse an ox and the Atlantean a llama.
!colspan="3"| Human Land Units
''<small>Note: This includes land units which '''contains''' humans.</small>''
|-
!style="background-color: #CCFFCC;"|Unit
!style="background-color: #CCFFCC;"|Unit Type
!style="background-color: #CCFFCC;"|Description
|-
| Hoplite
| Infantry
| Hoplites are the standard Greek infantry unit. Historically, they comprised the dominant class of soldiers in many of Ancient Greece's armies, and were considered heavy infantry.<ref>{{cite book |last=Moran |first=Daniel |title= The Art of War|url= http://www.bbc.co.uk/history/worldwars/art_war_gallery.shtml|format= |accessdate=2007-09-16 |publisher= BBC|chapter= The ancient world - heavy infantry|chapterurl= http://www.bbc.co.uk/history/worldwars/art_war_gallery_01.shtml}}</ref>
|-
| Hypaspist
| Infantry counter
| Hypaspists are powerful against other infantry units. Part of Alexander the Great's Macedonian army, Hypaspists were shield-bearing foot guardsmen, who were particularly known and exploited for their great mobility as a regiment.
|-
| Toxotes
| Archer
| Toxotes, the standard ranged unit, are strong against infantry. In Ancient Greek armies, they were equipped with both a bow and a short sword, as well as a small shield.
|-
| Peltast
| Archer counter
| Peltasts are long-ranged, and very powerful against other archers. Historically, however, they served as light infantry, often as skirmishers.
|-
| Hippikon
| Cavalry
| Hippikons are particularly mobile cavalry units, and are also powerful in combat. In Ancient Greece, Hippikons (or Hippeis) were comparable to knights.
|-
| Prodromos
| Cavalry counter
| Prodromos' are used most effectively against other cavalry.
|-
| Myrmidon
| Infantry
| The Myrmidon, Zeus' exclusive unit, by default, is powerful against all other non-Greek human units. They were, in ancient times, said to be the warriors commanded by the warrior Achilles.
|-
| Gastraphetes
| Archer
| The Gastraphetes, Hades' exclusive unit, is an archer unit. It has great range, and is particularly powerful against structures. The Gastraphetes was the name of an actual crossbow, rather than the name of a class of Greek infantry.
|-
| Hetairoi
| Cavalry
| The Hetairoi, Poseidon's exclusive unit, is a cavalry unit that is effective against buildings, archers and siege weapons. They comprised the elite cavalry guards of Alexander the Great, and were the main attacking force in his armed forces.
|-
| Petrobolos
| Siege weapon
| The Petrobolos is a catapult that forms part of the Greek's siege arsenal. Catapults were used extensively in many regions of the world over the span of history as siege machines.
|-
| Helepolis
| Siege weapon
| The Helepolis is a powerful siege weapon that has the additional benefit of being able to garrison units within it. Its name means "Taker of Cities", and the design for this siege engine was invented by Demetrius I of Macedon.
|-
!colspan="3"|


<h3>Boats</h3>
===Villager===
|-
*'''Type''': Economic Unit
!style="background-color: #D1E8EF;"|Unit
Villagers are units which gather resources, and create building structures. There is however, some variation according to civilization.
!style="background-color: #D1E8EF;"|Unit Type
*Norse: The Norse "villager" is separated into two units - the dwarf and gatherer. The gatherer gathers resources in the usual way. Dwarfs are faster at mining gold, yet are significantly slower in collecting wood and food. Both cannot build structures, instead only Norse infantry can.
!style="background-color: #D1E8EF;"|Description
*The Atlantean Citizen is accompanied by a donkey. This donkey acts as a personal resource dropping point for the citizen, similar to the Palmyran villagers of Age of Empires: Rise of Rome. They are stronger than villagers of other civilizations.
|-
|Trireme
|Warship
|The Trireme is a warship used effectively for the countering of ramming ships. They were used all over the Mediterranean by many civilizations as a distinct class of warship.
|-
|Pentekonter
|Warship
|The Pentekonter inflicts damage using a ram, and counters siege ships. They were a type of Greek galley, and were equipped with approximately fifty oars.
|-
|Juggernaut
|Warship
|The Juggernaut is a siege ship, also countering arrow ships. The word ''Juggernaut'' refers to any force, metaphorical or physical, that is regarded as unstoppable or unconquerable.
|-
!colspan="3"|
 
<h3>Special units</h3>
|-
!style="background-color: LemonChiffon;"|Unit
!style="background-color: LemonChiffon;"|Unit Type
!style="background-color: LemonChiffon;"|Description
|-
|Kataskopos
| Scout
|The Kataskopos is a scout, and is ineffective in combat.
|-
|Militia
| Infantry
|Spawned following the destruction of Poseidon's buildings. Weak infantry.
|-
|Shade
|Melee
|When Hades' human soldiers are killed, there is a 20% chance that a shade will appear at the player's temple. Shades are elements of certain mythologies often associated with shadow in the literal sense, or the undead.
|-
|Hero
|Hero
|Each Greek civilization has a unique hero in each age, making a total of four. Heroes can carry relics (objects that contain improvements to a civilization's technologies) and they are especially powerful against myth units.
|-
!colspan="3"|
 
<h3>Myth units</h3>
|-
!style="background-color: Violet;"|Unit
!style="background-color: Violet;"|Unit Type
!style="background-color: Violet;"|Description
|-
|Pegasus
|Scout
|The Pegasus is a flying scout available to the Greek civilization. In Greek mythology, the Pegasus was a flying horse with wings, the son of the Greek god of the sea, Poseidon.
|-
|Hippocampus
|Water scout
|The Hippocampus is a naval scout, available only to followers of Poseidon.
|-
|Centaur
|Archer
|Centaurs are a type of cavalry archer. Their special attack is a shot that does additional damage and never misses its target. Mythologically, centaurs were a race of creatures with the torso of a man, and the lower body of a horse.
|-
|Minotaur
|Melee
|The Minotaur is a melee myth unit, with an advantage against infantry and buildings. Its special attack is head butting an enemy away from combat. Mythically, the Minotaur refers to a monster with the head of a bull, and the body of a man. The creature was contained within a labyrinth and was slain by Theseus. <ref>{{cite web |url=http://www.theoi.com/Ther/Minotauros.html |title=Minotauros |accessdate=2008-07-27 |work=theoi.com}}</ref>
|-
|Cyclops
|Melee
|The Cyclops is a melee myth unit with an advantage against other melee units and buildings. The Cyclops' special attack is to throw any human soldier, killing them instantly. Cyclops are dually described by the poets Hesiod and Homer; both referring one-eyed giants. Perhaps the most famous cyclops is that of Polyphemus, whom is represented in the game as the Mythic Age hero of Poseidon.
|-
|Hydra
|Melee
|The Hydra is a melee unit that grows a new head with by killing three units. In this way it can reach at total of five heads. Each new head it grows multiplies its attack. Mythologically, the Lernaean Hydra was killed by Heracles as the second of his Twelve Labours.
|-
|Manticore
|Archer
|The Manticore is a ranged unit whose attack does spread damage.
|-
|Nemean Lion
|Melee
|The Nemean Lion is a melee unit which is effective against archers and buildings. The Nemean Lion's special attack to roar, causing a small amount of damage to all units directly in front of it. The first of The Twelve Labours of Heracles was to slay the Nemean Lion.
|-
|Colossus
|Melee
|The Colossus is a siege unit with the largest amount of health points for a normal unit in the game. The Colossus' special ability is consuming part of a gold mine or a tree to replenish its health. The Colossus almost certainly refers to the Colossus of Rhodes, one of the Seven Wonders of the Ancient World, depicting Helios - the sun god.
|-
|Chimera
|Melee
|The Chimera is a melee myth unit. Its special attack is to send a fan of flames to damage all units in the area in front of it. Mythologically, Chimera was one of the children of the Titans Typhoon and Echidna, depicted as having body parts from multiple animals. According to legend, it was slain by Bellerophon, riding upon the back of Pegasus.
|-
|Medusa
|Ranged
|The Medusa is a ranged myth unit. They take their special attack from mythology, namely the ability to turn people into stone with their gaze. This attack will kill any normal unit instantly.
|-
|Scylla
|Naval
|The Scylla is a naval myth unit with the ability to grow extra heads through battle. Each head multiplies the attack of the Scylla in the same way as the Hydra unit. Mythologically, Scylla was one of two monsters, the other being Charybdis, guarding a narrow strait of water in Greek Mythology. She features in Homer's Odyssey, among other works.
|-
|Carcinos
|Naval
|The Carcinos is a naval myth unit, represented as a large crab. Similar to the Egyptian Scarab, when killed, it damages nearby units. The Carinos is based upon a crab which played a minor part in the second of the Twelve Labours. The crab distracted Heracles as he fought the Hydra. The constellation of Cancer is attributed to this crab.
|}
 
== Egyptian units ==
{| class="wikitable"
|-
!colspan="3"| <h3>Regular units</h3>
|-
!style="background-color: #CCFFCC;"|Unit
!style="background-color: #CCFFCC;"|Unit Type
!style="background-color: #CCFFCC;"|Description
|-
|Spearman
|Infantry
|The Spearman is a fast infantry unit that is good against cavalry.
|-
|Axeman
|Infantry Counter
|The Axeman is the Egyptian infantry counter.
|-
|Slinger
|Ranged infantry
|The Slinger is the Egyptian counter to Archers and counter-infantry such as the Throwing Axeman or Axeman.
|-
|Camelry
|Cavalry
|Camelry are tough and fast units that are good against other cavalry, archers and siege weapons.
|-
|Chariot Archer
|Cavalry Archer
|The Chariot Archer is a long ranged and highly mobile archer, good against infantry.
|-
|War Elephant
|Cavalry
|War Elephants are very tough cavalry units that are good against buildings; and also retain a bonus against archers.
|-
|Siege Tower
|Siege weapon
|The Siege Tower is melee siege weapon. Five units may be garrisoned inside the tower. The Siege Tower also has a weak ranged attack.
|-
|[[Catapult]]
|Siege weapon
|Catapults are a ranged siege weapon, with the largest range of any unit in the game.  
|-
!colspan="3"|
 
<h3>Boats</h3>
|-
!style="background-color: #D1E8EF;"|Unit
!style="background-color: #D1E8EF;"|Unit Type
!style="background-color: #D1E8EF;"|Description
|-
|Kebenit
|Warship
|The Kebenit is the Egyptian arrow type ship. It counters ramming ships.
|-
|Ramming Galley
|Warship
|The Ramming Galley is the Egyptian ramming type ship, and counters siege ships. Ramming ships are also good against naval myth units.
|-
|War Barge
|Warship
|The War Barge is the Egyptian siege type ship. It counters arrow ships.
|-
!colspan="3"| <h3>Special units</h3>
|-
!style="background-color: LemonChiffon;"|Unit
!style="background-color: LemonChiffon;"|Unit Type
!style="background-color: LemonChiffon;"|Description
|-
|Mercenary
|Infantry
|Mercenaries are extremely powerful units, units that have 'no true counter'. They are trained almost instantly from the town centre and take no population; however die after 40 seconds.
|-
|Mercenary Cavalry
|Cavalry
|The Mercenary Cavalry is an extremely powerful unit trained almost instantly, dying after 40 seconds. The Mercenary Cavalry is faster and tougher than the Mercenary, but more require more gold.
|-
|Pharaoh
|Hero
|Egyptian hero unit. All Egyptians start with a pharaoh at the beginning of the game, and he is respawned if killed. As well as countering myth units, he can heal units, gather relics, and empower buildings. Set's Pharaoh can summon animals which may be either used as a fighting unit, or a cheap food resource.
|-
|Priest
|Ranged hero
|Priests are lesser versions of the Pharaoh. They cannot ordinarily empower buildings and cannot carry relics, but instead they have the ability to summon Obelisks, which are cheap structures that provide Line of Sight, and heal units.
|-
|Son of Osiris
|Hero
|Osiris' god power converts the Pharaoh into mighty Son of Osiris (a reference to the god Horus). The Son of Osiris has a massive attack, and his lightning attack will hit up to four units at once. Because he retains his bonus to myth units, the Son of Osiris is even more devastating than the Pharaoh against them, but he cannot be healed in any way.
|-
|Minions
|Myth Unit
|Minions are melee units that are created whenever a mummy uses its special attack, or during the Ancestor god power. Minion are fast with a powerful melee attack but with low hit points. A minion will die one minute after it is summoned.
|-
|Lost Ships
|Special Warship
|Lost Ships are accurate ranged ships which are the result of using the Ancestor god power in water.  Like minions, lost ships will die one minute after they are summoned.
|-
!colspan="3"|
 
<h3>Myth units</h3>
|-
!style="background-color: Violet;"|Unit
!style="background-color: Violet;"|Unit Type
!style="background-color: Violet;"|Description
|-
| Sphinx
| Melee
| The Sphinx is a myth unit that is good against buildings. Its special attack is a whirlwind of sand that damages every adjacent unit.
|-
| Wadjet
| Archer
| The Wadjet is a tough but slow ranged unit. Its special ability is constantly regenerating hit points. It has an appearance similar to a cobra.
|-
| Anubite
| Melee
| The Anubite is a fast but weak myth unit that with a jump attack that does bonus damage to enemies. The Anubite refers to the god of death, Anubis.
|-
| Petsuchos
| Archer
| The Petsuchos is a long ranged unit that does a large amount of pierce damage, but has a slow rate of fire. Unlike regular ranged units, the Petsuchos fires with 100% accuracy.
|-
| Roc
| Transport unit
| The Roc is a flying transport unit and can carry 15 land units via air to any point on the map. Mythically, the Roc refers to a legendary Arabian bird of prey, large enough to carry elephants. The explorer Marco Polo described such birds living in Madagascar, home to the (now extinct) Elephant bird. <ref>{{cite web |url=http://monsters.monstrous.com/roc.htm |title=Roc |accessdate=2008-07-17 |work=Monstrous.com }}</ref>
 
|-
| Scarab
| Melee (siege) unit
| The Scarab is a siege myth unit. When killed, the Scarab sprays acid blood that damages nearby units.
|-
| Scorpion Man
| Melee
| The Scorpion man is a melee myth unit. Its special attack is poisoning an enemy, causing them to take a small amount of hack damage every second for 15 seconds after the attack.
|-
| Mummy
| Melee
| The Mummy is a dual ranged/melee myth unit. Its special attack instantly kills any human unit and turns it into a minion. Minions are fairly tough melee units, but die after one minute.
|-
| Avenger
| Melee
| The Avenger is a melee unit that is good against other melee units. Its special attack is a whirlwind of spinning blades that damages every adjacent unit. It has the bird-headed appearance of the god Horus; the name "Avenger" refers to his revenge upon the god Set for killing his father, Osiris.
|-
| Phoenix
| Air unit (archer/ranged)
| The Phoenix is a flying myth unit with a fire spread attack. When killed, a Phoenix egg is created on the battlefield. Unless destroyed, a Phoenix can be retrained almost instantly from that location.
|-
| Leviathan
| Transport unit
| The Leviathan is a mythical naval transport that can also attack enemies. It can carry 15 land units.
|-
| War Turtle
| Naval unit (Melee)
| The War Turtle is a powerful, but slow mythical naval unit. Its special attack flings nearby ships out of the water, doing additional damage.
|-
|}
 
== Norse units ==
{| class="wikitable"
|-
!colspan="3"| <h3>Regular units</h3>
|-
!style="background-color: #CCFFCC;"|Unit
!style="background-color: #CCFFCC;"|Unit Type
!style="background-color: #CCFFCC;"|Description
|-
|Ulfsark
|Infantry
|Ulfsarks are the basic Norse infantry unit. They have a higher attack than comparable Greek and Egyptian units and are good against cavalry units and can also build buildings.
|-
|Throwing Axeman
|Ranged Infantry
|Throwing Axemen are the Norse infantry counter. They are ranged and very powerful against enemy infantry, but not much else.
|-
|Raider
|Cavalry
|Raiders are the basic Norse cavalry unit. They are weak, but only take two population slots. Raiders are good against Archers and Throwing Axemen.
|-
|Huskarl
|Infantry
|Huskarls are elite infantry with high pierce armour and a large attack bonus against archers. They are the ideal Norse counter to enemy archers.
|-
|Jarl
|Cavalry
|Jarls are Elite cavalry units - they are very tough, but expensive and slow. Like other cavalry units, they are good against Archers, but the Jarl in particular also has bonus damage to myth units
|-
|Portable Ram
|Siege unit
|Portable Rams are the generic Norse siege weapon. While they have to get close to buildings to attack, they have a large amount of pierce armour to withstand enemy fire, and are more affordable than Greek and Egyptian siege weapons.
|-
|Ballista
|Siege unit
|Ballistae are not as good as Portable Rams at taking down buildings - but instead they are also fairly good against units, as well as having the advantage of long range.
|-
|Ox Cart
|Economic unit
|The Norse, unlike the Greeks and Egyptians, do not construct resource drop off points. Instead they train ox carts at the town center. Ox Carts allow villagers to drop food, wood and gold in order to add them to your stockpile.
|-
!colspan="3"|
 
<h3>Boats</h3>
|-
!style="background-color: #D1E8EF;"|Unit
!style="background-color: #D1E8EF;"|Unit Type
!style="background-color: #D1E8EF;"|Description
|-
|Longboat
|Warship
|The Longboat is the Norse arrow type ship, and the most basic Norse naval unit. It counters ramming ships.
|-
|Drakkar
|Warship
|The Drakkar is the Norse ramming type ship, and counters siege ships. Ramming ships are also good against naval myth units.
|-
|Dragon Boat
|Warship
|The Dragon Boat is the Norse siege type ship. It not only counters arrow ships but is also effective at taking out shoreline fortifications due to its long range and high attack.
|-
!colspan="3"| <h3>Special units</h3>
|-
!style="background-color: LemonChiffon;"|Unit
!style="background-color: LemonChiffon;"|Unit Type
!style="background-color: LemonChiffon;"|Description
|-
|Hersir
|Infantry and Hero
|Hersir are the Norse hero units. They are not very tough against anything but myth units, but unlike other heroes are easy to mass produce. Hersir slowly generate favor on their own, and generate twice as much favor from combat than regular units.
|-
|Hero of Ragnarok
|Hero
|The Ragnorok god power causes all controlled villagers and dwarves to become heroes. In Norse Mythology, Ragnarök refers to the prophecised battle in which the world will be destroyed.
|-
!colspan="3"|
 
<h3>Myth units</h3>
|-
!style="background-color: Violet;"|Unit
!style="background-color: Violet;"|Unit Type
!style="background-color: Violet;"|Description
|-
|Raven
|Air unit
|Ravens are scouted units granted to players who worship Odin.<ref name=NorseMyth>{{cite web|url=http://aom.heavengames.com/gameinfo/units/norse/myth|title=Norse Myth Units|publisher=Age of Mythology Heaven|accessdate=2007-09-09}}</ref> Historically, [[Hugin and Munin]] were two ravens who would travel the world bearing news and information to Odin.<ref>{{cite web|url=http://altreligion.about.com/library/glossary/symbols/bldefshuginmunin.htm|title=Hugin and Munin|publisher=About.com|accessdate=2007-09-09}}</ref>
|-
|Valkyrie
|Melee
|Valkyries are weak soldiers also capable of healing allied troops.<ref name=NorseMyth /> According to Norse mythology, Valkyries were war-maidens who escorted the dead to Valhalla.<ref>{{cite web|url=http://www.etymonline.com/index.php?term=Valkyrie|title=Valkyrie|publisher=Online Etymology Dictionary|accessdate=2007-09-09}}</ref>
|-
|Einherjar
| Melee
|The Einherjar is a melee myth unit that is capable of raising allied units morale by blowing on a large horn.<ref name=NorseMyth />  In Norse mythology, Einherjar were spirits of warriors who had died in battle.<ref>{{cite web|url=http://www.pantheon.org/articles/e/einherjar.html|title=Einherjar|publisher=Encyclopedia Mythica|work=M.F. Lindemans|accessdate=2007-09-11}}</ref>
|-
|Troll
|Ranged
|Trolls are long ranged units capable of throwing large stones at the enemy.<ref name=NorseMyth />  In Scandinavian folklore, trolls were a race of giants, sometimes represented as goblins.<ref>{{cite web|url=http://www.fas.org/news/reference/probert/D4.HTM|title=The Probert Encyclopedia - Norse Mythology|accessdate=2007-09-11}}</ref>
|-
|Frost Giant
|Melee
|Frost Giants are giants capable of freezing enemy units with their breath.<ref name=NorseMyth /> Historically, the Jotun were a mythological race with superhuman strength in Scandinavia.<ref>{{cite web|url=http://wordnet.princeton.edu/perl/webwn?s=jotun|title=Jotun|publisher=WordNet|accessdate=2007-09-11}}</ref>
|-
|Mountain Giant
|Melee (siege)
|Mountain Giants are giants which attack enemy units with a large club.<ref name=NorseMyth />
|-
|Fire Giant
|Ranged
|Fire Giants are powerful ranged attackers, hurling fireballs at enemy units from long range. They are the best Norse myth unit to destroy buildings.<ref name=NorseMyth />
|-
|Battle Boar
|Melee (''also'' siege)
|The Battle Boar is a fast unit capable of attacking units all around it.<ref name=NorseMyth />
|-
|Fenris Wolf
|Melee
|Fenris Wolves are wolves that are more powerful against enemies when fighting in packs.<ref name=NorseMyth /> Mythologically, Fenrir was a giant wolf, spawned by [[Loki]] and the giantess Angrboða. During Ragnarök, he is destined to consume Odin and be slain by Odin's son Viðarr.
|-
|Kraken
|Naval
|The Kraken is a mythological beast capable of instantly killing an enemy unit.<ref name=NorseMyth /> Recently, the Giant Squid has been proposed as a potential cause of the Kraken myth.
|-
|Jormund Elver
|Naval
|The Jormund Elver is a fast beast with a long ranged spitting attack.<ref name=NorseMyth /> Mythologically, '''Jörmungandr''' (the World Serpent) was the middle child of Loki and the giantess Angrboða. The serpent was large enough to surround Midgard; and in Ragnarök, is destined to be slain by Thor, who himself dies - poisoned by the creature's venom.
|-
|Nidhogg
|Air unit (Ranged)
|Summoned by Hel's god power, the Nidhogg is a Norse myth unit.<ref name=NorseMyth /> Mythically named Níðhöggr, the Nidhogg was a serpent monster in Norse mythology responsible for eating away the roots of the World Tree, Yggdrasil. <ref>{{cite web|url=http://www.dragon-warrior.com/Bestiary/dragon.shtml|title=Bestiary of Modern Fantasy: Dragons|accessdate=2007-09-11}}</ref><ref>{{cite web|url=http://www.polenth.com/myth/europe/nidhoggr.html|title=European Dragons: Nidhoggr and Yggdrasil's Serpents|accessdate=2007-09-11}}</ref>
|}


== Atlantean units ==
===Titan===
{| class="wikitable"
*'''Type''': Titan
|-
Introduced in [[Age of Mythology: The Titans]], the Titan is represented as a very large and powerful myth unit. The designs differ according to civilization. The Greek design is a large anthropomorphic three headed dog - based on the monster Cerberus. The Egyptian design is a bird-headed giant - based on the Egyptian god Horus. The Norse design is a large troll like creature, wielding a sledgehammer made of ice - based upon the giant Ymir, said to be the founder of the frost giants. The titan depicted in Age of Mythology for the Atlanteans is Chthonian. It has large gems on its back, and is made out of lava.
!colspan="3"| <h3>Regular units</h3>
|-
!style="background-color: #CCFFCC;"|Unit
!style="background-color: #CCFFCC;"|Unit Type
!style="background-color: #CCFFCC;"|Description
|-
|Murmillo
|Infantry
|The Murmillo is a general infantry unit. During the Roman Imperial age, the Murmillo was a strong class of gladiator.<ref>{{cite web|url=http://depthome.brooklyn.cuny.edu/classics/gladiatr/types.htm|title=Types of Gladiators|publisher=Brooklyn College Classics|accessdate=2007-09-07}}</ref>
|-
|Katapeltes
|Infantry (against cavalry)
|The Katapeltes is an infantry unit only effective against cavalry, with a larger bonus against them than other infantry.
|-
|Turma
|Cavalry ranged
|The Turma is a cavalry archer only effective against other archers. It is very much like the Egyptian slinger, though far more mobile.
|-
|Arcus
|Archer
|The Arcus is a cheap archer unit with large range.
|-
|Contarius
|Heavy Cavalry
|Contarius are heavy cavalry units. They are particularly effective against archers and ranged units.
|-
|Destroyer
|Siege infantry
|The destroyer is an infantry building with a bonus against buildings; it is also effective against archers.
|-
|Fanatic
|Melee
|The Fanatic is an infantry counter-infantry unit, and is quite susceptible to archer fire.  
|-
|Cheiroballista
|siege unit, anti-infantry
|The Chieroballista is a siege unit which can work excellent against buildings and infantry. Similar to the Norse Ballista, it is more of a 'anti-personnel' weapon than a siege engine.  
|-
|Fire Siphon
|Siege unit
|The Fire Siphon is a siege unit which attacks using streams of fire.
|-
!colspan="3"|


<h3>Boats</h3>
==Cheat units==
|-
===Forkboy===
!style="background-color: #D1E8EF;"|Unit
*'''Type''': Infantry
!style="background-color: #D1E8EF;"|Unit Type
Forkboy is a giant boy with a fork. This character has no historical basis and is available by sending the chat "TINES OF POWER".
!style="background-color: #D1E8EF;"|Description
|-
|Bireme
|Warship
|The Bireme is an arrow ship, effective against ramming ships.
|-
|Fire Ship
|Warship
|This ship takes the place of the ram ship in the Atlantean fleet. Like that of its RoR and AoK counterparts, this ship will have to close in on its victim to let loose its stream of fire to destroy it.
|-
|Siege Bireme
|Siege warship
|The Siege Bireme is the Atlantean's siege ship, also countering arrow ships.
|-
!colspan="3"|


<h3>Special units</h3>
===Lazer Bear===
|-
*'''Type''': Uber
!style="background-color: LemonChiffon;"|Unit
Lazer Bear is a bear with a Canadian flag for a cape who likes liquid refreshment. Lazer Bear can shoot lasers from his eyes, or attack with monkeys. Lazer Bear has a huge amount of HP, is nearly invulnerable, is extremely fast, and regenerates. Lazer Bear has a large amount of data concerning him in the history, and is available by sending the chat "O CANADA".
!style="background-color: LemonChiffon;"|Unit Type
!style="background-color: LemonChiffon;"|Description
|-
|Oracle
|Scout
|The Oracle is the Atlantean scout. However, it does not work like a normal scout does. While moving, the Oracle has almost no line of sight. However, as it stands still, its line of sight increases until it reaches a stage with a very large radius.
|-
|Carnivora
|Myth unit
|Upon using the Carnivora God Power, the Carnivora plant appears. It can be placed on both land and water, and has the special ability to eat any human or ship - instantly killing them.
|-
|Dryad
|Myth unit
|The Dryad is a unit created at the Hesperides tree. They are strong against human soldiers, cost no population; however only five may be used at one time.
|-
|Tartarian Spawn
|Myth unit
|Tartarian Spawn are a strong, devastating gang of wolves that emerge from the Tartarian Gate god power and re-spawn once killed. Tartarian Spawn are effective against a wide range of mortal units, buildings and myth units. They will cease re-spawning upon the destruction of the Tartarian Gate.
|-
|Atlantean Titan
|Titan
|The titan depicted in Age of Mythology for the Atlanteans is Chthonian<ref>http://aom.heavengames.com/gameinfo/atlanteans/tables/units</ref>. It has large gems on its back, and is made out of lava.
|-
!colspan="3"|


<h3>Myth units</h3>
===Flying purple hippo===
|-
*'''Type''': Flying unit (Melee attack)
!style="background-color: Violet;"|Unit
The flying purple hippo is a purple hippopotamus with a top hat and wings that shoots hearts from its mouth at enemies below. It can also be noted that its shadow is in the shape of a heart, and its "footprints" are rainbows. It moves extremely fast, and can only be attacked by ranged units. It also has 99% armor. It has a description similar to that of the normal Hippopotamus but with comments added in all capitals and horrible spelling. It is available by sending the chat "WUV WOO".
!style="background-color: Violet;"|Unit Type
!style="background-color: Violet;"|Description
|-
|Promethean
|Melee
| The Promethean is a melee myth unit. When killed it splits into two smaller and weaker units.
|-
|Automaton
|Melee
|The Automaton is a fast melee myth unit, strong against both buildings and units. Automatons are able to repair themselves and each other if harmed.
|-
|Caladria
| Scout/healing unit
|The Caladria is a flying unit that has the ability to heal allied units. Caladria have no attack.
|-
|Behemoth
|Siege unit
|Behemoth are siege myth units. They have the ability to heal themselves if injured.
|-
|Satyr
|Ranged
|Satyr are slow ranged myth units that hurl multiple spears in their special attack.
|-
|Stymphalian Bird
|Air unit (Ranged)
|The Stymphalian Bird is a flying unit which has a ranged attack.
|-
|Heka Gigantes
|Melee
|Hekagigantes are multi-armed myth units which an advantage against buildings and infantry units. Their special attack is to smash the ground, causing minor earthquakes and causing enemy units to go flying in a large radius.
|-
|Argus
|Melee
|Argus are melee myth units strong against most units. Their special attack is to spit acid on other units, instantly killing them.
|-
|Lampades
|Ranged
|Lampades are ranged myth units. Their special attack mirrors the Chaos god power, causing units to become neutral and attack any nearby unit.
|-
|Servant of Oceanus
|Naval
|Servants are naval myth units with the ability to heal allied units.
|-
|Nereid
|Naval
|The Nereid is a naval myth unit especially effective against other myth units.<ref>http://aom.heavengames.com/gameinfo/atlanteans/units/units/nereid.htm</ref> Its special attack is to bite the enemy, causing extra damage.
|-
|Man O'War
|Naval
|The Man O'War is a naval myth unit with a chain-lightning attack. Its name comes from the Portugese Man of War, and it resembles a jellyfish.
|}


== Miscellaneous units ==
===Bella===
{| class="wikitable"
*'''Type''': Dog
|-
Bella is based on a dog owned by one of the developers. She has 75% armor, is devastating against buildings, and has a vast amount of HP. Bella is stronger than Titans, but they can do a lot of damage to her. Bella is available by sending the chat "BARKBARKBARKBARKBARK" in The Titans.
!colspan="3"| <h3>Cheat Units</h3>
|-
!style="background-color: #CCFFCC;"|Unit
!style="background-color: #CCFFCC;"|Unit Type
!style="background-color: #CCFFCC;"|Description
|-
| Forkboy
| Infantry
| Forkboy is a giant boy with a fork. This character has no historical basis and is available by sending the chat "TINES OF POWER".
|-
| Lazer Bear
| Uber
| Lazer Bear is a bear with a Canadian flag for a cape who likes liquid refreshment. Lazer Bear can shoot lasers from his eyes, or attack with monkeys. Lazer Bear has a huge amount of HP, is nearly invulnerable, is extremely fast, and regenerates. Lazer Bear has a large amount of data concerning him in the history, and is available by sending the chat "O CANADA".
|-
|Flying purple hippo
|Flying unit (Melee attack)
|The flying purple hippo is a purple hippopotamus with a top hat and wings that shoots hearts from its mouth at enemies below. It can also be noted that its shadow is in the shape of a heart, and its "footprints" are rainbows. It moves extremely fast, and can only be attacked by ranged units. It also has 99% armor. It has a description similar to that of the normal Hippopotamus but with comments added in all capitals and horrible spelling. It is available by sending the chat "WUV WOO".
|-
|Bella
|Dog
|Bella is a dog presumably based on a dog owned by one of the developers. Bella has 75% armor, is devastating against buildings, and has a vast amount of HP. Bella is stronger than Titans. Bella is available by sending the chat "BARKBARKBARKBARKBARK" in The Titans.
|-
|Methane Chicken
|Wild animal
|Methane Chickens are chickens that explode after some time or if they are killed. They are available by sending the chat "BAWK BAWK BOOM" and then invoking the Chicken Meteor god power.
|-
|Walking Berry Bush
|Animated tree
|Walking Berry Bushes are berry bushes that have been animated. They are weak, but unlike animated trees, they will leave the area where they were spawned. They are available by sending the chat "FEAR THE FORAGE" and then invoking the Walking Berry Bushes god power near some berry bushes.
|}


== References ==
===Methane Chicken===
{{reflist|2}}
*'''Type''': Wild animal
Methane Chickens are chickens that explode after some time or if they are killed. They are available by sending the chat "BAWK BAWK BOOM" and then invoking the Chicken Meteor god power.


== External links ==
===Walking Berry Bush===
* [http://aom.heavengames.com/gameinfo/units ''Age of Mythology'' Heaven's guide] &ndash; guide to units in ''Age of Mythology''.
*'''Type''': Animated tree
* [http://aom.heavengames.com/gameinfo/atlanteans/units/units ''Age of Mythology'' Heaven's guide] &ndash; guide to Atlantean units in the expansion pack, ''The Titans''.
Walking Berry Bushes are berry bushes that have been animated. They are weak, but unlike animated trees, they will leave the area where they were spawned. They are available by sending the chat "FEAR THE FORAGE" and then invoking the Walking Berry Bushes god power near some berry bushes.


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Latest revision as of 17:41, 7 November 2012

The Age of Mythology series introduces "myth units": units based on various creatures and beasts from mythological legends and stories. These myth units comprise some forty individual playable entities. Cost is now a combination of favor, a new resource (in-game supplies used for building structures) which came with the mythological creature concept, and any of the three other resources.

The first game in the series includes three playable civilizations: the Greek, Egyptian and Norse, each of which vary in the units they can create and the buildings they can construct, among other differences. With The Titans expansion came a fourth civilization, the Atlantean civilization, based on the legend of Atlantis, with many new units, buildings, as well as titans: colossal, powerful units that varied depending on the civilization and cost a great deal of resources to train.

All units specific to one civilization can be found on their respective units pages, while units shared between all civilizations are outlined here.

Shared units[edit]

Fishing boat[edit]

  • Type: Economic unit

Fishing Boats gather food from fish schools. Like farms, fish patches are infinite, but schools may only be fished from by a singular boat.

Transport Ship[edit]

  • Type: Transport

Transport ships carry land units over water. If destroyed, the units within will also be killed.

Caravan[edit]

  • Type: Economic unit

Caravans gather gold by making a trip between a market and a friendly town center. The design of the caravan changes with each civilization. The Egyptian caravan is a camel; the Greek a donkey; the Norse an ox and the Atlantean a llama.

Villager[edit]

  • Type: Economic Unit

Villagers are units which gather resources, and create building structures. There is however, some variation according to civilization.

  • Norse: The Norse "villager" is separated into two units - the dwarf and gatherer. The gatherer gathers resources in the usual way. Dwarfs are faster at mining gold, yet are significantly slower in collecting wood and food. Both cannot build structures, instead only Norse infantry can.
  • The Atlantean Citizen is accompanied by a donkey. This donkey acts as a personal resource dropping point for the citizen, similar to the Palmyran villagers of Age of Empires: Rise of Rome. They are stronger than villagers of other civilizations.

Titan[edit]

  • Type: Titan

Introduced in Age of Mythology: The Titans, the Titan is represented as a very large and powerful myth unit. The designs differ according to civilization. The Greek design is a large anthropomorphic three headed dog - based on the monster Cerberus. The Egyptian design is a bird-headed giant - based on the Egyptian god Horus. The Norse design is a large troll like creature, wielding a sledgehammer made of ice - based upon the giant Ymir, said to be the founder of the frost giants. The titan depicted in Age of Mythology for the Atlanteans is Chthonian. It has large gems on its back, and is made out of lava.

Cheat units[edit]

Forkboy[edit]

  • Type: Infantry

Forkboy is a giant boy with a fork. This character has no historical basis and is available by sending the chat "TINES OF POWER".

Lazer Bear[edit]

  • Type: Uber

Lazer Bear is a bear with a Canadian flag for a cape who likes liquid refreshment. Lazer Bear can shoot lasers from his eyes, or attack with monkeys. Lazer Bear has a huge amount of HP, is nearly invulnerable, is extremely fast, and regenerates. Lazer Bear has a large amount of data concerning him in the history, and is available by sending the chat "O CANADA".

Flying purple hippo[edit]

  • Type: Flying unit (Melee attack)

The flying purple hippo is a purple hippopotamus with a top hat and wings that shoots hearts from its mouth at enemies below. It can also be noted that its shadow is in the shape of a heart, and its "footprints" are rainbows. It moves extremely fast, and can only be attacked by ranged units. It also has 99% armor. It has a description similar to that of the normal Hippopotamus but with comments added in all capitals and horrible spelling. It is available by sending the chat "WUV WOO".

Bella[edit]

  • Type: Dog

Bella is based on a dog owned by one of the developers. She has 75% armor, is devastating against buildings, and has a vast amount of HP. Bella is stronger than Titans, but they can do a lot of damage to her. Bella is available by sending the chat "BARKBARKBARKBARKBARK" in The Titans.

Methane Chicken[edit]

  • Type: Wild animal

Methane Chickens are chickens that explode after some time or if they are killed. They are available by sending the chat "BAWK BAWK BOOM" and then invoking the Chicken Meteor god power.

Walking Berry Bush[edit]

  • Type: Animated tree

Walking Berry Bushes are berry bushes that have been animated. They are weak, but unlike animated trees, they will leave the area where they were spawned. They are available by sending the chat "FEAR THE FORAGE" and then invoking the Walking Berry Bushes god power near some berry bushes.