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''[[Capcom/Move lists#Blanka|Click here]] for more information about Blanka's other fighting game appearances.''
''[[Capcom/Move lists#Blanka|Click here]] for more information about Blanka's other fighting game appearances.''


Blanka has green skin and long orange hair, resembling a monster more than a human. He is one of the original eight characters featured in the first version of the Street Fighter II series.  Blanka's most apparent characteristic is his green color. His in-game storyline states that he was once extremely pale and was once known locally as the hombre blanco (white man) and adapted the blanco into his name Blanka. His green skin color in the games is attributed to his constant use of chlorophyll from plants to better blend in with the jungle environment, a color change that eventually became permanent. His coloring changed in later games, making him bright green with vivid orange hair as opposed to the yellowish green skin he had in Street Fighter II. Blanka's style of fighting in the games is a self-taught savage fighting style (however, Capcom's USA division depicted it as a capoeira technique)
'''Blanka''' has green skin and long orange hair, resembling a monster more than a human. He is one of the original eight characters featured in the first version of the Street Fighter II series.  Blanka's most apparent characteristic is his green color. His in-game storyline states that he was once extremely pale and was known locally as the hombre blanco (white man) and adapted the blanco into his name Blanka. His green skin color in the games is attributed to his constant use of chlorophyll from plants to better blend in with the jungle environment, a color change that eventually became permanent. His coloring changed in later games, making him bright green with vivid orange hair as opposed to the yellowish green skin he had in Street Fighter II. Blanka's style of fighting in the games is a self-taught savage fighting style (however, Capcom's USA division depicted it as a capoeira technique)
== Background ==
== Background ==
Blanka's background story is expanded/rewritten in the [[Street Fighter Alpha]] series.  In his Street Fighter II ending, he reunites with his mother who recognizes him from the anklets he wears. She reveals that Blanka was once known as Jimmy, before he was in a plane crash as a little boy. This crash caused him to grow up in the wild, although he has connections to a local village. Ever since the crash, Blanka/Jimmy had been separated from his mother.
Blanka's background story is expanded/rewritten in the [[Street Fighter Alpha]] series.  In his Street Fighter II ending, he reunites with his mother who recognizes him from the anklets he wears. She reveals that Blanka was once known as Jimmy, before he was in a plane crash as a little boy. This crash caused him to grow up in the wild, although he has connections to a local village. Ever since the crash, Blanka/Jimmy had been separated from his mother.
== HD Remix Alterations ==
* Rolling Attack has safer recovery.
* Rolling Attack with {{cade|LPunch}} and {{cade|MPunch}} have same sound effect and same spinning speed as {{cade|HPunch}} version.
* Rolling Attack with {{cade|LPunch}} and {{cade|MPunch}} travel slightly shorter distance so whiffed roll into bite is a little more effective.
* Backstep Rolling Attack  has faster startup and safer recovery.
* Surprise Forward and Backward move has new command: hold stick {{cade|Left}} or {{cade|Right}} then {{cade|LPunch}}{{plus}}{{cade|LKick}} OR {{cade|MPunch}}{{plus}}{{cade|MKick}} OR {{cade|HPunch}}{{plus}}{{cade|HKick}}. (Old motion of {{cade|3xKick}} still works).
* Surprise Backward builds much less super meter.
* Surprise Forward has 9 frames of foot-invulnerably at startup (but seems to hardly help).
* Electric Thunder easier to execute (now requires 3 presses of a given punch button rather than 5 presses).
* Ground Shave Rolling Super Move has faster startup, faster recovery (safe on block), and always knocks down if it hits.
* Ground Shave Rolling Super input window is larger and is a fixed size, rather than random size.
== Techniques ==
== Techniques ==
{| {{prettytable}}
{| {{prettytable}}
! Name || Description || Image
! Name || Description || Image
|-
|-
| Rolling Attack || Blanka has the ability to tuck his body into a ball, and propel himself through the air through the use of his strong leg muscles. He hurtles forward through the air in a tucked spin, hitting opponents with the force of a wrecking ball.
| Electric Thunder || Due to unknown reasons (but assumed to be tied to an accident in the jungle, possibly after being "gifted" by electrical eels from the Amazon river), Blanka has a very unique ability to conduct an amount of 10,000 volts of electrical tension through his skin. He must remain motionless while he concentrates on its release, but opponents who touch him at that time receive a harmful shock. When using this technique, there is a small spot very close to the ground where Blanka is vulnerable to attack.
|[[Image:SSF2T_Blanka_Thunder.png]]
|-
| Rolling Attack || Blanka has the ability to tuck his body into a ball, and propel himself through the air through the use of his strong leg muscles. He hurtles forward through the air in a tucked spin, hitting opponents with the force of a 10-ton wrecking ball.
|[[Image:SSF2T_Blanka_Roll.png]]
|[[Image:SSF2T_Blanka_Roll.png]]
|-
|-
| Vertical Rolling || In Street Fighter II Turbo, Blanka's spin ability evolves and he can launch himself upward through the air in addition to forward. Blanka travels very high, but not very far with this alternate spin. Blanka uses this attack against jumping opponents.
| Vertical Rolling Attack || In Street Fighter II Turbo, Blanka's spin ability evolves and he can launch himself upward through the air in addition to forward. Blanka travels very high, but not very far with this alternate spin. Blanka uses this attack against jumping opponents.
|[[Image:SSF2T_Blanka_Vertical_Roll.png]]
|[[Image:SSF2T_Blanka_Vertical_Roll.png]]
|-
|-
| Backstep Rolling || In Super Street Fighter II, Blanka's ability to spin evolves once more. This time, he can build up power by hopping back a step before hurling himself into the air. However, Blanka has less control over his momentum with this attack, and it results in an arc. It can take opponents by surprise, but it is not as accurate an attack.
| Backstep Rolling Attack || In Super Street Fighter II, Blanka's ability to spin evolves once more. This time, he can build up power by hopping back a step before hurling himself into the air. However, Blanka has less control over his momentum with this attack, and it results in an arc. It can take opponents by surprise, but it is not as accurate an attack.
|[[Image:SSF2T_Blanka_Backstep_Roll.png]]
|[[Image:SSF2T_Blanka_Backstep_Roll.png]]
|-
|-
| Electric Thunder || Due to unknown reasons, but assumed to be tied to an accident in the jungle, Blanka has a very unique ability to conduct strong amounts of electrical current through his skin.  He must remain motionless while he concentrates on its release, but opponents who touch him at that time receive a harmful shock.  When using this technique, there is a small spot very close to the ground where Blanka is vulerable to attack.
| Surprise Forwards/Backwards || In Super Street Fighter II Turbo, Blanka can summon a huge burst of agility to travel inhumanly fast in either a forward or backward direction. He can use this ability at will to either escape from an impending attack, or to quickly close the distance between him and an opponent, and attack before the opponent has a chance to react. While Blanka can use this move to pass through his opponent, it can't be used to pass through attacks.
|[[Image:SSF2T_Blanka_Thunder.png]]
|-
| Surprise Forward/Back || In Super Street Fighter II Turbo, Blanka can summon a huge burst of agility to travel inhumanly fast in either a forward or backward direction. He can use this ability at will to either escape from an impending attack, or to quickly close the distance between him and an opponent, and attack before the opponent has a chance to react. While Blanka can use this move to pass through his opponent, it can't be used to pass through attacks.
|[[Image:SSF2T_Blanka_Surprise.png]]
|[[Image:SSF2T_Blanka_Surprise.png]]
|-
|-
| Rock Crush || Blanka has developed a very calloused forehead over the years of surviving in the jungle, and can do quite a bit of damage to opponents with a headbutt. His agility typically allows him to strike an opponent twice with this headbutt, once high, and once again lower down.
| Rock Crush || Blanka has developed a very calloused forehead over long years of smashing coconuts with his bare head while surviving in the jungle, and can do quite a bit of damage to opponents with a headbutt. His agility typically allows him to strike an opponent twice with this headbutt (the first blow hits high while the second blow hits low).
|[[Image:SSF2T_Blanka_Rockcrush.png]]
|[[Image:SSF2T_Blanka_Rockcrush.png]]
|-
|-
| Amazon River Run || In Super Street Fighter II Turbo, Blanka gains the ability to flatten his body very low to the ground and slide forward to quickly attack his opponent. This attack easily escapes any attack that isn't directed towards the ground, and allows Blanka to slide underneath all projectiles except Sagat's ground Tiger Shot.
| Amazon River Run || In Super Street Fighter II Turbo, Blanka gains the ability of literally flattening his body very low to the ground and slide forward to quickly attack his opponent in the base of ankles. This attack easily escapes any attack that isn't directed towards the ground, and allows Blanka to slide underneath all projectiles except Sagat's Ground Tiger Shot.
|[[Image:SSF2T_Blanka_Riverrun.png]]
|[[Image:SSF2T_Blanka_Riverrun.png]]
|-
|-
| Ground Shave Rolling || Blanka's super move allows him to take the energy that he stores up during the fight, and build up a substantial amount of kinetic energy before rolling forward across the ground at his opponent. After initiating the move, Blanka is able to spin in place for a small number of second in order to chose the right moment for his attack. If he waits too long (or if an opponent touches him) he will be forced to rush along the ground. Opponents who are struck by the attack will be hit multiple times before being knocked down.
| Ground Shave Rolling || Blanka's super move allows him to take the energy that he stores up during the fight, and build up a substantial amount of kinetic energy before rolling forward across the ground at his opponent. After initiating the move, Blanka is able to spin in place for a small number of seconds in order to choose the right moment for his attack. If he waits too long (or if an opponent touches him) he will be forced to rush along the ground. Opponents who are struck by the attack will be hit multiple times before being knocked down.
|[[Image:SSF2T_Blanka_Ground_Shave.png]]
|[[Image:SSF2T_Blanka_Ground_Shave.png]]
|}
|}
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==Moves==
==Moves==
===[[Street Fighter II]]===
===[[Street Fighter II]]===
{{:Street Fighter II/Blanka}}
{{Movelist|Street Fighter II|Moves|[[Street Fighter II/Blanka|Blanka]]}}
===[[Street Fighter II Champion Edition]]===
===[[Street Fighter II': Champion Edition]]===
{{:Street Fighter II Champion Edition/Blanka}}
{{Movelist|Street Fighter II': Champion Edition|Moves|[[Street Fighter II/Blanka|Blanka]]}}
===[[Street Fighter II Turbo]]===
===[[Street Fighter II Turbo]]===
{{:Street Fighter II Turbo/Blanka}}
{{Movelist|Street Fighter II Turbo|Moves|[[Street Fighter II/Blanka|Blanka]]}}
===[[Super Street Fighter II]]===
===[[Super Street Fighter II]]===
{{:Super Street Fighter II/Blanka}}
{{Movelist|Super Street Fighter II|Moves|[[Street Fighter II/Blanka|Blanka]]}}
===[[Super Street Fighter II Turbo]]===
===[[Super Street Fighter II Turbo]]===
{{:Super Street Fighter II Turbo/Blanka}}
{{Movelist|Super Street Fighter II Turbo|Moves|[[Street Fighter II/Blanka|Blanka]]}}
===[[Super Street Fighter II Turbo HD Remix]]===
{{Movelist|Super Street Fighter II Turbo HD Remix|Moves|[[Street Fighter II/Blanka|Blanka]]}}
===[[Ultra Street Fighter II: The Final Challengers]]===
{{Movelist|Ultra Street Fighter II: The Final Challengers|Moves|[[Street Fighter II/Blanka|Blanka]]}}


{{Footer Nav|game=Street Fighter II|prevpage=Characters/Balrog|prevname=Balrog|nextpage=Characters/Cammy|nextname=Cammy}}
{{Footer Nav|game=Street Fighter II|prevpage=Balrog|nextpage=Cammy}}
[[Category:Character move lists]]
[[Category:Character move lists]]

Latest revision as of 08:21, 26 January 2021

Click here for more information about Blanka's other fighting game appearances.

Blanka has green skin and long orange hair, resembling a monster more than a human. He is one of the original eight characters featured in the first version of the Street Fighter II series. Blanka's most apparent characteristic is his green color. His in-game storyline states that he was once extremely pale and was known locally as the hombre blanco (white man) and adapted the blanco into his name Blanka. His green skin color in the games is attributed to his constant use of chlorophyll from plants to better blend in with the jungle environment, a color change that eventually became permanent. His coloring changed in later games, making him bright green with vivid orange hair as opposed to the yellowish green skin he had in Street Fighter II. Blanka's style of fighting in the games is a self-taught savage fighting style (however, Capcom's USA division depicted it as a capoeira technique)

Background[edit]

Blanka's background story is expanded/rewritten in the Street Fighter Alpha series. In his Street Fighter II ending, he reunites with his mother who recognizes him from the anklets he wears. She reveals that Blanka was once known as Jimmy, before he was in a plane crash as a little boy. This crash caused him to grow up in the wild, although he has connections to a local village. Ever since the crash, Blanka/Jimmy had been separated from his mother.

HD Remix Alterations[edit]

  • Rolling Attack has safer recovery.
  • Rolling Attack with and have same sound effect and same spinning speed as version.
  • Rolling Attack with and travel slightly shorter distance so whiffed roll into bite is a little more effective.
  • Backstep Rolling Attack has faster startup and safer recovery.
  • Surprise Forward and Backward move has new command: hold stick or then + OR + OR +. (Old motion of still works).
  • Surprise Backward builds much less super meter.
  • Surprise Forward has 9 frames of foot-invulnerably at startup (but seems to hardly help).
  • Electric Thunder easier to execute (now requires 3 presses of a given punch button rather than 5 presses).
  • Ground Shave Rolling Super Move has faster startup, faster recovery (safe on block), and always knocks down if it hits.
  • Ground Shave Rolling Super input window is larger and is a fixed size, rather than random size.

Techniques[edit]

Name Description Image
Electric Thunder Due to unknown reasons (but assumed to be tied to an accident in the jungle, possibly after being "gifted" by electrical eels from the Amazon river), Blanka has a very unique ability to conduct an amount of 10,000 volts of electrical tension through his skin. He must remain motionless while he concentrates on its release, but opponents who touch him at that time receive a harmful shock. When using this technique, there is a small spot very close to the ground where Blanka is vulnerable to attack.
Rolling Attack Blanka has the ability to tuck his body into a ball, and propel himself through the air through the use of his strong leg muscles. He hurtles forward through the air in a tucked spin, hitting opponents with the force of a 10-ton wrecking ball.
Vertical Rolling Attack In Street Fighter II Turbo, Blanka's spin ability evolves and he can launch himself upward through the air in addition to forward. Blanka travels very high, but not very far with this alternate spin. Blanka uses this attack against jumping opponents.
Backstep Rolling Attack In Super Street Fighter II, Blanka's ability to spin evolves once more. This time, he can build up power by hopping back a step before hurling himself into the air. However, Blanka has less control over his momentum with this attack, and it results in an arc. It can take opponents by surprise, but it is not as accurate an attack.
Surprise Forwards/Backwards In Super Street Fighter II Turbo, Blanka can summon a huge burst of agility to travel inhumanly fast in either a forward or backward direction. He can use this ability at will to either escape from an impending attack, or to quickly close the distance between him and an opponent, and attack before the opponent has a chance to react. While Blanka can use this move to pass through his opponent, it can't be used to pass through attacks.
Rock Crush Blanka has developed a very calloused forehead over long years of smashing coconuts with his bare head while surviving in the jungle, and can do quite a bit of damage to opponents with a headbutt. His agility typically allows him to strike an opponent twice with this headbutt (the first blow hits high while the second blow hits low).
Amazon River Run In Super Street Fighter II Turbo, Blanka gains the ability of literally flattening his body very low to the ground and slide forward to quickly attack his opponent in the base of ankles. This attack easily escapes any attack that isn't directed towards the ground, and allows Blanka to slide underneath all projectiles except Sagat's Ground Tiger Shot.
Ground Shave Rolling Blanka's super move allows him to take the energy that he stores up during the fight, and build up a substantial amount of kinetic energy before rolling forward across the ground at his opponent. After initiating the move, Blanka is able to spin in place for a small number of seconds in order to choose the right moment for his attack. If he waits too long (or if an opponent touches him) he will be forced to rush along the ground. Opponents who are struck by the attack will be hit multiple times before being knocked down.

Moves[edit]

Street Fighter II[edit]

Name Input
Wild Fang close, or+
Rock Crush close, or+
Electric Thunder
Rolling Attack +

Street Fighter II': Champion Edition[edit]

Name Input
Wild Fang close, or+
Rock Crush close, or+
Electric Thunder
Rolling Attack + }

Street Fighter II Turbo[edit]

Name Input
Wild Fang close, or+
Rock Crush close, or+
Electric Thunder
Rolling Attack +
Vertical Rolling +

Super Street Fighter II[edit]

Name Input
Wild Fang close, or+
Rock Crush close, or+
Electric Thunder
Rolling Attack +
Backstep Rolling +
Vertical Rolling +

Super Street Fighter II Turbo[edit]

Name Input
Amazon River Run +
Wild Fang close, or+
Rock Crush close, or+
Surprise Forward +
Surprise Back +
Surprise Forward (GBA) + +
Surprise Back (GBA) + +
Electric Thunder
Rolling Attack +
Backstep Rolling +
Vertical Rolling +
Ground Shave Rolling + , hold

Super Street Fighter II Turbo HD Remix[edit]

Name Input
Wild Fang close, or+
Amazon River Run +
Rock Crush close, or+
Surprise Forward + + (same strength)
Surprise Back + + (same strength)
Electric Thunder
Rolling Attack +
Backstep Rolling +
Vertical Rolling +
Ground Shave Rolling + , hold

Ultra Street Fighter II: The Final Challengers[edit]

Normal Throws
Wild Fang or +
Unique Attacks
Rock Crusher (close) or +
Amazon River Run +
Special Moves
Electric Thunder
Rolling Attack +
Vertical Roll +
Backstep Roll +
Surprise Forward +
Surprise Back +
Super Combo
Ground Shave Roll +