< Mega Man
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{{Header Nav|game=Mega Man}} | {{Header Nav|game=Mega Man}} | ||
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{| {{prettytable}} | == Recurring enemies == | ||
! width="50%" | | These enemies can be encountered in two or more stages. Sorted by score. | ||
{|{{prettytable}} | |||
!width="50%"| Blaster || Gabyoall | |||
|- | |- | ||
|[[ | |[[File:Mega Man 1 enemy Blaster.gif|left]] [[File:Mega Man 1 artwork Blaster.jpg|thumb|100x100px]] | ||
:'''Score''' | :'''Score:''' 200 points | ||
:'''Stages | :'''Stages:''' Cut Man, Bomb Man, Dr. Wily 2 | ||
:'''Also known as''' | :'''Also known as:''' Beak | ||
:'''Description''' | :'''Description:''' A low-level intelligence robot, they are designed for purposes of security. They detect intruders, open their protective shield, and fire in four directions before closing the shield. They are only vulnerable to attack when the shield is open. | ||
|[[ | |[[File:Mega Man 1 enemy Gabyoall.gif|left]] [[File:Mega Man 1 artwork Gabyoall.jpg|thumb|100x100px]] | ||
:'''Score''' | :'''Score:''' 200 points | ||
:'''Stages | :'''Stages:''' Ice Man, Bomb Man, Fire Man, Elec Man | ||
:'''Also known as''' | :'''Also known as:''' Spine | ||
:'''Description''' | :'''Description:''' These enemies move faster when they detect that Mega Man is close by. They cannot be destroyed by Mega Buster, only stunned, but they can be destroyed by other weapons. | ||
|- | |- | ||
! | ! Kamadoma || Suzy | ||
|- | |- | ||
|[[ | |[[File:Mega Man 1 enemy Kamadoma.png|left]] [[File:Mega Man 1 artwork Kamadoma.jpg|thumb|100x100px]] | ||
:'''Score''' | :'''Score:''' 300 points | ||
:'''Stages | :'''Stages:''' Cut Man, Bomb Man, Dr. Wily 1 | ||
:'''Also known as''' | :'''Also known as:''' Flea | ||
:'''Description''' | :'''Description:''' These small enemies hop around and try to get in Mega Man's way. | ||
|[[ | |[[File:Mega Man 1 enemy Suzy.gif|left]] [[File:Mega Man 1 artwork Suzy.jpg|thumb|100x100px]] | ||
:'''Score''' | :'''Score:''' 300 points | ||
:'''Stages | :'''Stages:''' Cut Man, Ice Man, Bomb Man, Dr. Wily 2-3 | ||
:'''Also known as''' | :'''Also known as:''' Octopus Battery | ||
:'''Description''' | :'''Description:''' These enemies will either move to the left and right, or up and down, pausing briefly when they hit a wall, floor, or ceiling. | ||
|- | |- | ||
! | ! Screw Driver || Bunby Heli | ||
|- | |- | ||
|[[ | |[[File:Mega Man 1 enemy Screw Driver.gif|left]] [[File:Mega Man 1 artwork Screw Driver.jpg|thumb|100x100px]] | ||
:'''Score''' | :'''Score:''' 500 points | ||
:'''Stages | :'''Stages:''' Cut Man, Bomb Man, Fire Man, Dr. Wily 2-3-4 | ||
:'''Description''' | :'''Also known as:''' Screw Bomber | ||
|[[ | :'''Description:''' They are mounted on the floors and ceilings. They extend when Mega Man comes close, and shoot bullets in five directions. | ||
:'''Score''' | |[[File:Mega Man 1 enemy Bunby Heli.gif|left]] [[File:Mega Man 1 artwork Bunby Heli.jpg|thumb|100x100px]] | ||
:'''Stages | :'''Score:''' 500 points | ||
:'''Description''' | :'''Stages:''' Cut Man, Guts Man, Elec Man, Dr. Wily 2 | ||
:'''Also known as:''' Blader | |||
:'''Description:''' Bunby Helis are another type of security system designed to counter theft or runaways. When they are on the scene they relentlessly pursue their target until it is neutralized. They are highly vulnerable to attack. | |||
|- | |- | ||
! | ! Killer Bomb || Mambu | ||
|- | |- | ||
|[[ | |[[File:Mega Man 1 enemy Killer Bomb.png|left]] [[File:Mega Man 1 artwork Killer Bomb.jpg|thumb|100x100px]] | ||
:'''Score''' | :'''Score:''' 800 points | ||
:'''Stages | :'''Stages:''' Bomb Man, Fire Man, Dr. Wily 1-3 | ||
:'''Description''' | :'''Also known as:''' Killer Bullet | ||
|[[ | :'''Description:''' They fly from right to left in a wave pattern. When destroyed, they create a large explosion that can harm Mega Man. | ||
:'''Score''' | |[[File:Mega Man 1 enemy Manbu.gif|Mambu|left]] [[File:Mega Man 1 artwork Manbo.jpg|thumb|100x100px]] | ||
:'''Stages | :'''Score:''' 800 points | ||
:'''Also known as''' | :'''Stages:''' Cut Man, Bomb Man | ||
:'''Description''' | :'''Also known as:''' Flying Shell | ||
:'''Description:''' A variant of Metalls, Mambus are capable of flying and firing in eight directions. They are safe from harm in their protective shell. However, in order to fire, they must stop moving and open their shell to see outside. Only then can they be destroyed. | |||
|- | |- | ||
! | ! Big Eye || | ||
|- | |- | ||
|[[ | |[[File:Mega Man 1 enemy Big Eye.png|left]] [[File:Mega Man 1 artwork Big Eye.jpg|thumb|100x100px]] | ||
:'''Score''' | :'''Score:''' 10000 points | ||
:'''Stages | :'''Stages:''' Cut Man, Guts Man, Ice Man, Elec Man, Dr. Wily 1 | ||
:'''Description''' | :'''Description:''' Big Eyes were reprogrammed by Dr. Wily and assigned as guards to several of the Robot Master's lairs. They can take a tremendous amount of damage before going down, and can kill Mega Man in three hits. They jump to get around, sometimes in small hops and sometimes in large leaps that Mega Man can run under. | ||
| | |||
|} | |||
== Stage-specific enemies == | |||
Each of these enemies can be encountered in one stage only. Some of them are encountered again in Dr. Wily's Laboratory. Sorted by score. | |||
{|{{prettytable}} | |||
|- | |- | ||
! Changkey || | !width="50%"| Changkey || Metall | ||
|- | |- | ||
|[[ | |[[File:Mega Man 1 enemy Changkey.gif|left]] [[File:Mega Man 1 artwork Changkey.jpg|thumb|100x100px]] | ||
:'''Score''' | :'''Score:''' 200 points | ||
:'''Stages | :'''Stages:''' Fire Man | ||
:'''Also known as''' | :'''Also known as:''' Tackle Fire | ||
:'''Description''' | :'''Description:''' These robots ordinarily travel along the flow of lava to ensure that it remains out of harm's way. However, they attempt to ambush Mega Man as he travels above them in packs of threes. Invulnerable when they fly up, they can only be destroyed when the float down. | ||
|[[ | |[[File:Mega Man 1 enemy Metall.gif|left]] [[File:Mega Man 1 artwork Metall.jpg|thumb|100x100px]] | ||
:'''Score''' | :'''Score:''' 500 points | ||
:'''Stages | :'''Stages:''' Guts Man | ||
:'''Also known as''' | :'''Also known as:''' Met | ||
:'''Description''' | :'''Description:''' Metalls are designed to withstand the hazardous and dangerous environments created by Guts Man's demolitions. They possess a helmet big enough to protect them from any falling debris. Nothing can harm them while they remain inside their helmet, but they must lift it up far enough to look out and attack by firing in three directions. That is Mega Man's chance to knock them out. | ||
|- | |- | ||
! | ! Crazy Razy || Pepe | ||
|- | |- | ||
|[[ | |[[File:Mega Man 1 enemy Crazy Razy.gif|left]] [[File:Mega Man 1 artwork Crazy Razy.jpg|thumb|100x100px]] | ||
:'''Score''' | :'''Score:''' 500 points | ||
:'''Stages | :'''Stages:''' Ice Man | ||
:'''Description''' | :'''Description:''' Crazy Razys are composed of two parts, split at the waist. The head controls the entire body, and if shot will destroy both parts, but if the legs are shot instead, the head will fly away and attack Mega Man separately. | ||
|[[ | |[[File:Mega Man 1 enemy Pepe.gif|left]] [[File:Mega Man 1 artwork Pepe.jpg|thumb|100x100px]] | ||
:'''Score''' | :'''Score:''' 500 points | ||
:'''Stages | :'''Stages:''' Ice Man, Dr. Wily 3 | ||
:'''Description''' | :'''Also known as:''' Peng | ||
:'''Description:''' Pepes were created to help Ice Man assimilate in the antarctic, and collect data about natural wild life by blending in with penguins. They possess the ability to fly about in waves much like Killer Bombs. | |||
|- | |- | ||
! | ! Watcher || Picket Man | ||
|- | |- | ||
|[[ | |[[File:Mega Man 1 enemy Watcher.png|left]] [[File:Mega Man 1 artwork Watcher.jpg|thumb|100x100px]] | ||
:'''Score''' | :'''Score:''' 800 points | ||
:'''Stages | :'''Stages:''' Elec Man, Dr. Wily 4 | ||
:''' | :'''Description:''' Watchers travel in packs of threes, dropping down from the top of the screen, or rising up from the bottom. When they extend their eyes, they shoot out electricity. | ||
:''' | |[[File:Mega Man 1 enemy Picket Man.gif|left]] [[File:Mega Man 1 artwork Pickelman.jpg|thumb|100x100px]] | ||
|[[ | :'''Score:''' 1500 points | ||
:'''Score''' | :'''Stages:''' Guts Man | ||
:'''Stages | :'''Description:''' Ordinarily part of Guts Man's demolition crew, they carry a supply of pick axes with them wherever they go. Under Guts Man's orders, they now throw those pick axes at intruders. They have a strong shield for defense. | ||
:''' | |||
:''' | |||
|- | |- | ||
! | ! Sniper Joe !! | ||
|- | |- | ||
|[[ | |[[File:Mega Man 1 enemy Sniper Joe.gif|left]] [[File:Mega Man 1 artwork Sniper Joe.jpg|thumb|100x100px]] | ||
:'''Score''' | :'''Score:''' 5000 points | ||
:'''Stages | :'''Stages:''' Bomb Man | ||
:''' | :'''Description:''' As a basic anti-riot robot, they contain a thick defense, and cannot be harmed when standing in a resting position. They are only vulnerable to attack when they decide to jump up, or return fire. | ||
:''' | | | ||
| | |} | ||
== Undestructible obstacles == | |||
These enemies cannot be destroyed. The only way to deal with them is to dodge their attacks. | |||
{|{{prettytable}} | |||
|- | |- | ||
! | !width="50%"| Super Cutter || Foot Holder | ||
|- | |- | ||
|[[ | |[[File:Mega Man 1 enemy Super Cutter.gif|left]] | ||
:'''Score''' | :'''Score:''' 0 | ||
:'''Stages | :'''Stages:''' Cut Man | ||
:'''Also known as''' | :'''Description:''' Non-sentient, these indestructable scissor blades fly out of the dispensers as they are manufactured. | ||
:'''Description''' | |[[File:Mega Man 1 enemy Foot Holder.gif|left]] [[File:Mega Man 1 artwork Foot Holder.jpg|thumb|100x100px]] | ||
:'''Score:''' 0 | |||
:'''Stages:''' Ice Man, Dr. Wily 1 | |||
:'''Description:''' These robots were designed to help people reach difficult locations by serving as floating platforms. Dr. Wily implemented guns into their design, and now they potentially help and harm those who try to utilize them. | |||
|- | |||
! Bombombomb !! | |||
|- | |||
|[[File:Mega Man 1 enemy Bombombomb.png|left]] [[File:Mega Man 1 artwork Bombombomb.jpg|thumb|100x100px]] | |||
:'''Score:''' 0 | |||
:'''Stages:''' Bomb Man, Dr. Wily 2 | |||
:'''Also known as:''' Bombomb | |||
:'''Description:''' Another non-sentient machine, they have only one purpose: fly up to a designated altitude and explode. When they do, they break apart into four small bombs which spread out. They are invulnerable to all forms of attack and cannot by destroyed (by anything besides themselves). | |||
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|} | |} | ||
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Latest revision as of 19:17, 1 February 2017
Recurring enemies[edit]
These enemies can be encountered in two or more stages. Sorted by score.
Blaster | Gabyoall |
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Kamadoma | Suzy |
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Screw Driver | Bunby Heli |
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Killer Bomb | Mambu |
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Big Eye | |
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Stage-specific enemies[edit]
Each of these enemies can be encountered in one stage only. Some of them are encountered again in Dr. Wily's Laboratory. Sorted by score.
Changkey | Metall |
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Crazy Razy | Pepe |
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Watcher | Picket Man |
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Sniper Joe | |
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Undestructible obstacles[edit]
These enemies cannot be destroyed. The only way to deal with them is to dodge their attacks.
Super Cutter | Foot Holder |
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Bombombomb | |
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