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(Added the 8-bit versions of the enemy sprites.)
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{{Header Nav|game=Mega Man}}
{{Header Nav|game=Mega Man}}
 
__TOC__
{| {{prettytable}}
== Recurring enemies ==
! width="50%" | Gabyoall || Kamadoma
These enemies can be encountered in two or more stages. Sorted by score.
{|{{prettytable}}
!width="50%"| Blaster || Gabyoall
|-
|-
|[[Image:Mega Man 1 enemy Gabyoall.gif|left]] [[Image:MM1 Gabyoall 8-bit.png|left]] [[Image:Mega Man 1 artwork Gabyoall.jpg|thumb|100x100px]]  
|[[File:Mega Man 1 enemy Blaster.gif|left]] [[File:Mega Man 1 artwork Blaster.jpg|thumb|100x100px]]  
:'''Score''': 200 Points
:'''Score:''' 200 points
:'''Stages encountered''': Ice Man, Bomb Man, Fire Man, and Elec Man stages
:'''Stages:''' Cut Man, Bomb Man, Dr. Wily 2
:'''Also known as''': Spine
:'''Also known as:''' Beak
:'''Description''': These enemies move faster when they detect that Mega Man is close by. They cannot be destroyed by Mega Buster, only stunned, but they can be destroyed by other weapons.
:'''Description:''' A low-level intelligence robot, they are designed for purposes of security. They detect intruders, open their protective shield, and fire in four directions before closing the shield. They are only vulnerable to attack when the shield is open.
|[[Image:Mega Man 1 enemy Kamadoma.png|left]] [[Image:MM1 Kamadoma 8-bit.png|left]] [[Image:Mega Man 1 artwork Kamadoma.jpg|thumb|100x100px]]  
|[[File:Mega Man 1 enemy Gabyoall.gif|left]] [[File:Mega Man 1 artwork Gabyoall.jpg|thumb|100x100px]]  
:'''Score''': 300 Points
:'''Score:''' 200 points
:'''Stages encountered''': Cut Man, Bomb Man, Dr. Wily Stage 1
:'''Stages:''' Ice Man, Bomb Man, Fire Man, Elec Man
:'''Also known as''': Flea
:'''Also known as:''' Spine
:'''Description''': These small enemies hop around and try to get in Mega Man's way.
:'''Description:''' These enemies move faster when they detect that Mega Man is close by. They cannot be destroyed by Mega Buster, only stunned, but they can be destroyed by other weapons.
|-
|-
! Killer Bomb || Suzy
! Kamadoma || Suzy
|-
|-
|[[Image:Mega Man 1 enemy Killer Bomb.png|left]]‎ [[Image:MM1 Killer Bomb 8-bit.png|left]] [[Image:Mega Man 1 artwork Killer Bomb.jpg|thumb|100x100px]]  
|[[File:Mega Man 1 enemy Kamadoma.png|left]] [[File:Mega Man 1 artwork Kamadoma.jpg|thumb|100x100px]]  
:'''Score''': 800 Points
:'''Score:''' 300 points
:'''Stages encountered''': Bomb Man, Fire Man, Dr. Wily Stages 1 and 3
:'''Stages:''' Cut Man, Bomb Man, Dr. Wily 1
:'''Also known as''': Killer Bullet
:'''Also known as:''' Flea
:'''Description''': They fly from right to left in a wave pattern. When destroyed, they create a large explosion that can harm Mega Man.
:'''Description:''' These small enemies hop around and try to get in Mega Man's way.
|[[Image:Mega Man 1 enemy Suzy.gif|left]] [[Image:MM1 Suzy 8-bit.png|left]] [[Image:Mega Man 1 artwork Suzy.jpg|thumb|100x100px]]  
|[[File:Mega Man 1 enemy Suzy.gif|left]] [[File:Mega Man 1 artwork Suzy.jpg|thumb|100x100px]]  
:'''Score''': 300 Points
:'''Score:''' 300 points
:'''Stages encountered''': Cut Man, Ice Man, Bomb Man, Dr. Wily Stages 2 and 3
:'''Stages:''' Cut Man, Ice Man, Bomb Man, Dr. Wily 2-3
:'''Also known as''': Octopus Battery
:'''Also known as:''' Octopus Battery
:'''Description''': These enemies will either move to the left and right, or up and down, pausing briefly when they hit a wall.  
:'''Description:''' These enemies will either move to the left and right, or up and down, pausing briefly when they hit a wall, floor, or ceiling.
|-
|-
! Watcher || Crazy Razy
! Screw Driver || Bunby Heli
|-
|-
|[[Image:Mega Man 1 enemy Watcher.png|left]] [[Image:MM1 Watcher 8-bit.png|left]] [[Image:Mega Man 1 artwork Watcher.jpg|thumb|100x100px]]  
|[[File:Mega Man 1 enemy Screw Driver.gif|left]] [[File:Mega Man 1 artwork Screw Driver.jpg|thumb|100x100px]]  
:'''Score''': 800 Points
:'''Score:''' 500 points
:'''Stages encountered''': Elec Man, Dr. Wily Stage 4
:'''Stages:''' Cut Man, Bomb Man, Fire Man, Dr. Wily 2-3-4
:'''Description''': Watchers travel in packs of threes, dropping down from the top of the screen, or rising up from the bottom. When they extend their eyes, they shoot out electricity.
:'''Also known as:''' Screw Bomber
|[[Image:Mega Man 1 enemy Crazy Razy.gif|left]] [[Image:MM1 Crazy Razy 8-bit.png|left]] [[Image:Mega Man 1 artwork Crazy Razy.jpg|thumb|100x100px]]  
:'''Description:''' They are mounted on the floors and ceilings. They extend when Mega Man comes close, and shoot bullets in five directions.
:'''Score''': 500 Points
|[[File:Mega Man 1 enemy Bunby Heli.gif|left]] [[File:Mega Man 1 artwork Bunby Heli.jpg|thumb|100x100px]]  
:'''Stages encountered''': Ice Man stage
:'''Score:''' 500 points
:'''Description''': Crazy Razys are composed of two parts, split at the waist. The head controls the entire body, and if shot, will destroy both parts. But if the legs are shot instead, the two part will split and attack Mega Man separately.
:'''Stages:''' Cut Man, Guts Man, Elec Man, Dr. Wily 2
:'''Also known as:''' Blader
:'''Description:''' Bunby Helis are another type of security system designed to counter theft or runaways. When they are on the scene they relentlessly pursue their target until it is neutralized. They are highly vulnerable to attack.
|-
|-
! Super Cutter || Screw Driver
! Killer Bomb || Mambu
|-
|-
|[[Image:Mega Man 1 enemy Super Cutter.gif|left]] [[Image:MM1 Super Cutter 8-bit.png|left]]  
|[[File:Mega Man 1 enemy Killer Bomb.png|left]][[File:Mega Man 1 artwork Killer Bomb.jpg|thumb|100x100px]]  
:'''Score''': none
:'''Score:''' 800 points
:'''Stages encountered''': Cut Man stage
:'''Stages:''' Bomb Man, Fire Man, Dr. Wily 1-3
:'''Description''': Non-sentient, these indestructable scissor blades fly out of the dispensers as they are manufactured.
:'''Also known as:''' Killer Bullet
|[[Image:Mega Man 1 enemy Screw Driver.gif|left]] [[Image:MM1 Screw Driver 8-bit.png|left]] [[Image:Mega Man 1 artwork Screw Driver.jpg|thumb|100x100px]]  
:'''Description:''' They fly from right to left in a wave pattern. When destroyed, they create a large explosion that can harm Mega Man.
:'''Score''': 500 Points
|[[File:Mega Man 1 enemy Manbu.gif|Mambu|left]] [[File:Mega Man 1 artwork Manbo.jpg|thumb|100x100px]]  
:'''Stages encountered''': Cut Man, Bomb Man, Fire Man, Dr. Wily Stages 2, 3 and 4
:'''Score:''' 800 points
:'''Also known as''': Screw Bomber
:'''Stages:''' Cut Man, Bomb Man
:'''Description''': They are mounted on the floors and ceilings. They extend when Mega Man comes close, and shoot bullets in five directions.
:'''Also known as:''' Flying Shell
:'''Description:''' A variant of Metalls, Mambus are capable of flying and firing in eight directions. They are safe from harm in their protective shell. However, in order to fire, they must stop moving and open their shell to see outside. Only then can they be destroyed.
|-
|-
! Sniper Joe || Picket Man
! Big Eye ||  
|-
|-
|[[Image:Mega Man 1 enemy Sniper Joe.gif|left]] [[Image:MM1 Sniper Joe 8-bit.png|left]] [[Image:Mega Man 1 artwork Sniper Joe.jpg|thumb|100x100px]]  
|[[File:Mega Man 1 enemy Big Eye.png|left]][[File:Mega Man 1 artwork Big Eye.jpg|thumb|100x100px]]  
:'''Score''': 5,000 Points
:'''Score:''' 10000 points
:'''Stages encountered''': Bomb Man stage
:'''Stages:''' Cut Man, Guts Man, Ice Man, Elec Man, Dr. Wily 1
:'''Description''': As a basic anti-riot robot, they contain a thick defense, and cannot be harmed when standing in a resting position. They are only vulnerable to attack when they decide to jump up, or return fire.
:'''Description:''' Big Eyes were reprogrammed by Dr. Wily and assigned as guards to several of the Robot Master's lairs. They can take a tremendous amount of damage before going down, and can kill Mega Man in three hits. They jump to get around, sometimes in small hops and sometimes in large leaps that Mega Man can run under.
|[[Image:Mega Man 1 enemy Picket Man.gif|left]] [[Image:MM1 Picket Man 8-bit.png|left]]  [[Image:Mega Man 1 artwork Pickelman.jpg|thumb|100x100px]]
|
:'''Score''': 1,500 Points
|}
:'''Stages encountered''': Guts Man stage
 
:'''Description''': Ordinarily part of Guts Man's demolition crew, they carry a supply of pick axes with them wherever they go. Under Guts Man's orders, they now throw those pick axes at intruders. They have little defense.
== Stage-specific enemies ==
Each of these enemies can be encountered in one stage only. Some of them are encountered again in Dr. Wily's Laboratory. Sorted by score.
{|{{prettytable}}
|-
|-
! Changkey || Blaster
!width="50%"| Changkey || Metall
|-
|-
|[[Image:Mega Man 1 enemy Changkey.gif|left]] [[Image:MM1 Changkey 8-bit.png|left]] [[Image:Mega Man 1 artwork Changkey.jpg|thumb|100x100px]]  
|[[File:Mega Man 1 enemy Changkey.gif|left]] [[File:Mega Man 1 artwork Changkey.jpg|thumb|100x100px]]  
:'''Score''': 200 Points
:'''Score:''' 200 points
:'''Stages encountered''': Fire Man stage
:'''Stages:''' Fire Man
:'''Also known as''': Tackle Fire
:'''Also known as:''' Tackle Fire
:'''Description''': These robots ordinarily travel along the flow of lava to ensure that it remains out of harm's way. However, they attempt to ambush Mega Man as he travels above them in packs of threes. Invulnerable when they fly up, they can only be destroyed when the float down.
:'''Description:''' These robots ordinarily travel along the flow of lava to ensure that it remains out of harm's way. However, they attempt to ambush Mega Man as he travels above them in packs of threes. Invulnerable when they fly up, they can only be destroyed when the float down.
|[[Image:Mega Man 1 enemy Blaster.gif|left]] [[Image:MM1 Blaster 8-bit.png|left]] [[Image:Mega Man 1 artwork Blaster.jpg|thumb|100x100px]]  
|[[File:Mega Man 1 enemy Metall.gif|left]] [[File:Mega Man 1 artwork Metall.jpg|thumb|100x100px]]  
:'''Score''': 200 Points
:'''Score:''' 500 points
:'''Stages encountered''': Cut Man, Bomb Man, Dr. Wily Stage 2
:'''Stages:''' Guts Man
:'''Also known as''': Beak
:'''Also known as:''' Met
:'''Description''': A low-level intelligence robot, they are designed for purposes of security. They detect intruders, open their protective shield, and fire in four directions before closing the shield. They are only vulnerable to attack when the shield is open.
:'''Description:''' Metalls are designed to withstand the hazardous and dangerous environments created by Guts Man's demolitions. They possess a helmet big enough to protect them from any falling debris. Nothing can harm them while they remain inside their helmet, but they must lift it up far enough to look out and attack by firing in three directions. That is Mega Man's chance to knock them out.
|-
|-
! Big Eye || Foot Holder
! Crazy Razy || Pepe
|-
|-
|[[Image:Mega Man 1 enemy Big Eye.png|left]]‎ [[Image:MM1 Big Eye 8-bit.png|left]] [[Image:Mega Man 1 artwork Big Eye.jpg|thumb|100x100px]]  
|[[File:Mega Man 1 enemy Crazy Razy.gif|left]] [[File:Mega Man 1 artwork Crazy Razy.jpg|thumb|100x100px]]  
:'''Score''': 10,000 Points
:'''Score:''' 500 points
:'''Stages encountered''': Cut Man, Guts Man, Ice Man, Elec Man, Dr. Wily Stage 1
:'''Stages:''' Ice Man
:'''Description''': Big Eyes were reprogrammed by Dr. Wily and assigned as guards to several of the Robot Master's lairs. They can take a tremendous amount of damage before going down, and can kill Mega Man in three hits.  They jump to get around, sometimes in small hops and sometimes in large leaps that Mega Man can run under.
:'''Description:''' Crazy Razys are composed of two parts, split at the waist. The head controls the entire body, and if shot will destroy both parts, but if the legs are shot instead, the head will fly away and attack Mega Man separately.
|[[Image:Mega Man 1 enemy Foot Holder.gif|left]] ‎[[Image:MM1 Foot Holder 8-bit.png|left]] [[Image:Mega Man 1 artwork Foot Holder.jpg|thumb|100x100px]]  
|[[File:Mega Man 1 enemy Pepe.gif|left]] [[File:Mega Man 1 artwork Pepe.jpg|thumb|100x100px]]  
:'''Score''': none
:'''Score:''' 500 points
:'''Stages encountered''': Ice Man, Dr. Wily Stage 1
:'''Stages:''' Ice Man, Dr. Wily 3
:'''Description''': These robots were designed to help people reach difficult locations by serving as floating platforms. Dr. Wily implemented guns into their design, and now they potentially help and harm those who try to utilize them.
:'''Also known as:''' Peng
:'''Description:''' Pepes were created to help Ice Man assimilate in the antarctic, and collect data about natural wild life by blending in with penguins. They possess the ability to fly about in waves much like Killer Bombs.
|-
|-
! Bunby Heli || Pepe
! Watcher || Picket Man
|-
|-
|[[Image:Mega Man 1 enemy Bunby Heli.gif|left]] [[Image:MM1 Bunby Heli 8-bit.png|left]] [[Image:Mega Man 1 artwork Bunby Heli.jpg|thumb|100x100px]]  
|[[File:Mega Man 1 enemy Watcher.png|left]] [[File:Mega Man 1 artwork Watcher.jpg|thumb|100x100px]]  
:'''Score''': 500 Points
:'''Score:''' 800 points
:'''Stages encountered''': Cut Man, Guts Man, Elec Man, Dr. Wily Stage 2
:'''Stages:''' Elec Man, Dr. Wily 4
:'''Also known as''': Blader
:'''Description:''' Watchers travel in packs of threes, dropping down from the top of the screen, or rising up from the bottom. When they extend their eyes, they shoot out electricity.
:'''Description''': Bunby Helis are another type of security system designed to counter theft or runaways. When they are on the scene they relentlessly pursue their target until it is neutralized.  They are highly vulnerable to attack.
|[[File:Mega Man 1 enemy Picket Man.gif|left]] [[File:Mega Man 1 artwork Pickelman.jpg|thumb|100x100px]]  
|[[Image:Mega Man 1 enemy Pepe.gif|left]] [[Image:MM1 Pepe 8-bit.png|left]] [[Image:Mega Man 1 artwork Pepe.jpg|thumb|100x100px]]  
:'''Score:''' 1500 points
:'''Score''': 500 Points
:'''Stages:''' Guts Man
:'''Stages encountered''': Ice Man, Dr. Wily Stage 3
:'''Description:''' Ordinarily part of Guts Man's demolition crew, they carry a supply of pick axes with them wherever they go. Under Guts Man's orders, they now throw those pick axes at intruders. They have a strong shield for defense.
:'''Also known as''': Peng
:'''Description''': Pepes were created to help Ice Man assimilate in the antarctic, and collect data about natural wild life by blending in with penguins. They possess the ability to fly about in waves much like Killer Bombs.
|-
|-
! Metall || Manbu
! Sniper Joe !!
|-
|-
|[[Image:Mega Man 1 enemy Metall.gif|left]] [[Image:MM1 Metall 8-bit.png|left]] [[Image:Mega Man 1 artwork Metall.jpg|thumb|100x100px]]  
|[[File:Mega Man 1 enemy Sniper Joe.gif|left]] [[File:Mega Man 1 artwork Sniper Joe.jpg|thumb|100x100px]]  
:'''Score''': 500 Points
:'''Score:''' 5000 points
:'''Stages encountered''': Guts Man stage
:'''Stages:''' Bomb Man
:'''Also known as''': Met
:'''Description:''' As a basic anti-riot robot, they contain a thick defense, and cannot be harmed when standing in a resting position. They are only vulnerable to attack when they decide to jump up, or return fire.
:'''Description''': Metalls are designed to withstand the hazardous and dangerous environments created by Guts Man's demolitions.  They possess a helmet big enough to protect them from any falling debris.  Nothing can harm them while they remain inside their helmet, but they must lift it up far enough to look out and attack by firing in three directions. That is Mega Man's chance to knock them out.
|
|[[Image:Mega Man 1 enemy Manbu.gif|left]] [[Image:MM1 Mambu 8-bit.png|left]] [[Image:Mega Man 1 artwork Manbo.jpg|thumb|100x100px]]
|}
:'''Score''': 800 Points
 
:'''Stages encountered''': Cut Man, Bomb Man
== Undestructible obstacles ==
:'''Also known as''': Flying Shell
These enemies cannot be destroyed. The only way to deal with them is to dodge their attacks.
:'''Description''': A variant of Metalls, Manbus are capable of flying and firing in eight directions. They are safe from harm in their protective shell. However, in order to fire, they must stop moving and open their shell to see outside.  Only then can they be destroyed.
{|{{prettytable}}
|-
|-
! Bombombomb ||  
!width="50%"| Super Cutter || Foot Holder
|-
|-
|[[Image:Mega Man 1 enemy Bombombomb.png|left]] [[Image:MM1 Bombombomb 8-bit.png|left]] [[Image:Mega Man 1 artwork Bombombomb.jpg|thumb|100x100px]]  
|[[File:Mega Man 1 enemy Super Cutter.gif|left]]
:'''Score''': none
:'''Score:''' 0
:'''Stages encountered''': Bomb Man, Dr. Wily Stage 2
:'''Stages:''' Cut Man
:'''Also known as''': Bombomb
:'''Description:''' Non-sentient, these indestructable scissor blades fly out of the dispensers as they are manufactured.
:'''Description''': Another non-sentient machine, they have only one purpose: fly up to a designated altitude and explode. When they do, they break apart into four small bombs which spread out. They are invulnerable to all forms of attack and cannot by destroyed (by anything besides themselves).
|[[File:Mega Man 1 enemy Foot Holder.gif|left]] [[File:Mega Man 1 artwork Foot Holder.jpg|thumb|100x100px]]
:'''Score:''' 0
:'''Stages:''' Ice Man, Dr. Wily 1
:'''Description:''' These robots were designed to help people reach difficult locations by serving as floating platforms. Dr. Wily implemented guns into their design, and now they potentially help and harm those who try to utilize them.
|-
! Bombombomb !!
|-
|[[File:Mega Man 1 enemy Bombombomb.png|left]] [[File:Mega Man 1 artwork Bombombomb.jpg|thumb|100x100px]]  
:'''Score:''' 0
:'''Stages:''' Bomb Man, Dr. Wily 2
:'''Also known as:''' Bombomb
:'''Description:''' Another non-sentient machine, they have only one purpose: fly up to a designated altitude and explode. When they do, they break apart into four small bombs which spread out. They are invulnerable to all forms of attack and cannot by destroyed (by anything besides themselves).
|
|
|}
|}
{{Footer Nav|game=Mega Man|prevpage=Cheats|nextpage=Weapons}}
 
 
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Latest revision as of 19:17, 1 February 2017

Recurring enemies[edit]

These enemies can be encountered in two or more stages. Sorted by score.

Blaster Gabyoall
Score: 200 points
Stages: Cut Man, Bomb Man, Dr. Wily 2
Also known as: Beak
Description: A low-level intelligence robot, they are designed for purposes of security. They detect intruders, open their protective shield, and fire in four directions before closing the shield. They are only vulnerable to attack when the shield is open.
Score: 200 points
Stages: Ice Man, Bomb Man, Fire Man, Elec Man
Also known as: Spine
Description: These enemies move faster when they detect that Mega Man is close by. They cannot be destroyed by Mega Buster, only stunned, but they can be destroyed by other weapons.
Kamadoma Suzy
Score: 300 points
Stages: Cut Man, Bomb Man, Dr. Wily 1
Also known as: Flea
Description: These small enemies hop around and try to get in Mega Man's way.
Score: 300 points
Stages: Cut Man, Ice Man, Bomb Man, Dr. Wily 2-3
Also known as: Octopus Battery
Description: These enemies will either move to the left and right, or up and down, pausing briefly when they hit a wall, floor, or ceiling.
Screw Driver Bunby Heli
Score: 500 points
Stages: Cut Man, Bomb Man, Fire Man, Dr. Wily 2-3-4
Also known as: Screw Bomber
Description: They are mounted on the floors and ceilings. They extend when Mega Man comes close, and shoot bullets in five directions.
Score: 500 points
Stages: Cut Man, Guts Man, Elec Man, Dr. Wily 2
Also known as: Blader
Description: Bunby Helis are another type of security system designed to counter theft or runaways. When they are on the scene they relentlessly pursue their target until it is neutralized. They are highly vulnerable to attack.
Killer Bomb Mambu
Score: 800 points
Stages: Bomb Man, Fire Man, Dr. Wily 1-3
Also known as: Killer Bullet
Description: They fly from right to left in a wave pattern. When destroyed, they create a large explosion that can harm Mega Man.
Mambu
Mambu
Score: 800 points
Stages: Cut Man, Bomb Man
Also known as: Flying Shell
Description: A variant of Metalls, Mambus are capable of flying and firing in eight directions. They are safe from harm in their protective shell. However, in order to fire, they must stop moving and open their shell to see outside. Only then can they be destroyed.
Big Eye
Score: 10000 points
Stages: Cut Man, Guts Man, Ice Man, Elec Man, Dr. Wily 1
Description: Big Eyes were reprogrammed by Dr. Wily and assigned as guards to several of the Robot Master's lairs. They can take a tremendous amount of damage before going down, and can kill Mega Man in three hits. They jump to get around, sometimes in small hops and sometimes in large leaps that Mega Man can run under.

Stage-specific enemies[edit]

Each of these enemies can be encountered in one stage only. Some of them are encountered again in Dr. Wily's Laboratory. Sorted by score.

Changkey Metall
Score: 200 points
Stages: Fire Man
Also known as: Tackle Fire
Description: These robots ordinarily travel along the flow of lava to ensure that it remains out of harm's way. However, they attempt to ambush Mega Man as he travels above them in packs of threes. Invulnerable when they fly up, they can only be destroyed when the float down.
Score: 500 points
Stages: Guts Man
Also known as: Met
Description: Metalls are designed to withstand the hazardous and dangerous environments created by Guts Man's demolitions. They possess a helmet big enough to protect them from any falling debris. Nothing can harm them while they remain inside their helmet, but they must lift it up far enough to look out and attack by firing in three directions. That is Mega Man's chance to knock them out.
Crazy Razy Pepe
Score: 500 points
Stages: Ice Man
Description: Crazy Razys are composed of two parts, split at the waist. The head controls the entire body, and if shot will destroy both parts, but if the legs are shot instead, the head will fly away and attack Mega Man separately.
Score: 500 points
Stages: Ice Man, Dr. Wily 3
Also known as: Peng
Description: Pepes were created to help Ice Man assimilate in the antarctic, and collect data about natural wild life by blending in with penguins. They possess the ability to fly about in waves much like Killer Bombs.
Watcher Picket Man
Score: 800 points
Stages: Elec Man, Dr. Wily 4
Description: Watchers travel in packs of threes, dropping down from the top of the screen, or rising up from the bottom. When they extend their eyes, they shoot out electricity.
Score: 1500 points
Stages: Guts Man
Description: Ordinarily part of Guts Man's demolition crew, they carry a supply of pick axes with them wherever they go. Under Guts Man's orders, they now throw those pick axes at intruders. They have a strong shield for defense.
Sniper Joe
Score: 5000 points
Stages: Bomb Man
Description: As a basic anti-riot robot, they contain a thick defense, and cannot be harmed when standing in a resting position. They are only vulnerable to attack when they decide to jump up, or return fire.

Undestructible obstacles[edit]

These enemies cannot be destroyed. The only way to deal with them is to dodge their attacks.

Super Cutter Foot Holder
Score: 0
Stages: Cut Man
Description: Non-sentient, these indestructable scissor blades fly out of the dispensers as they are manufactured.
Score: 0
Stages: Ice Man, Dr. Wily 1
Description: These robots were designed to help people reach difficult locations by serving as floating platforms. Dr. Wily implemented guns into their design, and now they potentially help and harm those who try to utilize them.
Bombombomb
Score: 0
Stages: Bomb Man, Dr. Wily 2
Also known as: Bombomb
Description: Another non-sentient machine, they have only one purpose: fly up to a designated altitude and explode. When they do, they break apart into four small bombs which spread out. They are invulnerable to all forms of attack and cannot by destroyed (by anything besides themselves).