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| {{Header Nav|game=Warcraft: Orcs & Humans}} | | {{Header Nav|game=Warcraft: Orcs & Humans}} |
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| These are the Warcraft 1: Orcs and Humans units for Humans. The units are listed from starting units onwards. | | These are the Warcraft 1: Orcs and Humans units for Humans. The units are listed from starting units progressing to higher ranks based on levels. |
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| ==Peasant==
| | {|{{prettytable}} |
| | |+ Warcraft I Human Units. |
| | ! Picture |
| | ! Name of Unit |
| | ! Cost |
| | ! Attacks/Magic? |
| | ! Description |
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| Cost: 400 Gold
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| Attacks/Magic? No, No
| | | Peasant |
| | | | 400 Gold , 0 Lumber |
| Requirements: Great Hall
| | | No, No |
| | | |Peasants are the builders & harvesters of Azeroth, mining gold and chopping lumber to construct structures like the barracks or the stable. They are defenseless, however, and run if attacked by enemies. |
| Peasants are the builders and workers of the society. They harvest wood and gold, build simple farms, and also build advanced structures like the Stable. However, they are defenseless, making them run when attacked by the orcs.
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| ==Footman==
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| Cost: 400 Gold
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| Attacks/Magic? Yes, No
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| Requirements: Barracks
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| Footman are the most basic soldiers that serves the King. They carry a sword and a shield, covered in armor, but move slow.
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| ==Archer==
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| Cost: 450 Gold, 50 Lumber
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| Attacks/Magic? Yes, No
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| Requirements: Barracks, Lumber Mill
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| Archers are ranged units, firing their crossbows at the orcs. However, they are weak in armor, making them fast but vulnerable to close combat units.
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| ==Cleric==
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| Cost: 700 Gold
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| Attacks/Magic? Yes, Yes
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| Requirements: Church
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| Clerics are the healers/protectors of Azeroth, healing and casting spells to heal and protect the army. They can heal, see farther, and make the user's units invisible, only to be weak because of lack of armor.
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| ==Knight==
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| Cost: 850 Gold
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| Attacks/Magic? Yes, No
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| Requirements: Barracks, Stable, Blacksmith
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| Knights are the fast, mounted riders of the King's army. They ride, swift and deadly, placing fear to the orcs.
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| ==Catapult==
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| Cost: 900 Gold, 200 Lumber
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| Attacks/Magic? Yes, No
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| Requirements: Lumber Mill, Barracks, Blacksmith
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| Catapults are the machines of the army, hurling fireballs of death at the enemies. They do splash damage, destroying all, human or orc, into annihilation.
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| ==Conjurers==
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| Cost: 900 Gold
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| Attacks/Magic? Yes, Yes
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| Requirements: Tower
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| Conjurers are the wizards of the society, casting spells for the King. They can summon creatures to their will, cast fiery storms, and wield deadly spells.
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