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m (Updating character move lists)
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* Blue fireballs have more startup and recovery. Now same startup as Ryu's fireball and slightly better recovery than Ryu's. Akuma's jab/strong/fierce blue fireball recovery times are 40,40,40 compared to Ryu's 41,42,43, frames.
* Blue fireballs have more startup and recovery. Now same startup as Ryu's fireball and slightly better recovery than Ryu's. Akuma's jab/strong/fierce blue fireball recovery times are 40,40,40 compared to Ryu's 41,42,43, frames.
* Fierce blue fireball only has the huge knockback effect from very close range.
* Fierce blue fireball only has the huge knockback effect from very close range.
* Helicopter kick has much less invulnerability.
* Hurricane kick has much less invulnerability.
* Air fireball has new downward angle and causes Akuma to hang in the air slightly when thrown.
* Air fireball has new downward angle and causes Akuma to hang in the air slightly when thrown.
* Super travels slower and farther than the secret version of Akuma in Dreamcast. Also, it has additional startup frames and cannot grab opponents during their "pre-jump" frames.
* Super travels slower and farther than the secret version of Akuma in Dreamcast. Also, it has additional startup frames and cannot grab opponents during their "pre-jump" frames.
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== Techniques ==
== Techniques ==
{| {{prettytable}}
{| {{prettytable}}
! Name || Translation || Description || Image
! Name || Description || Image
|-
|-
| Gou Hadouken || Great Surge Fist || Akuma gathers all of his ki into his fists, and releases it by pushing it forward through the air. He can release it at three different speeds. Opponents who do not block or dodge the resulting energy experience the same force as if Akuma had punched them himself.
| Gou Hadouken || Akuma gathers all of his ki into his fists, and releases it by pushing it forward through the air. He can release it at three different speeds. Opponents who do not block or dodge the resulting energy experience the same force as if Akuma had punched them himself.
|[[Image:SSF2T_Akuma_Hadouken.png]]
|[[Image:SSF2T_Akuma_Hadouken.png]]
|-
|-
| Zankuu Hadouken || Air-Slashing Surge Fist || To the less experienced, performing the Hadouken takes so much concentration, that the fighter can do nothing else while summoning his ki. However, Akuma is so practiced at the technique, and so quick with its release, that he is indeed capable of launching the Hadouken down at an opponent from mid-air (''Note: The computer controlled version of Akuma can launch two distinct fireballs with this move, however the player version can only throw one at a time.'').
| Zankuu Hadouken || To the less experienced, performing the Hadouken takes so much concentration, that the fighter can do nothing else while summoning his ki. However, Akuma is so practiced at the technique, and so quick with its release, that he is indeed capable of launching the Hadouken down at an opponent from mid-air (''Note: The computer controlled version of Akuma can launch two distinct fireballs with this move, however the player version can only throw one at a time.'').
|[[Image:SSF2T_Akuma_Air_Hadouken.png]]
|[[Image:SSF2T_Akuma_Air_Hadouken.png]]
|-
|-
| Shakunetsu Hadouken || Scorching Heat Surge Fist || While forming the Hadouken, Akuma can add thermal energy to his ki. The resulting burst will light an opponent on fire if they are struck by it. The opponent will be knocked down if hit from up close, and stunned if hit from far away. It has the ability to do more damage than a normal Hadouken, but it takes Akuma more time to recover from this technique, making him more vulnerable to counter-attack.
| Shakunetsu Hadouken || While forming the Hadouken, Akuma can add thermal energy to his ki. The resulting burst will light an opponent on fire if they are struck by it. The opponent will be knocked down if hit from up close, and stunned if hit from far away. It has the ability to do more damage than a normal Hadouken, but it takes Akuma more time to recover from this technique, making him more vulnerable to counter-attack.
|[[Image:SSF2T_Akuma_Shakunetsu.png]]
|[[Image:SSF2T_Akuma_Shakunetsu.png]]
|-
|-
| Tatsumaki Zankuu Kyaku || Air-Slashing Tornado Kick || Akuma leaps off the ground, twisting his feet as he does. Then, extending one leg out, he approaches the opponent spinning around as if in a whirlwind. Since Akuma has a lot of power, as well as greater control over its expenditure, Akuma can juggle opponents with his kicks. Akuma can also initiate this move while in mid-air.
| Tatsumaki Zankuu Kyaku || Akuma leaps off the ground, twisting his feet as he does. Then, extending one leg out, he approaches the opponent spinning around as if in a whirlwind. Since Akuma has a lot of power, as well as greater control over its expenditure, Akuma can juggle opponents with his kicks. Akuma can also initiate this move while in mid-air.
|[[Image:SSF2T_Akuma_TSK.png]]
|[[Image:SSF2T_Akuma_TSK.png]]
|-
|-
| Gou Shouryuken || Great Rising Dragon Fist || Akuma crouches down low to the ground, before springing off the ground, leading with his fist. The force of the jump causes Akuma to rise off the ground, performing a ground to air uppercut. As with the Tornado Kick, Akuma is capable of knocking an opponent out with the first hit, while continuing to juggle them with subsequent hits.
| Gou Shouryuken || Akuma crouches down low to the ground, before springing off the ground, leading with his fist. The force of the jump causes Akuma to rise off the ground, performing a ground to air uppercut. As with the Tornado Kick, Akuma is capable of knocking an opponent out with the first hit, while continuing to juggle them with subsequent hits.
|[[Image:SSF2T_Akuma_Shoryuken.png]]
|[[Image:SSF2T_Akuma_Shoryuken.png]]
|-
|-
| Ashura Senkuu || "God of War" Air Flash || Akuma has small mastery over the ability to employ his ki to move his body through space. While doing so, Akuma is invulnerable to attack. Akuma can move forward or backward, by a short distance or a long one. However, he becomes completely vulnerable immediately after leaving this state.
| Ashura Senkuu || Akuma has small mastery over the ability to employ his ki to move his body through space. While doing so, Akuma is invulnerable to attack. Akuma can move forward or backward, by a short distance or a long one. However, he becomes completely vulnerable immediately after leaving this state.
|[[Image:SSF2T_Akuma_Ashura_Warp.png]]
|[[Image:SSF2T_Akuma_Ashura_Warp.png]]
|}
|}