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! Technique || Description | ! Technique || Description | ||
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| Jump || | | Jump || Press {{Control|{{nes|A}}|{{gb|a}}|{{Wii-cc|a}}|{{wii|2}}}} and up he goes. | ||
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| Dash || To hightail it out of a trouble spot, press {{Control|{{nes|B}}|{{ | | Dash || To hightail it out of a trouble spot, press and hold {{Control|{{nes|B}}|{{gb|b}}|{{Wii-cc|b}}|{{wii|1}}}}. Run for it! | ||
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| Dash Jump || Hold {{Control|{{nes|B}}|{{ | | Dash Jump || Hold {{Control|{{nes|B}}|{{gb|b}}|{{Wii-cc|b}}|{{wii|1}}}} to dash, and while you're running, press {{Control|{{nes|A}}|{{gb|a}}|{{Wii-cc|a}}|{{wii|2}}}}. Extremely useful. | ||
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| Stomp || Most of the enemies you encounter can be defeating by press {{Control|{{nes|A}}|{{ | | Stomp || Most of the enemies you encounter can be defeating by press {{Control|{{nes|A}}|{{gb|a}}|{{Wii-cc|a}}|{{wii|2}}}} to jump on their head. | ||
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| Stomp and Chase || After you stomp a Koopa Troopa, you can give it a kick and chase it while it clears the path, until it hits a block and rebounds. Then jump out of its way. | | Stomp and Chase || After you stomp a Koopa Troopa, you can give it a kick and chase it while it clears the path, until it hits a block and rebounds. Then jump out of its way. | ||
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| Duck || Timing is everything when you press {{Control|{{nes|Down|Dpad}}|{{ | | Duck || Timing is everything when you press {{Control|{{nes|Down|Dpad}}|{{gb|Down|Dpad}}|{{Wii-cc|Down|Dpad}}|{{wii|Down|Dpad}}}} in order to duck out of trouble. | ||
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