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However, this all changed with the onset of Murdaw the Dread Fiend. He and his army arose near the kingdom of Somnia, and have been assailing the fair nation ever since. As they did so, the lines between the Dream World and Real World have become increasingly blurred. We do not yet know why this is, or what this means for the denizens of both worlds. However, our protagonists do know this; Murdaw must be stopped. He must not be allowed to continue his rampage. | However, this all changed with the onset of Murdaw the Dread Fiend. He and his army arose near the kingdom of Somnia, and have been assailing the fair nation ever since. As they did so, the lines between the Dream World and Real World have become increasingly blurred. We do not yet know why this is, or what this means for the denizens of both worlds. However, our protagonists do know this; Murdaw must be stopped. He must not be allowed to continue his rampage. | ||
And so, our story begins with three | And so, our story begins with three righteous heroes sitting around a campfire. They have crossed the threshold of fate; they are about to storm Murdaw's castle, and the events that follow...may just change the course of history... | ||
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Revision as of 22:11, 2 June 2016
Historical Background:
Dragon Quest VI: Realms of Revelation is a JRPG (Japanese Role-Playing Game) that was originally made only for Japan, on the SNES. After more than a decade, however, it was remade for the DS; following that, we Americans FINALLY got an English localization. For any long-time DQ fans who were wondering why the series went from DQ 1-4 before skipping straight to 7, it's because we had never actually gotten 5 and 6 until very recently.
Plot Synopsis:
The world of Dragon Quest VI is split into two halves; the Dream World, and the Real World. These two worlds were segregated from one another; the Dream World itself was crafted entirely from the dreams of all those who lived in the Real World, and so, no one could ever cross from one to the other.
However, this all changed with the onset of Murdaw the Dread Fiend. He and his army arose near the kingdom of Somnia, and have been assailing the fair nation ever since. As they did so, the lines between the Dream World and Real World have become increasingly blurred. We do not yet know why this is, or what this means for the denizens of both worlds. However, our protagonists do know this; Murdaw must be stopped. He must not be allowed to continue his rampage.
And so, our story begins with three righteous heroes sitting around a campfire. They have crossed the threshold of fate; they are about to storm Murdaw's castle, and the events that follow...may just change the course of history...
Table of Contents
- A new mission
- Port Haven
- Lucid Grotto (VS. Bloodcreeper)
- Somnia (Real World)
- Amor (VS. Grrrgoyle)
- Moonmirror Tower (VS. 3x Corpsickles)
- All About Vocations
- Scrimsley (6th Party Member)
- Job Class Grinding
- Arkbolt
- Wayfarer's Pass
- Aridea (VS. Jamirus)
- Howcastle (VS. the Tests)
- Clearvale
- Item collection: Part 1
- Castle Swanstone (VS. Spiegel)
- The Ultimate Key
- Item collection: Part 2
- Helm of Sebath (VS. Man-at-Arms)
- Sword of Ramias
- Item collection: Part 3
- Seabed Shrine (VS. Gracos)
- Armour of Orgo
- Shield of Valora
- Stormsgate Citadel (VS. Boss Gauntlet)
- Pillar of Pegasus (VS. Mortamor's Minions)
- Item collection: Part 4
- Despairia
- Greedmore Valley
- Gallows Moor (VS. Blackmar)
- Prison of Sorrow (VS. Belleau & Cabot)
- Mortamor's Dreadlair
- Epilogue