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{{Advance Wars: Days of Ruin/Walkthrough  
{{Advance Wars: Days of Ruin/Walkthrough  
|stage= Chapter 2: One Life
|stage= Chapter 2: A Single Life
|condition=Annihilation Victory
|win=Wipe out all enemy units
|pco=Brenner / O’Brain / Brown
|lose=Lose all your units
|oco=The Beast / Drakov
|pco=Brenner
|pfraction=12th Battalion / 12th Independent Legion
|oco=The Beast
|ofraction=Rouge
|pfaction=12th Battalion
|ofaction=Raiders
|pstrength=Infantry x1, Tank x1, Artillery x1
|ostrength=Infantry x1, Bike x1, Recon x2, Tank x1
|}}
|}}


==Storyline==
==Storyline==
{{spoiler|Ed or Will recovers from his ordeal and is still adjusting to the destruction around him. The atmosphere is blackened, blocking all of the sunlight from reaching the Earth’s surface. Lin / Rin explain that this is caused by ash and dust thrown up into the atmosphere by the meteor strike and could last for years or even decades. Brenner / O’Brain / Brown reminds him to ‘Never give up!’; a phrase repeated throughout the story.
Will recovers from his ordeal and is still adjusting to the destruction around him. The atmosphere is filled smoke and ash, blotting out all of the sun's rays. Lin explains that this is caused by ash and dust thrown up into the atmosphere by the meteor strike and could last for years or even decades. Brenner reminds Will to "Never give up!"—a phrase repeated throughout the story.


Ed leaves to help search another area for survivors, of which he finds none when he is attacked by The Beast / Drakov again. Brenner takes over the battle. During the battle, Ed finds a mystery girl in the ruins of a city who has no memories but detail knowledge on the Rubinelle army. Ed saves the girl and tells her that she could come with them.  
Will leaves to help search another area for survivors, turning up nothing, when he is attacked by The Beast again. Brenner takes over the battle. During the battle, Will finds a mysterious girl in the ruins of a city who has no memories of her past but does have detailed knowledge of the country and army of Rubinelle. Will rescues the girl and tells her that she could come with them.  After the battle, Brenner and Lin are mystified by the girl, her survival and her unusually specific knowledge.


After the battle, Brenner and Lin are mystified by the girl, her survival and her detail knowledge.}}
==War Room Tactics==
 
*Artillery has a long range, which makes it very useful.  However, it can't attack adjacent enemies.  Block the road with your tank, and pound enemies with the artillery. Don't allow the tank and the artillery to get separated.
==Official Tactics==
Block the road with the tank and use the artillery / mech gun to attack. It’s a good plan to move the artillery / mech gun in tandem with the tank to support it. Don’t allow the tank and the artillery / mech gun to become separated.


==Guide==
==Guide==
This is another mini-tutorial battle, with the first taste in the use of indirect units and the explanation of ammo, fuel & terrain advantages.
This is another mini-tutorial battle, with your first taste of indirect-fire units and an explanation of ammo, fuel & terrain advantages.
 
To start off with, use the tank to attack the infantry unit. Your tank is out of ammo so it can only use its secondary weapon, a machine gun. But tanks use their machine guns anyway on infantry type units regardless of ammo so it still pretty effective. Next move the artillery / mech gun onto the forest so it’s on prefect position to attack next turn. Finally move your infantry unit onto the mountain to attack the enemy’s infantry unit, which should be destroyed now so your infantry unit levels up.


In the next turn, your enemy will move their 8 HP recon unit to attack your infantry but can’t kill it. During the start of your next turn, you will need to move your infantry unit to the ruins in the middle of the mountains. A cut scene will take place.  
To start off with, use the tank to attack the infantry unit. Your tank is out of ammo so it can only use its secondary weapon, a machine gun. Since tanks use their machine guns anyway on infantry units, regardless of ammo, it's still very effective. Next, move your artillery in line right behind your tank so that it can fire on both the square in front of the tank, and the square just to the north. Move your infantry unit into the mountains to attack the enemy’s infantry unit, which should be destroyed causing your infantry unit to level up.


After the cut scene, it’s time to get back to the fight. Fire your artillery / mech gun at the top recon, destroying it, and use the tank to attack the bottom recon, the one that’s next to your tank. During your next turn, your enemy tank rolls along closer – and unlike yours it’s loaded with ammo so better attack with your artillery / mech gun (leaving it with just 1HP). Again, use the tank to attack the recon (the only one left now).
On The Beast's turn, your enemy will move his 8 HP recon unit to attack your infantry but your troops will survive. During the start of your next turn, you will need to move your infantry unit to the ruins in the middle of the mountains. A cut scene will take place.  


Now the enemy tank drive right next to yours isn’t that convenient - time to destroy it with your tank. In some cases, it may take two turns but often you just kill it. Now use your artillery / mech gun on the motorbike. It will be a good idea to move your infantry unit to the middle mountain, the one that’s just above the ruins. During the next turn, the motorbike unit will try to kill your infantry but it helps that you’re on the mountain.
After the cut scene, it’s time to get back to the fight. Fire your artillery at the northern recon unit, destroying it, and use the tank to attack the southern recon unit (the one that’s next to your tank). When the enemy tank moves into range, shell it with your artillery piece (leaving it with 1-2 HP). Move your infantry one space to the left, remaining in the mountain range. Again, use the tank to attack the remaining recon.


Time to deal the winning blow with either the infantry unit or your tank; you know what to do now. Tada!
Finish off the enemy tank with some machine gun fire from your own tank. Now use your artillery on the motorbike. With the bike unit badly damaged, your nearby infantry should be able to finish the job at the end of Day 4.


{{Footer Nav|game=Advance Wars: Days of Ruin|prevpage=Destroyed World|nextpage=The Closed Village}}
{{Footer Nav|game=Advance Wars: Days of Ruin|prevpage=Days of Ruin|nextpage=Freehaven}}

Latest revision as of 18:29, 8 August 2009

Stage Chapter 2: A Single Life
Winning Condition Wipe out all enemy units
Losing Condition Lose all your units
Player Commander Opponent Commander
Name Brenner Name The Beast
Faction AWDoR Faction Icon 12th Battalion.png 12th Battalion Faction AWDoR Faction Icon Raiders.png Raiders
Strength Infantry x1, Tank x1, Artillery x1 Strength Infantry x1, Bike x1, Recon x2, Tank x1

Storyline[edit]

Will recovers from his ordeal and is still adjusting to the destruction around him. The atmosphere is filled smoke and ash, blotting out all of the sun's rays. Lin explains that this is caused by ash and dust thrown up into the atmosphere by the meteor strike and could last for years or even decades. Brenner reminds Will to "Never give up!"—a phrase repeated throughout the story.

Will leaves to help search another area for survivors, turning up nothing, when he is attacked by The Beast again. Brenner takes over the battle. During the battle, Will finds a mysterious girl in the ruins of a city who has no memories of her past but does have detailed knowledge of the country and army of Rubinelle. Will rescues the girl and tells her that she could come with them. After the battle, Brenner and Lin are mystified by the girl, her survival and her unusually specific knowledge.

War Room Tactics[edit]

  • Artillery has a long range, which makes it very useful. However, it can't attack adjacent enemies. Block the road with your tank, and pound enemies with the artillery. Don't allow the tank and the artillery to get separated.

Guide[edit]

This is another mini-tutorial battle, with your first taste of indirect-fire units and an explanation of ammo, fuel & terrain advantages.

To start off with, use the tank to attack the infantry unit. Your tank is out of ammo so it can only use its secondary weapon, a machine gun. Since tanks use their machine guns anyway on infantry units, regardless of ammo, it's still very effective. Next, move your artillery in line right behind your tank so that it can fire on both the square in front of the tank, and the square just to the north. Move your infantry unit into the mountains to attack the enemy’s infantry unit, which should be destroyed causing your infantry unit to level up.

On The Beast's turn, your enemy will move his 8 HP recon unit to attack your infantry but your troops will survive. During the start of your next turn, you will need to move your infantry unit to the ruins in the middle of the mountains. A cut scene will take place.

After the cut scene, it’s time to get back to the fight. Fire your artillery at the northern recon unit, destroying it, and use the tank to attack the southern recon unit (the one that’s next to your tank). When the enemy tank moves into range, shell it with your artillery piece (leaving it with 1-2 HP). Move your infantry one space to the left, remaining in the mountain range. Again, use the tank to attack the remaining recon.

Finish off the enemy tank with some machine gun fire from your own tank. Now use your artillery on the motorbike. With the bike unit badly damaged, your nearby infantry should be able to finish the job at the end of Day 4.