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< Advance Wars: Days of Ruin
Revision as of 18:30, 15 September 2009 by 212.251.125.55 (talk) (→‎Properties)
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A list of all the different terrain types in Advance Wars: Days of Ruin are listed below. Special natural terrains are impassible and all properties, with the exception of Silos, will generate income. The amount of income generated per turn depends on the rules set for the battle.

Natural Land Terrain[edit]

Plain
Defence Repair Movement
1
N/A
Infantry
1
Bazooka
1
Description Tire A
2
Tire B
1
Gently sloping plains. Ground units can move easily on this surface, but they provide minimal defensive cover. Tank
1
Air
1
Ship
N/A
Transport
N/A
Road
Defence Repair Movement
0
N/A
Infantry
1
Bazooka
1
Description Tire A
1
Tire B
1
Well surfaced roads provide optimum mobility but little cover. Tank
1
Air
1
Ship
N/A
Transport
N/A
Bridge
Defence Repair Movement
0
N/A
Infantry
1
Bazooka
1
Description Tire A
1
Tire B
1
Bridge link land areas. When a bridge passes over the sea, naval units can pass under it. Tank
1
Air
1
Ship
(1)
Transport
(1)
Wood
Defence Repair Movement
3
N/A
Infantry
1
Bazooka
1
Description Tire A
3
Tire B
3
Trees still survive in some areas. In fog of war conditions, wood provide hiding places as ground units deployed in them can only be seen by adjacent units. Tank
2
Air
1
Ship
N/A
Transport
N/A
Mountain
Defence Repair Movement
4
N/A
Infantry
2
Bazooka
1
Description Tire A
N/A
Tire B
N/A
Mountains provide clear views. In fog of war conditions, infantry and bazooka units increase their vision range by 3 when positioned on mountains. Tank
N/A
Air
1
Ship
N/A
Transport
N/A
Wasteland
Defence Repair Movement
2
N/A
Infantry
1
Bazooka
1
Description Tire A
3
Tire B
3
These are large tracts of desolate land. Wasteland is difficult terrain for ground units other then infantry and bazooka units to make progress on them. Tank
2
Air
1
Ship
N/A
Transport
N/A
Ruins
Defence Repair Movement
1
N/A
Infantry
1
Bazooka
1
Description Tire A
2
Tire B
1
These are the remains of collapsed buildings. In fog of war conditions, wood provide hiding places as ground units deployed in them can only be seen by adjacent units. Tank
1
Air
1
Ship
N/A
Transport
N/A
River
Defence Repair Movement
0
N/A
Infantry
2
Bazooka
1
Description Tire A
N/A
Tire B
N/A
Wide rivers traverse the land. The only ground units that can cross rivers are the infantry and bazooka units. Tank
N/A
Air
1
Ship
N/A
Transport
N/A
Shoal
Defence Repair Movement
0
N/A
Infantry
1
Bazooka
1
Description Tire A
2
Tire B
2
Calm gently sloping shores providing loading and dropping points for Landers and Missile Boats. Tank
1
Air
1
Ship
N/A
Transport
1

Natural Sea Terrain[edit]

Sea
Defence Repair Movement
0
N/A
Infantry
N/A
Bazooka
N/A
Description Tire A
N/A
Tire B
N/A
Calm seas. Naval and air forces have good mobility. Tank
N/A
Air
1
Ship
1
Transport
1
Rough Sea
Defence Repair Movement
2
N/A
Infantry
N/A
Bazooka
N/A
Description Tire A
N/A
Tire B
N/A
Raging seas which impede movement of naval units. Air units not affected. Tank
N/A
Air
1
Ship
2
Transport
2
Sea Fog
Defence Repair Movement
1
N/A
Infantry
N/A
Bazooka
N/A
Description Tire A
N/A
Tire B
N/A
This heavy fog provides an ideal hiding place in fog of war conditions as naval units deployed in it can only be seen by adjacent units. Tank
N/A
Air
1
Ship
1
Transport
1
Reef
Defence Repair Movement
2
N/A
Infantry
N/A
Bazooka
N/A
Description Tire A
N/A
Tire B
N/A
These spiky reefs protruding from the water are ideal hiding places naval units in fog of war battles. Tank
N/A
Air
1
Ship
2
Transport
2

Special Natural Terrain[edit]

Fire Pillar
Defence Repair Movement
N/A
N/A
Infantry
N/A
Bazooka
N/A
Description Tire A
N/A
Tire B
N/A
These are raging columns of fire which prevent units from moving. In fog of war conditions, they illuminate the surrounding area, clearing the fog over an area of 5 spaces around the flame. Tank
N/A
Air
N/A
Ship
N/A
Transport
N/A
Meteor
Defence Repair Movement
N/A
N/A
Infantry
N/A
Bazooka
N/A
Description Tire A
N/A
Tire B
N/A
A meteor fragment that prevents units from moving; which can be attacked and destroyed to eliminate the connecting plasma. On destruction, it will become plains or sea tile respectively. Tank
N/A
Air
N/A
Ship
N/A
Transport
N/A
Plasma
Defence Repair Movement
N/A
N/A
Infantry
N/A
Bazooka
N/A
Description Tire A
N/A
Tire B
N/A
A field of highly charged particles that prevent units moving but disappears if connecting meteor pieces are destroyed. On destruction, it will become plains or sea tile respectively. Tank
N/A
Air
N/A
Ship
N/A
Transport
N/A

Properties[edit]

HQ
Defence Repair Movement
4
Ground
Infantry
1
Bazooka
1
Description Tire A
1
Tire B
1
Each army has an HQ as its main base of operations in most battles. If your HQ is captured, you are defeated. HQs can provide supplies and repair ground units. Tank
1
Air
1
Ship
N/A
Transport
N/A
City
Defence Repair Movement
2
Ground
Infantry
1
Bazooka
1
Description Tire A
1
Tire B
1
Populated city which when captured, can provide your ground units with supplies and repair. Tank
1
Air
1
Ship
N/A
Transport
N/A
Com Tower
Defence Repair Movement
3
None
Infantry
1
Bazooka
1
Description Tire A
1
Tire B
1
Once captured, the Com Tower boosts your attack and defence powers to all units. Tank
1
Air
1
Ship
N/A
Transport
N/A
Radar
Defence Repair Movement
3
None
Infantry
1
Bazooka
1
Description Tire A
1
Tire B
1
This is a base for intelligence gathering. Capture a radar station in fog of war conditions and your range of vision will increase by 5 spaces around the radar. Tank
1
Air
1
Ship
N/A
Transport
N/A
Factory
Defence Repair Movement
3
Ground
Infantry
1
Bazooka
1
Description Tire A
1
Tire B
1
Production of ground units as well as repair and resupply. Tank
1
Air
1
Ship
N/A
Transport
N/A
Airport
Defence Repair Movement
3
Air
Infantry
1
Bazooka
1
Description Tire A
1
Tire B
1
Production of air units as well as repair and resupply. Tank
1
Air
1
Ship
N/A
Transport
N/A
Port
Defence Repair Movement
3
Naval
Infantry
1
Bazooka
1
Description Tire A
1
Tire B
1
Production of naval units as well as repair and resupply. Tank
1
Air
1
Ship
1
Transport
1
Temporary Airport
Defence Repair Movement
1
Air
Infantry
1
Bazooka
1
Description Tire A
1
Tire B
1
Constructed by Rigs / Mobile Workshops. Can repair and resupply air units. Tank
1
Air
1
Ship
N/A
Transport
N/A
Temporary Port
Defence Repair Movement
1
naval
Infantry
1
Bazooka
1
Description Tire A
1
Tire B
1
Constructed by Rigs / Mobile Workshops. Can repair and resupply naval units. Tank
1
Air
1
Ship
1
Transport
1
Silo
Defence Repair Movement
2
None
Infantry
1
Bazooka
1
Description Tire A
1
Tire B
1
Contains one single-use missile that can be launched by infantry armour units. The firing range is unlimited. The missile causes 3 HP damage to all units within a 2 space radius around the point of impact. The missile can not destroy a unit. Tank
1
Air
1
Ship
N/A
Transport
N