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Table of Contents
- Omens
- Consequences
- Scratching the Surface
- A Fine Plan
- Just Enough Rope
- I Hope This Works
- More Bandits
- Bad News
- Revelation
- Strangers
- The Lost Relic
- Light Sleeper
- Tug of War
- "Isis, Hear My Plea"
- Let's Go
- Good Advice
- The Jackal's Stronghold
- A Long Way From Home
- Watch That First Step
- Where They Belong
- Old Friends
- North
- The Dwarven Forge
- Not From Around Here
- Welcoming Commitee
- Union
- The Well of Urd
- Beneath the Surface
- Unlikely Heroes
- All is Not Lost
- Welcome Back
- A Place in My Dreams
A feature of the game which makes it different from AoE games is the use of God Powers. These are special powers granted to you when you chose a god (both major and minor). God powers can be used only once, so they are of special strategic importance. To use a god power, the icon in the top-center is to be left-clicked.
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← Age of Mythology | God Powers | Age of Mythology →
Table of Contents
- Omens
- Consequences
- Scratching the Surface
- A Fine Plan
- Just Enough Rope
- I Hope This Works
- More Bandits
- Bad News
- Revelation
- Strangers
- The Lost Relic
- Light Sleeper
- Tug of War
- "Isis, Hear My Plea"
- Let's Go
- Good Advice
- The Jackal's Stronghold
- A Long Way From Home
- Watch That First Step
- Where They Belong
- Old Friends
- North
- The Dwarven Forge
- Not From Around Here
- Welcoming Commitee
- Union
- The Well of Urd
- Beneath the Surface
- Unlikely Heroes
- All is Not Lost
- Welcome Back
- A Place in My Dreams
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