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< Banjo-Tooie
Revision as of 13:52, 20 April 2013 by 3155ffGd (talk | contribs) (just a start but better than nothing.)
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You start off in Banjo's house during a stormy night with everyone (Mumbo, Bottles, Banjo, and Kazooie) playing a game of cards. To sum things up, considering this scene takes a while, (Spoiler Alert!!!) the witches sisters come back to save her, which comes up nothing but bones, and eventually ends up killing Bottles. If you've never played any Banjo games then it's recommended that you go to each of the molehills to learn how to do each move that Bottles teaches you in the last game. If you already know all the moves then you don't need to check the mole hills.

Collectibles

Cheato pages

  1. In an alcove below the entrance to Gruntilda's Lair. Use the Shock Spring Pad to access.

Boss: Klungo - Minion With a Mission

Once you leave your house, a cutscene will start showing Klungo run into the tunnel. Follow him into this tunnel to start your first boss fight. Klungo will use one of three potions determined at random:

  1. One potion renders Klungo invisible. This one is easy, just start rolling right into him, chances are he won't even have moved if you are quick enough.
  2. The other option creates clones of Klungo. The real Klungo always moves last so wait until the clones run away and then roll into him.
  3. The third option makes Klungo huge. He will try to jump on top of you, avoid that and attack him at the next opportunity.

After you've hurt Klungo, he will hide behind his magic shield and throw potions at you. Just run in circles around him and Klungo will never hit you. After a while he will revert to his previous tactic. Rinse and repeat until Klungo is defeated. He will run away and open the path to the Isle o' Hags. Follow it to appear in Jinjo Village.