Unlike the previous game, nearly all units are playable. The few that are not are units like the Daihatsu LCP. Considering the rarity of completely non-playable units, they are grouped in with the regular units.
The IJN ships have received some facelifts since the previous game, in particular the Minekaze-class and, to a lesser extent, the Kuma-class.
Gyoraitei
Armaments | AA Weapons: 25mm/60 Triple AA x2 Torpedoes: Torpedo tubes x4 Depth Charge: Depth charge rack |
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Class | PT |
Speed | 47 knots |
Strong against | Submarines, Cargo Ships |
Weak against | Machine guns |
The Gyoraitei is the Japanese PT boat, and it has received a lot of love since Midway. The Japanese have apparently decided raw power was still the way to go with the Gyoraitei, but that going with the cannon wasn't worth it. Replacing the forward machine gun and the big cannon with two triple machine guns, the Gyoraitei now has a bigger fighting chance against other Elcos. The accuracy of these weapons isn't the greatest, however, and is most prevalent when it comes to attacking aircraft. As a result its effectiveness against aircraft is somewhat limited.
Its other upgrade has been the addition of two torpedo tubes, bringing its effectiveness, again, closer to that of the Elco. The Gyoraitei also has a reasonable capture rate, and is good for sailing around in Island Capture maps to quickly capture bases. Considering its low command point cost, several of these can be sent around the map to quickly claim bases.
Official Description:
Minekaze-class
Armaments | AA Weapons: 13mm/76 x2, 4.5"/45 gun x4 Artillery: 4.5"/45 gun x4 Torpedoes: Torpedo tubes x6 Depth Charge: Depth charge rack x2 |
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Class | DD |
Speed | 40 knots |
Strong against | Submarines, Patrol Boats, Aircraft |
Weak against | Larger ships, other destroyers |
The Minekaze, and its American counterpart, the Clemson, have both received some upgrades since Midway. Its primary armament has remained unchanged, but its cannons are now dual-purpose, to make it more effective against aircraft. Needless to say, however, there are other ships that are much better against aircraft, but the Minekaze's effectiveness as an escort has increased considerably.
Against other ships, it is grossly under-armed. It lacks the number of guns of neither the Fletcher nor the Fubuki. However, it still has its six torpedo tubes, arranged in three double-mounts, making it a threat to any ship in close range. Don't even bother using your smaller cannons against battleships. Instead, try to charge into a position to bring torpedoes to bear. This will, at the very least, draw some fire away from the larger warships, and give them a chance against your heavier opponent.
Official Description: