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(subpaged from walkthrough)
 
(Added all the items in the game, including the power-ups)
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{{Header Nav|game=Bionic Commando}}
{{Header Nav|game=Bionic Commando}}
==Equipment==
===Weapons===
* '''Normal Gun''' - Ladd's default gun. Fires single bullets at a straight line.
* '''Wide Cannon''' - Obtained by completing Area 4. Shoots middle-ranged bullets at three different directions.
* '''Rocket Gun''' - Obtained by completing Area 5. Shoots powerful rocket rounds that can destroy most power generators with two or three shots, but is slower than the Normal Gun.
* '''Three-Way''' - Obtained by completing Area 9. Shoots three fireball-like shots towards, above, and below the player.
* '''Joe's Machine Gun''' - Obtained from Destroyer-3 at Area 18 after completing Area 7. Shoots continuously with the B button in a fanning pattern.
* '''Hyper Bazooka''' - Obtained from Hal at Area 12 after destroying the Albatross weapon. Ladd's ultimate weapon.


* '''Energy Recovery Pills''': It actually looks like a green potion. You get it when you beat Area 1. By pressing start, you will regain all your life.
===Protector Gear===
* '''Flare Bombs''': You get these in Neutral Area 13 in the second door. You only need them once, in Area 4. Press start to light up level 4.
* '''Pendant''' - Obtained by completing Area 2. A crucifix-shaped charm that will stop the first bullet that hits Ladd.
* '''Rocket Launcher''': The rocket launcher is more powerful than your main weapon, but has a slower rate of fire. You get it as a reward for beating Area 5. You will only need to use it once, in Area...
* '''Helmet''' - Found at the end of either underground passages. General Mack's lucky helmet that can stop the first three bullets that will hit Ladd.
* '''Wide Cannon''': It's pretty much useless. It fires three bullets in three different directions, but they do not go far. You get it for beating Area 4.
* '''Bullet Proof Vest''' - Obtained by completing Area 11. Reduces damage from enemy bullets by half.
 
===Special Gear===
* '''Flare Bombs''' - Found at Area 13. By pressing the Start button with it equipped, it will provide visibility within the dark caverns of Area 4.
* '''Medicine''' - Obtained by completing Area 1. Replenishes full health once per life at each stage. The player must press Start to use it.
* '''Iron Boots''' - Obtained by completing Area 8. Allows the player to kill enemy soldiers with the swinging kick.
* '''Rapid Fire Device''' - Obtained by completing Area 3. Allows the player to shoot the Normal Gun continuously by holding down the B button.
* '''Permit''' - Obtained by completing Area 6. Grants the player access to Area 14 and 18.
 
===Communicators===
* '''Alpha (α)''' - The red communicator. Ladd starts his mission with it. Works only at Area 1, 4, and 5.
* '''Beta (β)''' - The green communicator. Found at Area 16. Works at Area 2, 3, and 6.
* '''Gamma (γ)''' - The blue communicator. Found at Area 14. Works at Area 7,8, and 9.
* '''Delta (δ)''' - The yellow communicator. Found at Area 15. Works at Area 10, 11, and 12.
 
==Bonus items==
===Found at side-view areas===
* '''Ladd Spencer doll''' - Gives the player an extra life.
* '''Medicine bottle''' - Replenishes the player's health.
* '''Bullet shells''' - Collect these to increase Ladd's experience points, allowing him to have greater maximum health. The required shells need to get to the next level can be viewed by pressing the Select button during gameplay.
* '''Pow''' - Provides the player with temporary invulnerability by surrounding Ladd with a spinning module.
 
===Found at top-view areas===
* '''Eagle mark''' - Provides the player with chances to continue the game after a game over. Up to nine continues can be collected.


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Revision as of 06:36, 18 January 2010

Equipment

Weapons

  • Normal Gun - Ladd's default gun. Fires single bullets at a straight line.
  • Wide Cannon - Obtained by completing Area 4. Shoots middle-ranged bullets at three different directions.
  • Rocket Gun - Obtained by completing Area 5. Shoots powerful rocket rounds that can destroy most power generators with two or three shots, but is slower than the Normal Gun.
  • Three-Way - Obtained by completing Area 9. Shoots three fireball-like shots towards, above, and below the player.
  • Joe's Machine Gun - Obtained from Destroyer-3 at Area 18 after completing Area 7. Shoots continuously with the B button in a fanning pattern.
  • Hyper Bazooka - Obtained from Hal at Area 12 after destroying the Albatross weapon. Ladd's ultimate weapon.

Protector Gear

  • Pendant - Obtained by completing Area 2. A crucifix-shaped charm that will stop the first bullet that hits Ladd.
  • Helmet - Found at the end of either underground passages. General Mack's lucky helmet that can stop the first three bullets that will hit Ladd.
  • Bullet Proof Vest - Obtained by completing Area 11. Reduces damage from enemy bullets by half.

Special Gear

  • Flare Bombs - Found at Area 13. By pressing the Start button with it equipped, it will provide visibility within the dark caverns of Area 4.
  • Medicine - Obtained by completing Area 1. Replenishes full health once per life at each stage. The player must press Start to use it.
  • Iron Boots - Obtained by completing Area 8. Allows the player to kill enemy soldiers with the swinging kick.
  • Rapid Fire Device - Obtained by completing Area 3. Allows the player to shoot the Normal Gun continuously by holding down the B button.
  • Permit - Obtained by completing Area 6. Grants the player access to Area 14 and 18.

Communicators

  • Alpha (α) - The red communicator. Ladd starts his mission with it. Works only at Area 1, 4, and 5.
  • Beta (β) - The green communicator. Found at Area 16. Works at Area 2, 3, and 6.
  • Gamma (γ) - The blue communicator. Found at Area 14. Works at Area 7,8, and 9.
  • Delta (δ) - The yellow communicator. Found at Area 15. Works at Area 10, 11, and 12.

Bonus items

Found at side-view areas

  • Ladd Spencer doll - Gives the player an extra life.
  • Medicine bottle - Replenishes the player's health.
  • Bullet shells - Collect these to increase Ladd's experience points, allowing him to have greater maximum health. The required shells need to get to the next level can be viewed by pressing the Select button during gameplay.
  • Pow - Provides the player with temporary invulnerability by surrounding Ladd with a spinning module.

Found at top-view areas

  • Eagle mark - Provides the player with chances to continue the game after a game over. Up to nine continues can be collected.