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|distributor=[[GameTap]], [[Wii Virtual Console]]
|distributor=[[GameTap]], [[Wii Virtual Console]]
|designer=Fukio Mitsuji
|designer=Fukio Mitsuji
|released={{sys|arcade}}{{rd|1986}}
|released={{collapsible list|title=1986–2008|{{sys|arcade}}{{rd|1986}}
{{sys|x68k}}{{jp|1986}}
{{sys|x68k}}{{jp|1986}}
{{sys|amiga|apple II}}{{sys|c64|msx}}{{sys|atari st}}{{rd|1987}}
{{sys|amiga|apple II}}{{sys|c64|msx}}{{sys|atari st}}{{rd|1987}}
{{sys|fds}}{{jp|1987|October 30}}
{{sys|nes}}{{us|1988}}{{eu|1990|October 26}}
{{sys|sms}}{{jp|1988}}{{au|1992}}
{{sys|sms}}{{jp|1988}}{{au|1992}}
{{sys|dos}}{{na|1989}}
{{sys|dos}}{{na|1989}}
{{sys|gb}}{{jp|1990|December 7}}{{na|1991}}
{{sys|gb}}{{jp|1990|December 7}}{{na|1991}}
{{sys|gg}}{{na|1994}}
{{sys|gg}}{{na|1994}}
{{sys|vc}}{{eu|2007|November 23}}{{au|2007|November 23}}{{na|2007|December 31}}{{jp|2008|May 13}}
{{sys|vc}}{{eu|2007|November 23}}{{au|2007|November 23}}{{na|2007|December 31}}{{jp|2008|May 13}}}}
|ratings={{PEGI|3}}{{OFLC|G}}{{ESRB|E}}{{CERO|A}}
|ratings={{PEGI|3}}{{OFLC|G}}{{ESRB|E}}{{CERO|A}}
|genre=[[Platform]]
|genre=[[Platform]]
|modes=Up to 2 players simultaneously
|modes=Up to 2 players simultaneously
|systems=[[Arcade]], [[Sega Master System]], [[FM Towns]], [[Game Boy]], [[Sega Game Gear]], [[MS-DOS]], [[Commodore 64]], [[Commodore Amiga]], [[Apple II]], [[MSX]], [[Atari ST]], [[Sharp X68000]], [[BBC Micro]], [[FM Towns]], [[Sinclair ZX Spectrum]], [[Amstrad CPC]], [[Mobile]], [[Wii]]
|systems=[[Arcade]], [[Sega Master System]], [[FM Towns]], [[Famicom Disk System]], [[NES]], [[Game Boy]], [[Sega Game Gear]], [[MS-DOS]], [[Commodore 64]], [[Commodore Amiga]], [[Apple II]], [[MSX]], [[Atari ST]], [[Sharp X68000]], [[BBC Micro]], [[FM Towns]], [[Sinclair ZX Spectrum]], [[Amstrad CPC]], [[Mobile]], [[Wii]]
|series=Bubble Bobble
|series=Bubble Bobble
}}
}}


{{series disambig}}
{{series disambig}}
{{game disambig||the [[NES]] and [[Famicom Disk System]] version|[[Bubble Bobble (NES)]]}}
{{Nihongo|'''Bubble Bobble'''|バブルボブル|Baburu Boburu}} is an [[arcade]] game by [[Taito Corporation|Taito]], first released in [[1986]] and later ported to numerous home computers and game consoles. The game, starring the twin Bubble Dragons {{nihongo|'''Bub''' ''(Bubblun)''|バブルン|Baburun}} and {{nihongo|'''Bob''' ''(Bobblun)''|ボブルン|Boburun}}, is an action-platform game in which players travel through one hundred different stages, busting and pushing bubbles, avoiding enemies and collecting a variety of items.  The game became very popular and led to a long series of sequels and spin-offs. The main goal of the game is to rescue Bub and Bob's girlfriends from monsters. It is also notable for being an early example of a game with multiple endings, which depended on the player's skill and discovering secrets.
'''Bubble Bobble''' is an [[arcade]] game by [[Taito]], first released in [[1986]]. It was ported soon for numerous home computers and game consoles. The game features two Bubble Dragons, Bub (Japanese "Bubblun"), who is green with yellow spikes/horns and Bob (Japanese "Bobblun"), who is blue with cyan spikes/horns. Together, they journey through the Cave of Monsters to rescue their girlfriends. They move over a system of platforms, busting and pushing bubbles, avoiding enemies and collecting a variety of power-ups.
{{Continue Nav}}
==Moon Water storyline==
On the original [[Game Boy]] version of Bubble Bobble, and [[Classic Bubble Bobble]] for the [[Game Boy Color]], there is a storyline in which only Bub is involved in the gameplay.


In this uncommon storyline, Bob (as a human) has an unknown sickness, so Bub has to pass through the hundred levels to defeat Super Drunk and get the Moon Water. There is no mention of the "Cave of Monsters" in this version.
In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games.  The dragons can blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. The bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated. Enemies turn "angry"—becoming pink-colored and moving faster—if they are the last enemy remaining, escape from a bubble after being left too long, or a certain amount of time has been spent on the current level. After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. Contact with enemies and their projectiles is deadly, resulting in the loss of a life.
 
The popularity of ''Bubble Bobble'' led Taito (or its licensees) to port to many home computers and game consoles. Ports of the game were released for the [[Commodore 64]], [[Sinclair ZX Spectrum]], [[Amiga]], [[Atari ST]], [[MSX]], [[Amstrad CPC]], [[Sharp X68000]], [[PC]] ([[MS-DOS]]), [[Apple II]], [[FM Towns]], [[Sega Master System]], [[Game Boy]], [[Nintendo Entertainment System]], [[Famicom Disk System]], and [[Sega Game Gear]]. A version also exists for the [[BBC Micro]] as public domain though never officially released.  The [[Sega Master System]] features two hundred stages.  In 1996 Taito announced that they lost the original source code. As [[Probe Entertainment]] was in charge of the home conversions, Taito sent them a ''Bubble Bobble'' arcade board so they could play the original game and reproduce its mechanics. This led to the  release of ''Bubble Bobble also featuring [[Rainbow Islands]]'' for [[Saturn]], [[PlayStation]] and [[PC]] ([[MS-DOS]]) in 1996.  In October 2005, a version was released for the [[Xbox]], [[PlayStation 2]], and PC as part of the ''[[Taito Legends]]'' compilation of classic arcade games. At the end of 2006 a new port for mobile phones in Europe and Japan was released.  On December 31, 2007, the NES version of Bubble Bobble was released on Nintendo's [[Virtual Console]] service for the [[Wii]]. It costs 500 Wii Points.
 
{{Continue_Nav}}
 
<gallery>
Image:Bubble Bobble arcade title.png|Title screen
Image:BBround01-arcade.png|Game play
</gallery>


In Classic Bubble Bobble, Bob (as a bubble dragon) has the unknown sickness. Bub has to go through a number of levels (lesser than the arcade or Game Boy, etc. versions) and defeat the Darkness Drunk in order to gain the Moon Water. Again, there is no mention of a "Cave of Monsters".
{{ToC}}
{{ToC}}


[[Category:MAME]]
[[Category:MAME]]
[[Category:BBC Micro]]
[[Category:FM Towns]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Amstrad CPC]]
[[Category:GameTap]]
[[Category:GameTap]]
[[Category:Taito Corporation]]
[[Category:Taito Corporation]]
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[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Wii]]

Revision as of 19:00, 31 January 2011

Template:Infobox

Template:Series disambig Bubble Bobble (バブルボブル Baburu Boburu?) is an arcade game by Taito, first released in 1986 and later ported to numerous home computers and game consoles. The game, starring the twin Bubble Dragons Bub (Bubblun) (バブルン Baburun?) and Bob (Bobblun) (ボブルン Boburun?), is an action-platform game in which players travel through one hundred different stages, busting and pushing bubbles, avoiding enemies and collecting a variety of items. The game became very popular and led to a long series of sequels and spin-offs. The main goal of the game is to rescue Bub and Bob's girlfriends from monsters. It is also notable for being an early example of a game with multiple endings, which depended on the player's skill and discovering secrets.

In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games. The dragons can blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. The bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated. Enemies turn "angry"—becoming pink-colored and moving faster—if they are the last enemy remaining, escape from a bubble after being left too long, or a certain amount of time has been spent on the current level. After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. Contact with enemies and their projectiles is deadly, resulting in the loss of a life.

The popularity of Bubble Bobble led Taito (or its licensees) to port to many home computers and game consoles. Ports of the game were released for the Commodore 64, Sinclair ZX Spectrum, Amiga, Atari ST, MSX, Amstrad CPC, Sharp X68000, PC (MS-DOS), Apple II, FM Towns, Sega Master System, Game Boy, Nintendo Entertainment System, Famicom Disk System, and Sega Game Gear. A version also exists for the BBC Micro as public domain though never officially released. The Sega Master System features two hundred stages. In 1996 Taito announced that they lost the original source code. As Probe Entertainment was in charge of the home conversions, Taito sent them a Bubble Bobble arcade board so they could play the original game and reproduce its mechanics. This led to the release of Bubble Bobble also featuring Rainbow Islands for Saturn, PlayStation and PC (MS-DOS) in 1996. In October 2005, a version was released for the Xbox, PlayStation 2, and PC as part of the Taito Legends compilation of classic arcade games. At the end of 2006 a new port for mobile phones in Europe and Japan was released. On December 31, 2007, the NES version of Bubble Bobble was released on Nintendo's Virtual Console service for the Wii. It costs 500 Wii Points.

Template:Continue Nav

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