(→Beltot, France: description) |
|||
Line 4: | Line 4: | ||
The Beltot map seems to be inspired from the "Prisoners of War" map from the singleplayer game. The sky is twilight red, and the building styles are identical. It's basically a town, split into two sides by a road running through the middle. There's one large house on each side, a barn, passages under bridges, an MG-42 nest atop a high tower accessible by a ladder, and other unique interests, but the map is not very popular because of its quickly-stale gameplay and the tedious need to cross the road over to the other side in most TDM and all CtF games. | The Beltot map seems to be inspired from the "Prisoners of War" map from the singleplayer game. The sky is twilight red, and the building styles are identical. It's basically a town, split into two sides by a road running through the middle. There's one large house on each side, a barn, passages under bridges, an MG-42 nest atop a high tower accessible by a ladder, and other unique interests, but the map is not very popular because of its quickly-stale gameplay and the tedious need to cross the road over to the other side in most TDM and all CtF games. | ||
===TDM/DM Strategy=== | ===TDM/DM Strategy=== | ||
The MG tower is always a good place to help your team (or yourself, in deathmatch), but many times you'll find the spot useless when everyone starts taking routes that your gun can't reach. When going from one side of town to the other, it's a lot safer to take the east route with the tank; however, constantly be on the lookout for riflemen and snipers who have their sights on you from the other end of the road. Houses on both sides have roofs that you can lie down and snipe from; however, the northern house's roof is more visible to enemies. | |||
===CtF Strategy=== | ===CtF Strategy=== | ||
===S&D Strategy=== | ===S&D Strategy=== |
Revision as of 01:27, 19 August 2007
Beltot, France
The Beltot map seems to be inspired from the "Prisoners of War" map from the singleplayer game. The sky is twilight red, and the building styles are identical. It's basically a town, split into two sides by a road running through the middle. There's one large house on each side, a barn, passages under bridges, an MG-42 nest atop a high tower accessible by a ladder, and other unique interests, but the map is not very popular because of its quickly-stale gameplay and the tedious need to cross the road over to the other side in most TDM and all CtF games.
TDM/DM Strategy
The MG tower is always a good place to help your team (or yourself, in deathmatch), but many times you'll find the spot useless when everyone starts taking routes that your gun can't reach. When going from one side of town to the other, it's a lot safer to take the east route with the tank; however, constantly be on the lookout for riflemen and snipers who have their sights on you from the other end of the road. Houses on both sides have roofs that you can lie down and snipe from; however, the northern house's roof is more visible to enemies.