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{{Header Nav|game=Carrier Command 2}} | {{Header Nav|game=Carrier Command 2}} | ||
The carrier generates a constant amount of power to allocate to its primary systems. Activating powered systems increases the amount of power drawn from this | The carrier generates a constant amount of power to allocate to its primary systems. Activating powered systems increases the amount of power drawn from this potential. When the power drawn by systems exceeds the power generated by the carrier, systems operate at reduced efficiency. | ||
[[File:CC2 Breakers.jpg|right|thumb|The power breakers.]] | [[File:CC2 Breakers.jpg|right|thumb|The power breakers.]] | ||
There are six breakers that can be flipped to control power to each primary system. The six breakers are arranged as follows: | There are six breakers that can be flipped to control power to each primary system. The six breakers are arranged as follows: | ||
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The main breaker powers the entire ship. | The main breaker powers the entire ship. | ||
==Repair== | ==Repair== | ||
[[File:CC2_MaxPower_Repair.jpg|right|thumb|Max Repair Draw]] | [[File:CC2_MaxPower_Repair.jpg|right|thumb|Max Repair Draw]] | ||
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The repair system draws power while the carrier is repairing its hull or subsystems. Repairing the carrier's hull requires substantially more power than repairing a subsystem. | The repair system draws power while the carrier is repairing its hull or subsystems. Repairing the carrier's hull requires substantially more power than repairing a subsystem. | ||
While the carrier's power | While the carrier's power generation is exceeded, the rate of repair is reduced. | ||
{{-}} | {{-}} | ||
==Propulsion== | ==Propulsion== | ||
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The propulsion system draws power while the carrier is maneuvering and has the highest potential draw of any primary system. The maximum potential draw is reached while the carrier throttle is set to full, maximum turning rate is set, or side thrusters are set to maximum. | The propulsion system draws power while the carrier is maneuvering and has the highest potential draw of any primary system. The maximum potential draw is reached while the carrier throttle is set to full, maximum turning rate is set, or side thrusters are set to maximum. | ||
While the carrier's power | While the carrier's power generation is exceeded, the speed of the carrier's turning and movement is reduced. | ||
{{-}} | {{-}} | ||
==Weapons== | ==Weapons== | ||
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The weapons system draws power while the carrier's weapon systems are armed. Each weapon arming switch draws the same amount of power while armed, except the flare launcher and countermeasures which draw less power. | The weapons system draws power while the carrier's weapon systems are armed. Each weapon arming switch draws the same amount of power while armed, except the flare launcher and countermeasures which draw less power. | ||
While the carrier's power | While the carrier's power generation is exceeded, the effects on weapon systems operation are unknown. | ||
{{-}} | {{-}} | ||
==Lift/Crane== | ==Lift/Crane== | ||
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The lift/crane system moves aircraft between their berths and the flight deck. The lift/crane system only draws power while the lift and/or crane are moving. | The lift/crane system moves aircraft between their berths and the flight deck. The lift/crane system only draws power while the lift and/or crane are moving. | ||
While the carrier's power | While the carrier's power generation is exceeded, the lift and crane move more slowly. | ||
{{-}} | {{-}} | ||
==Radar== | ==Radar== | ||
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The radar system draws power while the radar breaker is turned on. When radar is turned off, no power is drawn and no information is shown on the radar display. | The radar system draws power while the radar breaker is turned on. When radar is turned off, no power is drawn and no information is shown on the radar display. | ||
While the carrier's power | While the carrier's power generation is exceeded, the effects on radar operation are unknown. | ||
{{-}} | {{-}} | ||
==Strategy== | ==Strategy== |