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Both ships are best taken down from standoff range using torpedoes. The Needlefish can be sunk with a single torpedo, while the Swordfish requires two. In the event torpedoes are unavailable, they may also be destroyed via other means such as bombs (Medium for Swordfish, Light for Needlefish) or rockets. Missiles of any kind (Cruise, Guided/Laser, TV, and IR) are not recommended if the ship is able to use CIWS against them, but it is possible for a ship's superstructure to block a CIWS from firing on a missile approaching at low altitude. Artillery and deck guns are not ideal as only a direct hit on a ship will damage it.
Both ships are best taken down from standoff range using torpedoes. The Needlefish can be sunk with a single torpedo, while the Swordfish requires two. In the event torpedoes are unavailable, they may also be destroyed via other means such as bombs (Medium for Swordfish, Light for Needlefish) or rockets. Missiles of any kind (Cruise, Guided/Laser, TV, and IR) are not recommended if the ship is able to use CIWS against them, but it is possible for a ship's superstructure to block a CIWS from firing on a missile approaching at low altitude. Artillery and deck guns are not ideal as only a direct hit on a ship will damage it.
If attacking with aircraft, a Manta is recommended as it can easily outrun anti-air missiles at full throttle. It is recommended to manually control aircraft that are fired on by missiles, as the friendly AI does not fly them at their maximum speed. Enemy boats take a relatively long time to reload anti-air missiles, so baiting out missile launches is a good way to expose them to a variety of aircraft attacks. The Manta can also avoid anti-air missiles through ordinary evasion, even head-on, though this requires considerable practice and should be augmented with flares for maximum safety.


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