Mega Man | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Year introduced | |
Genre(s) |
Mega Man Backstory
To understand the story of Mega Man, one must look back at the events which occur before the game takes place, and to do so, once can look to sources such as Rockman Perfect Memories which have taken the time to document the information reported by Capcom over the years in regards to the series:
The story of the Mega Man universe begins in the mid-20th century with the birth of Thomas Light and Albert W. Wily (circa 1958). These men would become friends and attend the same university, studying the field of electronics and eventually receiving PhDs. By the 1990s, the two men would go into business together and form a company called Light Labs, a team whose ambition it was to use computer and electronic technology to benefit mankind in the coming era.
In the early 21st century, Light Labs made its first leaps in the field of robotics, creating the Sniper Joe police robots, Mettool construction robots, and various others to benefit mankind. Yet, Light and Wily both realized the potential of their project. They wanted to create robots that were human-like. They wanted to build robots that contained artificial intelligence within them.
Thus, around the year 2005, Light Labs produced the first one of such robots: Proto Man. Proto Man was based off of the design of the Sniper Joe robots, but was instilled with an artificial intelligence unlike anything the world had ever seen. Yet, Proto possessed a true sense of independence, one that made him much like true human beings, and because of this he ran from the lab before his diagnostic testing was completed.
Still, Light and Wily did not give up. The following year they set to work on building a pair of robots, thinking that two would work together and overcome the independence issue. It was thus that Rock and Roll were born. Rock became the lab's new assistant and Roll became a housekeeper. With the success of this project, the two scientists went on to create eight more robots, each for industrial assistance purposes: Fire Man, Ice Man, Bomb Man, Cut Man, Guts Man, Elec Man, Oil Man and Time Man.
It was for the success of these projects that Dr. Thomas Light received the Nobel Prize for Robot Master Design in 2007, an award which Wily felt he deserved as well.
Note: In the original version of the story, Doctors Light and Wily only built six robots in their industrial series, but Capcom modified the story with the release of Mega Man: Powered Up to contain two additional Robot Masters in order to make the game more in-line with its sequels.
Main games list
The following table shows all the main video games in the Mega Man franchise, organized by sub-series, excluding remakes and compilations.
For better reading of the table, in some instances "Mega Man" has been shortened as "MM".
Classic series
Gameplay evolution
The following table shows the evolution of gameplay elements. The Tanks column shows not only the maximum number of tanks, but also their type (E, M, W or S). Game boy titles are inserted in the table so that their gameplay elements are consistent with the general gameplay evolution.
Game | Tanks | Megaman | Item box | Rush Marine & Beat |
Items |
---|---|---|---|---|---|
Mega Man 1 | 0 | - | - | - | - |
Mega Man 2 | 04 EEEE | - | - | - | - |
Mega Man 1 (GB) | 0 | - | - | - | - |
Mega Man 3 | 09 EEEEEEEEE | Slide | ?-can | Rush Marine | - |
Mega Man The Wily Tower | 09 EEEEEEEEE | Slide | ?-can | Rush Marine | - |
Mega Man 2 (GB) | 04 EEEE | Slide | - | Rush Marine | - |
Mega Man 4 | 11 EEEEEEEEEMM | Slide, charge | Eddie | Rush Marine | - |
Mega Man 3 (GB) | 04 EEEE | Slide, charge | Eddie | - | - |
Mega Man 5 | 09 EEEEEEEEE | Slide, charge | Eddie | Beat | - |
Mega Man 6 | 09 EEEEEEEEE | Slide, charge | Eddie | Beat | E-balancer |
Mega Man 4 (GB) | 09 EEEEWWWWS | Slide, charge | Eddie+Protoman | Beat | Light's shop, P-chips, E-balancer |
Mega Man 5 (GB) | 09 EEEEWWWWS | Slide, charge | Eddie+Protoman | Tango | Light's shop, P-chips, E-balancer, E-saver |
Mega Man 7 | 09 EEEEWWWWS | Slide, charge | - | Beat Whistle | Rightot's shop, Bolts, E-balancer, E-saver, Exit unit |
Mega Man 8 | 0 | Slide, charge | Surprise box | Beat | Roll's shop, Bolts, E-balancer, E-saver, Exit unit, +14 parts |
Mega Man & Bass | 0 | Slide, charge | Surprise box | Beat Shield | Rightot's shop, Bolts, E-balancer, E-saver, Exit unit, +16 parts |
Gallery
Title screens
NES titles | Game Boy titles | ||
---|---|---|---|
Original (Japan) |
Localized (North America & Europe) |
Original (Japan) |
Localized (North America & Europe) |
- Notes:
- The official title of Mega Man: Dr. Wily's Revenge is different from its true title.
- The true titles of the localized NES games and of the localized Game Boy games are identical.
Trivia
Spelling of character names
There is some debate as to what the proper spelling of the name of each character actually is. The reason this happened is because throughout each mini-series, Capcom has mixed up their naming scheme, even within a series.
For example, Mega Man is the title of the games, however when used in a game like Mega Man 7 the characters reference him in text as "Megaman" (usually in all caps). Originally the naming scheme for the bosses was the name of the boss plus "man" together as one word (like Bombman), however in Mega Man 3 and IV, they started putting spaces in them (like with "Charge Man"). This continued until Mega Man 6 where they returned to the original scheme with names like "Centaurman" and "Windman." In Mega Man 7 they switched it to the alternate way again, this time presenting bosses such as "Freeze Man." Many years later, with the creation of Mega Man Powered Up, it returned to the original scheme where it supported the names like "Gutsman," however also introducing new ones under the same scheme, for instance "Oilman."
In the X series, the bosses lost their "man" suffixes, however their names still were often presented in a similar fashion with the "adjective + noun" combination (note that not all apply, for example Boomer Kuwanger).
Japanese subtitles
In the original Japanese versions of the classic Mega Man games, each title in the had a subtitle that was lost in the traslation.
The original Japanese titles and subtitles are reported here:
- Mega Man = Rockman
- Mega Man 2 = Rockman 2: Dr. Wily's Riddle
- Mega Man 3 = Rockman 3: Dr. Wily's Last Moment!?
- Mega Man 4 = Rockman 4: A New Ambition!!
- Mega Man 5 = Rockman 5: Blues' Trap!?
- Mega Man 6 = Rockman 6: Greatest Battles in History!!
- Mega Man 7 = Rockman 7: Fated Confrontation
- Mega Man 8 = Rockman 8: Metal Heroes
- Mega Man 9 = Rockman 9: Revival of Ambition!!
- Mega Man 10 = Rockman 10: Threat from Outer Space!!
External links
Mega Man Timeline - From WikiKnowledge
Subcategories
This category has the following 6 subcategories, out of 6 total.
Pages in category "Mega Man"
The following 43 pages are in this category, out of 43 total.
M
- Mega Man
- Mega Man & Bass
- Mega Man (Sega Game Gear)
- Mega Man 1 (GB)
- Mega Man 10
- Mega Man 11
- Mega Man 2
- Mega Man 2 (GB)
- Mega Man 2: The Power Fighters
- Mega Man 3
- Mega Man 3 (DOS)
- Mega Man 3 (GB)
- Mega Man 4
- Mega Man 4 (GB)
- Mega Man 5
- Mega Man 5 (GB)
- Mega Man 6
- Mega Man 7
- Mega Man 8
- Mega Man 9
- Mega Man Anniversary Collection
- Mega Man Battle & Chase
- Mega Man Battle & Fighters
- Mega Man II
- Mega Man III
- Mega Man IV
- Mega Man Legacy Collection
- Mega Man Legacy Collection 2
- Mega Man Powered Up
- Mega Man The Wily Tower
- Mega Man The Wily Wars
- Mega Man V
- Mega Man: Dr. Wily's Revenge
- Mega Man: The Power Battle