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Mega Man
The logo for Mega Man.
Developer(s)Capcom
Publisher(s)Capcom
Year introduced
Genre(s)

Mega Man Backstory

Mega Man's design on the NES and Game Boy.

To understand the story of Mega Man, one must look back at the events which occur before the game takes place, and to do so, once can look to sources such as Rockman Perfect Memories which have taken the time to document the information reported by Capcom over the years in regards to the series:

The story of the Mega Man universe begins in the mid-20th century with the birth of Thomas Light and Albert W. Wily (circa 1958). These men would become friends and attend the same university, studying the field of electronics and eventually receiving PhDs. By the 1990s, the two men would go into business together and form a company called Light Labs, a team whose ambition it was to use computer and electronic technology to benefit mankind in the coming era.

In the early 21st century, Light Labs made its first leaps in the field of robotics, creating the Sniper Joe police robots, Mettool construction robots, and various others to benefit mankind. Yet, Light and Wily both realized the potential of their project. They wanted to create robots that were human-like. They wanted to build robots that contained artificial intelligence within them.

Thus, around the year 2005, Light Labs produced the first one of such robots: Proto Man. Proto Man was based off of the design of the Sniper Joe robots, but was instilled with an artificial intelligence unlike anything the world had ever seen. Yet, Proto possessed a true sense of independence, one that made him much like true human beings, and because of this he ran from the lab before his diagnostic testing was completed.

Still, Light and Wily did not give up. The following year they set to work on building a pair of robots, thinking that two would work together and overcome the independence issue. It was thus that Rock and Roll were born. Rock became the lab's new assistant and Roll became a housekeeper. With the success of this project, the two scientists went on to create eight more robots, each for industrial assistance purposes: Fire Man, Ice Man, Bomb Man, Cut Man, Guts Man, Elec Man, Oil Man and Time Man.

It was for the success of these projects that Dr. Thomas Light received the Nobel Prize for Robot Master Design in 2007, an award which Wily felt he deserved as well.

Note: In the original version of the story, Doctors Light and Wily only built six robots in their industrial series, but Capcom modified the story with the release of Mega Man: Powered Up to contain two additional Robot Masters in order to make the game more in-line with its sequels.

Game list

The following table shows all the main video games in the Mega Man franchise, organized by sub-series, excluding remakes and compilations.

Classic Mega Man

Sorting the table by N., the games will be listed according to plot continuity.

N. Original title Localized title Year Genre Versions and ports
1 Rockman Mega Man 1986 Template:Rd
2 Rockman 2: Dr.ワイリーの謎
Rockman 2: Dr. Wily's Mystery
Mega Man 2 1988 Template:Rd
3 Rockman 3: Dr.ワイリーの最期!?
Rockman 3: Dr. Wily's Death!?
Mega Man 3 1990 Template:Rd
4 Rockman 4: 新たなる野望!!
Rockman 4: A New Ambition!!
Mega Man 4 1991 Template:Rd
5 Rockman 5: ブルースの罠!?
Rockman 5: Blues' Trap!?
Mega Man 5 1992 Template:Rd
6 Rockman 6: 史上最大の戦い!!
Rockman 6: The Greatest Battle in History!
Mega Man 6 1993 Template:Rd
Handheld games
2.5 Rockman World Mega Man: Dr. Wily's Revenge 1991 Template:Rd
3.5 Rockman World 2 Mega Man II 1992 Template:Rd
4.5 Rockman World 3 Mega Man III 1992 Template:Rd
5.5 Rockman World 4 Mega Man IV 1993 Template:Rd
6.5 Rockman World 5 Mega Man V 1994 Template:Rd
Later games
3.2 Rockman Mega World Mega Man The Wily Wars 1993 Template:Rd
7 Rockman 7: 宿命の対決!
Rockman 7: Showdown of Fate!
Mega Man 7 1995 Template:Rd
7.5 Rockman: The Power Battle Mega Man: The Power Battle 1995 Fighting Template:Jp Template:Rd
8 Rockman 8: Metal Heroes Mega Man 8 1996 Template:Rd
8.4 Rockman 2: The Power Fighters Mega Man 2: The Power Fighters 1996 Fighting Template:Jp Template:Rd
8.5 Rockman & Forte Mega Man & Bass 1998 Template:Jp Template:Rd
9 Rockman 9: 野望の復活!!
Rockman 9: Revival of Ambition!!
Mega Man 9 2008 Template:Rd
10 Rockman 10: 宇宙からの脅威!!
Rockman 10: Threat from Outer Space!!
Mega Man 10 2010 Template:Rd
10.5 Street Fighter X Mega Man Street Fighter X Mega Man 2012 Template:Rd
Spin-offs
4.6 ワイリー&ライトのRockBoard ザッツ*パラダイス
Wily & Light's Rockboard: That's Paradise
N/A 1993 Monopoly Template:Jp
4.7 Rockman's Soccer Mega Man Soccer 1994 Sport Template:Rd
7.6 Rockman Battle & Chase Mega Man Battle & Chase 1997 Racing Template:Rd Template:Us

Mega Man X, Zero, ZX

These three sub-series are set in the same fictional universe as the classic one, but they are set decades or centuries in the future.

N. Original title Localized title Year Genre Versions and ports
X1 Rockman X Mega Man X 1993 Template:Rd
X2 Rockman X2 vs. X-Hunters Mega Man X2 1995 Template:Rd
X3 Rockman X3 Mega Man X3 1995 Template:Rd
X4 Rockman X4 Mega Man X4 1997 Template:Rd
X5 Rockman X5 Mega Man X5 2000 Template:Rd
X2.5 Rockman X: Cyber Mission Mega Man Xtreme 2000 Template:Rd
X3.5 Rockman X: Soul Eraser Mega Man Xtreme 2 2001 Template:Rd
X6 Rockman X6 Mega Man X6 2001 Template:Rd
X7 Rockman X7 Mega Man X7 2004 Template:Rd
X8 Rockman X8: Paradise Lost Mega Man X8 2004 Template:Rd
X9 Rockman X: Command Mission Mega Man X: Command Mission 2004 Role-playing Template:Rd
Mega Man Zero
Z1 Rockman Zero Mega Man Zero 2002 Template:Rd
Z2 Rockman Zero 2 Mega Man Zero 2 2003 Template:Rd
Z3 Rockman Zero 3 Mega Man Zero 3 2004 Template:Rd
Z4 Rockman Zero 4 Mega Man Zero 4 2005 Template:Rd
Mega Man ZX
ZX1 Rockman ZX Mega Man ZX 2006 Template:Rd
ZX2 Rockman ZX Advent Mega Man ZX Advent 2007 Template:Rd

Mega Man Legends

"D.A.S.H." stands for "Diggers Adventure Story in Halcyion age".

N. Original title Localized title Year Genre Versions and ports
1 Rockman DASH 鋼の冒険心
Rockman D.A.S.H.: Adventurous Heart of Steel
Mega Man Legends 1997 Role-playing Template:Rd
0 トロンにコブン
Tron and Henchmen
Misadventues of Tron Bonne 1999 Action-adventure Template:Rd
2 Rockman DASH エピソード2 大いなる遺産
Rockman D.A.S.H. Episode 2: Great Inheritance
Mega Man Legends 2 2000 Role-playing Template:Rd

Mega Man Battle Network & Star Force

Two role-playing series with similar gameplay and several elements in common. Star Force is the sequel of Battle Network, centuries later.

N. Original title Localized title Year Genre Versions and ports
BN1 Battle Network Rockman.EXE Mega Man Battle Network 2001 Role-playing Template:Rd
BN2 Battle Network Rockman.EXE 2 Mega Man Battle Network 2 2001 Role-playing Template:Rd
BN3 Battle Network Rockman.EXE 3 Mega Man Battle Network 3 2002 Role-playing Template:Rd
BN1.5 Rockman.EXE Transmission Mega Man Network Transmission 2003 Role-playing Template:Rd
BN3.5 Rockman.EXE Battle Chip GP Mega Man Battle Chip Challenge 2003 Programming Template:Rd
BN4 Rockman.EXE 4 Mega Man Battle Network 4 2004 Role-playing Template:Rd
BN5 Rockman.EXE 5 Mega Man Battle Network 5 2005 Role-playing Template:Rd
BN6 Rockman.EXE 6 Mega Man Battle Network 6 2005 Role-playing Template:Rd
Mega Man Star Force
SF1 Shooting Star Rockman Mega Man Star Force 2006 Role-playing Template:Rd
SF2 Shooting Star Rockman 2 Mega Man Star Force 2 2007 Role-playing Template:Rd
SF3 Shooting Star Rockman 3 Mega Man Star Force 3 2008 Role-playing Template:Rd

Classic series

Megaman stages-per-game.png

Gameplay evolution

The following table shows the evolution of gameplay elements. The Tanks column shows not only the maximum number of tanks, but also their type (E, M, W or S). Game boy titles are inserted in the table so that their gameplay elements are consistent with the general gameplay evolution.

Game Tanks Megaman Item box Rush Marine
& Beat
Items
Mega Man 1 0 - - - -
Mega Man 2 04 EEEE - - - -
Mega Man 1 (GB) 0 - - - -
Mega Man 3 09 EEEEEEEEE Slide ?-can Rush Marine -
Mega Man The Wily Tower 09 EEEEEEEEE Slide ?-can Rush Marine -
Mega Man 2 (GB) 04 EEEE Slide - Rush Marine -
Mega Man 4 09 EEEEEEEEE Slide, charge Eddie Rush Marine -
Mega Man 3 (GB) 04 EEEE Slide, charge Eddie - -
Mega Man 5 10 EEEEEEEEEM Slide, charge Eddie Beat -
Mega Man 6 09 EEEEEEEEE Slide, charge Eddie Beat E-balancer
Mega Man 4 (GB) 09 EEEEWWWWS Slide, charge Eddie+Protoman Beat E-balancer,
Light's shop, P-chips
Mega Man 5 (GB) 09 EEEEWWWWS Slide, charge Eddie+Protoman Tango E-balancer, E-saver,
Light's shop, P-chips
Mega Man 7 09 EEEEWWWWS Slide, charge - Beat Whistle E-balancer, E-saver,
Rightot's shop, Bolts,
Exit unit
Mega Man 8 0 Slide, charge Surprise box Beat E-balancer, E-saver,
Roll's shop, Bolts,
Exit unit, +14 parts
Mega Man & Bass 0 Slide, charge Surprise box Beat Shield E-balancer, E-saver,
Rightot's shop, Bolts,
Exit unit, +16 parts

Gallery

Title screens

NES titles Game Boy titles
Original
(Japan)
Localized
(North America & Europe)
Original
(Japan)
Localized
(North America & Europe)
Rockman FC title.png Mega Man NES title.png Rockmanworld1 title.png Megaman1GB title.png
Rockman2 title.png Megaman2 title.png Rockmanworld2 title.png Megaman2GB title.png
Rockman3 title.png Megaman3 title.png Rockmanworld3 title.png Megaman3GB title.png
Rockman4 title.png Megaman4 title.png Rockmanworld4 title.png Megaman4GB title.png
Rockman5 title.png Megaman5 title.png Rockmanworld5 title.png MMW5 title.png
Rockman6 title.png Megaman6 title.png
  • Notes:
    • The official title of Mega Man: Dr. Wily's Revenge is different from its true title.
    • The true titles of the localized NES games and of the localized Game Boy games are identical.

Trivia

Spelling of character names

There is some debate as to what the proper spelling of the name of each character actually is. The reason this happened is because throughout each mini-series, Capcom has mixed up their naming scheme, even within a series.

For example, Mega Man is the title of the games, however when used in a game like Mega Man 7 the characters reference him in text as "Megaman" (usually in all caps). Originally the naming scheme for the bosses was the name of the boss plus "man" together as one word (like Bombman), however in Mega Man 3 and IV, they started putting spaces in them (like with "Charge Man"). This continued until Mega Man 6 where they returned to the original scheme with names like "Centaurman" and "Windman." In Mega Man 7 they switched it to the alternate way again, this time presenting bosses such as "Freeze Man." Many years later, with the creation of Mega Man Powered Up, it returned to the original scheme where it supported the names like "Gutsman," however also introducing new ones under the same scheme, for instance "Oilman."

In the X series, the bosses lost their "man" suffixes, however their names still were often presented in a similar fashion with the "adjective + noun" combination (note that not all apply, for example Boomer Kuwanger).

Japanese subtitles

In the original Japanese versions of the classic Mega Man games, each title in the had a subtitle that was lost in the traslation.

The original Japanese titles and subtitles are reported here:

  1. Mega Man = Rockman
  2. Mega Man 2 = Rockman 2: Dr. Wily's Riddle
  3. Mega Man 3 = Rockman 3: Dr. Wily's Last Moment!?
  4. Mega Man 4 = Rockman 4: A New Ambition!!
  5. Mega Man 5 = Rockman 5: Blues' Trap!?
  6. Mega Man 6 = Rockman 6: Greatest Battles in History!!
  7. Mega Man 7 = Rockman 7: Fated Confrontation
  8. Mega Man 8 = Rockman 8: Metal Heroes
  9. Mega Man 9 = Rockman 9: Revival of Ambition!!
  10. Mega Man 10 = Rockman 10: Threat from Outer Space!!