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m (→‎Russia: Fixed typo (horsemen -> cossack))
m (→‎Greece: Added Phalanx special unit)
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*'''Leader:''' Alexander The Great
*'''Leader:''' Alexander The Great
*'''Special Talent:''' The Greeks begin the game with a [[Civilization_Revolution/Buildings#Courthouse|Courthouse]] in the capital.
*'''Special Talent:''' The Greeks begin the game with a [[Civilization_Revolution/Buildings#Courthouse|Courthouse]] in the capital.
*'''Special Units:''' <TODO>
*'''Special Units:''' ''Archers' replaced by ''Phalanx''


==India==
==India==

Revision as of 12:43, 5 January 2009

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Cleanup required: Create civilization infoboxes

There are sixteen Civilizations to choose from at the start of each game. All civilizations have access to all units, buildings, technologies and wonders. They differ due to a variety special units and bonuses and that become available at different stages of the game. Each civilization possesses:
1x Special Talent: A bonus that is in effect at the very beginning of the game.
4x Era bonuses: One extra bonus comes into effect at the advent of each age. All bonuses are cumulative.
Several Special Units: Standard units are replaced with units historically significant to the civilization. This is a cosmetic difference as the statistics of the Special Units and their standard counterparts are the same. Note however that units of several civilizations may be more powerful as a result of an Era bonus.

America

Era Bonuses
Ancient Era Medieval Era Industrial Era Modern Era
2% interest on Gold reserves May Rush units at 1/2 cost +1 Food from Plains regions Factories provide 3x Production (instead of 2x Production)
  • Leader: Lincoln
  • Special Talent: The Americans begin the game with a Great Person
  • Special Units: <TODO>

Arabia

Era Bonuses
Ancient Era Medieval Era Industrial Era Modern Era
+50% Caravan gold Automatically gain Tech: Mathematics +1 Attack for cavalry units 2% interest on Gold reserves
  • Leader: Saladin
  • Special Talent: The Arabs begin the game with knowledge of Religion.
  • Special Units: <TODO>

Aztec

Era Bonuses
Ancient Era Medieval Era Industrial Era Modern Era
Units heal after combat victory Temples provide +3 science 1/2 cost roads +50% Gold production
  • Leader: Montezuma
  • Special Talent: The Aztecs begin the game with a wealth of gold.
  • Special Units: Warriors are replaced by Jaguar Warriors

China

Era Bonuses
Ancient Era Medieval Era Industrial Era Modern Era
+1 Population to new Cities Free Literacy tech 1/2 cost Library Cities not affected by Anarchy
  • Leader: Mao
  • Special Talent: The Chinese begin the game with knowledge of Writing.
  • Special Units: <TODO>

Egypt

Era Bonuses
Ancient Era Medieval Era Industrial Era Modern Era
+1 Food and Trade from Desert regions Automatically gain Tech: Irrigation +1 Movement for Riflemen +50% Caravan gold
  • Leader: Cleopatra
  • Special Talent: The Egyptians begin the game with an Ancient Wonder.
  • Special Units: <TODO>

England

Era Bonuses
Ancient Era Medieval Era Industrial Era Modern Era
+1 Defense for Longbow Archers +1 Naval Combat +1 Production from Hills regions 2x Naval Support
  • Leader: Elizabeth
  • Special Talent: The English begin the game with knowledge of Monarchy.
  • Special Units: Archers are replaced with Longbow Archers

France

Era Bonuses
Ancient Era Medieval Era Industrial Era Modern Era
Automatically gain Tech: Pottery 1/2 cost roads +2 Attack for Cannon +1 Movement for Riflemen
  • Leader: Napoleon
  • Special Talent: The French begin the game with an impressive Cathedral.
  • Special Units: <TODO>

Germany

Era Bonuses
Ancient Era Medieval Era Industrial Era Modern Era
New Warriors are veterans +1 Production from Forest squares 1/2 cost Barracks 2% interest on Gold reserves
  • Leader: Bismarck
  • Special Talent: The Germans receive automatic upgrades for Elite units
  • Special Units: <TODO>

Greece

Era Bonuses
Ancient Era Medieval Era Industrial Era Modern Era
Automatically gain Tech: Democracy More Great People 1/2 cost Library +1 Food from Sea regions
  • Leader: Alexander The Great
  • Special Talent: The Greeks begin the game with a Courthouse in the capital.
  • Special Units: Archers' replaced by Phalanx

India

Era Bonuses
Ancient Era Medieval Era Industrial Era Modern Era
Cities not affected by Anarchy Automatically gain Tech: Religion 1/2 cost Settlers 1/2 cost Courthouse
  • Leader: Gandhi
  • Special Talent: The Indians begin the game with access to all Special Resources.
  • Special Units: <TODO>

Japan

Era Bonuses
Ancient Era Medieval Era Industrial Era Modern Era
+1 Food from Sea regions +1 Attack for Samurai Knight Cities not affected by Anarchy New defensive units receive the Special Ability: Loyalty
  • Leader: Tokugawa
  • Special Talent: The Japanese begin the game with knowledge of Ceremonial Burial.
  • Special Units: Knights are replaced with Samurai Knights

Mongolia

Era Bonuses
Ancient Era Medieval Era Industrial Era Modern Era
Barbarian villages join us* +1 Movement for cavalry units +2 Production from Mountain regions Automatically gain Tech: Communism

* After defeating a Barbarian village, it will always become a settlement within your civilization

  • Leader: Genghis Khan
  • Special Talent: The Mongols begin the game with +50% trade from captured cities.
  • Special Units: Horsemen are replaced by Keshik

Rome

Era Bonuses
Ancient Era Medieval Era Industrial Era Modern Era
1/2 cost roads 1/2 cost Wonders More Great People +1 Population to new Cities
  • Leader: Caesar
  • Special Talent: The Romans begin the game with a Republic (Government) and Code of Laws
  • Special Units: Knights are replaced by Cataphracts

Russia

Era Bonuses
Ancient Era Medieval Era Industrial Era Modern Era
+1 Food from Plains squares New defensive units receive the Special Ability: Loyalty 1/2 cost Riflemen 1/2 cost Spies
  • Leader: Catherine The Great
  • Special Talent: The Russians begin with a map of the surrounding area.
  • Special Units: Horsemen are replaced with Cossack, and the Tank is replaced with the T34 Tank

Spain

Era Bonuses
Ancient Era Medieval Era Industrial Era Modern Era
Gains 2x Gold from exploration* +1 Naval Combat +50% Gold Production +1 Production from Hills

* The gold reward for being the first civilization to explore a river, hill, etc.

  • Leader: Isabella
  • Special Talent: The Spanish begin the game with knowledge of Navigation.
  • Special Units: <TODO>

Zulu

Era Bonuses
Ancient Era Medieval Era Industrial Era Modern Era
+1 Movement for Warriors Rapid city growth +50% Gold production 1/2 cost Riflemen
  • Leader: Shaka Zulu
  • Special Talent: The Zulu have an Overrun combat advantage
  • Special Units: Warriors are replaced with Impi Warriors