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One thing that makes this game easier than the original [[Contra]] is that your standard weapon weapon is a machine gun, not a single shot rifle. You can cut down enemy troops will ease, though it will still take several shots to destroy artillery and armored troops. Spread and laser also return, and [[Contra/Weapons#Fireball|fireball]] has been upgraded to an actual flamethrower. Two new guns | One thing that makes this game easier than the original [[Contra]] is that your standard weapon weapon is a machine gun, not a single shot rifle. You can cut down enemy troops will ease, though it will still take several shots to destroy artillery and armored troops. Spread and laser also return, and [[Contra/Weapons#Fireball|fireball]] has been upgraded to an actual flamethrower. Two new guns début as well — crush and homing. | ||
You can now carry two weapons — one active and one in reserve. When you pick up a new one you replace the active one. When you die you keep the reserve one, but the active one reverts back to a machine gun. If you really favor one weapon you may want to keep two of them on hand at once. Otherwise, have one [[#Spread|spread]] or [[#Homing Gun|homing gun]] and either [[#Crush|crush]], [[#Laser|laser]], or the [[#Flamethrower|flamethrower]] as your other weapon. What works best depends on the situation and player. | You can now carry two weapons — one active and one in reserve. When you pick up a new one you replace the active one. When you die you keep the reserve one, but the active one reverts back to a machine gun. If you really favor one weapon you may want to keep two of them on hand at once. Otherwise, have one [[#Spread|spread]] or [[#Homing Gun|homing gun]] and either [[#Crush|crush]], [[#Laser|laser]], or the [[#Flamethrower|flamethrower]] as your other weapon. What works best depends on the situation and player. |