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==Ultimate Doom==
{{Header Nav|game=Doom}}
{{achievement
|name=Neophyte
|g=20
|image=DoomAchievement Neophyte.jpg
|description=Complete any level.
}}
Doom is split up into three chapters, each containing eight missions. [[The Ultimate Doom]], a re-release of the original game, adds a fourth chapter (Thy Flesh Consumed) containing nine new missions. The chapters can be played in any order; this walkthrough begins with the first chapter, [[Doom/E1M1: Hangar|Knee-Deep in the Dead]].


Walkthough is based on the I'm too Young to Die difficulty Level
Note that the walkthroughs for this game is designed for play at the Ultra-Violence difficulty level, and assume that you start with a pistol and 50 bullets on a given map; this will not be the case as you play multiple levels.  The lower difficulty levels will obviously be easier with less enemies, and generally don't need special attention. Nightmare will be covered minimally (if needed), due to it's extreme difficulty.


==='''Episode 1'''===
At the beginning of each chapter you get to select a difficulty level:
* ''I'm Too Young To Die'' uses the "light" enemy set, halves the damage you take, and doubles ammo from pickups.
* ''Hey, not too rough'' uses the "light" enemy set.
* ''Hurt me plenty'' uses the "medium" enemy set.
* ''Ultra violence'' uses the "hard" enemy set.
* ''Nightmare!'' uses the "hard" enemy set, causes enemies to move and fire more quickly, allows enemies to respawn after 12 seconds, and disables cheat codes.  However, you collect twice the ammo from pickups.


===Map 1: Hanger===
In addition, you can configure any difficulty level to allow fast or respawning monsters by adding the <code>-fast</code> and <code>-respawn</code> command line switches respectively. 


Secrets: 3
{{Footer Nav|game=Doom|nextpage=E1M1: Hangar}}
 
* Near the Exit there is a area of grey/brown wall in the middle of some green wall press space to open this part of the wall
* In the room with the zig zag path though the acid pond, there is a deamon on a high platform that flings fie balls at you, do not shoot it but run past into the next room, wait and then return about 45 seconds later, the platform will have lowered and the deamon come off, you can now accsess the platform
* (you must have done secret above before this one will work) just before the room with the acid pond there is a coridor with 2 areas of diagonal wall on the right, shoot each of these once with the shot gun and run too the platform (metioned above) in the corner will be a lift to the 3 secret area
 
===Map 2: Nuclear Plant===
 
===Map 3: Toxin Refinery===
 
===Map 4: Command Control===
 
===Map 5: Phobos Lab===
 
===Map 6: Central Processing===
 
===Map 7: Computer Station===
 
===Map 8: Phobos Anomaly===
 
===Map 9: Military Base===

Latest revision as of 06:45, 20 October 2010

Neophyte
20 Gamerscore points
Neophyte
Complete any level.

Doom is split up into three chapters, each containing eight missions. The Ultimate Doom, a re-release of the original game, adds a fourth chapter (Thy Flesh Consumed) containing nine new missions. The chapters can be played in any order; this walkthrough begins with the first chapter, Knee-Deep in the Dead.

Note that the walkthroughs for this game is designed for play at the Ultra-Violence difficulty level, and assume that you start with a pistol and 50 bullets on a given map; this will not be the case as you play multiple levels. The lower difficulty levels will obviously be easier with less enemies, and generally don't need special attention. Nightmare will be covered minimally (if needed), due to it's extreme difficulty.

At the beginning of each chapter you get to select a difficulty level:

  • I'm Too Young To Die uses the "light" enemy set, halves the damage you take, and doubles ammo from pickups.
  • Hey, not too rough uses the "light" enemy set.
  • Hurt me plenty uses the "medium" enemy set.
  • Ultra violence uses the "hard" enemy set.
  • Nightmare! uses the "hard" enemy set, causes enemies to move and fire more quickly, allows enemies to respawn after 12 seconds, and disables cheat codes. However, you collect twice the ammo from pickups.

In addition, you can configure any difficulty level to allow fast or respawning monsters by adding the -fast and -respawn command line switches respectively.