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< Fallout: New Vegas
Revision as of 17:46, 1 November 2010 by Cypherwulfe (talk | contribs) (→‎Strength: Finally figured out how to format a table the way I want it so that it looks good to me. Open to suggestions if you think there is a better design.)
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Strength

Strength will tell you how easily a cowboy totes his saddle and those bigger firearms, or how much help he's gonna be for ya in a saloon brawl.

Strength affects the melee skill of Melee Weapons, and also your skill in pugilism. It is also the skill for how much salvage you can carry on your prospecting runs. If you plan on packing a lot of gear, don't want to make too many trips just to sell and offload stuff then this is an extremely valuable attribute to have. Remember that in Hardcore mode, ammo has weight, so keep that in your mind when planning your character out.

Perks related to Strength.
Name Req Strength Req Level
Heave, Ho! 5 2
Stonewall 6 8
Strong Back 5 8
Super Slam 6 8
Unstoppable Force 7 12
Weapon handling < 10 16
Strength Implant < 10 N/A
Strength Carry Weight(lbs) Unarmed Damage Skill Modifiers(%)
1 Wet Noodle 160 0.5 Melee Weapons +2
2 Beached Jellyfish 170 1 Melee Weapons +4
3 Doughy Baby 180 1.5 Melee Weapons +6
4 Lightweight 190 2 Melee Weapons +8
5 Average Joe 200 2.5 Melee Weapons +10
6 Barrel Chested 210 3 Melee Weapons +12
7 Beach Bully 220 3.5 Melee Weapons +14
8 Circus Strongman 230 4 Melee Weapons +16
9 Doomsday Pecs 240 4.5 Melee Weapons +18
10 Hercules' Bigger Cousin 250 5 Melee Weapons +20
Strength

Perception

Perception

Endurance

Endurance

Charisma

Charisma

Intelligence

Intelligence

Agility

Agility

Luck

Luck