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(Wacky -> Wild)
 
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Traits are optional modifications you can apply to your character at the beginning of the game. Each trait has a positive and negative effect. You can pick two.
Traits are optional modifications you can apply to your character at the beginning of the game. Each trait has a positive and negative effect. You can pick two.


'''Built to Destroy'''<br>
{| {{prettytable}}
Pro - +3% critical hit chance<br>
! Name
Con - Weapon condition decays 15% faster<br>
! Pro
! Con
|-
| '''Built to Destroy''' || +3% critical hit chance || Weapon condition decays 15% faster
|-
| '''Fast Shot''' || When using guns and energy weapons, you fire 20% more quickly, and AP cost (for VATS) for guns and energy weapons is reduced by 20% || You are 20% less accurate
|-
| '''Four Eyes''' || +2 Perception when you have glasses equipped || -1 Perception without glasses equipped
|-
| '''Good Natured''' || +5 bonus to speech, medicine, repair, science and barter || -5 penalty to energy weapons, explosives, guns, melee weapons, and unarmed
|-
| '''Heavy Handed''' || Bonus to melee and unarmed damage || Melee and unarmed do less critical damage
|-
| '''Kamikaze''' || +10 Action Points || -2 Damage Threshold
|-
| '''Loose Cannon''' || Thrown weapons are 30% faster || Thrown weapons have 25% less range
|-
| '''Small Frame''' || +1 Agility || 25% extra limb damage
|-
| '''Trigger Discipline''' || Guns and energy weapons are 20% more accurate || When using guns and energy weapons, you fire 20% more slowly, and AP cost (for VATS) for guns and energy weapons is increased by 20%
|-
| '''[[../Wild Wasteland/]]''' || Wild Wasteland is slightly different than the other traits. Selecting this trait adds additional bizarre content and modifies existing content and encounters. || {{n/a}}
|}


'''Fast Shot'''<br>
{{Footer Nav|game=Fallout: New Vegas|prevpage=Skills|nextpage=Wild Wasteland}}
Pro - When using guns and energy weapons, you fire 20% more quickly, and AP cost (for VATS) for guns and energy weapons is reduced by 20%<br>
Con - You are 20% less accurate<br>
 
'''Four Eyes'''<br>
Pro - +2 Perception when you have glasses equipped<br>
Con - -1 Perception without glasses equipped<br>
 
'''Good Natured'''<br>
Pro - +5 bonus to speech, medicine, repair, science and barter<br>
Con - -5 penalty to energy weapons, explosives, guns, melee weapons, and unarmed<br>
 
'''Heavy Handed'''<br>
Pro - Bonus to melee and unarmed damage<br>
Con - Melee and unarmed do less critical damage<br>
 
'''Kamikaze'''<br>
Pro - +10 Action Points<br>
Con - -2 Damage Threshold<br>
 
'''Loose Cannon'''<br>
Pro - Thrown weapons are 30% faster<br>
Con - Thrown weapons have 25% less range<br>
 
'''Small Frame'''<br>
Pro - +1 Agility<br>
Con - 25% extra limb damage<br>
 
'''Trigger Discipline'''<br>
Pro - Guns and energy weapons are 20% more accurate<br>
Con - When using guns and energy weapons, you fire 20% more slowly, and AP cost (for VATS) for guns and energy weapons is increased by 20%<br>
 
'''[[../Wacky Wasteland|Wacky Wasteland]]'''<br>
Wacky Wasteland is slightly different than the other traits. Selecting this trait adds additional bizarre content and modifies existing content and encounters.
 
{{Footer Nav|game=Fallout: New Vegas|prevpage=Skills|nextpage=Wacky Wasteland}}

Latest revision as of 20:00, 24 September 2023

Traits are optional modifications you can apply to your character at the beginning of the game. Each trait has a positive and negative effect. You can pick two.

Name Pro Con
Built to Destroy +3% critical hit chance Weapon condition decays 15% faster
Fast Shot When using guns and energy weapons, you fire 20% more quickly, and AP cost (for VATS) for guns and energy weapons is reduced by 20% You are 20% less accurate
Four Eyes +2 Perception when you have glasses equipped -1 Perception without glasses equipped
Good Natured +5 bonus to speech, medicine, repair, science and barter -5 penalty to energy weapons, explosives, guns, melee weapons, and unarmed
Heavy Handed Bonus to melee and unarmed damage Melee and unarmed do less critical damage
Kamikaze +10 Action Points -2 Damage Threshold
Loose Cannon Thrown weapons are 30% faster Thrown weapons have 25% less range
Small Frame +1 Agility 25% extra limb damage
Trigger Discipline Guns and energy weapons are 20% more accurate When using guns and energy weapons, you fire 20% more slowly, and AP cost (for VATS) for guns and energy weapons is increased by 20%
Wild Wasteland Wild Wasteland is slightly different than the other traits. Selecting this trait adds additional bizarre content and modifies existing content and encounters. N/A