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Traits are optional modifications you can apply to your character at the beginning of the game. Each trait has a positive and negative effect. You can pick two. | Traits are optional modifications you can apply to your character at the beginning of the game. Each trait has a positive and negative effect. You can pick two. | ||
'''Built to Destroy''' | {| {{prettytable}} | ||
! Name | |||
! Pro | |||
! Con | |||
|- | |||
| '''Built to Destroy''' || +3% critical hit chance || Weapon condition decays 15% faster | |||
|- | |||
| '''Fast Shot''' || When using guns and energy weapons, you fire 20% more quickly, and AP cost (for VATS) for guns and energy weapons is reduced by 20% || You are 20% less accurate | |||
|- | |||
| '''Four Eyes''' || +2 Perception when you have glasses equipped || -1 Perception without glasses equipped | |||
|- | |||
| '''Good Natured''' || +5 bonus to speech, medicine, repair, science and barter || -5 penalty to energy weapons, explosives, guns, melee weapons, and unarmed | |||
|- | |||
| '''Heavy Handed''' || Bonus to melee and unarmed damage || Melee and unarmed do less critical damage | |||
|- | |||
| '''Kamikaze''' || +10 Action Points || -2 Damage Threshold | |||
|- | |||
| '''Loose Cannon''' || Thrown weapons are 30% faster || Thrown weapons have 25% less range | |||
|- | |||
| '''Small Frame''' || +1 Agility || 25% extra limb damage | |||
|- | |||
| '''Trigger Discipline''' || Guns and energy weapons are 20% more accurate || When using guns and energy weapons, you fire 20% more slowly, and AP cost (for VATS) for guns and energy weapons is increased by 20% | |||
|- | |||
| '''[[../Wild Wasteland/]]''' || Wild Wasteland is slightly different than the other traits. Selecting this trait adds additional bizarre content and modifies existing content and encounters. || {{n/a}} | |||
|} | |||
{{Footer Nav|game=Fallout: New Vegas|prevpage=Skills|nextpage=Wild Wasteland}} | |||
{{Footer Nav|game=Fallout: New Vegas|prevpage=Skills|nextpage= |
Latest revision as of 20:00, 24 September 2023
Traits are optional modifications you can apply to your character at the beginning of the game. Each trait has a positive and negative effect. You can pick two.
Name | Pro | Con |
---|---|---|
Built to Destroy | +3% critical hit chance | Weapon condition decays 15% faster |
Fast Shot | When using guns and energy weapons, you fire 20% more quickly, and AP cost (for VATS) for guns and energy weapons is reduced by 20% | You are 20% less accurate |
Four Eyes | +2 Perception when you have glasses equipped | -1 Perception without glasses equipped |
Good Natured | +5 bonus to speech, medicine, repair, science and barter | -5 penalty to energy weapons, explosives, guns, melee weapons, and unarmed |
Heavy Handed | Bonus to melee and unarmed damage | Melee and unarmed do less critical damage |
Kamikaze | +10 Action Points | -2 Damage Threshold |
Loose Cannon | Thrown weapons are 30% faster | Thrown weapons have 25% less range |
Small Frame | +1 Agility | 25% extra limb damage |
Trigger Discipline | Guns and energy weapons are 20% more accurate | When using guns and energy weapons, you fire 20% more slowly, and AP cost (for VATS) for guns and energy weapons is increased by 20% |
Wild Wasteland | Wild Wasteland is slightly different than the other traits. Selecting this trait adds additional bizarre content and modifies existing content and encounters. | N/A |