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The battle system in Final Fantasy XIII is a new one, but not that much of a departure unless the last game by Square Enix you played was Kingdom Hearts or The World Ends With You. If you're having trouble with what's what in battle, read on. If you're not, skip this.
There's a Paradigm system in Final Fantasy XIII that can only be used when your characters have already turned l'Cie.
English | Japanese | Color | Description | Occasion |
---|---|---|---|---|
Commando (COM) | Attacker (ATK) | Build attack chains more easily with enhanced strength. | Weakening the enemy | |
Ravager (RAV) | Blaster (BLA) | Charge enemy chain gauges with concentrated attacks. | Getting the stagger bar up | |
Sentinel (SEN) | Defender (DEF) | Shield allies from enemy attacks with enhanced defense. | Good for making another target while attacking the enemy | |
Synergist (SYN) | Enhancer (ENH) | Support allies with an array of magical enhancements. | Give your party a boost | |
Medic (MED) | Healer (HLR) | Focus on restoring HP and removing status ailments. | Low health or a life-threatening upcoming attack | |
Saboteur (SAB) | Jammer (JAM) | Enfeeble enemies while charging their chain gauges. | Buff up the party and weaken the enemy |