Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 14: Line 14:


===Recommended melee weapon arsenal at level 50===
===Recommended melee weapon arsenal at level 50===
For melee weapons, with the exception of light-weight versions, wear each succeeding sword by level. You should buy each succeeding weapon as soon as possible.  
For melee weapons, with the exception of light-weight versions, wear each succeeding sword by level. You should buy each succeeding weapon as soon as possible.


====Swords====
====Swords====
*Level 0 Rusty Sword; 20 bounty 15 dmge
*Level 0 Rusty Sword; 20 bounty
*Level 10 Military Sword; 600 bounty 18 dmge
*Level 10 Military Sword; 600 bounty
*Level 20 Light-weight Sword; 1500 bounty15dmg
*Level 20 Light-weight Sword; 1500 bounty
*Level 30 High-class Sword; 3600 bounty 20 dmge
*Level 30 High-class Sword; 3600 bounty
*Level 40 Devil Slayer sword; 7200 bounty 22 dmge
*Level 40 Devil Slayer sword; 7200 bounty
*Level 50 YONG-WOL-RANG / Golden Dragon Sword; 15000 bounty 24 dmge
*Level 50 YONG-WOL-RANG / Golden Dragon Sword; 15000 bounty


====Kodachis====
====Kodachis====
Line 39: Line 39:


===Recommended ranged weapons-to-buy up to level 20===
===Recommended ranged weapons-to-buy up to level 20===
For ranged weapons, you may skip certain weapon types that you do not use, in order to save bounty for other weapons. This list only goes up to level 20, because after that level, bounty is more easily obtained, so any weapon is purchaseable within one level, and any weapon choices are the succeeding weapon in that set (for example, a Maxwell LX30 rifle user will upgrade to a Maxwell LX44, and a Breaker 6 shotgun user will upgrade to a Breaker 7 at level 30; however, a Maxwell LX30 rifle user might not upgrade to a Walcom rifle, or a Breaker shotgun user might not upgrade to an Avenger shotgun at later levels).
For ranged weapons, you may skip certain weapon types that you do not use, in order to save bounty for other weapons. This list only goes up to level 20, because after that level, bounty is more easily obtained, so any weapon is purchaseable within one level, and any weapon choices are the succeeding weapon in that set (for example, a Maxwell LX30 rifle user will upgrade to a Maxwell LX44, and a Breaker shotgun user will upgrade to a Breaker 7 at level 30; however, a Maxwell LX30 rifle user might not upgrade to a Walcom rifle, or a Breaker shotgun user might not upgrade to an Avenger shotgun at later levels).


*Level 0 Renard x2 sub-machine guns; 60 bounty; high priority
*Level 0 Renard x2 sub-machine guns; 60 bounty; high priority
Line 46: Line 46:
*Level 10 Breaker 5 shotgun; 800 bounty; medium priority
*Level 10 Breaker 5 shotgun; 800 bounty; medium priority
*Level 10 Nico R5 rifle; 1500 bounty; low priority
*Level 10 Nico R5 rifle; 1500 bounty; low priority
*Level 12 Zaurus A x2 revolvers; 990 bounty; high priority
*Level 12 Zaurus A x2 revolvers; 990 bounty; medium priority
*Level 13 Walcom S5 x2 sub-machine guns; 1350 bounty; medium priority
*Level 13 Walcom S5 x2 sub-machine guns; 1350 bounty; medium priority
*Level 15 Breaker 6 shotgun; 1600 bounty; high priority
*Level 15 Breaker 6 shotgun; 1600 bounty; high priority
Line 97: Line 97:
===Ranged weapons===
===Ranged weapons===
====Comparisons between "types" of weapons====
====Comparisons between "types" of weapons====
In GunZ, there are two categories of ranged weapons; those which do "spike" damage (revolvers, shotguns and rockets), and those which do continuous damage (sub-machine guns, heavy machine guns, rifles, and pistols).
In GunZ, there are two categories of ranged weapons; those which do "spike" damage (double revolvers, shotguns and rockets are in this group), and those which do continuous damage (sub-machine guns, heavy machine guns, rifles, pistols are included).
 
Sub machine gun(SMG):
A sub machine gun with heavy weight and low accuracy but benefits with lower delay, slight spread, and high damage. Best for moving targets and close quarters.
 
Rifles:
Rifles have the highest accuracy with moderate damage and low delay. Best for sniping, suppression fire, and face to face (distant) combat.
 
Machine gun:
Three machine guns are available in shops: MG-K8,MG-K9 and MG-KX. They carry 120/120 bullets, which is the most of any gun in Gunz. Accuracy is medium with a high shooting in circular pattern. Best for shooting a group of targets or suppression fire. Also the best option for missions, as you can have enough bullets to kill a large amount of monsters or a single boss with a lot of life.
 
Rocket launcher:
A very dangerous weapon as its benefits are high damage, "splash damage", unblockable (as it is an explosive), and very accurate. However, after shooting will cause a misty screen right in front of the player. Easily detected by target by the smoke trail that follows the rocket, and the rocket movement may be slow which can be avoided if detected early. Also, the rocket launcher reduces the player's speed and is prone to hurt the user easily. It is produced by Walcom and Maxwell.
 
Shotgun:
The most popular weapon suitable for all fighting styles and is the most preferred weapon. The shotgun fires 12 pellets in one shot which spread like a cone once it ejects from the barrel. Each pellet does low damage but is the highest damage if most or all the pellets hit the target. The use of shotguns requires aiming, due to the small clip.
 
Pistols:
Well known for its low delay, low weight and high accuracy. However, it has low damage and low clip. Ideal for sniping.
 
Revolvers:
A high powered revolver has extremely high damage and good accuracy. But the delay is high and clip is small.  Good for medium or long range. As with shotguns, revolvers are good to use in Korean Style techniques.


'''''Spike damage weapons'''''
'''''Spike damage weapons'''''
Line 127: Line 106:
*Can deal a lot of damage with one hit
*Can deal a lot of damage with one hit
*Can be swapped through continuously for halved delay on average with dual sets of weapons
*Can be swapped through continuously for halved delay on average with dual sets of weapons
*Are more suited for use in switch canceling [[GunZ The Duel/Korean-Style and Advanced Techniques|Korean-Style and Advanced Techniques]], because the weapon only has to be out for a split second for its full effect
*Are more suited for use in switch cancelling [[GunZ The Duel/Korean-Style Techniques|Korean-Style Techniques]], because the weapon only has to be out for a split second for its full effect
*Most weapons in this type are only viable at close range, but it is easier to use the full effect of these weapons at this range, as you only need to hit one shot for large damage
*Most weapons in this type are only viable at close range, but it is easier to use the full effect of these weapons at this range, as you only need to hit one shot for large damage


Line 134: Line 113:
*Have a high shot delay
*Have a high shot delay
*Have a low damage potential per second (see note)
*Have a low damage potential per second (see note)
*Generally have a low ammo capacity
*Have generally low ammo


'''''Continuous damage weapons (usually called spray weapons)'''''
'''''Continuous damage weapons'''''


'''Pros'''
'''Pros'''
Line 142: Line 121:
*Are good in Deathmatch modes (regular, Berserker, or TDM+E), or in large games due to continuous fire
*Are good in Deathmatch modes (regular, Berserker, or TDM+E), or in large games due to continuous fire
*Have a greater damage potential per second (see note)
*Have a greater damage potential per second (see note)
*Have generally high ammo clip
*Have generally high ammo
*Have a low shot delay
*Have a low shot delay


'''Cons'''
'''Cons'''


*Are harder to aim with, as the cross hair must be kept on the target, making faster targets harder to hit, especially at close range
*Are harder to aim with, as the crosshair must be kept on the target, making faster targets harder to hit, especially at close range
*Are less suited for use in switch canceling [[GunZ The Duel/Korean-Style and Advanced Techniques|Korean-Style and Advanced Techniques]], because for the weapon to have its full effect, it must be kept out, decreasing the quantity of techniques that can be performed
*Are less suited for use in switch cancelling [[GunZ The Duel/Korean-Style Techniques|Korean-Style Techniques]], because for the weapon to have its full effect, it must be kept out, decreasing the quantity of techniques that can be performed
*Most are inaccurate, making them most useful at close range; however, it is difficult to hit with these weapons at close range as compared to a spike damage weapon as noted above
*Most are inaccurate, making them most useful at close range; however, it is difficult to hit with these weapons at close range as compared to a spike damage weapon as noted above


''Note: Unless in a game with many people, however, it is very hard to hold down the button and shoot down one person or a group of people for a full second - in a normal match, it is difficult to continuously shoot someone for a half a second if they're moving.''
''Note: Unless in a game with many people, however, it is very hard to hold down the button and shoot down one person or a group of people for a full second - in a normal match, it is difficult to continuously shoot someone for a half a second if they're moving.''
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: