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*Can deal a lot of damage with one hit
*Can deal a lot of damage with one hit
*Can be swapped through continuously for halved delay on average with dual sets of weapons
*Can be swapped through continuously for halved delay on average with dual sets of weapons
*Are more suited for use in switch canceling [[GunZ The Duel/Korean-Style and Advanced Techniques|Korean-Style and Advanced Techniques]], because the weapon only has to be out for a split second for its full effect
*Are more suited for use in switch canceling [[GunZ The Duel/Korean-Style Techniques|Korean-Style Techniques]], because the weapon only has to be out for a split second for its full effect
*Most weapons in this type are only viable at close range, but it is easier to use the full effect of these weapons at this range, as you only need to hit one shot for large damage
*Most weapons in this type are only viable at close range, but it is easier to use the full effect of these weapons at this range, as you only need to hit one shot for large damage


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*Are harder to aim with, as the cross hair must be kept on the target, making faster targets harder to hit, especially at close range
*Are harder to aim with, as the cross hair must be kept on the target, making faster targets harder to hit, especially at close range
*Are less suited for use in switch canceling [[GunZ The Duel/Korean-Style and Advanced Techniques|Korean-Style and Advanced Techniques]], because for the weapon to have its full effect, it must be kept out, decreasing the quantity of techniques that can be performed
*Are less suited for use in switch canceling [[GunZ The Duel/Korean-Style Techniques|Korean-Style Techniques]], because for the weapon to have its full effect, it must be kept out, decreasing the quantity of techniques that can be performed
*Most are inaccurate, making them most useful at close range; however, it is difficult to hit with these weapons at close range as compared to a spike damage weapon as noted above
*Most are inaccurate, making them most useful at close range; however, it is difficult to hit with these weapons at close range as compared to a spike damage weapon as noted above


''Note: Unless in a game with many people, however, it is very hard to hold down the button and shoot down one person or a group of people for a full second - in a normal match, it is difficult to continuously shoot someone for a half a second if they're moving.''
''Note: Unless in a game with many people, however, it is very hard to hold down the button and shoot down one person or a group of people for a full second - in a normal match, it is difficult to continuously shoot someone for a half a second if they're moving.''
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