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{{Header Nav|game=Hydro Thunder}}
{{wikify}}
{{Game
{{Cleanup|June 2007}}
|completion=3
{{needcontrols|Dreamcast}}
|image=HydroThunderDCBoxArt.jpg
{{Header Nav|game=Hydro Thunder|num=1}}
{{Infobox
|title=Hydro Thunder
|title=Hydro Thunder
|image=HydroThunderDCBoxArt.jpg
|developer=[[Midway San Diego]]
|developer=[[Midway Games]]
|publisher=[[Midway Games]]
|publisher=[[Midway Games]]
|genre=[[:Category:Racing|Racing]]
|year=1999
|systems=[[Windows]], [[Nintendo 64]], [[PlayStation]], [[Dreamcast]], [[Arcade]]
|systems={{syslist|cade|dc|ps|n64|win}}
|released={{rd|1999}}
|ratings={{ESRB|E}}
|genre=[[Racing]]
|players=1-2
|players=1-2
|ratings={{ESRB|E}}
|modes=[[Single player]], [[Multiplayer]]
|series=Thunder
|pcgamingwiki=Hydro Thunder
}}
}}
'''Hydro Thunder''' is a powerboat [[racing]] game, originally an [[arcade]] game and later released for the [[Sega Dreamcast]] in November [[1999]]. It was also released for [[PlayStation]] and [[Nintendo 64]] in early [[2000]]. This game is part of [[Midway]]'s {{c|Thunder}} series of racing games, which includes [[Offroad Thunder]], [[4 Wheel Thunder]], and [[Arctic Thunder]]. A sequel, [[Hydro Thunder Hurricane]], was released for the [[Xbox 360]] on July [[2010]] on Xbox Live Arcade.


{{Continue Nav}}
{{ToC}}
 
==Known Versions==
===Arcade===
The original.  Never actually played it myself, so I can't comment.
Apparently does not contain the Catacomb & Castle Von Dandy tracks.
Some of the tracks are hidden from normal play also.
 
===Sega Dreamcast===
Control of the boats is not always good & sometimes they don't respond to
turning even if you go at a snails pace—really frustrating when you don't
get the angle right when heading for an obscured boost.  Only thirteen
tracks are in the game, not the misprinted 14 that is in the manual (the
'test' track got pulled before release).  Lighting on some levels makes for
difficult visuals, but realistic.  This version has the most annoying name
entry system for high scores as the control is via the control pad's left &
right with no auto-repeat and the game does not remember the last name
entered.
 
===Sony Playstation (PSX)===
Graphically the worst of the lot.  Plays well with a good sense of speed.  A
little too dark in places though.  As with the Dreamcast version, control of
the boats is not always good & sometimes they don't respond to turning even
if you go at a snails pace.  Has two additional features to the basic 13
tracks: Time Trial & Circuit Mode. In Time Trial you get to pick a course &
run through it without any opponents.
 
In Circuit Mode you have a pot of money & enter each track.  You have to
race all the easy tracks before being allowed to enter any medium tracks,
race all medium before hard & all hard before bonus.  You can race the
tracks within each difficulty in whichever order you care to. You begin with
a pot of $3,000 and it costs $500 to enter each of the easy tracks, $1,000
for medium, $1,500 for hard and $2,000 for the bonus tracks.  Prize money is
$3,000 for 1st place, $2,000 for 2nd place and $1,000 for 3rd—nothing for
any other place.  The high score is based on your earnings only—not the
amount left after track entry fees—so a maximum of $39,000 is possible.
 
===Nintendo 64===
Graphically OK.  Plays very sluggish and gets far too dark in far too many
places to really see what you're doing. No sense of speed in this version at
all.  Very big letdown compared to other versions.
 
===IBM PC===
Visually superb but the qwerk with the super start was off-putting at first.
Control of the boat is responsive.  Record entry is the easiest as the
developers took into consideration the keyboard being present so you can
simply type it in.  Some great visual effects in terms of lighting but this
can make some areas of the game difficult to navigate until you are used to
the course.
 
==The Controls==
Controls in all versions of the game have the basic form of: Left, Right,
Accelerate (forward), Brake (backward) and Boost. Pick up the Boost targets
as you go through the game to enable the boost.  Use the boost version of
super start to get a 4 second boost right at the beginning (see further
down).
 
===Super Starts===
There are various ways to get a super start, all involve using the controls
of the boat during the 3-2-1 start sequence.  The most effective I've found
is the boost super start—a way of getting a jump start at the beginning as
well as a 4 second boost immediately.  To pull this off, perform the
following: as soon as the track appears you should be holding the brake or
boost control (note: for the IBM PC and Sega Dreamcast versions hold brake,
for Nintendo 64 and Sony PSX hold boost).  As soon as the figure 3 starts to
fade switch to the accelerate control.  When the figure 2 starts to fade
switch back to the brake/boost control. When the figure 1 starts to fade
switch back to the accelerate control.  Done correctly this will get you
that jump start (literally a little jump on the IBM PC and Sega Dreamcast)
as well as a 4 second boost—you'll have to wait for the engines to switch
to boost mode though.
 
===Hydro Jumping===
At any time you have some boost in reserve & are on the flat you have the
option of performing a jump.  To do so, follow the sequence of
accelerate-brake-boost (let go of each in turn).  You will find better
performance by overlapping the switch from brake to boost, the longer the
overlap, the higher the jump (up to a maximum).
 
==Some Simple Rules==
Avoid hitting anything unless it's a ramp.  If it's a ramp with arrows going
up it, try to hit only one side of it—following the arrows to get their
speed increase—the longer & flatter the ramp the more speed increase it
gives.
 
Use the check point times as a guide to how well you are doing over previous
runs.  Be careful on circuit tracks not to over use the boost early on to
gain the best split times as you will end up with none or next to no boost
on the last lap.


For cornering try to take a longer, wider path along the turns and avoid
==External links==
sharp turns if you can. The less the boat turns at faster speeds, the less
* [http://speeddemosarchive.com/HydroThunder.html Speed Demos Archive]: Speed run videos
the speed you loose because of that turn. This is exactly the same
* [http://www.cyberscore.me.uk/game-hydro-thunder.php cyberscore]: High score board
principal as any other (road) based racing game & is usually referred to as
* [http://www.twingalaxies.com/index.aspx?c=22&g=hydro+thunder Twin Galaxies]: High score board
a "racing line" around the corner.
 
Get used to hydro-jumping, it's the only way you'll win on the harder tracks. Also get good times on any track, you can max out the speed when in the air
using boosts and as soon as you are at maximum speed you can let go of the
boost & continue at that speed until you land (or hit something). An
extension of this is hydro-bouncing—hydro-jumps, one after each other. To
pull this off, towards the end of a jump, go through the sequence of another
jump. Get it right & you'll jump straight back into the air and with a
little boost you'll be right back up to max speed so you can kill the boost
and preserve it.
 
If you're just after high placements and not particularly interested in the
times, then stick with the boats you get at the beginning—the "easy"
boats. My own preference for this is Damn the Torpedoes.  The reason being
is the computer boats will go at a comparable speed to the boat you select
and the slower boats still boost at max speed giving you that added
advantage over the computer boats as they are going at their slowest speeds
in the game. For setting times, I always use Cut Throat—it's stability,
max speed (when not boosting) and ability to fly well make for an excellent
combination.  Don't get me wrong—it's not the best at each but it's the
combination that makes it the best. Note: just as the Easy boats are easier
to complete in first place, the Hard boats are harder to complete in first -
don't be discouraged if you're not finishing first in these boats until you
are used to the individual track and it's secrets.
 
{{ToC}}


[[Category:Arcade]]
[[Category:Midway San Diego]]
[[Category:Sega Dreamcast]]
[[Category:Nintendo 64]]
[[Category:Windows]]
[[Category:PlayStation]]
[[Category:Midway Games]]
[[Category:Midway Games]]
[[Category:Racing]]
[[Category:Racing]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:1999]]

Latest revision as of 12:21, 29 November 2023

Box artwork for Hydro Thunder.
Box artwork for Hydro Thunder.
Hydro Thunder
Developer(s)Midway San Diego
Publisher(s)Midway Games
Year released1999
System(s)Arcade, Sega Dreamcast, PlayStation, Nintendo 64, Windows
SeriesThunder
Genre(s)Racing
Players1-2
ModesSingle player, Multiplayer
Rating(s)ESRB Everyone
LinksHydro Thunder at PCGamingWikiHydro Thunder ChannelSearchSearch

Hydro Thunder is a powerboat racing game, originally an arcade game and later released for the Sega Dreamcast in November 1999. It was also released for PlayStation and Nintendo 64 in early 2000. This game is part of Midway's Thunder series of racing games, which includes Offroad Thunder, 4 Wheel Thunder, and Arctic Thunder. A sequel, Hydro Thunder Hurricane, was released for the Xbox 360 on July 2010 on Xbox Live Arcade.

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