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The rabbit then goes through a small door, disappearing from view. The group is mystified as to how he had gotten small enough to go through the door, and the doorknob then starts to talk, much to the surprise of the three. Sora asks the doorknob how the rabbit had gotten so small, and a table and chair appear in the middle of the room, along with two bottles sitting on top of the table. Before drinking from one of the bottles, push the bed into the wall. Afterward, go near the bottles and press "Drink". Sora will drink from the blue bottle, and the whole party will shrink. After shrinking, jump off the table and fight the Heartless that come to you. Go through the passageway next to the door to be taken to the Queen's Court. | The rabbit then goes through a small door, disappearing from view. The group is mystified as to how he had gotten small enough to go through the door, and the doorknob then starts to talk, much to the surprise of the three. Sora asks the doorknob how the rabbit had gotten so small, and a table and chair appear in the middle of the room, along with two bottles sitting on top of the table. Before drinking from one of the bottles, push the bed into the wall. Afterward, go near the bottles and press "Drink". Sora will drink from the blue bottle, and the whole party will shrink. After shrinking, jump off the table and fight the Heartless that come to you. Go through the passageway next to the door to be taken to the Queen's Court. | ||
==Queen's Court== | ==Queen's Court== | ||
The next cutscene will give you a new task - find evidence to prove Alice is innocent. There are four different clues scattered around the area - two in the Bizarre Room, with alternate entrances accessed through | The next cutscene will give you a new task - find evidence to prove Alice is innocent. There are four different clues scattered around the area - two in the Bizarre Room, with alternate entrances accessed through Locust Forest, and two in Lotus Forest. | ||
==Lotus Forest== | ==Lotus Forest== | ||
{{sidebar|width=200px|title=Changing Size|contents=In Lotus Forest, you can grow larger by giving the flower at the entrance a Potion. Examine the acorn on top of the tree to become small again.}} | {{sidebar|width=200px|title=Changing Size|contents=In Lotus Forest, you can grow larger by giving the flower at the entrance a Potion. Examine the acorn on top of the tree to become small again.}} | ||
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File:KH Wonderland clue 4.png|Claw Marks; Enter through a second alternate entrance on top of the tree. Jump to the nearby cupboard. | File:KH Wonderland clue 4.png|Claw Marks; Enter through a second alternate entrance on top of the tree. Jump to the nearby cupboard. | ||
</gallery> | </gallery> | ||
==Queen's Court== | ==Queen's Court== | ||
After collecting your evidence, go back to the Queen's Court. Go up to one of the cards and tell them you're ready. If you collect all four pieces of evidence, the Queen will only have one piece of evidence. If you collect three pieces of evidence, the Queen will have two pieces of evidence. Her evidence depends on how much evidence you have. After she shuffles the clues, you will be told to choose one. The more evidence you have, the bigger your chance is of getting your own clue. After choosing a clue, you'll have to fight the Queen to save Alice. | After collecting your evidence, go back to the Queen's Court. Go up to one of the cards and tell them you're ready. If you collect all four pieces of evidence, the Queen will only have one piece of evidence. If you collect three pieces of evidence, the Queen will have two pieces of evidence. Her evidence depends on how much evidence you have. After she shuffles the clues, you will be told to choose one. The more evidence you have, the bigger your chance is of getting your own clue. After choosing a clue, you'll have to fight the Queen to save Alice. | ||
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Start by knocking out all the Card Soldiers to give yourself time to attack the tower. Knocking out the Queen and the cards at the same time will lengthen the amount of time the cards are K.O.ed. This will allow to complete several combos on the crank handles. One or two Card Soldier may wake up while attacking, but they will be quickly stunned by the combos on the Crank Tower. There are four handles you must destroy before you can begin attacking the tower. | Start by knocking out all the Card Soldiers to give yourself time to attack the tower. Knocking out the Queen and the cards at the same time will lengthen the amount of time the cards are K.O.ed. This will allow to complete several combos on the crank handles. One or two Card Soldier may wake up while attacking, but they will be quickly stunned by the combos on the Crank Tower. There are four handles you must destroy before you can begin attacking the tower. | ||
}} | }} | ||
==Bizarre Room== | ==Bizarre Room== | ||
After the battle, go back to the Bizarre Room to be greeted once again by the Chesire Cat. After he gives you his message ("the shadows are coming"), you will face the next and final boss of Wonderland. | |||
{{Boss|name=Trickmaster|border=blue|background=|hilite=|image=KH character Trickmaster.png|imagesize=150px|text= | {{Boss|name=Trickmaster|border=blue|background=|hilite=|image=KH character Trickmaster.png|imagesize=150px|text= | ||
*'''HP''': 600 | *'''HP''': 600 | ||
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This tall boss monster can only be fought while Sora and the others are small, and its immense size is the only advantage it needs. Physical damage is the way to go in this fight - hop onto the table and attack its head for best results. When the Trickmaster goes and lights its juggling sticks at the stove (using the Fire spell on it also causes them to light, and damage from a lit stick is doubled). | This tall boss monster can only be fought while Sora and the others are small, and its immense size is the only advantage it needs. Physical damage is the way to go in this fight - hop onto the table and attack its head for best results. When the Trickmaster goes and lights its juggling sticks at the stove (using the Fire spell on it also causes them to light, and damage from a lit stick is doubled). | ||
The Trickmaster's weak spot is located high on its chest, and so can only be hit with aerial combos or from an elevated position. Occasionally, it will collapse, which is the perfect opportunity for some quick combos. It will also drop HP orbs that can be useful. Get as many hits in as possible as it will soon regain its height. | The Trickmaster's weak spot is located high on its chest, and so can only be hit with aerial combos or from an elevated position. Occasionally, it will collapse, which is the perfect opportunity for some quick combos. It will also drop HP orbs that can be useful. Get as many hits in as possible, as it will soon regain its height. | ||
}} | }} | ||
After you defeat Trickmaster, Sora will | After you defeat Trickmaster, Sora will lock the world through the doorknob and you will learn Blizzard. You can now go back to the Save Point in the Rabbit Hole and leave the world. | ||
{{Footer Nav|game=Kingdom Hearts|prevpage=Traverse Town|nextpage=Olympus Coliseum}} | {{Footer Nav|game=Kingdom Hearts|prevpage=Traverse Town|nextpage=Olympus Coliseum}} |