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In each of the five campaigns, you will occasionally encounter a infected that behaves different than normal. | In each of the five campaigns, you will occasionally encounter a infected that behaves different than normal. | ||
* In [[../Dead Center/]], Zombies are wearing CEDA biohazard suits, making them fireproof. They also have a chance of dropping Bile Bombs. Rarely, an infected Jimmy Gibbs Jr spawns during the finale. He has a lot of health, is immune to fire like the CEDA infected, can blind you with oil like the mudmen and ignores bile bombs and pipe bombs. | * In [[../Dead Center/]], Zombies are wearing CEDA biohazard suits, making them fireproof. They also have a chance of dropping Bile Bombs. Rarely, an infected Jimmy Gibbs Jr spawns during the finale. He has a lot of health, is immune to fire like the CEDA infected, can blind you with oil like the mudmen and ignores bile bombs and pipe bombs. | ||
* In [[../The Passing/]], there will be infected survivors with high health | * In [[../The Passing/]], there will be infected survivors with high health but runs as soon as they're shot, but drops pipe bombs, molotovs, first aid kits and pills. He's very hard to headshot due to his bulletproof helmet and he's immune to fire ammunition. | ||
* In [[../Dark Carnival/]], Clown zombies will squeak as they move, attracting the horde. You can also honk their horn with a melee shove, letting you get an achievement. | * In [[../Dark Carnival/]], Clown zombies will squeak as they move, attracting the horde. You can also honk their horn with a melee shove, letting you get an achievement. | ||
* In [[../Swamp Fever/]], Mudmen will crawl towards you at a much faster speed than normal infected, and their attacks will try to blind you with mud. | * In [[../Swamp Fever/]], Mudmen will crawl towards you at a much faster speed than normal infected, and their attacks will try to blind you with mud. |